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Latest Posts by thecheeseman
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CoD4 Game scripts
Call of Duty 4 : CoD 4 Level Design
Oh lol :P Didn't know that, thanks!... [more]
3 150 Jun 6, 2008 11:30 am
by thecheeseman
CoD4 Game scripts
Call of Duty 4 : CoD 4 Level Design
Hi guys, I know this is kind of stupid to ask for but... I don't have CoD4 and my comp can't handle it, so if one of you could take the scripts (maps\) from CoD4 and send them to me I'd appreciate that. I am modding for UO and I need some ideas ... [more]
3 150 Jun 5, 2008 10:31 pm
by thecheeseman
Questions, please help!
Call of Duty 2 : CoD 2 Level Design
I'll help you test it :) Make sure the soundaliases is correct. Also, some files need to be 44100Khz 16Bit Mono for them to play. I don't know how it would move like normal vehicles, but you could use the "moveto()" command to fake it. Any music ... [more]
59 242 May 28, 2008 08:52 pm
by thecheeseman
Questions, please help!
Call of Duty 2 : CoD 2 Level Design
Well, thruthfully, I am at a loss. I don't know what to say, it should work! Eek.... [more]
59 242 May 27, 2008 06:31 pm
by thecheeseman
Questions, please help!
Call of Duty 2 : CoD 2 Level Design
It should be where he drags you then you stop. Try recompiling your map and run again, see if that helps at all.... [more]
59 242 May 27, 2008 06:05 pm
by thecheeseman
Questions, please help!
Call of Duty 2 : CoD 2 Level Design
Do you have a node here: drag_guy_node = getent("pov_anchor","targetname"); drag_guy_node.origin = (-24, 4992, 32); ?... [more]
59 242 May 27, 2008 06:01 pm
by thecheeseman
Questions, please help!
Call of Duty 2 : CoD 2 Level Design
Would you mind posting the whole script file once more?... [more]
59 242 May 27, 2008 05:55 pm
by thecheeseman
Questions, please help!
Call of Duty 2 : CoD 2 Level Design
The fx file shouldn't be the problem... and yet it still should work! Everything is right, but nothing works. Might just be CoD2... I don't know. You might just have to re-script your level, and make it work your way rather than IW's.... [more]
59 242 May 27, 2008 05:51 pm
by thecheeseman
Questions, please help!
Call of Duty 2 : CoD 2 Level Design
You don't need the mortars, only if you want them :) Animations should work no matter what.... [more]
59 242 May 27, 2008 05:46 pm
by thecheeseman
Questions, please help!
Call of Duty 2 : CoD 2 Level Design
You missed some things, but good. Here is the fixed: main() { player_animations(); ai_animations(); } #using_animtree("duhoc_player"); player_animations() { level.scr_animtree["player"] = #animtree; level.scr_anim["player"]["flip"] = %duhoc_... [more]
59 242 May 27, 2008 05:09 pm
by thecheeseman
Questions, please help!
Call of Duty 2 : CoD 2 Level Design
You keep the animation scripts in the main. gsc. In order for those animations to work you need to precache them, much like the FX. That's what the "lastcharge_anim.gsc" is for. edited on May. 27, 2008 05:04 pm by thecheeseman... [more]
59 242 May 27, 2008 05:01 pm
by thecheeseman
Questions, please help!
Call of Duty 2 : CoD 2 Level Design
Make sure you have an animations file(lastcharge_anim.gsc) for the animations called in the .gsc. Also make sure to thread them in your .gsc's main: thread maps/lastcharge_fx::main(); thread maps/lastcharge_anim::main();... [more]
59 242 May 27, 2008 04:48 pm
by thecheeseman
Questions, please help!
Call of Duty 2 : CoD 2 Level Design
For the script, you don't need higgins_wave2_start(); Also make sure you have scripted_event_woundedShellShockMoments(); in that script. Do you have a trigger called "animation"? If not then this script won't start at all. Read this tuto... [more]
59 242 May 27, 2008 04:37 pm
by thecheeseman
Questions, please help!
Call of Duty 2 : CoD 2 Level Design
On the Code:player_higgins_explosion_cameraAnimate_drag() { //spawn dragging guy drag_guy = getent ("Sgt.Jamohka","script_friendname"); drag_guy pushPlayer(true); drag_guy.animname = "drag_guy"; drag_guy.anim_disablePain = true; drag_guy thre... [more]
59 242 May 27, 2008 04:30 pm
by thecheeseman
Happy Birthday, foyleman!
MODSonline : In The News
Happy B-day Foyleman!... [more]
31 310 May 27, 2008 04:26 pm
by thecheeseman
Questions, please help!
Call of Duty 2 : CoD 2 Level Design
Was there an error? Like script compile error, or something? That's a lot of code, but I did notice you left out a "{}" or two here and there.... [more]
59 242 May 27, 2008 04:25 pm
by thecheeseman
Questions, please help!
Call of Duty 2 : CoD 2 Level Design
The problem with the magic bullet shield, is that it constantly resets the Ai's health. Take a look at the code for it: Code:magic_bullet_shield(health, time, oldhealth, maxhealth_modifier) { self endon ("stop magic bullet shield"); self endon ("d... [more]
59 242 May 26, 2008 01:18 pm
by thecheeseman
Questions, please help!
Call of Duty 2 : CoD 2 Level Design
Do what Caretaker said. Should work fine... lol I did write the script off the top of my head, so might be a mistake or two :) ... [more]
59 242 May 25, 2008 04:42 pm
by thecheeseman
Error when rotating entire map
Call of Duty 4 : CoD 4 Level Design
Make sure you don't have a copy of the map in your main... when you compile it the compiler reads all the files in your main... sooo if it's in there you'll only get a re-compiled version of the old one.... [more]
12 142 May 25, 2008 04:36 pm
by thecheeseman
Questions, please help!
Call of Duty 2 : CoD 2 Level Design
Lol like Caretaker said, should be movez(-572,2); I see you're using the stock method for mortars maps\_mortar::main(); But you have to rename your script_origins to "mortar" in order for that to work. Try commenting out my mortar part, and using... [more]
59 242 May 25, 2008 12:09 pm
by thecheeseman
Questions, please help!
Call of Duty 2 : CoD 2 Level Design
I suppose you'd make a script_brushmodel part of the prefab, and in the script tell it to move or movegravity. You will still do the "ai dodamage((ai.health + 200), (0,0,0));" to kill him. For the mortar, you need to look in radiant for the exact XYZ l... [more]
59 242 May 22, 2008 08:43 pm
by thecheeseman
Map Compile error
Call of Duty 2 : CoD 2 Level Design
Your problem lies right here: "C:\Program Files\Activision\Call of Duty 2bin\CoD2CompileTools.settings" Not a slash between "Call of Duty 2bin" should be "Call of Duty 2\bin". The compile tools can't find a folder called "Call of Duty 2bin" so it gi... [more]
8 144 May 22, 2008 02:01 pm
by thecheeseman
Questions, please help!
Call of Duty 2 : CoD 2 Level Design
1) For mortars use RadiusDamage, RadiusDamage(origin, distance, max, min); 2) If your max is over 150, and the origin is at the friendly AI, radiusdamage should kill them. 3) What do you mean, fall? As in fall out of the sky? If so make the pref... [more]
59 242 May 22, 2008 01:56 pm
by thecheeseman
play sound on every map
Call of Duty : CoD General Gaming
Maybe it's something with your .csv? You might need to set different values for the sound, like looping, or something.... [more]
7 148 May 19, 2008 05:32 pm
by thecheeseman
SP Mapping Help
Call of Duty : CoD Level Design
You can force the AI not to shoot in the script with guy1.pacifist = true;... [more]
10 167 May 19, 2008 02:09 pm
by thecheeseman
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