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Surface of water is very white...Call of Duty: World at War : CoD:WW Multiplayer MappingAlso, if you have your water terrain collide with any other terrain
patches, the other terrain below the water will become invisible and you'll
be able to see the skybox below, so you make sure you match up your
vertices around the edges of the water.... [ more] |
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Dec 3, 2008 02:13 am by MastaKwaa |
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Kill the player?Call of Duty: World at War : CoD:WW Multiplayer MappingStuie writes...Quote:Didn't work for me.
Yeah, it didn't work for me either, initially. I tried like every
variation I could, but still was living through the fall. I checked
"NO_PROTECTION" and it still didn't work (although I still have it checked ... [ more] |
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Dec 3, 2008 02:10 am by MastaKwaa |
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Surface of water is very white...Call of Duty: World at War : CoD:WW Multiplayer MappingI appreciate you guys posting more in depth tuts on here. I know when I
started mapping 95% of all of the tutorials seemed to have tiny holes,
where a little tedious detail was missing that experienced mappers would
simply do out of habit, but for a new ... [ more] |
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Dec 2, 2008 10:29 pm by MastaKwaa |
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Zombie Map Issues with Launcher also.Call of Duty: World at War : CoD:WW Multiplayer MappingHmm... I don't know what else could be causing that problem. Are you
creating a map using launcher and then following Hercule's tut on here for
zombie mode?
My experience with those types of errors has been when I've mistyped an
entity value. I would... [ more] |
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Dec 2, 2008 10:19 pm by MastaKwaa |
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Kill the player?Call of Duty: World at War : CoD:WW Multiplayer MappingI've searched around for an answer, but the answers I found don't quite
work...
I'm trying to kill the player if they go into a forbidden zone where they
drop down a few feet but don't die. I originally tried the "kill" texture,
but that didn't work. ... [ more] |
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Nov 29, 2008 08:00 pm by MastaKwaa |
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Zombie Map Issues with Launcher also.Call of Duty: World at War : CoD:WW Multiplayer MappingHave you looked in your [root]/maps folder to see if that file is actually
in there? If it is, then one of your .gsc files has the wrong name OR one
of the lines in the files referencing another file has the wrong name.
I think the reason why a lot of... [ more] |
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Nov 29, 2008 07:26 pm by MastaKwaa |
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[Request] A Simple map.Call of Duty: World at War : CoD:WW Multiplayer MappingI don't know how to do custom textures, but the mod tools come with a
simple map, barebones, I believe it is called. Also, if you simply "create
a map" using the launcher, it will make a simple map for you, which I
believe is the barebones map. Watching... [ more] |
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Nov 29, 2008 06:45 pm by MastaKwaa |
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Maps that didn't make the cut/Possible future DLCCall of Duty: World at War : CoD:WW Multiplayer MappingSomeone could easily make the mp_carrier map as a beginner project *hint
hint*... [ more] |
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Nov 28, 2008 10:10 pm by MastaKwaa |
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Single Player Map Spawning me as spectator!Call of Duty: World at War : CoD:WW Multiplayer MappingDid you save it as a new file? If so, then that's your problem. When you
save a map file in radiant as a different name, it does not make all of the
.gsc and .csv files that go along... and since there is no .gsc to tell it
what weapon loadout to start ... [ more] |
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Nov 28, 2008 10:07 pm by MastaKwaa |
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SKYBOX ; tutCall of Duty: World at War : CoD:WW Multiplayer Mappingtechno2sl writes...Quote:You should not need to do it twice. If you have
nothing selected (by default worldspawn is selected) and you press N you
can scroll down to worldspawn and select it, then enter key/value and it
should work, that's how I always do ... [ more] |
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Nov 28, 2008 09:55 pm by MastaKwaa |
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Zombies Standing Still and Dying?Call of Duty: World at War : CoD:WW Multiplayer MappingOkay, got them to chase me finally. I must be doing something wrong with
the placement of the traverse prefabs... I'm placing them over an unusual
object. And the reason why zombies would stop sometimes was dependent on
whether I went behind a tiny brus... [ more] |
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Nov 28, 2008 12:37 am by MastaKwaa |
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SKYBOX ; tutCall of Duty: World at War : CoD:WW Multiplayer Mapping{UST}Hogan writes...Quote:there is no skytexture for xmodel skybox_zombie
Hogan, the first post I made in this thread explains how to get passed
that. Basically, with nothing selected hit "N" and type in the key/value,
key: skyboxmodel value: skybox_... [ more] |
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Nov 27, 2008 11:43 pm by MastaKwaa |
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Zombies Standing Still and Dying?Call of Duty: World at War : CoD:WW Multiplayer MappingI had the prefabs facing the right way, but I decided to delete them and
try it, which only partially works. If I run up to a certain radius of the
zombie, they'll become hot on my trail, but if I stay further away from
them, they stop and start shaking ... [ more] |
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Nov 27, 2008 11:31 pm by MastaKwaa |
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Zombies Standing Still and Dying?Call of Duty: World at War : CoD:WW Multiplayer MappingI followed both the Treyarch wiki and Hercules tuts and got my zombie map
working, sort of... the problem is that the zombies just spawn and then
fall over dead after like 2 seconds. I can kill them and get points, but
they do not move, or attack me when... [ more] |
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Nov 27, 2008 09:02 pm by MastaKwaa |
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[Tutorial] Zombies Game Mode - EASY -Call of Duty: World at War : CoD:WW Multiplayer MappingPlayable area... how exactely do you do that. Do you simply put a
trigger>>multiple on your map inside the area (no resizing) and the engine
just knows where the player can reach from there?
And how do you only have ONE and split it up???... [ more] |
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Nov 27, 2008 01:23 am by MastaKwaa |
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Spawn = screwed upCall of Duty: World at War : CoD:WW Multiplayer MappingThisGuy writes...Quote:Starkk, can you post what you did so others can
learn.
Might help some headaches along the way.
If you make a copy of your map as I did... created a nazi_zombie_map in
launcher and then from Radiant made a copy of the map with a... [ more] |
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Nov 26, 2008 10:11 pm by MastaKwaa |
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SKYBOX ; tutCall of Duty: World at War : CoD:WW Multiplayer MappingYeah, it appears that way from the tuts. The diff between COD4 and COD:WW
is that the maps seem to come with a default sky model in the background
that you can edit in the N-entity window... you can run a test map with
this alone, you don't even need a s... [ more] |
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Nov 26, 2008 08:24 pm by MastaKwaa |
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Assertion Failure......How could i run my radiant againCall of Duty: World at War : CoD:WW Multiplayer MappingI don't know about the error you're getting, but you might have something
unchecked in the F filter box and Radiant is hiding it.
How often do you get the error?... [ more] |
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Nov 26, 2008 07:55 pm by MastaKwaa |
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SKYBOX ; tutCall of Duty: World at War : CoD:WW Multiplayer MappingAlso, for the zombie skybox:
Radiant doesn't show me the skybox_zombie texture when I select
Textures>>Usage>>Sky nor can I find it through "all", but it IS in the
xmodel folder, so simply follow this tutorial, but once you apply a sky
texture (use "sk... [ more] |
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Nov 26, 2008 07:51 pm by MastaKwaa |
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No Sound?Call of Duty: World at War : CoD:WW Multiplayer MappingI created and ran a test map just the way the game makes it... 1234 squares
and pink cubes all over... and when I compile and ran it, there was no
sound! Guns are silent, movements silent, etc. The only noise I could
make is the fading "feedback" sound ... [ more] |
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Nov 22, 2008 11:40 pm by MastaKwaa |
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Zombie Map - Help pleaseCall of Duty: World at War : CoD:WW Multiplayer MappingI don't know if this will help or not, simply because I might be wrong, but
it could be that you have too many "initial_spawn_points" script_structs...
the wiki says to put in 4 for 4-player co-op. BUT there is also an
"info_player_start", which might ma... [ more] |
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Nov 22, 2008 10:50 pm by MastaKwaa |
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CoD5 Nazi Zombie RECORDS!Call of Duty: World at War : CoD:WW Multiplayer MappingDaveR writes...Quote:MastaKwaa writes...Quote:jeannotvb
writes...Quote:Level 41? Screenshots or it didn't happen...
It's on the XBL leaderboards... so it should be legit. Also, I read on
callofduty.com that 2 (yes, two) testers at Treyarch got to 27... [ more] |
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Nov 22, 2008 09:38 pm by MastaKwaa |
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CoD5 Nazi Zombie RECORDS!Call of Duty: World at War : CoD:WW Multiplayer Mappingjeannotvb writes...Quote:Level 41? Screenshots or it didn't happen...
It's on the XBL leaderboards... so it should be legit. Also, I read on
callofduty.com that 2 (yes, two) testers at Treyarch got to 27.
I went to go pick up COD:WW for PC at Wal... [ more] |
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Nov 20, 2008 11:50 pm by MastaKwaa |
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CoD5 Nazi Zombie RECORDS!Call of Duty: World at War : CoD:WW Multiplayer MappingI too prefer this mode over L4D... COD:WW has more of the true zombie feel
than L4D and seems to have more involved co-op, although I might pick it up
anyway.
My friends and I were at lvl 20 with 3 rayguns and 1 M1919, but the guy
with M1919 lost inter... [ more] |
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Nov 17, 2008 06:01 pm by MastaKwaa |
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Mapping For Nazi Zombies confirmed!Call of Duty: World at War : CoD:WW Multiplayer MappingSparks. writes...Quote:Have there ever been CoD tools for console before?
I don't think so, and I'm not sure about this, but the XNA creators club
for Xbox 360 allows user created content... maybe, MAYBE there will be a
way to run custom maps through i... [ more] |
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