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Lost map on final save! Need help!Call of Duty 4 : CoD 4 Level DesignPhew! I recovered my map with all brushes, models, ect! If anyone else is
getting the worldspawn error, it seems to be a simple matter of replacing
whatever is in your map (in the text editor) named entity_0 with a
worldspawn. The easiest way to do this s... [ more] |
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Mar 30, 2008 02:12 pm by shookone |
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Lost map on final save! Need help!Call of Duty 4 : CoD 4 Level DesignYes, ive opened it in notepad. Its just im not sure I understand the
formatting for everything, like whether the // or {} or () begin and start
sequences, and whether the coordinants for objects are before or after
themselves. Either way, here is what rad... [ more] |
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Mar 30, 2008 01:41 pm by shookone |
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Lost map on final save! Need help!Call of Duty 4 : CoD 4 Level DesignIm having the problem that some other people were having, where the map can
not be opened in the editor or compiled. When i attempt to compile it gives
me an "assertion failure" that reads "num_entities !=1".
When I try to open it in radiant it simply sa... [ more] |
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Mar 30, 2008 04:43 am by shookone |
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Can one entity have multiple clipping brushes?Call of Duty 4 : CoD 4 Level DesignCan i put multiple clipping brushes overlapping? For example I have a
static mesh of a chair, and want clip_player and clip_missle. Would two
identical brushes over the chair textured with each one of these be the
most efficient way to accomplish this?... [ more] |
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Mar 29, 2008 02:23 pm by shookone |
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Static meshes: Texturing problemsCall of Duty 4 : CoD 4 Level DesignOk great, that answers the second question. Anyone know why the meshes are
missing thier textures?... [ more] |
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Mar 29, 2008 12:13 am by shookone |
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Static meshes: Texturing problemsCall of Duty 4 : CoD 4 Level DesignTwo questions:
1) When I test run my map the static meshes are all untextured. Do thier
textures need to be included in an .iwd or something? It seems that the
models themselves are integrated into the fastfile, so why not the
textures?
2)All the mo... [ more] |
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Mar 28, 2008 10:01 pm by shookone |
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Where does the compiler put the .ff files?Call of Duty 4 : CoD 4 Level Designyea one, something about missing code_post_gfx or something similar. Map
still runs, so the FF has to be somewhere. Search turned up nothing.... [ more] |
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Mar 24, 2008 10:10 pm by shookone |
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Where does the compiler put the .ff files?Call of Duty 4 : CoD 4 Level DesignThats what I thought, but it is not putting it there. Would it put them
anywhere else, or is it simply just not making the .ff in this case?... [ more] |
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Mar 24, 2008 06:18 pm by shookone |
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How to make static meshes stop players?Call of Duty 4 : CoD 4 Level DesignMy problem really had nothing to do with terrain, its that my static meshes
within the map do not stop players, you can simply walk through them and
shoot through them.... [ more] |
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Mar 24, 2008 06:17 pm by shookone |
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How to make static meshes stop players?Call of Duty 4 : CoD 4 Level DesignHow do I make the static meshes in my map stop players and bullets? As they
are now players can simply walk, crouch, and stand in the middle of the
meshes. ... [ more] |
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Mar 24, 2008 04:16 pm by shookone |
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Where does the compiler put the .ff files?Call of Duty 4 : CoD 4 Level DesignI have a lot of custom textures which dont show up when I test the map
through the compiler. I need to locate the .ff files for my map so that I
can put them in the custom maps folder and run them on modwarfare. Where
are they located?... [ more] |
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Mar 24, 2008 04:14 pm by shookone |
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Asset Manager Not Converting xModelsCall of Duty 4 : CoD 4 Level DesignAnybody?... [ more] |
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Mar 17, 2008 11:36 am by shookone |
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IR lasers on weaponsCall of Duty 4 : CoD 4 Level DesignIt would only be played on LAN tho. Still undoable?... [ more] |
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Mar 16, 2008 06:16 pm by shookone |
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IR lasers on weaponsCall of Duty 4 : CoD 4 Level DesignDuring the single player campaign I recall a mission where if you switched
on your nightvision there was a IR laser that you could use with your
weapon. I think it was towards the start of the campaign when you have to
rescue that guy out of the house hes... [ more] |
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Mar 16, 2008 05:58 pm by shookone |
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Asset Manager Not Converting xModelsCall of Duty 4 : CoD 4 Level DesignIve been following mds tut on getting custom models in the game. Ive
followed it to the best of my abilities, but can not get it to work. When I
do the conversions of the material and when i do the conversion of the
model itself, i only get the successful... [ more] |
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Mar 16, 2008 05:29 pm by shookone |
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Maya 2008 Incompatible?Call of Duty 4 : CoD 4 Level DesignAlright guys thanks so much for all the great info... [ more] |
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Feb 28, 2008 05:18 pm by shookone |
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Maya 2008 Incompatible?Call of Duty 4 : CoD 4 Level DesignIs Maya 2008 incompatible with the cod4 plugins?... [ more] |
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Feb 28, 2008 03:34 pm by shookone |
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Lighting Issues - Level Completely DarkCall of Duty 4 : CoD 4 Level DesignIt seemed to be happening because I had a leak in my geometry. Its all good
now, thanks for your help!... [ more] |
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Feb 27, 2008 10:55 pm by shookone |
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Where are the Fast Files at?Call of Duty 4 : CoD 4 Level DesignI cant find my fast file. My map compiled correctly, plays, ect. and is
ready to test for lan but i cant distribute it because i cant find the two
fast files. I thought they were supposed to be in COD$/zone/english, but my
maps .ff isnt there or anywhere ... [ more] |
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Feb 27, 2008 10:54 pm by shookone |
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Lighting Issues - Level Completely DarkCall of Duty 4 : CoD 4 Level DesignYes I have done that. The zone file is missing a few effects things, but
this wouldnt cause a basic lighting problem would it?... [ more] |
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Feb 26, 2008 11:58 pm by shookone |
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Lighting Issues - Level Completely DarkCall of Duty 4 : CoD 4 Level DesignI did all that, and tried the ambient light thing. The light is within the
structure. Everything is still dark, except for some random walls which
appear to have some sort of redish light source leaking from thier corners.
No idea what that is.
I also no... [ more] |
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Feb 26, 2008 11:46 pm by shookone |
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Lighting Issues - Level Completely DarkCall of Duty 4 : CoD 4 Level DesignIm creating a level and have added a light following the steps of the
tutorial. Everything compiles and runs without a hitch, but the light just
does not show up in game. In the editor it displays when it is selected
only. Is it possle I have a leak of so... [ more] |
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Feb 26, 2008 08:44 pm by shookone |