Tutorial by sic1
Map put together by rEdrUmMDK.
Draw out your glass brush and apply yourself a glass material.
Make this a func_fracture entity. Give this entity some health or else it won't break. (use the key 'health')
Now, create a func_forcefield entity.
Hit escape to deselect all.
Then select the func_forcefield entity and then the func_fracture entity and hit Ctrl+K to connect them.
Now compile (dmap) it and load it in doom - it should now break.
BTW if the func_forcefield entity shows up in game just slap a nodraw texture on it and it'll be invisible.