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Latest Posts by bNasty
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What happened to the IW forums?
Call of Duty : Offsite Links and Information
I went to check out the IW wiki today and bam its gone. What happened to the forums also? New forums, my user accountis gone. WTF - is this how they support the community? edited on Jun. 25, 2008 11:55 pm by bNasty... [more]
3 297 Jun 25, 2008 11:55 pm
by bNasty
How can I reference an entire array of objects in a script
Call of Duty 4 : CoD 4 Scripting
Thanks guys, works like a charm. The reason I don't have it as a single brush model is that I have these entities built as a prefab, and I didnt want to tear that apart and add the part seperately. I appreciate the help greatly.... [more]
6 189 Jun 23, 2008 07:05 pm
by bNasty
How can I reference an entire array of objects in a script
Call of Duty 4 : CoD 4 Scripting
thanks for the reply Cartaker, I tried that but only one entity moved. Here is the script I setup based on your suggestion.Code:moveojbs() { myobjs = getentarray("myobj","targetname"); for(k=0;k... [more]
6 189 Jun 23, 2008 05:04 pm
by bNasty
How can I reference an entire array of objects in a script
Call of Duty 4 : CoD 4 Scripting
I have the following myobjs = getentarray("myobj","targetname"); Now what I need to do is move the entire array at once, I was thinking something like this, but doesn't work. myobjs[] movex (50, 1); -or- myobjs movex(50,1); any help would be a... [more]
6 189 Jun 23, 2008 01:46 am
by bNasty
Special Announcement
MODSonline : In The News
I'm in.... [more]
19 366 Jun 22, 2008 04:16 pm
by bNasty
Scripting a light
Call of Duty 4 : CoD 4 Level Design
So, anyway I still haven't been able to make the scripted light flicker in unison, but here are two examples of what this looks like. Hallway with scripted lights Hallway with fx lights ... [more]
34 549 Jun 21, 2008 02:02 pm
by bNasty
Scripting a light
Call of Duty 4 : CoD 4 Level Design
Ok, I have been working on this and with the aid of Pedro699 I was able to get this fx to work. It is his fx from his youtube video. I have also gotten the scripted move light script to as well but I need some help with a one extra bit I have creat... [more]
34 549 Jun 21, 2008 02:25 am
by bNasty
Scripting a light
Call of Duty 4 : CoD 4 Level Design
Has anyone gotten the script to work? I either get the light nut no flicker, of no light at all. i really do need this in my map. Any help at all would be greatly appreciated ... [more]
34 549 Jun 17, 2008 01:52 am
by bNasty
Map not compiling.. easy way to find Misc_models?
Call of Duty 4 : CoD 4 Level Design
Just an FYI.. I have found that if I suspect a msc.model issue in my map, I open the map file in a text editor (I use textpad) and search for msc.model. This gives me the coords and I can delte it from the editor.... [more]
5 136 Jun 16, 2008 05:43 pm
by bNasty
Is there a way to forces a players brightness level
Call of Duty 4 : CoD 4 Scripting
Fair enough - what I really want is a way to force client var to a low brightness. Ok, so is there a way to check the brightness level and kick players from my server if it is too high.... [more]
7 225 Jun 14, 2008 10:58 am
by bNasty
Is there a way to forces a players brightness level
Call of Duty 4 : CoD 4 Scripting
The reason I am asking is because back in the day with AmericaArmy I thought we could set a cvar check for gamma and brightness and then use that to kick from the map. Trying to do the same thing. I mean with the brightness up so high it ruin all the w... [more]
7 225 Jun 14, 2008 10:26 am
by bNasty
Is there a way to forces a players brightness level
Call of Duty 4 : CoD 4 Scripting
Ok, I have spent along time building a subterrainian map, worked a lot on making light and dark areas to force the use of night vision. only to have players crank their brightness levels up where it looks like its bright daylight, even in the drakest area... [more]
7 225 Jun 14, 2008 01:27 am
by bNasty
Can the minimap-corners be placed outside the skybox?
Call of Duty 4 : CoD 4 Level Design
Yeah, that not a problem. Thats what I plan to do. Its that I see where the mini-map has to be a square, and the minimap corneres are what hte engine uses to calculate where the play is on the map. my map is a rectangle not a square, and I dont want o... [more]
4 123 Jun 13, 2008 12:09 pm
by bNasty
Can the minimap-corners be placed outside the skybox?
Call of Duty 4 : CoD 4 Level Design
The map I am wokring on is not a square, and I do not want to add to amount of terrain / area required within the skybox. So I want to be able place to minimap_corners outside , so that I can get my minimap to work corect. I know I can try it myself and s... [more]
4 123 Jun 13, 2008 11:47 am
by bNasty
I have the light_volume tecture, but still get raindow models
Call of Duty 4 : CoD 4 Level Design
**Solved** Apparently there is a limit to the size of the light grid. 1048576 samples is the max. I found this line in the console which led me reducing the size of the ligthgrid_volume brushed in the map. It is now compiling correctly. Code:Need ... [more]
11 280 Jun 13, 2008 01:22 am
by bNasty
I have the light_volume tecture, but still get raindow models
Call of Duty 4 : CoD 4 Level Design
Thanks, hadn't thought about that. I'll check it out. ... [more]
11 280 Jun 12, 2008 06:58 pm
by bNasty
I have the light_volume tecture, but still get raindow models
Call of Duty 4 : CoD 4 Level Design
ok, just finished another full compile. Still have the saem problem. Double chekced my reflections probes, 32 to be exact. There is nothing intersecting my skybox. There are no leaks. I think my next steps is spend the next 3 hours running around my m... [more]
11 280 Jun 12, 2008 05:59 pm
by bNasty
I have the light_volume tecture, but still get raindow models
Call of Duty 4 : CoD 4 Level Design
According to the wiki, you can either create a grid file "The hard way" collecting the dots. Or the "easy way" using the lightgrid_volume texture along with the lightgrid_sky texture and let the engine calculate the light grid itself. This is the method I... [more]
11 280 Jun 12, 2008 05:29 pm
by bNasty
I have the light_volume tecture, but still get raindow models
Call of Duty 4 : CoD 4 Level Design
hmm post didnt make in the thread somehow. I have over 30 reflectors in my map. Double checked no leaks in the sky box. scartching my head on this one.... [more]
11 280 Jun 12, 2008 05:02 pm
by bNasty
Light coming through floor levels.
Call of Duty 4 : CoD 4 Level Design
This is how I do mine to to prevent the leaks ... [more]
6 189 Jun 12, 2008 01:56 pm
by bNasty
I have the light_volume tecture, but still get raindow models
Call of Duty 4 : CoD 4 Level Design
I don't know what has happened, the last three times I have compiled my map I have gotten nothing but rainbow colored models. I know that without a grid file that this happens. But I have grid files, I used the lightgrid_volume texture as well as the sky ... [more]
11 280 Jun 12, 2008 12:16 pm
by bNasty
Is there any way.....
Call of Duty 4 : CoD 4 Level Design
Alright, you need to read up on portaling, cells, viz and such here in the forums. Also there are lots of threads structural and detail. I am not going to go into a detailed description in this thread, but basicaly if it is something that is not going t... [more]
14 288 Jun 12, 2008 02:22 am
by bNasty
Disable trigger or scripts by gametype?
Call of Duty 4 : CoD 4 Scripting
In my map I would like to restrict the playable area when it is Death Match. My map has a bunker system that is closed off via doors and in death match I want to force the gameplay to this area only and I want ot disable the doors that lead out. In my scr... [more]
2 143 Jun 11, 2008 08:04 pm
by bNasty
Is there any way.....
Call of Duty 4 : CoD 4 Level Design
So to clean up your cell usage just make the catwalk parts detail... [more]
14 288 Jun 11, 2008 05:00 pm
by bNasty
Is there any way.....
Call of Duty 4 : CoD 4 Level Design
A little off the question here, but did you make the parts to your catwalk Detail? I had a very similar situation, exceeding max cel. I had built a stair well and forgot to make the parts detail. Once that was done, no more problem.... [more]
14 288 Jun 11, 2008 11:44 am
by bNasty
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