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Latest Posts by MastaKwaa
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Surface of water is very white...
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Also, if you have your water terrain collide with any other terrain patches, the other terrain below the water will become invisible and you'll be able to see the skybox below, so you make sure you match up your vertices around the edges of the water.... [more]
16 245 Dec 3, 2008 02:13 am
by MastaKwaa
Kill the player?
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Stuie writes...Quote:Didn't work for me. Yeah, it didn't work for me either, initially. I tried like every variation I could, but still was living through the fall. I checked "NO_PROTECTION" and it still didn't work (although I still have it checked ... [more]
5 125 Dec 3, 2008 02:10 am
by MastaKwaa
Surface of water is very white...
Call of Duty: World at War : CoD:WW Multiplayer Mapping
I appreciate you guys posting more in depth tuts on here. I know when I started mapping 95% of all of the tutorials seemed to have tiny holes, where a little tedious detail was missing that experienced mappers would simply do out of habit, but for a new ... [more]
16 245 Dec 2, 2008 10:29 pm
by MastaKwaa
Zombie Map Issues with Launcher also.
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Hmm... I don't know what else could be causing that problem. Are you creating a map using launcher and then following Hercule's tut on here for zombie mode? My experience with those types of errors has been when I've mistyped an entity value. I would... [more]
31 371 Dec 2, 2008 10:19 pm
by MastaKwaa
Kill the player?
Call of Duty: World at War : CoD:WW Multiplayer Mapping
I've searched around for an answer, but the answers I found don't quite work... I'm trying to kill the player if they go into a forbidden zone where they drop down a few feet but don't die. I originally tried the "kill" texture, but that didn't work. ... [more]
5 125 Nov 29, 2008 08:00 pm
by MastaKwaa
Zombie Map Issues with Launcher also.
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Have you looked in your [root]/maps folder to see if that file is actually in there? If it is, then one of your .gsc files has the wrong name OR one of the lines in the files referencing another file has the wrong name. I think the reason why a lot of... [more]
31 371 Nov 29, 2008 07:26 pm
by MastaKwaa
[Request] A Simple map.
Call of Duty: World at War : CoD:WW Multiplayer Mapping
I don't know how to do custom textures, but the mod tools come with a simple map, barebones, I believe it is called. Also, if you simply "create a map" using the launcher, it will make a simple map for you, which I believe is the barebones map. Watching... [more]
2 89 Nov 29, 2008 06:45 pm
by MastaKwaa
Maps that didn't make the cut/Possible future DLC
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Someone could easily make the mp_carrier map as a beginner project *hint hint*... [more]
10 457 Nov 28, 2008 10:10 pm
by MastaKwaa
Single Player Map Spawning me as spectator!
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Did you save it as a new file? If so, then that's your problem. When you save a map file in radiant as a different name, it does not make all of the .gsc and .csv files that go along... and since there is no .gsc to tell it what weapon loadout to start ... [more]
6 100 Nov 28, 2008 10:07 pm
by MastaKwaa
SKYBOX ; tut
Call of Duty: World at War : CoD:WW Multiplayer Mapping
techno2sl writes...Quote:You should not need to do it twice. If you have nothing selected (by default worldspawn is selected) and you press N you can scroll down to worldspawn and select it, then enter key/value and it should work, that's how I always do ... [more]
21 490 Nov 28, 2008 09:55 pm
by MastaKwaa
Zombies Standing Still and Dying?
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Okay, got them to chase me finally. I must be doing something wrong with the placement of the traverse prefabs... I'm placing them over an unusual object. And the reason why zombies would stop sometimes was dependent on whether I went behind a tiny brus... [more]
5 78 Nov 28, 2008 12:37 am
by MastaKwaa
SKYBOX ; tut
Call of Duty: World at War : CoD:WW Multiplayer Mapping
{UST}Hogan writes...Quote:there is no skytexture for xmodel skybox_zombie Hogan, the first post I made in this thread explains how to get passed that. Basically, with nothing selected hit "N" and type in the key/value, key: skyboxmodel value: skybox_... [more]
21 490 Nov 27, 2008 11:43 pm
by MastaKwaa
Zombies Standing Still and Dying?
Call of Duty: World at War : CoD:WW Multiplayer Mapping
I had the prefabs facing the right way, but I decided to delete them and try it, which only partially works. If I run up to a certain radius of the zombie, they'll become hot on my trail, but if I stay further away from them, they stop and start shaking ... [more]
5 78 Nov 27, 2008 11:31 pm
by MastaKwaa
Zombies Standing Still and Dying?
Call of Duty: World at War : CoD:WW Multiplayer Mapping
I followed both the Treyarch wiki and Hercules tuts and got my zombie map working, sort of... the problem is that the zombies just spawn and then fall over dead after like 2 seconds. I can kill them and get points, but they do not move, or attack me when... [more]
5 78 Nov 27, 2008 09:02 pm
by MastaKwaa
[Tutorial] Zombies Game Mode - EASY -
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Playable area... how exactely do you do that. Do you simply put a trigger>>multiple on your map inside the area (no resizing) and the engine just knows where the player can reach from there? And how do you only have ONE and split it up???... [more]
101 1096 Nov 27, 2008 01:23 am
by MastaKwaa
Spawn = screwed up
Call of Duty: World at War : CoD:WW Multiplayer Mapping
ThisGuy writes...Quote:Starkk, can you post what you did so others can learn. Might help some headaches along the way. If you make a copy of your map as I did... created a nazi_zombie_map in launcher and then from Radiant made a copy of the map with a... [more]
11 226 Nov 26, 2008 10:11 pm
by MastaKwaa
SKYBOX ; tut
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Yeah, it appears that way from the tuts. The diff between COD4 and COD:WW is that the maps seem to come with a default sky model in the background that you can edit in the N-entity window... you can run a test map with this alone, you don't even need a s... [more]
21 490 Nov 26, 2008 08:24 pm
by MastaKwaa
Assertion Failure......How could i run my radiant again
Call of Duty: World at War : CoD:WW Multiplayer Mapping
I don't know about the error you're getting, but you might have something unchecked in the F filter box and Radiant is hiding it. How often do you get the error?... [more]
10 156 Nov 26, 2008 07:55 pm
by MastaKwaa
SKYBOX ; tut
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Also, for the zombie skybox: Radiant doesn't show me the skybox_zombie texture when I select Textures>>Usage>>Sky nor can I find it through "all", but it IS in the xmodel folder, so simply follow this tutorial, but once you apply a sky texture (use "sk... [more]
21 490 Nov 26, 2008 07:51 pm
by MastaKwaa
No Sound?
Call of Duty: World at War : CoD:WW Multiplayer Mapping
I created and ran a test map just the way the game makes it... 1234 squares and pink cubes all over... and when I compile and ran it, there was no sound! Guns are silent, movements silent, etc. The only noise I could make is the fading "feedback" sound ... [more]
2 62 Nov 22, 2008 11:40 pm
by MastaKwaa
Zombie Map - Help please
Call of Duty: World at War : CoD:WW Multiplayer Mapping
I don't know if this will help or not, simply because I might be wrong, but it could be that you have too many "initial_spawn_points" script_structs... the wiki says to put in 4 for 4-player co-op. BUT there is also an "info_player_start", which might ma... [more]
59 520 Nov 22, 2008 10:50 pm
by MastaKwaa
CoD5 Nazi Zombie RECORDS!
Call of Duty: World at War : CoD:WW Multiplayer Mapping
DaveR writes...Quote:MastaKwaa writes...Quote:jeannotvb writes...Quote:Level 41? Screenshots or it didn't happen... It's on the XBL leaderboards... so it should be legit. Also, I read on callofduty.com that 2 (yes, two) testers at Treyarch got to 27... [more]
27 564 Nov 22, 2008 09:38 pm
by MastaKwaa
CoD5 Nazi Zombie RECORDS!
Call of Duty: World at War : CoD:WW Multiplayer Mapping
jeannotvb writes...Quote:Level 41? Screenshots or it didn't happen... It's on the XBL leaderboards... so it should be legit. Also, I read on callofduty.com that 2 (yes, two) testers at Treyarch got to 27. I went to go pick up COD:WW for PC at Wal... [more]
27 564 Nov 20, 2008 11:50 pm
by MastaKwaa
CoD5 Nazi Zombie RECORDS!
Call of Duty: World at War : CoD:WW Multiplayer Mapping
I too prefer this mode over L4D... COD:WW has more of the true zombie feel than L4D and seems to have more involved co-op, although I might pick it up anyway. My friends and I were at lvl 20 with 3 rayguns and 1 M1919, but the guy with M1919 lost inter... [more]
27 564 Nov 17, 2008 06:01 pm
by MastaKwaa
Mapping For Nazi Zombies confirmed!
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Sparks. writes...Quote:Have there ever been CoD tools for console before? I don't think so, and I'm not sure about this, but the XNA creators club for Xbox 360 allows user created content... maybe, MAYBE there will be a way to run custom maps through i... [more]
14 364 Nov 17, 2008 05:52 pm
by MastaKwaa
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