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Latest Posts by XE_Avenger
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does anyone know if there is a max on brushes and enities?
Call of Duty 4 : CoD 4 Level Design
You'll need to be careful about the leaf/node/cell limits. This CoD tutorial explains what these are and how to minimise them: Link... [more]
6 142 Mar 18, 2008 08:48 am
by XE_Avenger
Huge mess! Realy need help here!
Call of Duty 4 : CoD 4 Level Design
Fastfile 2 of 2 is the mp_mapname_load.ff This contains the information the game needs to load before it can show the loadscreen (e.g. the loadscreen image).... [more]
6 170 Mar 18, 2008 08:47 am
by XE_Avenger
IWD
Call of Duty 4 : CoD 4 Level Design
Saureco writes...Quote:An .iwi file is an image file that is useable by the COD4 engine. You can make an .iwi file by running the Assets Manager. You will first have to make a .tga image file for conversion. If this is for the minimap image, look here.... [more]
7 145 Mar 16, 2008 08:01 pm
by XE_Avenger
zip archive iwd
Call of Duty 4 : CoD 4 Level Design
Saureco writes...Quote:Quick update: OK, I found something important. The .tga file I used to create the compass image file was originally called compass_mp_comm_station; I was missing map in the file name. But all the saved files for materials, mate... [more]
31 297 Mar 16, 2008 07:53 pm
by XE_Avenger
Minimap file location
Call of Duty 4 : CoD 4 Level Design
To launch your map from the tools, you will now need to launch it in a mod. To do this make sure 'use custom command line options' is checked and enter: Code:+set fs_game Mods/customMaps or the name of another mod that can handle custom maps. To laun... [more]
17 177 Mar 15, 2008 03:23 pm
by XE_Avenger
Error in asset converter
Call of Duty 4 : CoD 4 Level Design
My advice is don't launch the asset converter from the tool's applications list. Create the asset in asset manager, then from the PC Convert menu select Convert This Asset Only. If you launch converter, it will try to convert all unconverted assets... [more]
10 189 Mar 15, 2008 10:41 am
by XE_Avenger
Loading a map freezes my computer + another probelm
Call of Duty 4 : CoD 4 Level Design
After you attempt to add a loadscreen image or minimap, you need to load the map in a mod. You can do this by checking "use custom command line options" and typing Code:+set fs_game Mods/customMaps Also, always run maps in windowed mode after modifyin... [more]
11 548 Mar 13, 2008 08:53 am
by XE_Avenger
max_map_leafs compile error
Call of Duty 4 : CoD 4 Level Design
A "leaf" is a hypothetical continuation of a structural brush side to divide the map into "cells". I think "nodes" are points where leafs intersect, but I'm not sure. So the problem is that you still have too many structural brushes. Two simple rule... [more]
5 165 Mar 11, 2008 08:37 am
by XE_Avenger
max cells exceeded
Call of Duty 4 : CoD 4 Level Design
Hmm... were these stock prefabs? The stock prefab buildings contain structural brushes that could put you over the cell limit. Some of the prefabs reference faulty/non-existent models, but that shouldn't give you a max cells exceeded error.... [more]
9 378 Mar 10, 2008 04:32 pm
by XE_Avenger
Lighting question
Call of Duty 4 : CoD 4 Level Design
Light in areas that don't have access to any light source is defined by the ambient light variable (I can't remember what the exact key name is, but it should be listed in the info box on the entity edit in radiant, it works on a scale of 0 - 1). Setti... [more]
12 344 Mar 10, 2008 04:26 pm
by XE_Avenger
max cells exceeded
Call of Duty 4 : CoD 4 Level Design
Sorry, too many tabs open and I linked the wrong one. Try this one: Link... [more]
9 378 Mar 9, 2008 01:41 pm
by XE_Avenger
max cells exceeded
Call of Duty 4 : CoD 4 Level Design
I got the same error first time I tried compiling. The problem is caused by using too many structural brushes (the default type of brush). This tutorial (from the CoD mapping tutorials, but radiant hasn't changed much) explains how and when to use deta... [more]
9 378 Mar 9, 2008 12:48 pm
by XE_Avenger
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