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elevatorCall of Duty 2 : CoD 2 Level Designhow do i make an elevator?
right now - im making a map with 5 levels, and im planning to have a
concrete slab that can be operated from the first and fifth floors (i also
have a ladder, fyi)
i already have 2 triggers (trigger use-touch), but how do ... [ more] |
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Jul 31, 2008 08:26 pm by Lemons98 |
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teleportal issuesCall of Duty 2 : CoD 2 Level Designi know how to do a map with one teleport - but how should my teleport gsc
look when i have 4 portals?... [ more] |
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Jul 21, 2008 10:38 pm by Lemons98 |
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teleportal issuesCall of Duty 2 : CoD 2 Level Designive made teleporters before but this time im having issues
ive made 4 teleporters, the targetnames are: pad1, pad2, pad3, pad4 - what
should my teleport gsc look like?... [ more] |
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Jul 21, 2008 08:10 pm by Lemons98 |
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sky issuesCall of Duty 2 : CoD 2 Level Designand how do i distribute my map? what file do i use?... [ more] |
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Jul 18, 2008 06:12 pm by Lemons98 |
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sky issuesCall of Duty 2 : CoD 2 Level Designok, one more thing, how do i test it in ctf? i put both tdm and ctf spawn,
and i added a allied and axis flag... [ more] |
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Jul 18, 2008 12:37 pm by Lemons98 |
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sky issuesCall of Duty 2 : CoD 2 Level Designit works :D thanks alot rasta and others that helped!... [ more] |
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Jul 18, 2008 12:25 pm by Lemons98 |
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sky issuesCall of Duty 2 : CoD 2 Level Designok thanks... [ more] |
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Jul 18, 2008 12:18 pm by Lemons98 |
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sky issuesCall of Duty 2 : CoD 2 Level Designi have 3 lanterns, yes prefabs, but why would that keep my map from
working?... [ more] |
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Jul 18, 2008 12:11 pm by Lemons98 |
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sky issuesCall of Duty 2 : CoD 2 Level DesignMenu load error: ui_mp/settings_ctf.menu, line 79: Attempting to change
type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 80: Attempting to change
type from 0 to 9.
Move the type defin... [ more] |
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Jul 18, 2008 11:52 am by Lemons98 |
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sky issuesCall of Duty 2 : CoD 2 Level Designok i put:
#include maps\_utility;
main()
{
level._effect["village_smolder"] = loadfx ("smoke/village_smolder");
}
im compiling now... [ more] |
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Jul 18, 2008 11:50 am by Lemons98 |
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sky issuesCall of Duty 2 : CoD 2 Level Designi have mp_prjct_teufel_fx.gsc but theres nothing in it :/
what should be in it?
and fyi, my skies work now - lemme see if it will work now... [ more] |
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Jul 18, 2008 11:44 am by Lemons98 |
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sky issuesCall of Duty 2 : CoD 2 Level Designmain()
{
maps\mp\mp_prjct_teufel_fx::main();
maps\mp\_load::main();
setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_france");
game["allies"] = "american";
game["axis"] = "german";
game[... [ more] |
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Jul 18, 2008 11:34 am by Lemons98 |
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sky issuesCall of Duty 2 : CoD 2 Level Designdeleted what you said, the map still wont play, it errors:
Menu load error: ui_mp/settings_ctf.menu, line 79: Attempting to change
type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 8... [ more] |
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Jul 18, 2008 11:28 am by Lemons98 |
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sky issuesCall of Duty 2 : CoD 2 Level Designok thanks, ill see if it works... [ more] |
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Jul 18, 2008 11:03 am by Lemons98 |
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sky issuesCall of Duty 2 : CoD 2 Level Designo,, but how come i didnt need to delete custom iwd for cod4 when i made
maps?
and how do i know if they are custom?... [ more] |
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Jul 18, 2008 10:50 am by Lemons98 |
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script errorCall of Duty 2 : CoD 2 Level Designi made a maps\mp\mp_prjct_teufel_fx::main(); - but it errors still, and its
not the same error
what should be in my maps\mp\mp_prjct_teufel_fx::main();?... [ more] |
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Jul 18, 2008 10:01 am by Lemons98 |
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sky issuesCall of Duty 2 : CoD 2 Level Designno - just when i select or scroll through sky textures
and what do you mean delete all custom .iwd? i need those to play on modded
servers right?... [ more] |
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Jul 18, 2008 09:41 am by Lemons98 |
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script errorCall of Duty 2 : CoD 2 Level Designwhen i try to test my map after i compile it, i get an error:
'mprr_bullet_large_metal' and loaded in alias 'bulletspray_large_metal'
WARNING: sound file 'weapons/impact/Impact_Metal_B21.wav' used as streamed
in alias 'mprr_bullet_large_metal' and loa... [ more] |
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Jul 17, 2008 08:36 pm by Lemons98 |
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sky issuesCall of Duty 2 : CoD 2 Level Designhey guys, im not an amateur when it comes to map making, ive made several
call of duty 4 maps so i know what im doing, i just started making a cod2
map today, and right now, all i have to do is make a skybox and then add
spawns, but for some reason, when ... [ more] |
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Jul 17, 2008 06:23 pm by Lemons98 |
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How to add text to my map...Call of Duty 4 : CoD 4 Level DesignHow do I add text to my map, like if I wanted to put the name of my map on
a wall. Please help. Thanks.... [ more] |
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Feb 13, 2008 11:44 am by Lemons98 |
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NightVision Problems....Call of Duty 4 : CoD 4 Level Designthis is the error that shows up when i build a fast file...
Fastfile 1 of 2, ''mp_dark_room": [ver. 5] process. . .
ERROR: Could not open 'maps/mp/mp_dark_room.gsc'
ERROR: failed loading 'maps/mp/mp_dark_room.gsc' of type 'rawfile'
ERROR: Could... [ more] |
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Feb 7, 2008 03:59 pm by Lemons98 |
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NightVision Problems....Call of Duty 4 : CoD 4 Level Designok. I don't know much about that kind of stuff... Where do I put those
files? And what do i name them?... [ more] |
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Feb 7, 2008 12:50 pm by Lemons98 |
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I need help...Call of Duty 4 : CoD 4 Level DesignFor some reason I can't use night vision when I test my map(I made it
dark). I'm pretty sure it's cuz there's something wrong with my gsc... What
do I need to add to it, and where?
... [ more] |
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Feb 6, 2008 09:43 pm by Lemons98 |
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NightVision Problems....Call of Duty 4 : CoD 4 Level DesignI am having the same problem that he was. I made a gsc file for my map, but
where do i add the
setdvar("r_specularcolorscale", "1" ); ???... [ more] |
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Feb 6, 2008 07:00 pm by Lemons98 |
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NightVision Problems....Call of Duty 4 : CoD 4 Level DesignI am having the same problem that he was. I made a gsc file for my map, but
where do i add the
setdvar("r_specularcolorscale", "1" ); ???... [ more] |
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Feb 6, 2008 07:00 pm by Lemons98 |