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MODSonair 147 LIVEMODSonline : In The Newsthe chat doesn't work and it crashes every time I do anything (like click
the vid to make the screen bigger etc).
you guys should really change stickam for something else asap.... [ more] |
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Sep 28, 2008 12:23 pm by SporadiC |
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RELEASE mp_forsakenCall of Duty 4 : CoD4 Custom Map Releasespost some screenshots and/or video's, describe your map, and post your
readme file (if you dont have one, you can generate one here:
http://www.modsonline.com/readme_generator.html)..
people will download sooner if you have these things posted.
... [ more] |
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Aug 12, 2008 03:50 am by SporadiC |
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Red MapCall of Duty 4 : CoD 4 Level Designyes. unless you just want to quickly test stuff, compiling reflections is
allways needed.... [ more] |
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Aug 12, 2008 03:37 am by SporadiC |
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making modelsCall of Duty 4 : CoD 4 Level Designhttp://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7639525
gratz on google.... [ more] |
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Aug 12, 2008 03:35 am by SporadiC |
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Help needed creating a total ConversionCall of Duty 4 : CoD 4 Scriptingmost of the ppl here do it as a hobby, and most of them allready have quite
some projects running (I myself have 2mp maps and one sp map in the making)
so you're going to have to give a bit more information to get people
excited about it..
post some scr... [ more] |
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Jul 21, 2008 07:04 am by SporadiC |
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my walls from hellCall of Duty 4 : CoD 4 Level Designwhy in santas name are you using terrain patches for a wall?.. just use
brushes man..... [ more] |
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Jul 18, 2008 02:25 pm by SporadiC |
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[WIP] IslandCall of Duty 4 : CoD4 Custom Map Releasesthere you go:
http://www.infinityward.com/wiki/index.php?title=MP_Mapping#Add_FXs_to_your
_custom_maps
has instructions for all the mp gametypes :)
I also would be very happy to betá test your map, I have the pezbots
running nicely on my pc, I can... [ more] |
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Jul 10, 2008 03:59 pm by SporadiC |
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Staircase Railings anyone!?Call of Duty 4 : CoD 4 Level Designwhat other way would you think there is? curve patches if you want to make
it yourself, and models if you dont... theres only those two options...... [ more] |
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Jul 10, 2008 11:36 am by SporadiC |
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cod4 Radiant multimonitorCall of Duty 4 : CoD 4 Level DesignI had to not have radiant in fullscreen, and expand it into my second
monitor, and then manually drag and expand all the windows to get it to
work, is that the way you guys all did it?
... [ more] |
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Jul 10, 2008 11:28 am by SporadiC |
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scope tutCall of Duty 4 : CoD 4 Level Designyou're going to be more specific, what do you want to do with the sniper
scope? ... [ more] |
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Jul 9, 2008 10:15 am by SporadiC |
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[WIP] 4Mori's DoneckCall of Duty 4 : CoD4 Custom Map Releasesaww thats too bad man, this looks like its one of the best maps, if not thé
best to come out :\..
isn't there some way to bypass that restriction (yes I am willing ot
download very long)... [ more] |
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Jul 9, 2008 10:14 am by SporadiC |
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Water helpCall of Duty 4 : CoD 4 Level Designjust to be sure, you guys dó realize you have to use the water textures
that display as blue with white lettering on it in radiant right? ... [ more] |
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Jul 9, 2008 10:12 am by SporadiC |
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Microsoft+iPodMODSonline : Generalno, he didn't, its really old :)... [ more] |
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Jul 8, 2008 01:47 pm by SporadiC |
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Need some serious help with compiling reflectionsCall of Duty 4 : CoD 4 Level Designlooks like you have two primary lights,
Code:8 895.651 -187.954 0.118443 0.256232 -0.959331 "Surface 'ch_cliff01'
is affected by more than one primary light: point light at 1407 1531 -19
and spotlight at 1352 713 -245"
"D:\Program Files\Activision\Call... [ more] |
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Jul 7, 2008 04:56 am by SporadiC |
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Error since i up dated to 1.6/1.7Call of Duty 4 : CoD 4 Level Designenable custom command line, and enter Code:+set mod/custommaps in the box
beneath it, or replace it with any other mod (awe4 for instance)... [ more] |
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Jul 7, 2008 03:53 am by SporadiC |
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Looks like IWIKI has returnCall of Duty 4 : CoD 4 Level DesignIW is afraid of our wiki ;)... [ more] |
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Jul 7, 2008 03:51 am by SporadiC |
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[WIP]MP_DamCall of Duty 4 : CoD4 Custom Map Releasesvery niice.. water (even though thats a pain to do) could use some work
though, otherwise it looks awesome!... [ more] |
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Jul 1, 2008 02:13 pm by SporadiC |
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mp_onslaughtCall of Duty 4 : CoD 4 Level Design1,5 week? thats pretty fast :|
the screenshots are only thumbnails, not clickable, so that makes the
pictures rather small..
and how abouts you post the info from teh readme file aswell (I assume you
made a readme, if you didnt.. go Here)
could someo... [ more] |
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Jul 1, 2008 06:29 am by SporadiC |
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Lisence AgreementCall of Duty 4 : CoD 4 Level DesignI'm not worried about activision sueing my ass, or activision getting its
ass sue'd or what have you.. I'm worried about activision allmost getting
its ass sued and deciding to pull all support/implementation for mods n
custommaps.... [ more] |
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Jul 1, 2008 05:09 am by SporadiC |
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Lisence AgreementCall of Duty 4 : CoD 4 Level Design"dont worry, I allways drive through red"
"dont worry, I can hold my drink, I allways drive home after a night in the
bar"
lessons learned by life: worry.
its no big deal to put that in your readme file, it takes like two extra
seconds, and if it m... [ more] |
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Jul 1, 2008 03:52 am by SporadiC |
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Map si red for others, but not me Call of Duty 4 : CoD 4 Level Designhmz.. you could allways try to recompile (setting light mode to extra),
compile reflections (make sure you have enough reflection probes), update
zones, build ff and redistribute.. I think it has to do with the fact that
higher settings have more reflect... [ more] |
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Jul 1, 2008 03:45 am by SporadiC |
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Gametype DOM questionCall of Duty 4 : CoD 4 Level Designif you launch from compiletools, tick the box that says "enable custom
command line" (or something similar) and enter in the box below:
Code:+set /g_gametype dom
you can replace the dom with any gametype you want;
war: team deathmatch
dm: free for al... [ more] |
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Jul 1, 2008 03:38 am by SporadiC |
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Why are we making a wiki?MODSonline : MODSonlineit would be so nice if IW could just bring back the wiki for a short while
at least so we can copy the content, then if we were to update, correct and
structurize it, it'd be one hell of a wiki.... [ more] |
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Jul 1, 2008 03:27 am by SporadiC |
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Proper Decal Placement?Call of Duty 4 : CoD 4 Level Designplace the nodrawdecal brush exactly on the brush you want to add the decal
to, and put the decal on the side you want to display it on, the renderer
will make sure your decal is in front of the brushes texture.... [ more] |
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Jun 13, 2008 05:47 am by SporadiC |
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Map Optimization.Call of Duty 4 : CoD 4 Level Designalso, to check how your map is doing performance wise, launch your map, and
type Code:/cg_drawFPS 1, that should give you some nice stats.
If the counter stays on or above 60fps, you're in the clear.... [ more] |
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Jun 10, 2008 10:51 am by SporadiC |