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MODSOnline Takes a Trip To TreyarchMODSonline : In The NewsUnfortunatly, I could tell you, then I would have to kill you.... [ more] |
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Jun 16, 2008 03:12 pm by rakekniven |
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MODSOnline Takes a Trip To TreyarchMODSonline : In The NewsChris, you should have told me he was there, I could have launched a
massive nerf rocket assault from my side of the building.lol
edited on Jun. 15, 2008 03:04 pm by rakekniven... [ more] |
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Jun 15, 2008 03:02 pm by rakekniven |
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Detailed or Structural brushes?Call of Duty 4 : CoD 4 Level DesignIf all brushes are structural, you will be in lag hell when running the
map. All brushes will become world geometry and your computer will have to
work very hard to render everything all the time.
Detail for everything that isnt portaled.
Weapons cl... [ more] |
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Jun 4, 2008 01:07 pm by rakekniven |
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SIGN PETITON!!!!! WE NEED A CHANGE! sign!Call of Duty 4 : CoD4 General Gaming While we are at it, lets petition Paramount studios for a better ending to
Indiana Jones. I know its released and done and everything, but lets try to
make the movie the way WE think it should end.
Not sure why people cant accept things that are what t... [ more] |
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May 23, 2008 08:11 pm by rakekniven |
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music in loadingscreenCall of Duty 4 : CoD 4 Level DesignI did it by basically adding my sound with a script_model node (just like
an engine idle sound or something) then put the node right in front of the
global intermission and made it so the sound radius of that node is very
small, only big enough where you ... [ more] |
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Mar 7, 2008 01:08 pm by rakekniven |
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When brushes overlap each other (Question)Call of Duty 4 : CoD 4 Level DesignNo biggy unless they both have a showing surface area on the same plane.
(this will cause a z-fight in the textures) otherwise..it happens all the
time.... [ more] |
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Feb 29, 2008 02:24 pm by rakekniven |
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KOTH (HQ) gametype not working- any ideas??Call of Duty 4 : CoD 4 Level DesignFrom experience, the trigger must not only touch the entire part of the hq
prefab, IT MUST COMPLETLY ENVELOPE IT. I had radios that didnt work because
the bottom of the trigger brush was the same level as the bottom of the
prefab. I hade to bring the trig... [ more] |
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Feb 26, 2008 12:41 pm by rakekniven |
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Reset vertices??Call of Duty 4 : CoD 4 Level Designhit the v button, click on the vert you want alligned to grid (make sure
its blue) hit control/g the whole patch can be done hitting v and then
hitting control and the G button.... [ more] |
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Feb 25, 2008 02:13 pm by rakekniven |
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custom texture questionCall of Duty 4 : CoD 4 Level DesignI will try when I get home from work tonight, I followed novemberdobbys
post to the letter, I tried with a .dds and a .jpg texture. Everything
seemed to go ok, but nothing showed up in the editor texture window. I
listed them under metal and sign, and all... [ more] |
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Feb 25, 2008 01:24 pm by rakekniven |
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custom texture questionCall of Duty 4 : CoD 4 Level DesignI have tried the tutorial on creating custom textures at least 25 times and
I still have not gotten it to work.
My new textures are not even showing up in radiant.
Can someone that has them working point me toward the source of info they
used so i c... [ more] |
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Feb 25, 2008 12:29 am by rakekniven |
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Terrain, an understanding.Call of Duty 4 : CoD 4 Level DesignI would just delete the skybox brushes, make a huge cube around it and
hollow it. then retexture...leak should be gone.... [ more] |
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Feb 24, 2008 12:13 am by rakekniven |
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.arena file and the incorrect tutorialCall of Duty 4 : CoD 4 Level DesignWill it show up on awe like the stock mp maps do?... [ more] |
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Feb 23, 2008 09:09 pm by rakekniven |
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.arena file and the incorrect tutorialCall of Duty 4 : CoD 4 Level DesignI thought arena files were obsolete now because even with them the map namr
doesnt show on the list...Hope this is right... [ more] |
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Feb 23, 2008 08:58 pm by rakekniven |
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Terrain, an understanding.Call of Duty 4 : CoD 4 Level Designin your picture, looks like the left wall of the skybox is missing...
once you make a terrain patch from the face of a brush, delete the brush.
you can also have a brush (textured like a road or something) and also
change the face to terrain and alp... [ more] |
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Feb 23, 2008 03:12 pm by rakekniven |
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Explosions at defined points, need some helpCall of Duty 4 : CoD 4 ScriptingDo you use script_models nodes for the targetspot or script origins?
Thanks, Rake... [ more] |
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Feb 23, 2008 01:59 am by rakekniven |
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making textures smaller?Call of Duty 4 : CoD 4 Level DesignIn the editor, click on TEXTURES then click on TEXTURE WINDOW SCALE, then
pick your size.... [ more] |
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Feb 22, 2008 08:02 pm by rakekniven |
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KOTH (HQ) gametype not working- any ideas??Call of Duty 4 : CoD 4 Level DesignDo all 10 hq work, I was wondering why the tut had a limit of 7.... [ more] |
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Feb 22, 2008 04:30 pm by rakekniven |
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KOTH (HQ) gametype not working- any ideas??Call of Duty 4 : CoD 4 Level DesignIn theory, you only need 1 spawn of each, but the number of starter spawns
vs the number of regular spawns shouldn't matter.... [ more] |
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Feb 22, 2008 03:11 pm by rakekniven |
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KOTH (HQ) gametype not working- any ideas??Call of Duty 4 : CoD 4 Level DesignMake sure to include the starter spawns as well...... [ more] |
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Feb 22, 2008 12:42 pm by rakekniven |
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Is anyone having troubles with GSC files?Call of Duty 4 : CoD 4 Level DesignI always use wordpad, I have experienced problems while using notepad. I
dont know why, but it was an issue for some people.... [ more] |
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Feb 19, 2008 07:20 pm by rakekniven |
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fire sound?Call of Duty 4 : CoD 4 Level DesignHow might I add the sound to a simple fire effect that I have working? I
cant seem to find much on this subject. Thanks, Rake... [ more] |
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Feb 16, 2008 03:04 am by rakekniven |
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minimapCall of Duty 4 : CoD 4 Level DesignCan someone who is has ABSOLUTLEY gotten their minimap to work on the 1.5
patch please point me to a post or to someone that knows how to make this
work.
I have done the tutorial no less than 20 times and I still cant get it to
work.
Perhaps my karm... [ more] |
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Feb 15, 2008 09:45 pm by rakekniven |
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How Long for you to Compile BSPCall of Duty 4 : CoD 4 Level DesignMy maps are huge, but compiling on extra takes between 8 - 12hrs on a good
machine.... [ more] |
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Feb 13, 2008 08:58 pm by rakekniven |
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custom sounds or custom ambientCall of Duty 4 : CoD 4 Level DesignI can get ambient sounds in the map, however I wanted to add a custom
ambient that was created specifically for my map, that is where the
nightmare began...Thanks, Rake... [ more] |
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Feb 12, 2008 03:01 pm by rakekniven |
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custom sounds or custom ambientCall of Duty 4 : CoD 4 Level DesignGreat, thanks for the answers, cant wait to finally finish this nightmare
when I get off work.
Remember when modding was a lot easier? lol
Thanks Again, Rake... [ more] |
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Feb 12, 2008 02:53 pm by rakekniven |