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Last Post |
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Making text come when entering a room, texture a padSoldier of Fortune : SoFII Editing, Gaming, and DesignI'll try ;) LOL, i thought sof2 was a good game to map for because they
couldn't steal your maps xD Btw, do you have msn? I have the feeling you
know a lot about mapping :)... [ more] |
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Jun 25, 2008 12:51 pm by nielsini |
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Making text come when entering a room, texture a padSoldier of Fortune : SoFII Editing, Gaming, and DesignI was wondering how to make text come while entering a room. Like in big
freaking house when you enter the basement it says "tweedle dee tweedle
dum".
I also wonder how to make a dirt pad like in colombia. One that makes
angles etc. not goes straight.... [ more] |
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Jun 19, 2008 04:10 pm by nielsini |
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lm_0000Soldier of Fortune : SoFII Editing, Gaming, and Designah flick, did it already and uploaded to filefront xD
Whatever, now i know for next time :)... [ more] |
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May 19, 2008 01:38 pm by nielsini |
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lm_0000Soldier of Fortune : SoFII Editing, Gaming, and Designwhen i compile my map, it makes the files:
lm_0000
lm_0001
lm_0002
lm_0003
lm_0004
lm_0005
lm_0006
where do i need to put this in my pk3 file?... [ more] |
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May 17, 2008 06:32 am by nielsini |
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2 questionsSoldier of Fortune : SoFII Editing, Gaming, and Designit... WORKED!!! :) thank you, thank you!... [ more] |
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May 10, 2008 07:25 am by nielsini |
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The transparant part of textures are grey ingameSoldier of Fortune : SoFII Editing, Gaming, and Designit isn't any better.... [ more] |
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May 9, 2008 12:43 pm by nielsini |
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2 questionsSoldier of Fortune : SoFII Editing, Gaming, and Design=== running BSP command ===
"C:/Program Files/GtkRadiant-1.4/q3map2" -v -connect 127.0.0.1:39000
-game sof2 -fs_basepath "C:/Program Files/Soldier of Fortune II - Double
Helix" -meta -rename "C:/Program Files/Soldier of Fortune II - Double Helix
MP TE... [ more] |
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May 9, 2008 10:44 am by nielsini |
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2 questionsSoldier of Fortune : SoFII Editing, Gaming, and Designwhere can i find it?... [ more] |
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May 8, 2008 01:24 pm by nielsini |
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The transparant part of textures are grey ingameSoldier of Fortune : SoFII Editing, Gaming, and Designomg, a miracle. When i put hash r_lightmap 1 it works! Maybe this can help
someone to help me :) I want them to be transparant with default settings
of course ... [ more] |
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May 8, 2008 01:14 pm by nielsini |
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The transparant part of textures are grey ingameSoldier of Fortune : SoFII Editing, Gaming, and Designit was filter :)... [ more] |
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May 8, 2008 01:05 pm by nielsini |
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2 questionsSoldier of Fortune : SoFII Editing, Gaming, and Designit still is fullbright this just is unfair :P And my transparant textures
still are gray.... [ more] |
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May 8, 2008 12:56 pm by nielsini |
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2 questionsSoldier of Fortune : SoFII Editing, Gaming, and DesignI already have the prefabs, but thanks, i'll try without the -light :)... [ more] |
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May 8, 2008 12:21 pm by nielsini |
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The transparant part of textures are grey ingameSoldier of Fortune : SoFII Editing, Gaming, and DesignI use GTKRadiant 1.4 and 1.5. I started the map in gtkradiant 1.5 but the
sky/tools there didn't work.
To compile i use Q3Map2: (final) BSP -meta, -vis, -light -fast -gilter
-super2... [ more] |
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May 8, 2008 12:12 pm by nielsini |
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The transparant part of textures are grey ingameSoldier of Fortune : SoFII Editing, Gaming, and Design... [ more] |
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May 7, 2008 11:43 am by nielsini |
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2 questionsSoldier of Fortune : SoFII Editing, Gaming, and Design- What's the invisible not shootable tool?
- how can you let two textures fit? like on a corner? (i saw on room 102
that you have to press control, but that doesn't work for me :()
- how can i make it darker, because in whole my map it's light. and i w... [ more] |
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May 4, 2008 02:07 pm by nielsini |
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2 questionsSoldier of Fortune : SoFII Editing, Gaming, and Design- What's the invisible not shootable tool?
- how can you let two textures fit? like on a corner? (i saw on room 102
that you have to press control, but that doesn't work for me :()
- how can i make it darker, because in whole my map it's light. and i w... [ more] |
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May 4, 2008 02:07 pm by nielsini |
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2 questionsSoldier of Fortune : SoFII Editing, Gaming, and Design- how can you let two textures fit? like on a corner?
- how can i make it darker, because in whole my map it's light. and i want
it dark in some places.
-How to select where blue and where red starts?
rest is solved :)
What's the invisible not sh... [ more] |
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May 4, 2008 08:18 am by nielsini |
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2 questionsSoldier of Fortune : SoFII Editing, Gaming, and Design
- how can you let two textures fit? like on a corner?
- how can i make it darker, because in whole my map it's light. and i want
it dark in some places.
-How to select where blue and where red starts?
rest is solved :)
... [ more] |
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May 4, 2008 08:18 am by nielsini |
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2 questionsSoldier of Fortune : SoFII Editing, Gaming, and Designis the hurt thing, making an invisible ehh platform, click on trigger hurt,
press n and key dmg value 100?
2 other questions: - how can you let two textures fit? like on a corner?
And how can you move the textures without moving the object? because whe... [ more] |
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May 3, 2008 02:41 pm by nielsini |
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2 questionsSoldier of Fortune : SoFII Editing, Gaming, and Designhow to select what sky you want to use? How to make someone die when he
falls on the sky?... [ more] |
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May 2, 2008 02:23 pm by nielsini |