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Conquest TDM 18.81 Kb(42 times) Upgrade for Downloads
After Hourz presents:

==============
Conquest TDM
==============

IMPORTANT: This release is for COD Patch version 1.2. It will NOT work with COD 1.1.

ALSO NOTE: This gametype requires custom maps built to use it's features. IT WILL
NOT WORK WITH THE STOCK COD MAPS.

For more info and the latest development updates, please visit the Conquest TDM
home page at http://www.after-hourz.com/cod/cnq.php

Visit After Hourz for kickass public COD servers and a great community of
players, modders, and mappers. http://www.after-hourz.com

About this gametype:
--------------------
Conquest TDM (CNQ) is basically a combination of classic Team Deathmatch and
Spearhead's Tug Of War game type. In Conquest, each team still has the
ultimate objective of out-killing the other team. But now there are
intermediate goals as well. Objectives have been added to the mix, and having
objectives to fight over really causes the action to heat up! Each objective
will move your spawn points forward towards the enemy base and earns additional
points for your team, while losing an objective will cause a retreat of your
spawns to your own base. A Conquest map can have any number of these objectives,
and each team must take the objectives in order to advance your spawns and
push the enemy back. Pushing your enemy all the way back to their base results
could result in a spawn rape situation since they can't retreat any further, or
it could even result in bonus points for you or your team! So taking objectives
not only gives each team something to fight for in the short term, but it can
also serve to further the ultimate goal of winning the match by providing points
and killing opportunities for your team!

Admin Setup
-----------
To run a supported map as CNQ in your rotation, you must be familiar with
setting up a mixed gametype rotation. The following is an example of what
a mixed rotation would look like:

ie. set sv_mapRotation "gametype tdm map mp_dawnville gametype cnq map gunassault
gametype tdm map mp_railyard...."

This particular rotation would play mp_dawnville as TDM and "Gun Assault" as
CNQ, then back to TDM railyard.


Server config gametype settings:
-------------------------------
Conquest TDM supports all the standard server variables (killcam, friendly fire, etc).
It also supports the following Conquest-specific server variables.

set scr_cnq_scorelimit "100" // Sets the score a team must reach to win the round
// default is 100 if not set
set scr_cnq_timelimit "30" // sets the timelimit for Conquest round
// default is 30 minutes if not set
set sv_log_damage "0" // To keep your log files smaller, set this to 0 to not
// log player damage. Default is to log damange if not set

Feedback
--------
Your feedback on CNQ is always welcome. Post in our forums at
http://www.after-hourz.com or email me with any thoughts you might have on
Conquest TDM.

For more information:
---------------------
Admins - Please see the info above, or visit the Conquest TDM home page
at http://www.after-hourz.com/cod/cnq.php.

Mappers - Please see the documentation contained at the top of the cnq.gsc file
on how to create CNQ maps, or go to the Conquest TDM home page at
http://www.after-hourz.com/cod/cnq.php.

Players - For info on how to play Conquest TDM, please visit the Conquest TDM home
page at http://www.after-hourz.com/cod/cnq.php.


Credits:
--------
* Mark 'Slyk' Dittman - Mapper extrodanaire and the initial developer of
Conquest TDM on Spearhead.
* [MC]Hammer - Some utility string transform code is incorporated.
* The whole After Hourz community, but especially Painkiller, Fart, Shep,
Kamikazee Driver, Poopybuttocks, and Shep for ideas, motivation and friendship.
* Many members of the COD community with help in learning this
language and patiently answering my questions, including [MC]Hammer,
ScorpioMidget, Ravir, [IW]HkySk8r187, and others I probably fail to mention.
* Last but not least, Infinity Ward, for a great game and for making it
so accesible to folks like me (some API doco would be nice
though, wink wink nudge nudge knowwhatimeaneh )

Thanks to you all!

-- ib

innocent bystander

Conquest TDM developer
admin, after hourz
bystander@after-hourz.com
by after hourz (email)
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