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Question:WorldspawnCall of Duty 4 : CoD 4 Level DesignWhat worldspawn entity setting changes clouds or bright sunlight? Like I
said in top post, I need to change it back to like it was summer time on a
bright sunny day.
Also, I have read what sundirection is like 12 noon or 6 in the morning,
just can'... [ more] |
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Aug 25, 2008 11:14 pm by joemontana |
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Question:WorldspawnCall of Duty 4 : CoD 4 Level DesignI am wondering if it hurts anything to change a worldspawn setting when you
already have your worldspawn settings compiled.
Why I am asking this is because I changed the sundirection to different
cordinates, and, now it is a cloudy sky. It was full s... [ more] |
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Aug 25, 2008 08:18 pm by joemontana |
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portaling in cod4 radiantCall of Duty 4 : CoD 4 Level DesignSo I would have to hollow my brush out and put 3 sides portal-no-draw
texture and 1 side portal texture? Is that what you are saying? Thanks in
advance.... [ more] |
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Aug 19, 2008 12:11 pm by joemontana |
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Foxhole TrapsCall of Duty 4 : CoD 4 Level DesignI was setting here thinking, would there be a way to make a Foxhole Trap?
There is a custom mp map named Silo. You can touch the box on the wall and
the blast window will raise and lower. Would there be a way to script a
little box on the wall of your ... [ more] |
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Aug 18, 2008 11:06 pm by joemontana |
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CALL OF THE COUNTRY: Call of Duty 5 ModificationCall of Duty: World at War : CoD:WW Multiplayer MappingJOIN THE REVOLUTION
Oh, I thought I was back in the 60's for a moment.
I would like to see a Civil War Mod with Blue and Grey skins and all the
mappers could make maps from historic battles. Make modded weapons that
look like muskets and cannons a... [ more] |
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Aug 18, 2008 12:49 pm by joemontana |
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Grass not workingCall of Duty 4 : CoD 4 Level DesignWhat do I need to send you, the load.ff and .iwd files?
Or, just the .map file in map source?
edited on Aug. 17, 2008 04:49 am by joemontana... [ more] |
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Aug 17, 2008 04:48 am by joemontana |
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Grass not workingCall of Duty 4 : CoD 4 Level DesignI still haven't got prefabs to show up. I'm not giving up. I'll just put
clip texture over every bleeping xmodel in the map lol
Can anyone show me what their entity window looks like when they r-click on
2-d window and put a prefab in their map?
... [ more] |
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Aug 17, 2008 04:41 am by joemontana |
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Grass not workingCall of Duty 4 : CoD 4 Level DesignI changed value to prefabs/zipline/town/house03.map
and still I get a red box.
Do I leave Key=Model?
Is there any way that you can show me on a screenshot or go step by step.
If not, I give up. This is too ^$*#&%@ frustrating.... [ more] |
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Aug 16, 2008 04:44 pm by joemontana |
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CALL OF THE COUNTRY: Call of Duty 5 ModificationCall of Duty: World at War : CoD:WW Multiplayer MappingSevenz writes...Quote:
treyarch was looking for someone very good with radiant.
They deserve 10 billion dollars because Radiant is the biggest headache I
have ever had!!!
edited on Aug. 16, 2008 02:29 am by joemontana... [ more] |
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Aug 16, 2008 02:26 am by joemontana |
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Grass not workingCall of Duty 4 : CoD 4 Level DesignIn Entity window, when I hit N key, under MISC_PREFAB in scroll window up
above, this is in key and value line.
Key--Model
Value--c:/program files/activision/call of duty 4 - modern
warfare/map_source/prefabs/zipline/town/house03.map
... [ more] |
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Aug 15, 2008 09:44 pm by joemontana |
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Grass not workingCall of Duty 4 : CoD 4 Level DesignLoading prefab c:/program files/activision/call of duty 4 - modern
warfare/map_source/prefabs/zipline/town/house03.map... failed.
I r-clicked on 2-d window went through exactly as you said, and it still
gives me a red box.
I made sure view>entitie... [ more] |
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Aug 15, 2008 09:30 pm by joemontana |
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Grass not workingCall of Duty 4 : CoD 4 Level DesignNvidia-Geforce 8800 GT Win.XP Media Edition Dell XPS720 Intel Core 2
Quad CPU Q6600@ 2.4 CPU 3 GB of RAM
I did exactly what was said in post before yours and it put a red box in my
map. I compiled the map steps 1 through 5 and nothing showe... [ more] |
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Aug 14, 2008 07:24 pm by joemontana |
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Grass not workingCall of Duty 4 : CoD 4 Level DesignWhen I do that just like you said
right-click->misc->prefab->map_source\prefabs...
I get a red box inside my map on my grid. How do I know what in the world
they look like?
... [ more] |
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Aug 14, 2008 06:48 pm by joemontana |
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Grass not workingCall of Duty 4 : CoD 4 Level DesignThe_Caretaker writes...Quote:A pink box usually means it can't find the
model you selected.
Select the box
Press N
and post here the key/valuepair for 'model'.
model
xmodel/com_industrialtrashbin
That is what it shows in key and value... [ more] |
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Aug 14, 2008 05:15 pm by joemontana |
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Grass not workingCall of Duty 4 : CoD 4 Level Designperi writes...Quote:In the 2d window, right click, select 'misc' ->
'model'.
In the navigator window go to root/raw/xmodels (Not the prefabs folder).
Find one of the Foliage_ models.
Thats the thing that immediately springs to mind - you've tri... [ more] |
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Aug 14, 2008 10:04 am by joemontana |
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xmodels???prefabs???Call of Duty 4 : CoD 4 Level DesignI put about 5 pieces of metal fence in my map. I went through RMB on 2d
grid/misc/model/root dir/raw/xmodel
Ok now how come I can walk through my fence like it was not there?
I put brushes with clip texture all around it, but what I want to know ... [ more] |
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Aug 13, 2008 11:31 pm by joemontana |
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Map Running IssueCall of Duty 4 : CoD 4 Level DesignUpdate:
I picked up my spawn points one box on the grid and it made the red line
disappear... [ more] |
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Aug 13, 2008 10:06 pm by joemontana |
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Map Running IssueCall of Duty 4 : CoD 4 Level DesignIt starts at my generic spawn point. What I mean is, it's not my axis or
ally spawn point but my other spawn point. I dont know what you call that
spawn. It has a red line going to my ally spawn point. Does that mean it is
going through my ground? Or mayb... [ more] |
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Aug 13, 2008 09:11 pm by joemontana |
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Map Running IssueCall of Duty 4 : CoD 4 Level DesignI explored cod4/mapsource folder and found mymapname.lin
What does that mean really and what do I need to do about it?... [ more] |
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Aug 13, 2008 04:55 pm by joemontana |
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After compiling my map 2Call of Duty 4 : CoD 4 Level Designmp_crossfire "Crossfire"
"contrastGain" "0.425"
"diffusefraction" "0.5"
"_color" ".8 .9 1"
"sunlight" "1"
"sundirection" "-50 136 0"
"sundiffusecolor" ".9 0.88 .75"
"suncolor" "1 0.92 0.88"
"ambient" ".1"
I opened up entity window by pushing... [ more] |
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Aug 12, 2008 10:58 pm by joemontana |
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After compiling my map 2Call of Duty 4 : CoD 4 Level DesignUpdate:
I updated zone files and it made a big list of missing files on left
column. I copy and pasted them over to right column like it said to do in
these forums. Now the red is gone,but it tells me the vision file could not
be found or loaded. Does ... [ more] |
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Aug 12, 2008 08:55 pm by joemontana |
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After compiling my map 2Call of Duty 4 : CoD 4 Level DesignA subdirectory or file C:\Program Files\Activision\Call of Duty 4 - Modern
Warfa
re\raw\maps\mp\ already exists.
.
.
###########################################
COMPILE BSP
###########################################
.
.
1... [ more] |
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Aug 12, 2008 07:50 pm by joemontana |
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After compiling my mapCall of Duty 4 : CoD 4 Level DesignI have read this before in here under this category,COD4 Level Design. I
can't find the post now.
After I compiled my map last night and built .FF, It put my COD4
multiplayer game in a window. The window is not full screen anymore. In the
post I was ta... [ more] |
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Aug 12, 2008 09:15 am by joemontana |
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Compile Map for TestingCall of Duty 4 : CoD 4 Level DesignOk. Thanks Caretaker for your reply. ... [ more] |
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Aug 11, 2008 01:43 pm by joemontana |
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Compile Map for TestingCall of Duty 4 : CoD 4 Level DesignI am wanting to compile my map to test some stuff in it. Do I just go to
compile tools and go down the list compiling the four topics? I am running
a mod to test the custom map on, just not sure how to go about getting my
map ready to test it on my comput... [ more] |
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Aug 11, 2008 12:55 pm by joemontana |