Welcome New User Home | Forums | Register | Login | Larger Font
Main-Menu
Home
Login
Register
Add Download
Add News
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
LethalNiMiTz [Tutor]
cod2mapper... [Downl]

2 Members and 15 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Friday, May. 16th
Video games 'do not' encourage violence
Friday, May. 16th
Site update
Friday, May. 16th
MODSonair Episode 127
Tuesday, May. 13th
Web hosting, you need?
Sunday, May. 11th
MODSonair 127 Live
Latest Poll
Would you subscribe for a maps/projects backup utility and service?
I'd pay just about anything for that. 2.06%
If it was cheap enough I would. 4.12%
Only if it came with my MODSonline subscription. 6.19%
I can backup my own files. 82.47%
Why would I backup my files? 5.15%
Read More...
8 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
[TUTORIAL] How to get rid of the wait time
CoD 4 Level Desi.. Posts: (5) Views: (118) by CoDLiNK
SP_Help!
CoD Level Design.. Posts: (2) Views: (16) by Sparks.
Kill3r's K3 MOD is DANGEROUS TO YOU AND YOUR S...
CoD4 General Gam.. Posts: (17) Views: (221) by 4mori_rabbit
train
CoD 4 Level Desi.. Posts: (1) Views: (14) by navysealsniper
Treyarch SPLITREASON.COM - Gear for Geeks and GamersBuy geek and gamer themed T-Shirts and Hats @ SplitReason.com!
Frequently Asked Questions : HL2 FAQS
Back to FAQs

How do I enable the console?
How do I enable developer mode?
I tried using a command, but it said I needed to enable "cheat" mode. How do I enable cheats?    
How do I find a cvar or command in-game or I forgot a command I was working with earlier, how do I find it?
I can't find the r_speeds command, where or what is it?
I heard there are some commands to change rendering and help troubleshoot in-game, what are they and how do I use them?
How do I bind keys or what is bind-toggling?
Where do I see my current FPS or similar info?
What is the "material texture list" and how do I access it in-game?
How do I take screenshots or how do I take certain types of screenshots?
How do I place spawn-point entities or How do I configure the Hammer editor for a specific game/mod?
In Counter-strike, I cannot join a team or How do I add spawn points to my map?

Faqs : HL2 FAQS

How do I enable the console?
The console is disabled by default and the easiest way to get to the console is to navigate to Options>Keyboard>Advanced and check the box for Enable Console. Pressing the tilde/grave key, "~", will open up the console. You may also rebind the console, using the toggleconsole command. Ex. bind "c" "toggleconsole".

by RedTiger
back to top

Faqs : HL2 FAQS

How do I enable developer mode?

After you have access to the console, you may use the command developer 1,2 to toggle dev-mode. Using zero will turn dev-mode off, using 2 enables all features.

The command ent_messages_draw 0,1, which is also useful for helping to debug and trace entity actions in-game.


by RedTiger
back to top

Faqs : HL2 FAQS

I tried using a command, but it said I needed to enable "cheat" mode. How do I enable cheats?    
The cvar for enabling cheats is the same as Half-Life, sv_cheats 1 and of course, use zero to turn it off.

by RedTiger
back to top

Faqs : HL2 FAQS

How do I find a cvar or command in-game or I forgot a command I was working with earlier, how do I find it?
Source has a feature which will allow you to literally find commands and cvars within the console itself, chances are you will never forget that command again.

Simply type find and follow it by the keyword you are looking for and press your return key. The results, color-coded, will be listed in your console.

You may also use the old-fashioned syntax, cvarlist mp_ to search for commands starting with a specific set of numbers or letters or even symbols. In the above example, the console will print every resulting command that begins with mp_ exactly.

Also, typing the first few letters of a command will enable a drop-down list of commands that can help auto-complete your typing, this is also useful to browse specific types of commands.

by RedTiger
back to top

Faqs : HL2 FAQS

I can't find the r_speeds command, where or what is it?
The r_speeds function has been replaced by a new one called +showbudget. In order to use this effectively, you should bind it to a key (bind "b" "+showbudget"). This will allow you to press that key and toggle the read-out on or off. This new command will help pin-point some troublesome areas during mapping. This requires sv_cheats to be set to 1.

by RedTiger
back to top

Faqs : HL2 FAQS

I heard there are some commands to change rendering and help troubleshoot in-game, what are they and how do I use them?
There are several commands which can be used in-game, with sv_cheats set to 1.

  • mat_bumpmap 0, 1 - toggles rendering bumpmaps (requires cheats enabled)
  • mat_specular 0,1 - toggles rendering specular reflection (requires cheats enabled)
  • mat_leafvis 0,1 - toggles drawing a wireframe box around the current leaf, useful for debugging visibility in your map
  • mat_wireframe 0,1 - toggles drawing a wireframe box on geometry (for checking brush splits), (requires cheats enabled)


by RedTiger
back to top

Faqs : HL2 FAQS

How do I bind keys or what is bind-toggling?

To bind a key in Source, it is essentially the same as usual, following the syntax bind "p" "jpeg" will literally 'bind' the specified key to take a screenshot, compress it in jpeg format and place it in your game's folder.

Source introduces a nice feature called bind-toggling. Basically it works the same as a bind, however it is used to toggle instead of impose an action, such as press-and-release. In order to bind-toggle, you need to use the bindToggle command. Ex. bindtoggle "o" "mat_show_texture_memory_usage" - this bind will turn the command on and off each time you press the 'O' key. The command itself places a small area on your HUD which reads the amount of texture memory currently being used. In theory this command works with any normal boolean command (using 0 and 1 to designate on or off).

by RedTiger
back to top

Faqs : HL2 FAQS

Where do I see my current FPS or similar info?
The commands to measure FPS are similar to the original Half-Life and thusly, the statements about them are likely true as well. To simply measure fps, you may use the command cl_showfps 2, however in the original Half-Life this method was not always deemed "accurate".

Alternatively, to see your bandwidth use as well, you may use the command net_graph 1,2,3 where 3 will not deduct any FPS from normal gameplay. You may also change the position of the netgraph, by using the command net_graphpos 1,2,3 accordingly.


by RedTiger
back to top

Faqs : HL2 FAQS

What is the "material texture list" and how do I access it in-game?
The materials texture list is a feature that can be used for a variety of purposes. One of the most obvious is to view the used textures in a map to see how they mix with other textures in-game. The command is actually a press-and-release type, like +showbudget, so you will need a key to work this properly (it will take up most of the screen and prevent movement usually). Bind the command using the following example, bind "t" "+mat_texture_list"

At the top are four checkboxes. Directories will show you the structured folders the textures are stored in and using the box to show texture memory usage changes the mat_show_texture_memory_usage cvar to display the figure on your HUD.


by RedTiger
back to top

Faqs : HL2 FAQS

How do I take screenshots or how do I take certain types of screenshots?
By default, your screenshot key will take a screenshot, compress it and save it as a JPEG image. This is the normal way to take screenshots in Source and the command is simply jpeg. Ex. bind "F12" "jpeg"

To change the quality or compression factor for future JPEG screenshots, use the command jpeg_quality 90 where 90 represents the default compression of 10%. This means your picture will still maintain a quality level of 90, this is a very decent JPEG with minimal loss of quality.

To take an unaltered TARGA (*.tga) screenshot, you would use the screenshot command, similar to the snapshot command from Half-Life 1.

All screenshots are numbered and placed in the appropriate game's "screenshots" folder. Targa screenshots are not named according to the map name.


by RedTiger
back to top

Faqs : HL2 FAQS

How do I place spawn-point entities or How do I configure the Hammer editor for a specific game/mod?
Foyleman wrote out the steps in the forums and here they are.

  1. Go to the Options dialog of the editor.
  2. Select the appropriate game you wish to work with.
  3. Under Game Data Files, there is a list of installed *.FGD files, add or remove the files you wish by clicking the appropriate button.
  4. Restart the Hammer editor for the changes to take effect.


by RedTiger
back to top

Faqs : HL2 FAQS

In Counter-strike, I cannot join a team or How do I add spawn points to my map?

In order to actually join a game on a map in Half-Life 2 you need a spawn point. By default, you will be using the info_player_start entity for Half-Life 2.

For Half-Life 2: Deathmatch you will need to use info_player_deathmatch.

For Counter-strike, you will need to use info_player_terrorist and info_player_counterterrorist accordingly.

While all *.FGD files should include the info_player_start entity, only game-specific configs will include their respective entities. To map for Counter-strike, you need to use cstrike.fgd, for Half-Life 2: Deathmatch you will need hl2mp.fgd.


by RedTiger
back to top
All logos and trademarks and information in this site are property of MODSonline LLC © 2008.
The comments are property of their posters.
RSS news feeds for MODSonline.com can be found News.php.
Art of War Central
Partners
Battle for Europe COD2
Frag Universe
mp_carpark
Call of Duty Headquarters
Half-Life 2 Mods for Dummies
Quake 4 Mods for Dummies
The Firing Box
modbase.be
Ask About
Advertising
Friends
ModTheater
After Life Gaming
Volcano
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 127
MODSonair Episode 126
MODSonair Episode 125
MODSonair Episode 124
MODSonair Episode 123
Copyright © 2008 MODSonline
Tresware Content Management System Copyright © 2008 Tresware
Website Designed and Hosted   Tresware