This is the suppliment file to the AI tutorial by [FR]Sparks located here Author: Sparks Date: April 28, 2006 Game: Call of Duty 2 Type: Single Player Map Suppliments: Ai_Spawn.MAP & Ai_Spawn.GSC /**** Notes ****/ Easy way to spawn AI using a spawn trigger, involves no scripting. Make a brush, right click, Trigger> Multiple. Apply Spawner_Trigger texture. Give trigger entity key/value of: "targetname" "flood_and_secure" Make AI, check off Spawner and ForceSpawner in entity window. Target trigger to AI. Target each AI to their own node so they have somewhere to go. |