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Latest Posts by zebrahdh
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Following Design?
Call of Duty 4 : CoD 4 Level Design
LethalNiMiTz writes...Quote:see thats what i always think but as we all know theory sounds great in your head or on paper but once you put it into action it crumbles so fast you dont even know what hit you...plus i wanna make a sp map I made adozen MP ... [more]
9 173 May 14, 2008 11:34 pm
by zebrahdh
Following Design?
Call of Duty 4 : CoD 4 Level Design
If you are making a SP mission I reccomend deciding on what type of mission you want to make, first. What is your part in the mission? What do you want to be responsible for? It helps to know that. Then decide where. Indoor, outdoor, both? What p... [more]
9 173 May 14, 2008 08:43 pm
by zebrahdh
End of mission?
Call of Duty 2 : CoD 2 Single Player
TheModDoctor writes...Quote:i'll... Okay, thats what I was thinking. Thanks for the help.... [more]
5 191 May 11, 2008 06:21 pm
by zebrahdh
End of mission?
Call of Duty 2 : CoD 2 Single Player
TheModDoctor writes...Quote: Ok thats definitely simple, and I never would have figured to do that. Is there a way to make a .str of your own credits too? Thanks ModDoc. edited on May. 11, 2008 04:49 am by zebrahdh Actually, im a bit confused... [more]
5 191 May 11, 2008 04:48 am
by zebrahdh
End of mission?
Call of Duty 2 : CoD 2 Single Player
I really hope the answer is obvious because I can't figure it out for the life of me. How do I end my mission? My map, as of now, is a straight forward no objectives, escape the building without getting killed, SP map. But how in the world, do I... [more]
5 191 May 10, 2008 04:41 pm
by zebrahdh
Less Starting Ammo
Call of Duty 2 : CoD 2 Single Player
The_Caretaker writes...Quote:level.player setweaponslotammo("primary", 125); Exactly what I have been looking for, thank you very, very much.... [more]
3 140 May 1, 2008 02:40 am
by zebrahdh
Less Starting Ammo
Call of Duty 2 : CoD 2 Single Player
I am making a one man SP mission with various ai enemies. I start with a colt only, and would like to modifiy the amount of ammo you start with for the mission start, but not a mod to the actual weapon. Is there a way to declare this in the gsc?... [more]
3 140 Apr 30, 2008 02:17 am
by zebrahdh
Triggering a laser grid security system.
Call of Duty 2 : CoD2 Scripting
I managed to get a decent version of what I wanted. Video It will only turn off, and not on again because of the delete() command so to revise my original question... Is there anyway to toggle delete() or use a different command with trigger_hur... [more]
3 155 Apr 22, 2008 04:03 am
by zebrahdh
Triggering a laser grid security system.
Call of Duty 2 : CoD2 Scripting
I have not tested it yet but I believe I have found the function I am looking for to make the beams noncolidable. notsolid();... [more]
3 155 Apr 22, 2008 01:45 am
by zebrahdh
Triggering a laser grid security system.
Call of Duty 2 : CoD2 Scripting
The image above in my testing map is a quicky of a laser system I am trying to get working in a more realistic way. Here is the code so far: Code:laserbeams() { showbeams = getent("beams", "targetname"); while(1) { showbeams hide(); b... [more]
3 155 Apr 21, 2008 06:48 pm
by zebrahdh
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