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mp tank fire script problem sound errorCall of Duty 2 : CoD 2 Level Designbump... [ more] |
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Jul 31, 2008 05:46 pm by newtonboy |
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mp tank fire script problem sound errorCall of Duty 2 : CoD 2 Level DesignHow would I add damage to this?? (A good BIT) BIG BOOM
Code:main()
{
level._effect["mortexplosion"] = loadfx("fx/explosions/silo_explode.efx");
thread mortar1();
}
mortar1()
{
action = getent ("shermin_hit","targetname");
trigger... [ more] |
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Jul 30, 2008 04:47 pm by newtonboy |
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mp tank fire script problem sound errorCall of Duty 2 : CoD 2 Level DesignNEVERMIND the prob wasnt with the script or the map but with gameservers
(some issue in atlanta)... [ more] |
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Jul 21, 2008 07:32 am by newtonboy |
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mp tank fire script problem sound errorCall of Duty 2 : CoD 2 Level Designhere is the error it says "compile error" and refrence the extreme mod
however the extreme mod is not in my main folder.. so what do i do???
... [ more] |
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Jul 20, 2008 06:43 pm by newtonboy |
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How to play background music?Call of Duty 4 : CoD 4 Single Playermp3s are for ambient only, if you want music it must be set as ambient
sound fx would... [ more] |
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Jul 20, 2008 03:47 pm by newtonboy |
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mp tank fire script problem sound errorCall of Duty 2 : CoD 2 Level DesignThe_Caretaker writes...Quote:Is your server running any mods?
Does this stop happening when you take out this script?
1st yes extreme
2nd yes it stops when the script is removed... [ more] |
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Jul 20, 2008 01:24 pm by newtonboy |
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mp tank fire script problem sound errorCall of Duty 2 : CoD 2 Level DesignOK NEW PROBLEM ODD... OK the script works PERFICTLY localy tested. I put it
up on a server the server has no problems but nobody can connect to the
server "awaiting connection" the server does not crash ??? ... [ more] |
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Jul 20, 2008 12:37 pm by newtonboy |
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mp tank fire script problem sound errorCall of Duty 2 : CoD 2 Level DesignCode:main()
{
level._effect["mortexplosion"] = loadfx("fx/explosions/silo_explode.efx");
thread mortar1();
}
mortar1()
{
action = getent ("shermin_hit","targetname");
trigger = getent ("fire_shermin","targetname");
trigger waitti... [ more] |
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Jul 20, 2008 10:35 am by newtonboy |
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mp tank fire script problem sound errorCall of Duty 2 : CoD 2 Level Designok now LAST PROBLEM ... IT WILL ONLY FIRE ONE TIME. what do i need to do to
make it multiple shots every 10sec... [ more] |
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Jul 20, 2008 12:58 am by newtonboy |
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mp tank fire script problem sound errorCall of Duty 2 : CoD 2 Level Designi got it .... just some lil sound issues when i am done i will post a
simple map and gsc for others... [ more] |
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Jul 19, 2008 11:58 pm by newtonboy |
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mp tank fire script problem sound errorCall of Duty 2 : CoD 2 Level DesignI recompiled it and it still gave the same error, then I removed the script
and the trigger and target and recompiled and the map works again so
obviously i did something wrong (does anyone have a .map and a .gsc that
works that I can look at) I will cred... [ more] |
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Jul 19, 2008 09:33 pm by newtonboy |
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mp tank fire script problem sound errorCall of Duty 2 : CoD 2 Level Designnewtonboy writes...Quote:the only custom map I have is the one I am working
on i also ran the map before I added these scripts, and the tank and it
worked fine. I am recompilinging it now to see what happens (will take 30
min or so)
edited on Jul. 19, 2... [ more] |
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Jul 19, 2008 08:16 pm by newtonboy |
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mp tank fire script problem sound errorCall of Duty 2 : CoD 2 Level Designthe only custom map I have is the one I am working on ... [ more] |
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Jul 19, 2008 08:03 pm by newtonboy |
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mp tank fire script problem sound errorCall of Duty 2 : CoD 2 Level Designthose errors are typos as it xferd it over sorry
The_Caretaker writes...Quote:What is the error you're getting?
Also:
In your mp_test.gsc file this line
maps\mp\_alliestank();
should be
maps\mp\_alliestank::main();
and in your _alli... [ more] |
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Jul 19, 2008 07:23 pm by newtonboy |
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mp tank fire script problem sound errorCall of Duty 2 : CoD 2 Level DesignI'll add this mabey i did something wrong here
trig orgin
script target
... [ more] |
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Jul 19, 2008 07:17 pm by newtonboy |
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mp tank fire script problem sound errorCall of Duty 2 : CoD 2 Level DesignI have set up a trigger and script orgin (folling the tutorial) but I get
an error with the script. here is what I have...
mp_test.gsc in maps/mp
Code:main()
{
maps\mp\lantern_fx::main();
maps\mp\_load::main();
maps\mp\mustang::main()... [ more] |
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Jul 19, 2008 06:51 pm by newtonboy |
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Can you script sound to a clip/caulk etc...Call of Duty 2 : CoD 2 Level Designthank you... [ more] |
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Jul 18, 2008 06:28 pm by newtonboy |
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Can you script sound to a clip/caulk etc...Call of Duty 2 : CoD 2 Level Designfor example if you have a model with no collfile and you walk on it you
hear metal but if you shoot it there is no sound... [ more] |
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Jul 18, 2008 06:08 pm by newtonboy |
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phonograph need helpCall of Duty 2 : CoD 2 Level Designpierrerambo hooked me up, thanks... [ more] |
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Jul 18, 2008 12:56 pm by newtonboy |
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xmodel texture problemCall of Duty 2 : CoD 2 Level Designboth... [ more] |
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Jul 18, 2008 06:02 am by newtonboy |
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xmodel texture problemCall of Duty 2 : CoD 2 Level DesignThere are a couple xmodel "like the gully bridge" the texture is one of
those grids with 1,2,3,4 on it (how can i fix that?)... [ more] |
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Jul 17, 2008 10:24 pm by newtonboy |
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phonograph need helpCall of Duty 2 : CoD 2 Level Designi appologize for the impatience but this is really the last peice of the
map for me can anyone help... [ more] |
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Jul 14, 2008 09:30 pm by newtonboy |
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phonograph need helpCall of Duty 2 : CoD 2 Level Designbump... [ more] |
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Jul 14, 2008 05:57 am by newtonboy |
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phonograph need helpCall of Duty 2 : CoD 2 Level DesignI am looking for a phonograph. I have seen them in other maps but its not
an xmodel?? if it is its named weired. can anyone point me in the right
direction??
edited on Jul. 13, 2008 07:04 pm by newtonboy... [ more] |
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Jul 13, 2008 07:04 pm by newtonboy |
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search lightCall of Duty 2 : CoD 2 Level Designdetails i need the direct oe focused light effect... [ more] |
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Jun 27, 2008 11:30 pm by newtonboy |