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Latest Posts by Lemons98
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elevator
Call of Duty 2 : CoD 2 Level Design
how do i make an elevator? right now - im making a map with 5 levels, and im planning to have a concrete slab that can be operated from the first and fifth floors (i also have a ladder, fyi) i already have 2 triggers (trigger use-touch), but how do ... [more]
3 122 Jul 31, 2008 08:26 pm
by Lemons98
teleportal issues
Call of Duty 2 : CoD 2 Level Design
i know how to do a map with one teleport - but how should my teleport gsc look when i have 4 portals?... [more]
5 165 Jul 21, 2008 10:38 pm
by Lemons98
teleportal issues
Call of Duty 2 : CoD 2 Level Design
ive made teleporters before but this time im having issues ive made 4 teleporters, the targetnames are: pad1, pad2, pad3, pad4 - what should my teleport gsc look like?... [more]
5 165 Jul 21, 2008 08:10 pm
by Lemons98
sky issues
Call of Duty 2 : CoD 2 Level Design
and how do i distribute my map? what file do i use?... [more]
25 143 Jul 18, 2008 06:12 pm
by Lemons98
sky issues
Call of Duty 2 : CoD 2 Level Design
ok, one more thing, how do i test it in ctf? i put both tdm and ctf spawn, and i added a allied and axis flag... [more]
25 143 Jul 18, 2008 12:37 pm
by Lemons98
sky issues
Call of Duty 2 : CoD 2 Level Design
it works :D thanks alot rasta and others that helped!... [more]
25 143 Jul 18, 2008 12:25 pm
by Lemons98
sky issues
Call of Duty 2 : CoD 2 Level Design
ok thanks... [more]
25 143 Jul 18, 2008 12:18 pm
by Lemons98
sky issues
Call of Duty 2 : CoD 2 Level Design
i have 3 lanterns, yes prefabs, but why would that keep my map from working?... [more]
25 143 Jul 18, 2008 12:11 pm
by Lemons98
sky issues
Call of Duty 2 : CoD 2 Level Design
Menu load error: ui_mp/settings_ctf.menu, line 79: Attempting to change type from 0 to 9. Move the type definition higher up in the itemDef. Menu load error: ui_mp/settings_ctf.menu, line 80: Attempting to change type from 0 to 9. Move the type defin... [more]
25 143 Jul 18, 2008 11:52 am
by Lemons98
sky issues
Call of Duty 2 : CoD 2 Level Design
ok i put: #include maps\_utility; main() { level._effect["village_smolder"] = loadfx ("smoke/village_smolder"); } im compiling now... [more]
25 143 Jul 18, 2008 11:50 am
by Lemons98
sky issues
Call of Duty 2 : CoD 2 Level Design
i have mp_prjct_teufel_fx.gsc but theres nothing in it :/ what should be in it? and fyi, my skies work now - lemme see if it will work now... [more]
25 143 Jul 18, 2008 11:44 am
by Lemons98
sky issues
Call of Duty 2 : CoD 2 Level Design
main() { maps\mp\mp_prjct_teufel_fx::main(); maps\mp\_load::main(); setExpFog(0.0001, 0.55, 0.6, 0.55, 0); // setCullFog(0, 16500, 0.55, 0.6, 0.55, 0); ambientPlay("ambient_france"); game["allies"] = "american"; game["axis"] = "german"; game[... [more]
25 143 Jul 18, 2008 11:34 am
by Lemons98
sky issues
Call of Duty 2 : CoD 2 Level Design
deleted what you said, the map still wont play, it errors: Menu load error: ui_mp/settings_ctf.menu, line 79: Attempting to change type from 0 to 9. Move the type definition higher up in the itemDef. Menu load error: ui_mp/settings_ctf.menu, line 8... [more]
25 143 Jul 18, 2008 11:28 am
by Lemons98
sky issues
Call of Duty 2 : CoD 2 Level Design
ok thanks, ill see if it works... [more]
25 143 Jul 18, 2008 11:03 am
by Lemons98
sky issues
Call of Duty 2 : CoD 2 Level Design
o,, but how come i didnt need to delete custom iwd for cod4 when i made maps? and how do i know if they are custom?... [more]
25 143 Jul 18, 2008 10:50 am
by Lemons98
script error
Call of Duty 2 : CoD 2 Level Design
i made a maps\mp\mp_prjct_teufel_fx::main(); - but it errors still, and its not the same error what should be in my maps\mp\mp_prjct_teufel_fx::main();?... [more]
3 89 Jul 18, 2008 10:01 am
by Lemons98
sky issues
Call of Duty 2 : CoD 2 Level Design
no - just when i select or scroll through sky textures and what do you mean delete all custom .iwd? i need those to play on modded servers right?... [more]
25 143 Jul 18, 2008 09:41 am
by Lemons98
script error
Call of Duty 2 : CoD 2 Level Design
when i try to test my map after i compile it, i get an error: 'mprr_bullet_large_metal' and loaded in alias 'bulletspray_large_metal' WARNING: sound file 'weapons/impact/Impact_Metal_B21.wav' used as streamed in alias 'mprr_bullet_large_metal' and loa... [more]
3 89 Jul 17, 2008 08:36 pm
by Lemons98
sky issues
Call of Duty 2 : CoD 2 Level Design
hey guys, im not an amateur when it comes to map making, ive made several call of duty 4 maps so i know what im doing, i just started making a cod2 map today, and right now, all i have to do is make a skybox and then add spawns, but for some reason, when ... [more]
25 143 Jul 17, 2008 06:23 pm
by Lemons98
How to add text to my map...
Call of Duty 4 : CoD 4 Level Design
How do I add text to my map, like if I wanted to put the name of my map on a wall. Please help. Thanks.... [more]
2 131 Feb 13, 2008 11:44 am
by Lemons98
NightVision Problems....
Call of Duty 4 : CoD 4 Level Design
this is the error that shows up when i build a fast file... Fastfile 1 of 2, ''mp_dark_room": [ver. 5] process. . . ERROR: Could not open 'maps/mp/mp_dark_room.gsc' ERROR: failed loading 'maps/mp/mp_dark_room.gsc' of type 'rawfile' ERROR: Could... [more]
9 359 Feb 7, 2008 03:59 pm
by Lemons98
NightVision Problems....
Call of Duty 4 : CoD 4 Level Design
ok. I don't know much about that kind of stuff... Where do I put those files? And what do i name them?... [more]
9 359 Feb 7, 2008 12:50 pm
by Lemons98
I need help...
Call of Duty 4 : CoD 4 Level Design
For some reason I can't use night vision when I test my map(I made it dark). I'm pretty sure it's cuz there's something wrong with my gsc... What do I need to add to it, and where? ... [more]
2 120 Feb 6, 2008 09:43 pm
by Lemons98
NightVision Problems....
Call of Duty 4 : CoD 4 Level Design
I am having the same problem that he was. I made a gsc file for my map, but where do i add the setdvar("r_specularcolorscale", "1" ); ???... [more]
9 359 Feb 6, 2008 07:00 pm
by Lemons98
NightVision Problems....
Call of Duty 4 : CoD 4 Level Design
I am having the same problem that he was. I made a gsc file for my map, but where do i add the setdvar("r_specularcolorscale", "1" ); ???... [more]
9 359 Feb 6, 2008 07:00 pm
by Lemons98
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