| |
Topic |
Replies |
Views |
Last Post |
 |
Door Problem, Part IICall of Duty 4 : CoD 4 Single PlayerHey sweet, thanks. It worked ... [ more] |
4 |
139 |
Sep 17, 2008 03:21 pm by Ediblemittens |
 |
Door Problem, Part IICall of Duty 4 : CoD 4 Single PlayerCan anyone help me with this?... [ more] |
4 |
139 |
Sep 17, 2008 10:43 am by Ediblemittens |
 |
Door Problem, Part IICall of Duty 4 : CoD 4 Single PlayerWell, my new map is going along well. (Almost half done), but I've ran into
a head scratching rodablock. Basically, I want a guy to run up to a
node_scripted, and kick down a door:
Code:door_kick()
{
level.gordon = getent( "gordon", "targetname" );
... [ more] |
4 |
139 |
Sep 15, 2008 08:19 pm by Ediblemittens |
 |
Lots of help required...Call of Duty 4 : CoD 4 Single PlayerI have a new problem, this time regarding my introscreen:
Code: precacheshader("overlay_hunted_black");
precacheString(&"URBAN_ASSAULT_LINE1");
precacheString(&"URBAN_ASSAULT_LINE2");
precacheString(&"URBAN_ASSAULT_LINE3");
precacheString(&"U... [ more] |
7 |
217 |
Aug 25, 2008 05:54 pm by Ediblemittens |
 |
Lots of help required...Call of Duty 4 : CoD 4 Single Player(Sorry for double post)
I have a new problem, this time regarding my introscreen:
precacheshader("overlay_hunted_black");
precacheString(&"URBAN_ASSAULT_LINE1");
precacheString(&"URBAN_ASSAULT_LINE2");
precacheString(&"URBAN_ASSAULT_LINE3... [ more] |
7 |
217 |
Aug 25, 2008 05:53 pm by Ediblemittens |
 |
Lots of help required...Call of Duty 4 : CoD 4 Single PlayerIt works!
Sweet job guys. It works perfectly sounds and movement and everything.... [ more] |
7 |
217 |
Aug 24, 2008 11:38 pm by Ediblemittens |
 |
Lots of help required...Call of Duty 4 : CoD 4 Single PlayerAwesome guys, quick response.
I managed to fix the first prob. It was a mix of a colour error in
worldspawn and one of my prefabs wasn't functioning. Deleted it, and that
solved it. (Thanks pointfile.)... [ more] |
7 |
217 |
Aug 24, 2008 01:21 pm by Ediblemittens |
 |
Lots of help required...Call of Duty 4 : CoD 4 Single PlayerWell, my new map was going along great, but I've run into a lot of big
issues...
1.) My whole map has a cyan like tinge, with some prefabs missing or
walkthrough, and some of the ground see through as well. I've never ever
gotten this error before, and... [ more] |
7 |
217 |
Aug 23, 2008 04:20 pm by Ediblemittens |
 |
Sound errorCall of Duty 4 : CoD 4 Single PlayerJust insert this line:
level.player takeWeapon("mp5");
place that line in where you gave you player the weapons and stuff.
Hope that helps.... [ more] |
12 |
148 |
Aug 18, 2008 09:24 pm by Ediblemittens |
 |
Sound errorCall of Duty 4 : CoD 4 Single PlayerJust insert this line:
level.player takeWeapon("mp5");
place that line in where you gave you player the weapons and stuff.
Hope that helps.... [ more] |
12 |
148 |
Aug 18, 2008 09:24 pm by Ediblemittens |
 |
stealth walkCall of Duty 4 : CoD 4 Single PlayerThe easiest way to get a guy to CQB walk is imply set his pathnodes to
NO_STAND and NO_PRONE. Ta-Da.... [ more] |
25 |
298 |
Aug 1, 2008 10:58 pm by Ediblemittens |
 |
AnimationsCall of Duty 4 : CoD 4 Single PlayerStock, definently. Like getting a guy to do a door opening or something
like that.... [ more] |
4 |
164 |
Jul 29, 2008 08:00 pm by Ediblemittens |
 |
AnimationsCall of Duty 4 : CoD 4 Single PlayerHi guys,
I've been looking around a bunch for a good tutorial on how to play an
animation, and I would love to see how you guys make yours. I've poked
around in IW's .gscs, but the stuff they do is way over my head. Hope you
can help.
... [ more] |
4 |
164 |
Jul 29, 2008 11:20 am by Ediblemittens |
 |
Invalid dvar nameCall of Duty 4 : CoD 4 Single Player
(Ignore: fixed the issue)
Hi,
I've got a wierd problem I've never had before with my map... I'm not
exactly sure whats causing it, or what it is. When I start my map I get
this error:
Dvar_aazone_aa_main_moscow-block21 has an invalid dvar... [ more] |
1 |
70 |
Jul 22, 2008 03:03 pm by Ediblemittens |
 |
Level design constraintsCall of Duty 4 : CoD 4 Level DesignWell, its always good to have refelction probes, or you're map will be
tinged red (just remember don't put these probes in solid). You might need
a grid file (I've never really bothered with one and my maps have worked
fine). If you need to block a pler, ... [ more] |
5 |
136 |
Jul 16, 2008 03:04 pm by Ediblemittens |
 |
Level design constraintsCall of Duty 4 : CoD 4 Level DesignYou level must have a skybox, with worldspawn settings. The COD4 tutorials
secton has lots of info on this. Basically, a skybox is a big box that
surround sthe whole map. It shows the sky, and can be edited by woldspawn
settings to show sunlight, color, r... [ more] |
5 |
136 |
Jul 16, 2008 02:32 pm by Ediblemittens |
 |
A few questions...Call of Duty 4 : CoD 4 Single PlayerThe name of the doorkicker is "sarge"
The name of the scripted node is: "door_node"
The door is: "door1"
the sound is: "Door_WD_kick"
the animation is: "open_door_kick"... [ more] |
10 |
408 |
Jul 16, 2008 01:03 pm by Ediblemittens |
 |
A few questions...Call of Duty 4 : CoD 4 Single PlayerAppearantly, the line of code causing the trouble is this one:
level.maps\_anim::anim_reach_solo(level.doorkicker, "kickdoor", undefined,
door_node); (Line 63)
To be honest, I'm pretty stoked that this is the only error.
edited on Jul. 16, 2008 1... [ more] |
10 |
408 |
Jul 16, 2008 12:53 pm by Ediblemittens |
 |
A few questions...Call of Duty 4 : CoD 4 Single PlayerI got a bad syntax error. Don't know if its from this or my door kicking
function. Here it is anyways:
#include maps\_utility;
#include maps\_anim;
main()
{
precachestring( &"FALLUJAH_INTRO_1" );
precachestring( &"FALLUJAH_INTRO_2" ... [ more] |
10 |
408 |
Jul 15, 2008 08:42 pm by Ediblemittens |
 |
Advanced terrain editing doesn't work...Call of Duty 4 : CoD 4 Single PlayerWell, I'm pretty sure I didn't bind anything other than default...one
session it worked, another it didn't. I have no idea what I did, if
anything.... [ more] |
3 |
130 |
Jul 14, 2008 08:48 pm by Ediblemittens |
 |
Advanced terrain editing doesn't work...Call of Duty 4 : CoD 4 Single PlayerWhen I click the Y button for advanced terrain options, nothing happens.
Help would be appreciated.... [ more] |
3 |
130 |
Jul 13, 2008 09:30 pm by Ediblemittens |
 |
A few questions...Call of Duty 4 : CoD 4 Single PlayerWhen you begin the level, It'll say something like:
'All Ghilled Up'
Pripyat, Ukraine
Lt. Price
15 Years ago
In green glowing letters.... [ more] |
10 |
408 |
Jul 6, 2008 11:07 am by Ediblemittens |
 |
A few questions...Call of Duty 4 : CoD 4 Single PlayerA few questions:
1.) How do you blend terrain?
2.) How do you get the little green words explaining the level name, time,
and location at the beginning of the level? (I remember an old tutorial for
this, but I can't find it anymore.)
Thanks.... [ more] |
10 |
408 |
Jul 5, 2008 11:12 pm by Ediblemittens |
 |
Strange Error with hands...Call of Duty 4 : CoD 4 Single PlayerOk fixed it. Turns out I had some conflicting hand info in my Zone File and
my GSC. All good now though.... [ more] |
4 |
160 |
Jul 4, 2008 04:47 pm by Ediblemittens |
 |
Strange Error with hands...Call of Duty 4 : CoD 4 Single PlayerI'd love to show you one, but I can't for the life of me find out where
they're stored.
... [ more] |
4 |
160 |
Jul 4, 2008 04:36 pm by Ediblemittens |