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What happened to the IW forums?Call of Duty : Offsite Links and InformationI went to check out the IW wiki today and bam its gone. What happened to
the forums also? New forums, my user accountis gone. WTF - is this how they
support the community?
edited on Jun. 25, 2008 11:55 pm by bNasty... [ more] |
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Jun 25, 2008 11:55 pm by bNasty |
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How can I reference an entire array of objects in a scriptCall of Duty 4 : CoD 4 ScriptingThanks guys, works like a charm.
The reason I don't have it as a single brush model is that I have these
entities built as a prefab, and I didnt want to tear that apart and add the
part seperately.
I appreciate the help greatly.... [ more] |
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Jun 23, 2008 07:05 pm by bNasty |
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How can I reference an entire array of objects in a scriptCall of Duty 4 : CoD 4 Scriptingthanks for the reply Cartaker,
I tried that but only one entity moved. Here is the script I setup based on
your suggestion.Code:moveojbs()
{
myobjs = getentarray("myobj","targetname");
for(k=0;k... [ more] |
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Jun 23, 2008 05:04 pm by bNasty |
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How can I reference an entire array of objects in a scriptCall of Duty 4 : CoD 4 ScriptingI have the following
myobjs = getentarray("myobj","targetname");
Now what I need to do is move the entire array at once, I was thinking
something like this, but doesn't work.
myobjs[] movex (50, 1); -or- myobjs movex(50,1);
any help would be a... [ more] |
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Jun 23, 2008 01:46 am by bNasty |
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Special AnnouncementMODSonline : In The NewsI'm in.... [ more] |
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Jun 22, 2008 04:16 pm by bNasty |
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Scripting a lightCall of Duty 4 : CoD 4 Level DesignSo, anyway I still haven't been able to make the scripted light flicker in
unison, but here are two examples of what this looks like.
Hallway with scripted lights
Hallway with fx lights
... [ more] |
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Jun 21, 2008 02:02 pm by bNasty |
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Scripting a lightCall of Duty 4 : CoD 4 Level DesignOk, I have been working on this and with the aid of Pedro699 I was able to
get this fx to work. It is his fx from his youtube video.
I have also gotten the scripted move light script to as well but I need
some help with a one extra bit
I have creat... [ more] |
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Jun 21, 2008 02:25 am by bNasty |
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Scripting a lightCall of Duty 4 : CoD 4 Level DesignHas anyone gotten the script to work?
I either get the light nut no flicker, of no light at all.
i really do need this in my map. Any help at all would be greatly
appreciated
... [ more] |
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Jun 17, 2008 01:52 am by bNasty |
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Map not compiling.. easy way to find Misc_models?Call of Duty 4 : CoD 4 Level DesignJust an FYI..
I have found that if I suspect a msc.model issue in my map, I open the map
file in a text editor (I use textpad) and search for msc.model. This gives
me the coords and I can delte it from the editor.... [ more] |
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Jun 16, 2008 05:43 pm by bNasty |
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Is there a way to forces a players brightness levelCall of Duty 4 : CoD 4 ScriptingFair enough - what I really want is a way to force client var to a low
brightness.
Ok, so is there a way to check the brightness level and kick players from
my server if it is too high.... [ more] |
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Jun 14, 2008 10:58 am by bNasty |
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Is there a way to forces a players brightness levelCall of Duty 4 : CoD 4 ScriptingThe reason I am asking is because back in the day with AmericaArmy I
thought we could set a cvar check for gamma and brightness and then use
that to kick from the map. Trying to do the same thing.
I mean with the brightness up so high it ruin all the w... [ more] |
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Jun 14, 2008 10:26 am by bNasty |
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Is there a way to forces a players brightness levelCall of Duty 4 : CoD 4 ScriptingOk, I have spent along time building a subterrainian map, worked a lot on
making light and dark areas to force the use of night vision. only to have
players crank their brightness levels up where it looks like its bright
daylight, even in the drakest area... [ more] |
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Jun 14, 2008 01:27 am by bNasty |
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Can the minimap-corners be placed outside the skybox?Call of Duty 4 : CoD 4 Level DesignYeah, that not a problem. Thats what I plan to do. Its that I see where the
mini-map has to be a square, and the minimap corneres are what hte engine
uses to calculate where the play is on the map.
my map is a rectangle not a square, and I dont want o... [ more] |
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Jun 13, 2008 12:09 pm by bNasty |
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Can the minimap-corners be placed outside the skybox?Call of Duty 4 : CoD 4 Level DesignThe map I am wokring on is not a square, and I do not want to add to amount
of terrain / area required within the skybox. So I want to be able place to
minimap_corners outside , so that I can get my minimap to work corect. I
know I can try it myself and s... [ more] |
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Jun 13, 2008 11:47 am by bNasty |
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I have the light_volume tecture, but still get raindow modelsCall of Duty 4 : CoD 4 Level Design**Solved**
Apparently there is a limit to the size of the light grid. 1048576 samples
is the max.
I found this line in the console which led me reducing the size of the
ligthgrid_volume brushed in the map. It is now compiling correctly.
Code:Need ... [ more] |
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Jun 13, 2008 01:22 am by bNasty |
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I have the light_volume tecture, but still get raindow modelsCall of Duty 4 : CoD 4 Level DesignThanks, hadn't thought about that. I'll check it out.
... [ more] |
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Jun 12, 2008 06:58 pm by bNasty |
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I have the light_volume tecture, but still get raindow modelsCall of Duty 4 : CoD 4 Level Designok, just finished another full compile. Still have the saem problem.
Double chekced my reflections probes, 32 to be exact. There is nothing
intersecting my skybox. There are no leaks.
I think my next steps is spend the next 3 hours running around my m... [ more] |
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Jun 12, 2008 05:59 pm by bNasty |
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I have the light_volume tecture, but still get raindow modelsCall of Duty 4 : CoD 4 Level DesignAccording to the wiki, you can either create a grid file "The hard way"
collecting the dots. Or the "easy way" using the lightgrid_volume texture
along with the lightgrid_sky texture and let the engine calculate the light
grid itself. This is the method I... [ more] |
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Jun 12, 2008 05:29 pm by bNasty |
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I have the light_volume tecture, but still get raindow modelsCall of Duty 4 : CoD 4 Level Designhmm post didnt make in the thread somehow.
I have over 30 reflectors in my map.
Double checked no leaks in the sky box.
scartching my head on this one.... [ more] |
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Jun 12, 2008 05:02 pm by bNasty |
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Light coming through floor levels.Call of Duty 4 : CoD 4 Level DesignThis is how I do mine to to prevent the leaks
... [ more] |
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Jun 12, 2008 01:56 pm by bNasty |
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I have the light_volume tecture, but still get raindow modelsCall of Duty 4 : CoD 4 Level DesignI don't know what has happened, the last three times I have compiled my map
I have gotten nothing but rainbow colored models. I know that without a
grid file that this happens. But I have grid files, I used the
lightgrid_volume texture as well as the sky ... [ more] |
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Jun 12, 2008 12:16 pm by bNasty |
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Is there any way.....Call of Duty 4 : CoD 4 Level DesignAlright, you need to read up on portaling, cells, viz and such here in the
forums. Also there are lots of threads structural and detail.
I am not going to go into a detailed description in this thread, but
basicaly if it is something that is not going t... [ more] |
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Jun 12, 2008 02:22 am by bNasty |
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Disable trigger or scripts by gametype?Call of Duty 4 : CoD 4 ScriptingIn my map I would like to restrict the playable area when it is Death
Match. My map has a bunker system that is closed off via doors and in death
match I want to force the gameplay to this area only and I want ot disable
the doors that lead out. In my scr... [ more] |
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Jun 11, 2008 08:04 pm by bNasty |
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Is there any way.....Call of Duty 4 : CoD 4 Level DesignSo to clean up your cell usage just make the catwalk parts detail... [ more] |
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Jun 11, 2008 05:00 pm by bNasty |
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Is there any way.....Call of Duty 4 : CoD 4 Level Design A little off the question here, but did you make the parts to your catwalk
Detail? I had a very similar situation, exceeding max cel. I had built a
stair well and forgot to make the parts detail. Once that was done, no more
problem.... [ more] |
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Jun 11, 2008 11:44 am by bNasty |