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Latest Posts by the_mercenary
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just another question
DOOM III : DOOM III Level Design
foyleman writes...Quote:black is just a texture with black on it. Not a special texture other than that. Perhaps they did it to avoid reflective light or something. k tnx for the explanation... [more]
3 113 May 17, 2008 07:25 am
by the_mercenary
just another question
DOOM III : DOOM III Level Design
I noticed that they use in the orignal maps a texture called black for elevators? They surround the elevator whith it but does anyone why they do it? and they use a func_static instead of a func_elevator? Or is this only with elevators @ the start of a le... [more]
3 113 May 17, 2008 05:43 am
by the_mercenary
maps
DOOM III : DOOM III Level Design
foyleman writes...Quote:You load the .map file. That's it. You need the .map file in order to open a map. If you want to search through the pk4 files, use winzip. k, last question about that: which pk4 file contains the .map files? Found them:D, ... [more]
3 67 May 16, 2008 08:23 am
by the_mercenary
maps
DOOM III : DOOM III Level Design
i know it's already asked and explained but it doesn't work, so i'll ask it again. How do you load doom3 maps in the editor, do you need some special program to unzip that pk4.file or something?... [more]
3 67 May 16, 2008 08:06 am
by the_mercenary
lifts and elevators part 1
DOOM III : DOOM III Level Design
The link to download foyleman tutorial to create elevators part 1 is missing? Does anyone where i can find it or is it gone forever?... [more]
2 93 May 12, 2008 06:58 am
by the_mercenary
adding objectives?
DOOM III : DOOM III Level Design
foyleman writes...Quote:corpses should just be models, static models placed where you need them. And where can you find those static models? i pressed on the models button in the entity window but i can't find static models.... [more]
7 170 May 10, 2008 08:40 am
by the_mercenary
adding objectives?
DOOM III : DOOM III Level Design
foyleman writes...Quote:hehe great. I hope I can help as it's been about 2 years since I picked up doom 3. Well your tutorials helped me a lot already, to bad you can't make a tutorials of every little thing you can do. But maybe you can tell how to ... [more]
7 170 May 10, 2008 07:56 am
by the_mercenary
adding objectives?
DOOM III : DOOM III Level Design
foyleman writes...Quote:are you referring to triggering an entity in Doom 3? Just found out how to add an objective:D, but tnx for the response. Just started a week ago with programming so you will probaly hear a lot of me... [more]
7 170 May 10, 2008 07:45 am
by the_mercenary
adding objectives?
DOOM III : DOOM III Level Design
Does anyone know how to activate an objective? I tried a couple of times but it just don't work.... [more]
7 170 May 10, 2008 05:43 am
by the_mercenary
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