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HeadQuarters Improvement Mod (HIM) V1 16.14 Kb(59 times) Upgrade for Downloads
----------------------------------------------------------------------
About the Mod
----------------------------------------------------------------------

Name: HeadQuarters Improvement Mod (HIM)
Vers: 1.0

Author: Mike Cartwright
Email: mikec @ jolt.co.uk

Date: 31/01/2004

About Me:

You may recognise me from other games, and from previous mods.
Previously an admin of the GamesDomain.co.uk servers, I moved to
BarrysWorld.com/GAME.net, where I was firstly a Head League Admin,
then Head Call of Duty Admin. I'm now at Jolt.co.uk, doing admin for
Call of Duty.

Over the years I've been involved with quite a few mods for several
different games. My first major mod work was on the Cool-Mods.com
Medal of Honour project. Since then I've done all sorts of small
modifications for people, and until quite recently worked on the
Phaser-Fire.com Elite Force 2 mod.

This is my first public mod for Call of Duty, I hope you enjoy it.


----------------------------------------------------------------------
Thanks
----------------------------------------------------------------------

Thanks must go to Activision/Infinity Ward for an excellent game,
and to fozzer/sac, two of my fellow Jolt.co.uk admins, who tested
this mod thoroughly to ensure it's as good as it is.


----------------------------------------------------------------------
What this mod does
----------------------------------------------------------------------

- scr_hq_wavetime

Changes the reinforcements timer in the HeadQuarters gametype.
Doesn't take effect until the next map.
Values can range from 1 to 1440.
Defaults to 45, the built in setting.


- scr_hq_capturepoints

Changes the number of points received for holding the radio for
the set time (defined by scr_hq_wavetime).
Values can be 0 upwards.
Defaults to using scr_hq_wavetime.
Setting this to -1 makes it use the default methods.


- scr_hq_destroypoints

Changes the number of points received for destroying the radio.
Values can be 0 upwards.
Defaults to using the timer, the built in setting.
Setting this to -1 makes it use the default methods.


----------------------------------------------------------------------
Notes
----------------------------------------------------------------------

This modification is serverside only. To use it, place zzz_HIM.pk3 in
your server's 'Call of Duty/Main/' directory and restart the server.

Players will still see the value in the objective text on the
scoreboard as 45 seconds. This is a static piece of text, and would
require a clientside mod to alter. I'm not prepared to put out a mod
to change this, it's just not worth it.

When I first started this mod, I wanted to have the values shown on
the 'Server Info' screen, that you now get in Call of Duty 1.2 when
joining a server. This also requires a clientside mod, and once again
I'm not prepared to put one out to change so little.

If there is overwhelming demand for this clientside mod, I may think
about it in the future, but don't expect me to do one yet.


----------------------------------------------------------------------
Copyright Information
----------------------------------------------------------------------

Under the Copyright, Designs and Patents Act 1988, all work enclosed
within the archive downloaded is wholly and exclusively owned by
myself, unless credited otherwise.

Under no circumstances are you permitted to reproduce, alter, sell
or in any way use the copyrighted work without explicit written
permission from myself or the otherwise credited owner.

Information regarding the Copyright, Designs and Patents Act 1988 can
be found at http://www.hmso.gov.uk/acts/acts1988/Ukpga_19880048_en_1.htm
by Mike Cartwright (email)
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