| |
Topic |
Replies |
Views |
Last Post |
 |
Dark spots anyone.Call of Duty 4 : CoD 4 Level Designnext question, are the spots on individual brushes?
I'm having a similar problem building a map where flush brushes are
generating these wierd shadows.
I know the problem is because of weird normals however editing the surface
normals dosent fix it.... [ more] |
6 |
172 |
Feb 28, 2008 04:38 pm by ryokukitsune |
 |
Maya 2008 Incompatible?Call of Duty 4 : CoD 4 Level DesignIts true that you can only use maya 7/8 (8.5) to export but you can safely
work in 2008 if you save your files correctly.
If you work in 2008 just make sure that you save your files as *.MA. using
the ANSII format you can easily change the file so that... [ more] |
4 |
152 |
Feb 28, 2008 04:34 pm by ryokukitsune |
 |
Z window problem..Call of Duty 4 : CoD 4 Level Designoh i got that problem too, for some reason after radiant has been open for
a while you cant edit the height of a brush anymore in the Z height window
along the left side of the interface. when you click outside a brush in the
height window it moves the br... [ more] |
3 |
80 |
Feb 28, 2008 04:21 pm by ryokukitsune |
 |
troubble with Dynamic ModelsCall of Duty 4 : CoD 4 Level Designdesperate bump
if anyone knows anything about how to import a dynamic model it would help
to isolate the problem... [ more] |
7 |
201 |
Feb 28, 2008 01:30 pm by ryokukitsune |
 |
Steam Mod Tools version 1.5 Singleplayer Patch ErrorCall of Duty 4 : CoD 4 Single Playerwell if you're an utter newb as I am just remember that even though most of
the assets are diffrent you can use the principals established in the
previous versions of COD as a baseline for mapping in COD 4... [ more] |
6 |
297 |
Feb 27, 2008 09:34 pm by ryokukitsune |
 |
Steam Mod Tools version 1.5 Singleplayer Patch ErrorCall of Duty 4 : CoD 4 Single Playerwell you might want to try this. i saw this floating around somewhere a few
days ago. it might work for this as well i dunno,
Quote:
if you get the "can not load default texture" error just make a copy of
radiant.exe and rename it to iw3sp.exe and place... [ more] |
6 |
297 |
Feb 27, 2008 07:43 pm by ryokukitsune |
 |
troubble with Dynamic ModelsCall of Duty 4 : CoD 4 Level Designi have it installed in the default directory:
c:\program files\activision\call of duty 4 - modern warfare\
i have the preferences pointed in the rite place (default but i reset it
myself just in case)
I have no idea why its doing it thats why i a... [ more] |
7 |
201 |
Feb 27, 2008 06:00 pm by ryokukitsune |
 |
troubble with Dynamic ModelsCall of Duty 4 : CoD 4 Level Designpardon my typos ^^;
well the preset is in the directory its just not reading it? i really dont
know wtf is going on with it.... [ more] |
7 |
201 |
Feb 27, 2008 05:31 pm by ryokukitsune |
 |
troubble with Dynamic ModelsCall of Duty 4 : CoD 4 Level Designand oh yeah,
no matter what i do it won't show up unless i load the model as a static
model.... [ more] |
7 |
201 |
Feb 27, 2008 04:45 pm by ryokukitsune |
 |
troubble with Dynamic ModelsCall of Duty 4 : CoD 4 Level DesignHow do you make Dynamic Models?
I’ve been poking around and I think I’ve almost got it however almost just
doesn’t cut it.
I get a model converted but when I build the fast file I get an error which
reads:
Code:ERROR: no physics preset specified fo... [ more] |
7 |
201 |
Feb 27, 2008 04:43 pm by ryokukitsune |
 |
Capturing Video helpCall of Duty : CoD Level Designwell speaking from experiance (and as the voice of the discount home
studio)
usualy when making a video you have an average of 3 phases in the
pipeline.
1) capture:
this is where you do your thing creating a scene or takes more is usualy
better so ... [ more] |
5 |
146 |
Feb 26, 2008 03:18 pm by ryokukitsune |
 |
crazy idea, just want commentsCall of Duty 4 : CoD 4 Level Designking of the hill with a twist =D... [ more] |
9 |
198 |
Feb 25, 2008 09:07 am by ryokukitsune |
 |
Creating Model Collision meshesCall of Duty 4 : CoD 4 Level DesignAfter I searched for the variations of my question I came to the conclusion
that COD4 does not, in fact, have the ability to use or export collision
meshes with models however this does not dispel the belief that one can’t
use a fake col mesh.
Though i... [ more] |
3 |
148 |
Feb 24, 2008 10:18 pm by ryokukitsune |
 |
crazy idea, just want commentsCall of Duty 4 : CoD 4 Level Designwell for that type of game play you should use the Caulk texture to make
the walls so the ground has shadows =P this way you can throw in locations
where players can take pot shots at each other threw thin walls.
NO HE'S ALMOST THERE MUST SHOOT TO TEH ... [ more] |
9 |
198 |
Feb 24, 2008 07:17 pm by ryokukitsune |
 |
crazy idea, just want commentsCall of Duty 4 : CoD 4 Level Designor better yet a banana that makes a farting sound...
why you ask? why not MUHUHAHAHAHAHA... [ more] |
9 |
198 |
Feb 24, 2008 03:13 pm by ryokukitsune |
 |
[VID TUT] Maya Scale Correction RigCall of Duty 4 : CoD 4 Level DesignI created a video explaining how to make a simple rig to fix bad scale
values for models imported into radiant.... [ more] |
1 |
32 |
Feb 24, 2008 03:11 pm by ryokukitsune |
 |
Making terrain... But how large?Call of Duty 4 : CoD 4 Level Designwell any level design is a balancing act between detail and resolution. if
you have to much resolution it kills your performance but if you have to
little detail it kills the ascetics of the map.
as far as terrain is concerned, you probably should star... [ more] |
5 |
125 |
Feb 24, 2008 02:39 pm by ryokukitsune |
 |
Creating Model Collision meshesCall of Duty 4 : CoD 4 Level DesignI know how to use maya however everygame I’ve ever worked on has its own
subtle nuances which complicate exporting of models. I understand how to
export static, ridged models however I can’t seem to figure out how to
export collision meshes for my models.... [ more] |
3 |
148 |
Feb 24, 2008 12:33 pm by ryokukitsune |
 |
angled brushesCall of Duty 4 : CoD 4 Level Designwell if you give your cabels a pivot point by grouping them to another
object (say an origin) you could rotate the origin (which is placed at one
end of the cable) and match up your positioning. its not going to be exact
unless you can find the correct an... [ more] |
12 |
214 |
Feb 24, 2008 10:04 am by ryokukitsune |
 |
SP robotCall of Duty 4 : CoD 4 Single PlayerI'm trying to simulate that the player IS a robot (or at least controlling
one at a safe distance)
to do that I need to adjust the camera to a better height and change the
optics and restrict the motion of the player to forward and reverse.
in theor... [ more] |
5 |
233 |
Feb 24, 2008 12:49 am by ryokukitsune |
 |
Muliple materials on a custom modelCall of Duty 4 : CoD 4 Level Designmaybe, I'll think about it. model import/export is something that does need
to be covered however I currently haven't had any need to look into it
however I will probably grace over it at some point if not in the very near
future.
I'm not an expert in ... [ more] |
6 |
163 |
Feb 24, 2008 12:15 am by ryokukitsune |
 |
SP robotCall of Duty 4 : CoD 4 Single Playerwell my idea, very rough at this point, is to have an experimental
deployment of armed remote robots clear out a series of buildings connected
by ground level vent shafts in prep for the player to hold the facility
during the next map.
if possible I'd ... [ more] |
5 |
233 |
Feb 23, 2008 09:43 pm by ryokukitsune |
 |
Maya units setupCall of Duty 4 : CoD 4 Level DesignWell he does bring up a good point, unless you are working on a background
prop there really isn’t a reason to make a FULL building in maya. Maya
should be used for detail work such as creating blown out walls awnings and
other details you just can’t yank... [ more] |
5 |
248 |
Feb 23, 2008 01:13 am by ryokukitsune |
 |
SP robotCall of Duty 4 : CoD 4 Single PlayerAfter watching some videos on YouTube about raidio controlled ground
vehicles I would like to add something like that into a map. I was
wondering if it where possible to force a player to move like a vehicle and
if I could lower the camera to the ground. ... [ more] |
5 |
233 |
Feb 23, 2008 12:37 am by ryokukitsune |
 |
Muliple materials on a custom modelCall of Duty 4 : CoD 4 Level DesignI’m not sure if your replying on behalf of the other user or perhaps we
where typing our replies at the same time and I was a few minuets faster
^^;
You can break up a model into different surface types, in fact in regards
to COD4 it would be the corre... [ more] |
6 |
163 |
Feb 23, 2008 12:19 am by ryokukitsune |