| Beginner |
| Bending a Pipe- Patch Bends |
| |DA|DarkDilber with a quick walkthrough for patch bends. |
| Compiling and Testing |
| Compiling your map and testing it in the game.
|
| Creating a new Model for CoD Using Milkshape 3D |
|
Thanks to Tim Jacobs for the work put into this tutorial. We assume this is his. This tutorial walks you through creating a static model using Milkshape 3D |
| Creating a SkyBox |
| Creating a skybox |
| CVAR List and Server Options |
| List of CVARs to set up your server |
| Getting to know Radiant |
| This tutorial will explain the most important parts of the radiant program to get you started on your 1st map. |
| Getting to Know You : A Guide to CoD Radiants Interface |
| A guide to the CoDRadiant Interface |
| How to start while prone or crouching |
| 94Sniper will show you how to make a player spawn crouched or proned. |
| Indoor Portals |
| Ok in this tutorial I will try and show you the portal basics. Portals help FPS rise in your map. What a portal does is when something on the other side of the portal is not being viewed, or can’t be seen, the computer doesn’t render it, there for not calculating the things that can’t be seen. |
| Making a Ladder |
| This is very simple tutorial that will teach you how to make a ladder. |
| Making a Pk3 |
| how to make a pk3 |
| Making A PK3 using pakscape |
| Playername show us how to make a pk3 using pakscape and also how you view and use pakscape. |
| Minefield |
| How to add a minefield in CoD Radiant |
| Painting Your World : A Guide to Basic Texturing Methods |
| Learn how to texture your map and how to manipulate these textures. |
| Using CoD Weapons File Editor |
| 94Sniper will teach you how to use the Weapons File Editor |
| Video Tutorials |
A complete list of video tutorials from MMS_Wyatt_Earp and other members. |
| Worldspawn and Skybox Simplified |
| A quick and easy tutorial on how to make your skybox and enter worldspawn values |
| Worldspawn: Settings, Official |
|
Here are some official map worldspawn settings |
| You & CoD Radiant : Installing / Setting up the Map Editor |
| How to properly install and set up CoDRadiant |
| Your First Room : Introduction to Building with Brushes |
This tutorial is going to teach you the very basic methods of building maps.
|
| Intermediate |
| Adding a bobbing boat to your map |
|
This tutorial by br3nt shows you how to add a bobbing boat.
|
| Adding a flying Stuka to your maps |
| Tutorial by rasta shows you how to add flying stukas to your map |
| Adding a hanging paratrooper |
|
This tutorial by br3nt shows you how to add a hanging paratrooper to your map
|
| Adding FX to Your SP or MP Map |
| In this tutorial we are going to add a small fire and some smoke to an area on our map thats already setup for it |
| Alpha Blending Tutorial |
| This tutorial should help teach you how to blend separate terrain meshes with different textures on them so that there will be a smooth transition from one to the other. |
| Alpha Color Shading |
| This is a quick little tutorial on how to shade colors onto a mesh, whether it be a terrain mesh or patch mesh |
| Arena Files : Listing Your Map |
| This will show you how to get your map to show up in the "Start New Server" List. |
| Basic Curved Pipe |
| Create curved pipes in your maps |
| Basic Terrain Height Editing |
| In this tutorial we will go over the basic options of editing your terrain to create hills and valleys. |
| Bending a Pipe- Patch Bends |
| |DA|DarkDilber with a quick walkthrough for patch bends. |
| Bending Pipes |
| Creating bent pipes for your map |
| Breakable Windows With No Scripting |
| How to make breakable windows in your map without scripting |
| Creating a Realisitic (manueverable) Minefield |
| I got bored one day and decided to make a realistic minefield. Unlike the ones in the game, you can get through this one without hitting a mine. Maybe it will be useful to somebody. You can't see the mines when you are standing up, but if you go prone and go slowly you can see the mines and avoid them and get through. 103kill |
| Creating Objectives |
|
How to add objectives in your SP map by [FR]Sparks Updated 02/27/2005 |
| Curved Roads |
|
Tank shows us how to create curved roads.
|
| Custom ambient background sounds |
|
Creating your on custom ambient background sounds. Thanks to adwamslayer for this tutorial.
|
| Custom Glass Textures - Making Them |
|
A tutorial on the making of custom glass textures for Call of Duty and Call of Duty : United Offensive....(Yes...GLASS textures)
|
| DDS Layout Map Image |
| How to create a DDS layout map image of your map |
| Deleting Registries |
|
I thought it was about time I made a tutorial after I see all the work
people have put into making tutorials for me. So I had a look, and
thought about some questions that get asked around forums. One of those
questions was, How do I delete registries? So, I have decided to make a tutorial on deleting registries. Believe me, it's very easy!
|
| Elevator in Multiplayer |
|
This tutorial will show you how to add an elevator in your multiplayer map. |
| Enabling HTTP Redirect on your CoD 1.5 Server |
| ={W}=Trinity posted this helpful information
|
| Getting Started in Scripting (Moving Things) |
| An introduction to scripting for CoD |
| GSC File Creation Options |
| GSC File Creation Options by Namdekan - sets a few particulars about your map that aren’t set in the map file itself.
|
| How to start while prone or crouching |
| 94Sniper will show you how to make a player spawn crouched or proned. |
| Illuminating Your World : A Guide to Basic Lighting Methods |
| Basic lighting tutorial |
| Importing a model into Call of Duty |
Importing a model into Call of Duty From the Revolt team and Infinity Ward
|
| Indoor Portals |
| Ok in this tutorial I will try and show you the portal basics. Portals help FPS rise in your map. What a portal does is when something on the other side of the portal is not being viewed, or can’t be seen, the computer doesn’t render it, there for not calculating the things that can’t be seen. |
| Making A PK3 using pakscape |
| Playername show us how to make a pk3 using pakscape and also how you view and use pakscape. |
| Making an mg42 or ptrs41 |
| How to add a working mg42 or ptrs41(anti-tank gun) to your map |
| Making Weapons Mods |
| This tutorial will show you how to make a very simple mod for rifles and automatics.
|
| Models in Your Map |
| Learn how to place any of those 1012 stock models available for use in Call of Duty maps.
|
| Modifying Stock Voiceovers |
| Rasta shows you how to modify or make new voiceovers |
| Objectives, The Bronze Star |
| Changing and manipulating the bronze compass star thanks to Sam Jauncey. |
| Patch / Mesh Vertices Connecting |
| Tutorial to explain how to connect individual vertices on two different patches or meshes |
| Patch / Mesh Vertices Splitting (Cutting Terrain) |
| The primary use of this tutorial will help you design your terrain around brushwork that passes through it |
| Scripted door with sound |
hi…my name is hAYX. I want to show you a how to for a scripted door with sound you find the source files for that here.
it´s very easy well... |
| SD Text Tutorial |
StrYdeR shows you how to add SD to your mp map LOTS of pictures |
| Skinning for Call of Duty |
oldmanfunk shows you how to skin for Call of Duty |
| Sky Textures: finding and using |
| Well after not being able to find sky textures in the texture folder I decided to go hunting for them. This is what I found.
|
| Sounds and FX |
| Feel free to use any of these objects, fx, sounds, scripts etc.
|
| Talking AI |
|
This tutorial by br3nt shows you how to add talking AI in your SP map
|
| Terrain : Blending |
| How to blend terrain |
| Textures: Importing Custom |
| How to import custom textures into CoD Radiant |
| Using CoD Weapons File Editor |
| 94Sniper will teach you how to use the Weapons File Editor |
| Using Exploders |
| This tutorial will take you through the use of exploders, exploderchunks and fx from start to finish. For those wondering, an exploder is what is described in the breakable windows without scripting tutorial. Lots of pictures...56K beware |
| Video Tutorials |
A complete list of video tutorials from MMS_Wyatt_Earp and other members. |
| VIS for Dummies |
| What is VIS, what it does...how to make use of detail and structural brushes |
| Working Doors |
| In This Tutorial I am going to be showing you add a working door and opening and closing sounds into your map. This Tutorial is Split into two parts, Making The Working Door and Adding The Sounds |
| Advanced |
| 3 Point Clipping |
Practical use for the 3 point clipping tool |
| Adding Sound Effects |
| This tutorial will explain how to add sound effects to your map. |
| Adding Sounds to MP |
| How to add sounds to your map |
| Adding Thunder and Lightning |
| How to add thunder and lightning to you CoD map |
| Advanced Portals (Outdoor Portals) |
| This tutorial will cover advanced portalling. This includes outdoors, t-junctions, and the like |
| Arches |
| Create arches in your map |
| Bunker Roof Tutorial |
| This tutorial has been written in an attempt to explain how the bunker roof in COD mp_rocket was created |
| Creating Bunkers |
| This tutorial’s purpose is to tune some skills of patch and terrain mesh using as well as developing a skill to integrate them |
| Creating Realistic Looking Outdoor Levels |
| Ideas on how to create realistic looking outdoor maps |
| DDS Level Shots Tutorial |
| When a map loads in a server there is generally a nice nifty picture that depicts what the map is.
|
| EFX: Sizing |
| How to resize fx |
| Mip Maps Explained |
| One question that has arisen for me from dealing with DDS Files is what in the blazes is a Mipmap.
|
| Objectives, The Bronze Star |
| Changing and manipulating the bronze compass star thanks to Sam Jauncey. |
| Scripted Breakable Windows |
In this tutorial we will be adding breakable windows to a building in our test map. Call of Duty does not support the basic Quaked func_window feature so we will need to do some trigger and scripting work just to get our windows to break. |
| Terrain : Patch Meshes |
| This tutorial will show you how to create your terrain patch meshes in CoDRadiant.
|
| Textures: Shaders |
| How to create and/or edit shaders |
| Video Tutorials |
A complete list of video tutorials from MMS_Wyatt_Earp and other members. |
| VIS for Dummies |
| What is VIS, what it does...how to make use of detail and structural brushes |
| Scripting |
| Adding a bobbing boat to your map |
|
This tutorial by br3nt shows you how to add a bobbing boat.
|
| Adding a flying Stuka to your maps |
| Tutorial by rasta shows you how to add flying stukas to your map |
| Adding a hanging paratrooper |
|
This tutorial by br3nt shows you how to add a hanging paratrooper to your map
|
| Adding a Vehicle with AI to Your SP Map |
| In this tutorial we will add a german truck,with guys in it ,that moves. |
| Adding an Intro Screen to Your SP Map |
| How to add an introscreen to your single player map |
| Adding FX to Your SP or MP Map |
| In this tutorial we are going to add a small fire and some smoke to an area on our map thats already setup for it |
| Adding Mortars and Effects |
| How to add mortars with a custom GSC for effects
|
| Adding Sound Effects |
| This tutorial will explain how to add sound effects to your map. |
| Adding Sounds to MP |
| How to add sounds to your map |
| Adding Thunder and Lightning |
| How to add thunder and lightning to you CoD map |
| AI Scripting Basic Training: Enemy Scripting Tutorial |
| Scripting enemy AI for SP maps |
| AI Scripting Basic Training: Squad Scripting Tutorial |
| Scripting friendly AI for SP maps |
| Animation Scripts, Different animation uses for SP mapping |
| A list of values for the animscript key for SP mapping |
| Breakable Windows With No Scripting |
| How to make breakable windows in your map without scripting |
| Creating Objectives |
|
How to add objectives in your SP map by [FR]Sparks Updated 02/27/2005 |
| Custom Glass Textures - Making Them |
|
A tutorial on the making of custom glass textures for Call of Duty and Call of Duty : United Offensive....(Yes...GLASS textures)
|
| DDS Layout Map Image |
| How to create a DDS layout map image of your map |
| Destroy a Flak88 Objective |
|
Mike shows us how to destroy a flak88 as an objective in SP |
| EFX: Sizing |
| How to resize fx |
| Elevator in Multiplayer |
|
This tutorial will show you how to add an elevator in your multiplayer map. |
| Enabling HTTP Redirect on your CoD 1.5 Server |
| ={W}=Trinity posted this helpful information
|
| Friendly AI Door Kick |
|
BR3NT walks you through adding an awesome animation to your SP map....56K Beware...the pics are large because of the detail involved |
| Getting Started in Scripting (Moving Things) |
| An introduction to scripting for CoD |
| GSC File Creation Options |
| GSC File Creation Options by Namdekan - sets a few particulars about your map that aren’t set in the map file itself.
|
| How to start while prone or crouching |
| 94Sniper will show you how to make a player spawn crouched or proned. |
| Minefield |
| How to add a minefield in CoD Radiant |
| Moving and Shooting Tanks in SP |
|
Nimrod shows us how it's done |
| Objectives, The Bronze Star |
| Changing and manipulating the bronze compass star thanks to Sam Jauncey. |
| Scripted Breakable Windows |
In this tutorial we will be adding breakable windows to a building in our test map. Call of Duty does not support the basic Quaked func_window feature so we will need to do some trigger and scripting work just to get our windows to break. |
| Scripted door with sound |
hi…my name is hAYX. I want to show you a how to for a scripted door with sound you find the source files for that here.
it´s very easy well... |
| Scripting 101 |
| BR3NT explains a little bit about scripting - and the basics of creating a syntax
|
| Scripting 101 - Pacify AI |
| BR3NT explains how to pacify AI
|
| Sounds and FX |
| Feel free to use any of these objects, fx, sounds, scripts etc.
|
| SP Animation Scripts |
| Seeded[USAF] put together this handy reference
|
| Talking AI |
|
This tutorial by br3nt shows you how to add talking AI in your SP map
|
| Textures: Shaders |
| How to create and/or edit shaders |
| Using CoD Weapons File Editor |
| 94Sniper will teach you how to use the Weapons File Editor |
| Using your own keys in CoD Scripting |
bdbodger explains how it is done |
| Video Tutorials |
A complete list of video tutorials from MMS_Wyatt_Earp and other members. |
| Weapon Settings 1.1 |
|
This tutorial is supplimental information for the weapon mod tutorial here on www.modsonline.com ( The tutorial: http://www.modsonline.com/Tutorials-read-177.html ) . I went
and did most of the other settings. My infomation may not match some of the
stuff in the tutorial but the some of the numbers are really a guess of how much
you should do. In the tutorial, I didnt do Animation,
Sound, Crosshairs, Movement,
and somethings i didnt see change during the game when I tested. I plan to test
sound, movement, and crosshairs. Animation is tricky because i dont know how to
do it.
|
| Single Player |
| 2d effects in your SP map |
| barnes explains how to add some 2fx to your SP map |
| Adding a Flakpanzer or Flak88 with Guys to your SP map |
| Bodger2 walks you through adding a flakpanzer and crew or a Flak88 and crew to your SP map
|
| Adding a hanging paratrooper |
|
This tutorial by br3nt shows you how to add a hanging paratrooper to your map
|
| Adding a Vehicle with AI to Your SP Map |
| In this tutorial we will add a german truck,with guys in it ,that moves. |
| Adding an Intro Screen to Your SP Map |
| How to add an introscreen to your single player map |
| Adding autosaves in SP |
| Bodger2 is nice enough to explain how to add autosaves in SP maps |
| Adding Drivable Vehicles |
| Tutorial by Flipsen and Bodger2 explains how to add usable vehicles in your SP map
|
| Adding Some Simple Objectives |
| [FR]Sparks explains how to add some simple objectives
|
| AI and Player Paratroopers |
| Bodger2 makes it easy |
| AI firing an MG42 |
| Grim explains how to have an AI firing an MG42 |
| AI on Patrol |
| Bodger2 and getting your AI to patrol |
| AI Scripting Basic Training: Enemy Scripting Tutorial |
| Scripting enemy AI for SP maps |
| AI Scripting Basic Training: Squad Scripting Tutorial |
| Scripting friendly AI for SP maps |
| Animated Searchlights for SP |
| Another great tutorial by Bodger2 |
| Animation Scripts, Different animation uses for SP mapping |
| A list of values for the animscript key for SP mapping |
| Assigning Player Weapons |
| magnum76 explains the way to give your sp players weapons |
| Breakable Wood |
| Sniper explains how to get breakable wood in your SP map |
| Creating Objectives |
|
How to add objectives in your SP map by [FR]Sparks Updated 02/27/2005 |
| How to start while prone or crouching |
| 94Sniper will show you how to make a player spawn crouched or proned. |
| Parachuting into Action |
| Flipsen explains how to parachute into action |
| Retreive the Documents Objective |
| kainfury shows you how to add a retreive the documents type of objective to your sp map |
| Sounds and FX |
| Feel free to use any of these objects, fx, sounds, scripts etc.
|
| SP Animation Scripts |
| Seeded[USAF] put together this handy reference
|
| Talking AI |
|
This tutorial by br3nt shows you how to add talking AI in your SP map
|
| Video Tutorials |
A complete list of video tutorials from MMS_Wyatt_Earp and other members. |
| Viewsleeves in SP |
| Reference of the viewsleeves by Bodger2 |
| Worldspawn: Settings, Official |
|
Here are some official map worldspawn settings |
| Videos |
| Video Tutorials |
A complete list of video tutorials from MMS_Wyatt_Earp and other members. |