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does anyone know if there is a max on brushes and enities?Call of Duty 4 : CoD 4 Level DesignYou'll need to be careful about the leaf/node/cell limits. This CoD
tutorial explains what these are and how to minimise them:
Link... [ more] |
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Mar 18, 2008 08:48 am by XE_Avenger |
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Huge mess! Realy need help here!Call of Duty 4 : CoD 4 Level DesignFastfile 2 of 2 is the mp_mapname_load.ff
This contains the information the game needs to load before it can show the
loadscreen (e.g. the loadscreen image).... [ more] |
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Mar 18, 2008 08:47 am by XE_Avenger |
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IWDCall of Duty 4 : CoD 4 Level DesignSaureco writes...Quote:An .iwi file is an image file that is useable by the
COD4 engine. You can make an .iwi file by running the Assets Manager. You
will first have to make a .tga image file for conversion. If this is for
the minimap image, look here.... [ more] |
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Mar 16, 2008 08:01 pm by XE_Avenger |
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zip archive iwdCall of Duty 4 : CoD 4 Level DesignSaureco writes...Quote:Quick update:
OK, I found something important. The .tga file I used to create the
compass image file was originally called compass_mp_comm_station; I was
missing map in the file name. But all the saved files for materials, mate... [ more] |
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Mar 16, 2008 07:53 pm by XE_Avenger |
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Minimap file locationCall of Duty 4 : CoD 4 Level DesignTo launch your map from the tools, you will now need to launch it in a mod.
To do this make sure 'use custom command line options' is checked and
enter:
Code:+set fs_game Mods/customMaps
or the name of another mod that can handle custom maps.
To laun... [ more] |
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Mar 15, 2008 03:23 pm by XE_Avenger |
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Error in asset converterCall of Duty 4 : CoD 4 Level DesignMy advice is don't launch the asset converter from the tool's applications
list.
Create the asset in asset manager, then from the PC Convert menu select
Convert This Asset Only.
If you launch converter, it will try to convert all unconverted assets... [ more] |
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Mar 15, 2008 10:41 am by XE_Avenger |
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Loading a map freezes my computer + another probelmCall of Duty 4 : CoD 4 Level DesignAfter you attempt to add a loadscreen image or minimap, you need to load
the map in a mod. You can do this by checking "use custom command line
options" and typing
Code:+set fs_game Mods/customMaps
Also, always run maps in windowed mode after modifyin... [ more] |
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Mar 13, 2008 08:53 am by XE_Avenger |
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max_map_leafs compile errorCall of Duty 4 : CoD 4 Level DesignA "leaf" is a hypothetical continuation of a structural brush side to
divide the map into "cells". I think "nodes" are points where leafs
intersect, but I'm not sure.
So the problem is that you still have too many structural brushes.
Two simple rule... [ more] |
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Mar 11, 2008 08:37 am by XE_Avenger |
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max cells exceededCall of Duty 4 : CoD 4 Level DesignHmm... were these stock prefabs?
The stock prefab buildings contain structural brushes that could put you
over the cell limit.
Some of the prefabs reference faulty/non-existent models, but that
shouldn't give you a max cells exceeded error.... [ more] |
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Mar 10, 2008 04:32 pm by XE_Avenger |
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Lighting questionCall of Duty 4 : CoD 4 Level DesignLight in areas that don't have access to any light source is defined by the
ambient light variable (I can't remember what the exact key name is, but it
should be listed in the info box on the entity edit in radiant, it works on
a scale of 0 - 1).
Setti... [ more] |
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Mar 10, 2008 04:26 pm by XE_Avenger |
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max cells exceededCall of Duty 4 : CoD 4 Level DesignSorry, too many tabs open and I linked the wrong one. Try this one:
Link... [ more] |
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Mar 9, 2008 01:41 pm by XE_Avenger |
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max cells exceededCall of Duty 4 : CoD 4 Level DesignI got the same error first time I tried compiling. The problem is caused by
using too many structural brushes (the default type of brush).
This tutorial (from the CoD mapping tutorials, but radiant hasn't changed
much) explains how and when to use deta... [ more] |
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Mar 9, 2008 12:48 pm by XE_Avenger |