Doom 3 Console Commands
aviDemo aviGame aviCmdDemo aasStats addarrow addline addChatLine aas_showPushIntoArea = "0" aas_goalArea = "0" aas_randomPullPlayer = "0" aas_pullPlayer = "0" aas_showHideArea = "0" aas_showWallEdges = "0" aas_showFlyPath = "0" aas_showPath = "0" aas_showAreas = "0" aas_test = "0" af_testSolid = "1" af_showActive = "0" af_showVelocity = "0" af_showInertia = "0" af_showTotalMass = "0" af_showMass = "0" af_showBodyNames = "0" af_showBodies = "0" af_showLimits = "0" af_showTrees = "0" af_showPrimaryOnly = "0" af_showConstrainedBodies = "0" af_showConstraintNames = "0" af_showConstraints = "0" af_showTimings = "0" af_highlightConstraint = "" af_highlightBody = "" af_contactFrictionScale = "0" af_jointFrictionScale = "0" af_timeScale = "1" af_maxAngularVelocity = "1.57" af_maxLinearVelocity = "128" af_forceFriction = "-1" af_skipFriction = "0" af_skipLimits = "0" af_skipSelfCollision = "0" af_useSymmetry = "1" af_useJointImpulseFriction = "0" af_useImpulseFriction = "0" af_useLinearTime = "1" ai_blockedFailSafe = "1" ai_showObstacleAvoidance = "0" ai_showPaths = "0" ai_showCombatNodes = "0" ai_testPredictPath = "0" ai_debugTrajectory = "0" ai_debugMove = "0" ai_debugScript = "-1"
bind bindRagdoll blinkline benchmark bindunbindtwo
clear conDump compressDemo clientVoiceChatTeam clientVoiceChat clientMessageMode clientDropWeapon closeViewNotes clearLights collisionModelInfo centerview checkNewVersion connect combineCubeImages crash cvar_restart com_guid = "" com_compressSaveGame = "0" com_wipeSeconds = "1" com_aviDemoTics = "2" com_aviDemoHeight = "256" com_aviDemoWidth = "256" com_aviDemoSamples = "16" com_skipGameDraw = "0" com_showDemo = "0" com_fixedTic = "0" com_showTics = "0" com_minTics = "1" com_showAngles = "0" com_journal = "0" com_preloadDemos = "1" com_compressDemos = "0" com_logDemos = "0" con_noPrint = "1" con_notifyTime = "3" con_speed = "3" com_videoRam = "64" com_updateLoadSize = "0" com_makingBuild = "0" com_timestampPrints = "0" com_showSoundDecoders = "0" com_showAsyncStats = "0" com_showMemoryUsage = "0" com_showFPS = "0" com_speeds = "0" com_allowConsole = "1" com_forceGenericSIMD = "0" com_asyncSound = "1" com_asyncInput = "0" com_preciseTic = "1" com_memoryMarker = "715" com_purgeAll = "1" com_machineSpec = "2" com_skipRenderer = "0" cm_testAngle = "30" cm_testRadius = "64" cm_testLength = "1024" cm_testWalk = "1" cm_testBoxRotation = "0 0 0" cm_testBox = "-16 -16 0 16 16 64" cm_testReset = "0" cm_testOrigin = "0 0 0" cm_testRandomMany = "0" cm_testTimes = "500" cm_testModel = "0" cm_testRotation = "1" cm_testCollision = "0" cm_debugCollision = "0" cm_backFaceCull = "0" cm_drawNormals = "0" cm_drawInternal = "1" cm_drawFilled = "0" cm_drawColor = "1 0 0 .5" cm_drawMask = "none"
dir demoShot disconnect devmap disasmScript deleteSelected damage dirtree debugger dmap decl_show = "0" developer = "0"
exitCmdDemo exportmodels exec envshot editPDAs editGUIs editScripts editParticles editAFs editDecls editSounds editLights editor execMachineSpec exit error echo EntityPlacement
finishBuild freeze fs_caseSensitiveOS = "0" fs_game = "" fs_devpath = "C:\Program Files\Doom 3" fs_cdpath = "" fs_savepath = "C:\Program Files\Doom 3" fs_basepath = "C:\Program Files\Doom 3" fs_copyfiles = "0" fs_debug = "0" fs_restrict = "0
god give gameError getviewpos gameKick game_memory gfxInfo gui_edit = "0" gui_debug = "0" gui_mediumFontLimit = "0.60" gui_smallFontLimit = "0.30" gui_filter_gameType = "0" gui_filter_players = "0" gui_filter_password = "0" gui_configServerRate = "0" g_decals = "1" g_projectileLights = "1" g_doubleVision = "1" g_muzzleFlash = "1" g_mapCycle = "mapcycle" g_voteFlags = "0" g_gameReviewPause = "10" g_countDown = "10" g_password = "" g_showBrass = "1" g_showProjectilePct = "0" g_showHud = "1" g_showPlayerShadow = "0" g_showcamerainfo = "0" g_healthTakeLimit = "25" g_healthTakeAmt = "5" g_healthTakeTime = "5" g_useDynamicProtection = "1" g_armorProtectionMP = "0.6" g_armorProtection = "0.3" g_damageScale = "1" g_nightmare = "0" g_bloodEffects = "1" g_spectatorChat = "0" g_balanceTDM = "1" g_TDMArrows = "1" g_flushSave = "0" g_exportMask = "" g_testDeath = "0" g_testModelBlend = "0" g_testModelAnimate = "0" g_testPostProcess = "" g_testModelRotate = "0" g_testParticleName = "" g_testParticle = "0" g_mpWeaponAngleScale = "0" g_skipViewEffects = "0" g_fov = "90" g_viewNodalZ = "0" g_viewNodalX = "0" g_gunZ = "0" g_gunY = "0" g_gunX = "0" g_vehicleForce = "200000" g_vehicleVelocity = "1000" g_dropItemRotation = "" g_dragShowSelection = "0" g_dragDamping = "0.5" g_dragEntity = "0" g_editEntityMode = "0" g_testHealthVision = "0" g_blobSize = "1" g_blobTime = "1" g_kickAmplitude = "0.0001" g_kickTime = "1" g_dvFrequency = "0.5" g_dvAmplitude = "0.001" g_dvTime = "1" g_timeEntities = "0" g_frametime = "0" g_showEnemies = "0" g_showActiveEntities = "0" g_showTestModelFrame = "0" g_showviewpos = "0" g_showEntityInfo = "0" g_maxShowDistance = "128" g_showCollisionTraces = "0" g_showCollisionModels = "0" g_showCollisionWorld = "0" g_showTriggers = "0" g_showTargets = "0" g_showPVS = "0" g_stopTime = "0" g_debugCinematic = "0" g_debugTriggers = "0" g_debugMover = "0" g_debugScript = "0" g_debugWeapon = "0" g_debugDamage = "0" g_debugMove = "0" g_debugAnim = "-1" g_debugBounds = "0" g_disasm = "0" g_skipParticles = "0" g_skipFX = "0" g_gravity = "1066" g_skill = "0" g_knockback = "1000" g_monsters = "1" g_cinematicMaxSkipTime = "600" g_cinematic = "1" gamedate = "" gamename = ""
hitch heartbeat help
in_restart in_mouse = "1" image_downSizeLimit = "256" image_ignoreHighQuality = "1" image_downSizeBumpLimit = "256" image_downSizeSpecularLimit = "64" image_downSizeBump = "0" image_downSizeSpecular = "1" image_showBackgroundLoads = "0" image_useCache = "0" image_cacheMegs = "20" image_cacheMinK = "200" image_useOfflineCompression = "0" image_writeTGA = "0" image_writeNormalTGAPalletized = "0" image_writeNormalTGA = "0" image_writePrecompressedTextures = "0" image_usePrecompressedTextures = "1" image_useNormalCompression = "0" image_useAllFormats = "1" image_useCompression = "1" image_preload = "1" image_colorMipLevels = "0" image_roundDown = "1" image_forceDownSize = "0" image_downSize = "1" image_lodbias = "0" image_anisotropy = "8" image_filter = "GL_LINEAR_MIPMAP_LINEAR" in_alwaysRun = "1" in_freeLook = "1" in_anglespeedkey = "1.5" in_pitchspeed = "140" in_yawspeed = "140" ik_debug = "0" ik_enable = "1"
keepTestModel killRagdolls killMoveables killMonsters kill kick
loadGame listAnims listCollisionModels listLines listSpawnArgs listMonsters listActiveEntities listEntities listThreads listClasses listTypeInfo listModelDefs listVertexCache listServers LANScan listSoundDecoders listSounds listModels listImages listModes listRenderLightDefs listRenderEntityDefs listGuis listHuffmanFrequencies listAudios listVideos listEmails listPDAs listAF listParticles listFX listEntityDefs listSoundShaders listSkins listMaterials listTables listDecls localizeMaps localizeGuis listDictValues listDictKeys listBinds listCvars listToolCmds listGameCmds listSoundCmds listRendererCmds listSystemCmds listCmds logFileName = "qconsole.log" logFile = "0" lcp_showFailures = "0"
map modulateLights makeAmbientMap MakeMegaTexture memoryDumpCompressed memoryDump m_showMouseRate = "0" m_strafeSmooth = "4" m_smooth = "1" m_strafeScale = "6.25" m_yaw = "0.022" m_pitch = "0.022" mod_validSkins = ""
nextGUI nextFrame nextAnim noclip notarget nextMap net_socksPassword = "" net_socksUsername = "" net_socksPort = "1080" net_socksServer = "" net_socksEnabled = "0" net_forceDrop = "0" net_forceLatency = "0" net_port = "0" net_ip = "localhost" net_channelShowDrop = "0" net_channelShowPackets = "0" net_serverAllowServerMod = "0" net_serverReloadEngine = "0" net_LANServer = "0" net_master4 = "" net_master3 = "" net_master2 = "" net_master1 = "" net_master0 = "idnet.ua-corp.com:27650" net_clientRemoteConsolePassword = "" net_clientRemoteConsoleAddress = "localhost" net_clientUsercmdBackup = "5" net_clientPrediction = "10" net_serverRemoteConsolePassword = "" net_serverDrawClient = "-1" net_clientServerTimeout = "40" net_serverClientTimeout = "40" net_serverZombieTimeout = "5" net_serverMaxUsercmdRelay = "5" net_clientMaxRate = "16000" net_serverMaxClientRate = "16000" net_serverSnapshotDelay = "50" net_serverDedicated = "0" net_allowCheats = "0" net_verbose = "0" net_clientPredictGUI = "1" net_clientSmoothing = "0.8" net_clientShowSnapshotRadius = "128" net_clientShowSnapshot = "0"
promptKey playDemo playCmdDemo prevFrame prevAnim popLight playerModel printModelDefs printModel printAudio printVideo printEmail printPDA printAF printParticle printFX printEntityDef printSoundShader printSkin printMaterial printTable path parse password = "" pm_air = "1800" pm_modelView = "0" pm_thirdPersonDeath = "0" pm_thirdPerson = "0" pm_thirdPersonClip = "1" pm_thirdPersonAngle = "0" pm_thirdPersonHeight = "0" pm_thirdPersonRange = "80" pm_bobroll = "0.002" pm_bobpitch = "0.002" pm_bobup = "0.005" pm_runroll = "0.005" pm_runpitch = "0.002" pm_runbob = "0.4" pm_walkbob = "0.3" pm_crouchbob = "0.5" pm_bboxwidth = "32" pm_crouchrate = "0.87" pm_deadviewheight = "10" pm_deadheight = "20" pm_normalviewheight = "68" pm_normalheight = "74" pm_crouchviewheight = "32" pm_crouchheight = "38" pm_staminarate = "0.75" pm_staminathreshold = "4" pm_stamina = "24" pm_maxviewpitch = "89" pm_minviewpitch = "-89" pm_usecylinder = "0" pm_spectatebbox = "32" pm_spectatespeed = "450" pm_noclipspeed = "200" pm_runspeed = "220" pm_walkspeed = "140" pm_crouchspeed = "80" pm_stepsize = "16" pm_jumpheight = "48"
quit
rescanSI recordDemo recordViewNotes reloadanims reexportmodels reloadScript removeline remove reloadCgPrograms reloadARBprograms rcon reconnect reloadSounds reloadLanguage reloadModels reloadImages reloadSurface regenerateWorld reportImageDuplication reportSurfaceAreas reloadGuis reloadDecls roq runReach runAASDir runAAS renderbumpFlat renderbump reloadEngine reset radiant_entityMode = "0" r_hdr_monitorDither = "0.01" r_hdr_gamma = "1" r_hdr_bloomFraction = "0.1" r_hdr_exposure = "1.0" r_hdr_useFloats = "0" r_sb_screenSpaceShadow = "1" r_sb_linearFilter = "1" r_sb_useCulling = "1" r_sb_singleSide = "-1" r_sb_showFrustumPixels = "0" r_sb_frustomFOV = "92" r_sb_occluderFacing = "0" r_sb_polyOfsUnits = "3000" r_sb_polyOfsFactor = "2" r_sb_randomize = "1" r_sb_samples = "4" r_sb_biasScale = "0.0001" r_sb_jitterScale = "0.006" r_sb_usePbuffer = "1" r_sb_noShadows = "0" r_sb_viewResolution = "1024" r_sb_lightResolution = "1024" r_vertexBufferMegs = "32" r_showVertexCache = "0" r_materialOverride = "" r_debugPolygonFilled = "1" r_debugArrowStep = "120" r_debugLineWidth = "1" r_debugLineDepthTest = "0" r_cgFragmentProfile = "best" r_cgVertexProfile = "best" r_jointNameOffset = "0.5" r_jointNameScale = "0.02" r_showSkel = "0" r_useEntityCallbacks = "1" r_lockSurfaces = "0" r_showOverDraw = "0" r_showTextureVectors = "0" r_showAlloc = "0" r_showDominantTri = "0" r_showTangentSpace = "0" r_showTexturePolarity = "0" r_showEdges = "0" r_showPrimitives = "0" r_showSurfaces = "0" r_showDepth = "0" r_showInteractions = "0" r_showCull = "0" r_showMemory = "0" r_showNormals = "0" r_showSurfaceInfo = "0" r_showTris = "0" r_showViewEntitys = "0" r_showLightCount = "0" r_showInteractionScissors = "0" r_showInteractionFrustums = "0" r_showEntityScissors = "0" r_showLightScissors = "0" r_showShadowCount = "0" r_showShadows = "0" r_showLights = "0" r_showSmp = "0" r_showImages = "0" r_showIntensity = "0" r_showTrace = "0" r_showDefs = "0" r_showLightScale = "0" r_showDynamic = "0" r_showDemo = "0" r_showUpdates = "0" r_showVertexColor = "0" r_showSilhouette = "0" r_showUnsmoothedTangents = "0" r_showPortals = "0" r_lightAllBackFaces = "0" r_orderIndexes = "1" r_forceLoadImages = "1" r_singleArea = "0" r_singleSurface = "-1" r_singleEntity = "-1" r_singleLight = "-1" r_usePortals = "1" r_demonstrateBug = "0" r_screenFraction = "100" r_useDepthBoundsTest = "0" r_useCombinerDisplayLists = "1" r_useScissor = "1" r_useOptimizedShadows = "1" r_useExternalShadows = "1" r_flareSize = "1" r_lightSourceRadius = "0" r_lightScale = "2" r_testStepGamma = "0" r_testGammaBias = "0" r_testGamma = "0" r_testARBProgram = "0" r_shadows = "1" r_subviewOnly = "0" r_skipParticles = "0" r_skipGuiShaders = "0" r_skipSubviews = "0" r_frontBuffer = "0" r_shadowPolygonFactor = "0" r_shadowPolygonOffset = "-1" r_offsetunits = "-600" r_offsetfactor = "0" r_clear = "2" r_logFile = "0" r_useFrustumFarDistance = "0" r_useShadowCulling = "1" r_useInteractionScissors = "2" r_useInteractionCulling = "1" r_useEntityScissors = "0" r_useEntityCulling = "1" r_useClippedLightScissors = "1" r_useLightScissors = "1" r_useLightCulling = "3" r_useCulling = "2" r_usePreciseTriangleInteractions = "0" r_ignore2 = "0" r_ignore = "0" r_skipROQ = "0" r_skipDiffuse = "0" r_skipBump = "0" r_skipSpecular = "0" r_skipOverlays = "0" r_skipUpdates = "0" r_skipFrontEnd = "0" r_skipDeforms = "0" r_skipFogLights = "0" r_skipBlendLights = "0" r_skipNewAmbient = "0" r_skipAmbient = "0" r_skipTranslucent = "0" r_skipRenderContext = "0" r_skipRender = "0" r_skipBackEnd = "0" r_skipCopyTexture = "0" r_skipDynamicTextures = "0" r_skipInteractions = "0" r_skipLightScale = "0" r_skipPostProcess = "0" r_skipSuppress = "0" r_jitter = "0" r_renderer = "best" r_brightness = "1" r_gamma = "1" r_swapInterval = "0" r_finish = "0" r_ignoreGLErrors = "1" r_znear = "3" r_useInfiniteFarZ = "1" r_useStateCaching = "1" r_useIndexBuffers = "0" r_useVertexBuffers = "1" r_useCachedDynamicModels = "1" r_useDeferredTangents = "1" r_useTwoSidedStencil = "1" r_useTurboShadow = "1" r_useInteractionTable = "1" r_useShadowSurfaceScissor = "1" r_useShadowVertexProgram = "1" r_useShadowProjectedCull = "1" r_useNodeCommonChildren = "1" r_useSilRemap = "1" r_useTripleTextureARB = "1" r_useConstantMaterials = "1" r_useNV20MonoLights = "1" r_checkBounds = "0" r_singleTriangle = "0" r_customHeight = "486" r_customWidth = "720" r_fullscreen = "0" r_displayRefresh = "0" r_mode = "4" r_multiSamples = "0" r_useLightPortalFlow = "1" r_glDriver = "" r_inhibitFragmentProgram = "0" r_slopNormal = "0.02" r_slopTexCoord = "0.001" r_slopVertex = "0.01" r_mergeModelSurfaces = "1" r_terrainScale = "3" r_skipMegaTexture = "0" r_showMegaTextureLabels = "0" r_showMegaTexture = "0" r_megaTextureLevel = "0" radiant_QE4StyleWindows = "0" radiant_TextureLock = "1" radiant_RotateLock = "1" radiant_LoadLast = "1" radiant_LastProject = "doom.qe4" radiant_LastMap = "W:" radiant_RunBefore = "1" radiant_NewFaceGrab = "1" radiant_NewRightClick = "1" radiant_NewVertex = "1" radiant_Autosave = "1" radiant_LoadLastMap = "0" radiant_NewTextureWindowStuff = "0" radiant_AutosaveMinutes = "5" radiant_Snapshots = "0" radiant_StatusPointSize = "10" radiant_CamXYUpdate = "1" radiant_NewLightStyle = "1" radiant_MoveSpeed = "400" radiant_AngleSpeed = "300" radiant_CubicClipping = "1" radiant_CubicScale = "13" radiant_ALTEdgeDrag = "0" radiant_UseTextureBar = "0" radiant_QE4Paint = "1" radiant_SnapT = "0" radiant_XZVIS = "0" radiant_YZVIS = "0" radiant_ZVIS = "1" radiant_SizePainting = "0" radiant_WideToolBar = "1" radiant_NoClamp = "0" radiant_Rotation = "45" radiant_HiColorTextures = "1" radiant_ChaseMouse = "1" radiant_EntityShow = "0" radiant_TextureScale = "50" radiant_TextureScrollbar = "1" radiant_UseDisplayLists = "1" radiant_SwitchClipKey = "1" radiant_SelectWholeEntitiesKey = "1" radiant_TextureQuality = "6" radiant_UseGLLighting = "0" radiant_LoadShaders = "2" radiant_NoStipple = "1" radiant_UndoLevels = "63" radiant_RadiantMapPath = "" radiant_ModelPath = "" radiant_NewMapFormat = "1" radiant_InspectorsWindow = "" radiant_InspectorDockedDialogs = "6352" radiant_SavedInfo = " " radiant_MainWindowPlace = "" radiant_xywindow = "" radiant_xzwindow = "" radiant_yzwindow = "" radiant_camerawindow = "" radiant_zwindow = "" radiant_texwindow = "" radiant_ZClipEnabled = "00" radiant_ZClipTop = "40000000" radiant_ZClipBottom = "C0FFFFFF" rb_showActive = "0" rb_showVelocity = "0" rb_showInertia = "0" rb_showMass = "0" rb_showBodies = "0" rb_showTimings = "0"
screenshot set saveGame stopRecording serverNextMap serverForceReady serverMapRestart showViewNotes saveParticles saveLights saveRagdolls saveMoveables saveSelected script spawn setviewpos sayTeam say serverInfo spawnServer s_restart seta sett showTriSurfMemory showInteractionMemory sizeDown sizeUp startBuild showDictMemory showStringMemory setMachineSpec setu sets sys_lang = "english" sys_cpustring = "Intel CPU with MMX & SSE" sys_arch = "Win2K (NT)" s_realTimeDecoding = "1" s_clipVolumes = "1" s_force22kHz = "0" s_numberOfSpeakers = "2" s_singleEmitter = "0" s_doorDistanceAdd = "150" s_globalFraction = "0.8" s_subFraction = "0.75" s_playDefaultSound = "1" s_volume_dB = "0" s_meterTopTime = "2000" s_reverse = "0" s_spatializationDecay = "2" s_dotbias2 = "1.1" s_minVolume2 = "0.25" s_dotbias6 = "0.8" s_minVolume6 = "0" s_constantAmplitude = "-1" s_showLevelMeter = "0" s_maxSoundsPerShader = "1" s_useOcclusion = "1" s_showStartSound = "0" s_drawSounds = "0" s_quadraticFalloff = "1" s_noSound = "0" sensitivity = "5" si_version = "DOOM 1.0.1262 win-x86 Jul 8 2004 16:46:37" si_spectators = "1" si_usePass = "1" si_warmup = "0" si_teamDamage = "0" si_timeLimit = "0" si_fragLimit = "20" si_maxPlayers = "4" si_map = "game/mp/d3dm5" si_gameType = "deathmatch" si_name = "sup"
take ViewNotes2 takeViewNotes testGUI timeDemoQuit timeDemo timeCmdDemo testmap testDamage testBlend testParticleStopTime testAnim testShaderParm testSkin testModel testSave testDeath testPointLight testLight testBoneFx testFx trigger teleport testSaveGame testSound touchModel testVideo testImage touchGui touch touchFileList touchFile testSIMD toggle timescale = "1"
unbindRagdoll updateUI unbindall unbind ui_showGun = "1" ui_autoReload = "1" ui_autoSwitch = "0" ui_team = "Red" ui_skin = "skins/characters/player/marine_mp_red" ui_name = "unamedplayer" ui_spectate = "Play" ui_ready = "Not Ready"
vid_restart vstr
writeCmdDemo writePrecache weaponSplat where writeGameState writeConfig wait win_allowMultipleInstances = "0" win_timerUpdate = "0" win_viewlog = "0" win_outputEditString = "1" win_outputDebugString = "0" win_ypos = "78" win_xpos = "135" win_username = "Administrator" win_notaskkeys = "0"
by rEdrUmMDK |