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COD2 Map Tools crashingCall of Duty 2 : CoD 2 Level DesignSame problem here every time i save a map it crashes..... [ more] |
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Apr 22, 2006 04:15 am by gmaxx |
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Help needed from tech kiddie!MODSonline : Generalbirritan writes...Quote: My mate had the same problem but fixed it in his
advanced display settings but can't remember what he did
maybe a stupid question and I cant help you but doesn't your friend
remember what he did?
good luck anyways
... [ more] |
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Nov 12, 2005 12:11 pm by gmaxx |
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metal soundsCall of Duty : CoD Level Designnah.. guess not... [ more] |
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Nov 12, 2005 12:02 pm by gmaxx |
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metal soundsCall of Duty : CoD Level Designoke,
thought maybe a little clip can take out sounds out of texture.
thx for your fast reply ... [ more] |
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Nov 12, 2005 11:22 am by gmaxx |
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metal soundsCall of Duty : CoD Level DesignHi everyone,
got a little question. For my map I need a bleu texture, turns out that the
only texture with the color i need is a metal texture.
Now my question: Can I get rid of the matel sounds? ( and how)
I already tried some clips nothin worked.
... [ more] |
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Nov 12, 2005 11:09 am by gmaxx |
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barbwireCall of Duty : CoDUO Level Designey
there's a dawnville barbwire @ Downloads-->prefabs
... [ more] |
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Aug 4, 2005 06:16 am by gmaxx |
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Clip metal doesnt show up in RadiantCall of Duty : CoD Level Designthnx...
it helped me 2 ;) :D ... [ more] |
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Aug 3, 2005 05:18 am by gmaxx |
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I can walk through entities Call of Duty : CoD Level DesignHi, I've got a problem.
If a wanna put a airplane c47 (and some other entities)i n my map I can
walk through it.
although I changed classname value to "misc_model"
But when I try to put a cow in my map it does work :S
plz help me...
... [ more] |
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Aug 2, 2005 11:18 am by gmaxx |
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road with sidewalkCall of Duty : CoD Level Designcan someone create a "road-with-sidewalk prefab" or does anyone already
know a good one?
u can mail 2 gmaxxx@gmail.com
thnx!... [ more] |
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May 9, 2005 12:02 pm by gmaxx |
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Codec Link for Wyatt's New TutorialCall of Duty : CoD Level DesignYeah now I can finally see the sidewalk tutorial :D... [ more] |
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May 6, 2005 12:23 pm by gmaxx |
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entitiesCall of Duty : CoD Level Designlol I had the same problem, so thx caretaker ... [ more] |
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May 5, 2005 03:01 am by gmaxx |
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Compile problems Call of Duty : CoD Level Designhey I found the leak!!
guys thnx for replying ... [ more] |
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May 4, 2005 10:49 am by gmaxx |
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Compile problems Call of Duty : CoD Level Designnope doesn't work :(... [ more] |
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May 4, 2005 10:39 am by gmaxx |
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Compile problems Call of Duty : CoD Level Designmmmaky I'll try... [ more] |
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May 4, 2005 10:29 am by gmaxx |
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Compile problems Call of Duty : CoD Level Designthis also comes with the error
finding triangle windings...
Degenerate triangle (ie, point or line) given to DeriveTextureVectors; ref
pos = (1984 384 -34)
This is sometimes caused by improper collapsing of vertices on the boundary
between terrain... [ more] |
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May 4, 2005 10:25 am by gmaxx |
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Compile problems Call of Duty : CoD Level Designbtw thanks for replying ... [ more] |
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May 4, 2005 10:21 am by gmaxx |
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Compile problems Call of Duty : CoD Level Designwell it does keep the map from being playable cuz my compiler doesn't want
2 compile 2 a .bsp
what about the leak how can I fix that, or could it be anything and is
there no way 2 fix it?... [ more] |
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May 4, 2005 10:21 am by gmaxx |
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Compile problems Call of Duty : CoD Level DesignI got a problem compiling the map
I use codbuilder and when I wanna compile my map it says :
WARNING: entity 0 brush 23: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 6: tris with 2+ major axes; bad lighting likely
WARNING: enti... [ more] |
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May 4, 2005 09:38 am by gmaxx |