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Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
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Latest Posts by joemontana
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Question:Worldspawn
Call of Duty 4 : CoD 4 Level Design
What worldspawn entity setting changes clouds or bright sunlight? Like I said in top post, I need to change it back to like it was summer time on a bright sunny day. Also, I have read what sundirection is like 12 noon or 6 in the morning, just can'... [more]
4 116 Aug 25, 2008 11:14 pm
by joemontana
Question:Worldspawn
Call of Duty 4 : CoD 4 Level Design
I am wondering if it hurts anything to change a worldspawn setting when you already have your worldspawn settings compiled. Why I am asking this is because I changed the sundirection to different cordinates, and, now it is a cloudy sky. It was full s... [more]
4 116 Aug 25, 2008 08:18 pm
by joemontana
portaling in cod4 radiant
Call of Duty 4 : CoD 4 Level Design
So I would have to hollow my brush out and put 3 sides portal-no-draw texture and 1 side portal texture? Is that what you are saying? Thanks in advance.... [more]
7 162 Aug 19, 2008 12:11 pm
by joemontana
Foxhole Traps
Call of Duty 4 : CoD 4 Level Design
I was setting here thinking, would there be a way to make a Foxhole Trap? There is a custom mp map named Silo. You can touch the box on the wall and the blast window will raise and lower. Would there be a way to script a little box on the wall of your ... [more]
4 101 Aug 18, 2008 11:06 pm
by joemontana
CALL OF THE COUNTRY: Call of Duty 5 Modification
Call of Duty: World at War : CoD:WW Multiplayer Mapping
JOIN THE REVOLUTION Oh, I thought I was back in the 60's for a moment. I would like to see a Civil War Mod with Blue and Grey skins and all the mappers could make maps from historic battles. Make modded weapons that look like muskets and cannons a... [more]
54 1073 Aug 18, 2008 12:49 pm
by joemontana
Grass not working
Call of Duty 4 : CoD 4 Level Design
What do I need to send you, the load.ff and .iwd files? Or, just the .map file in map source? edited on Aug. 17, 2008 04:49 am by joemontana... [more]
20 259 Aug 17, 2008 04:48 am
by joemontana
Grass not working
Call of Duty 4 : CoD 4 Level Design
I still haven't got prefabs to show up. I'm not giving up. I'll just put clip texture over every bleeping xmodel in the map lol Can anyone show me what their entity window looks like when they r-click on 2-d window and put a prefab in their map? ... [more]
20 259 Aug 17, 2008 04:41 am
by joemontana
Grass not working
Call of Duty 4 : CoD 4 Level Design
I changed value to prefabs/zipline/town/house03.map and still I get a red box. Do I leave Key=Model? Is there any way that you can show me on a screenshot or go step by step. If not, I give up. This is too ^$*#&%@ frustrating.... [more]
20 259 Aug 16, 2008 04:44 pm
by joemontana
CALL OF THE COUNTRY: Call of Duty 5 Modification
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Sevenz writes...Quote: treyarch was looking for someone very good with radiant. They deserve 10 billion dollars because Radiant is the biggest headache I have ever had!!! edited on Aug. 16, 2008 02:29 am by joemontana... [more]
54 1073 Aug 16, 2008 02:26 am
by joemontana
Grass not working
Call of Duty 4 : CoD 4 Level Design
In Entity window, when I hit N key, under MISC_PREFAB in scroll window up above, this is in key and value line. Key--Model Value--c:/program files/activision/call of duty 4 - modern warfare/map_source/prefabs/zipline/town/house03.map ... [more]
20 259 Aug 15, 2008 09:44 pm
by joemontana
Grass not working
Call of Duty 4 : CoD 4 Level Design
Loading prefab c:/program files/activision/call of duty 4 - modern warfare/map_source/prefabs/zipline/town/house03.map... failed. I r-clicked on 2-d window went through exactly as you said, and it still gives me a red box. I made sure view>entitie... [more]
20 259 Aug 15, 2008 09:30 pm
by joemontana
Grass not working
Call of Duty 4 : CoD 4 Level Design
Nvidia-Geforce 8800 GT Win.XP Media Edition Dell XPS720 Intel Core 2 Quad CPU Q6600@ 2.4 CPU 3 GB of RAM I did exactly what was said in post before yours and it put a red box in my map. I compiled the map steps 1 through 5 and nothing showe... [more]
20 259 Aug 14, 2008 07:24 pm
by joemontana
Grass not working
Call of Duty 4 : CoD 4 Level Design
When I do that just like you said right-click->misc->prefab->map_source\prefabs... I get a red box inside my map on my grid. How do I know what in the world they look like? ... [more]
20 259 Aug 14, 2008 06:48 pm
by joemontana
Grass not working
Call of Duty 4 : CoD 4 Level Design
The_Caretaker writes...Quote:A pink box usually means it can't find the model you selected. Select the box Press N and post here the key/valuepair for 'model'. model xmodel/com_industrialtrashbin That is what it shows in key and value... [more]
20 259 Aug 14, 2008 05:15 pm
by joemontana
Grass not working
Call of Duty 4 : CoD 4 Level Design
peri writes...Quote:In the 2d window, right click, select 'misc' -> 'model'. In the navigator window go to root/raw/xmodels (Not the prefabs folder). Find one of the Foliage_ models. Thats the thing that immediately springs to mind - you've tri... [more]
20 259 Aug 14, 2008 10:04 am
by joemontana
xmodels???prefabs???
Call of Duty 4 : CoD 4 Level Design
I put about 5 pieces of metal fence in my map. I went through RMB on 2d grid/misc/model/root dir/raw/xmodel Ok now how come I can walk through my fence like it was not there? I put brushes with clip texture all around it, but what I want to know ... [more]
2 102 Aug 13, 2008 11:31 pm
by joemontana
Map Running Issue
Call of Duty 4 : CoD 4 Level Design
Update: I picked up my spawn points one box on the grid and it made the red line disappear... [more]
14 282 Aug 13, 2008 10:06 pm
by joemontana
Map Running Issue
Call of Duty 4 : CoD 4 Level Design
It starts at my generic spawn point. What I mean is, it's not my axis or ally spawn point but my other spawn point. I dont know what you call that spawn. It has a red line going to my ally spawn point. Does that mean it is going through my ground? Or mayb... [more]
14 282 Aug 13, 2008 09:11 pm
by joemontana
Map Running Issue
Call of Duty 4 : CoD 4 Level Design
I explored cod4/mapsource folder and found mymapname.lin What does that mean really and what do I need to do about it?... [more]
14 282 Aug 13, 2008 04:55 pm
by joemontana
After compiling my map 2
Call of Duty 4 : CoD 4 Level Design
mp_crossfire "Crossfire" "contrastGain" "0.425" "diffusefraction" "0.5" "_color" ".8 .9 1" "sunlight" "1" "sundirection" "-50 136 0" "sundiffusecolor" ".9 0.88 .75" "suncolor" "1 0.92 0.88" "ambient" ".1" I opened up entity window by pushing... [more]
5 173 Aug 12, 2008 10:58 pm
by joemontana
After compiling my map 2
Call of Duty 4 : CoD 4 Level Design
Update: I updated zone files and it made a big list of missing files on left column. I copy and pasted them over to right column like it said to do in these forums. Now the red is gone,but it tells me the vision file could not be found or loaded. Does ... [more]
5 173 Aug 12, 2008 08:55 pm
by joemontana
After compiling my map 2
Call of Duty 4 : CoD 4 Level Design
A subdirectory or file C:\Program Files\Activision\Call of Duty 4 - Modern Warfa re\raw\maps\mp\ already exists. . . ########################################### COMPILE BSP ########################################### . . 1... [more]
5 173 Aug 12, 2008 07:50 pm
by joemontana
After compiling my map
Call of Duty 4 : CoD 4 Level Design
I have read this before in here under this category,COD4 Level Design. I can't find the post now. After I compiled my map last night and built .FF, It put my COD4 multiplayer game in a window. The window is not full screen anymore. In the post I was ta... [more]
2 100 Aug 12, 2008 09:15 am
by joemontana
Compile Map for Testing
Call of Duty 4 : CoD 4 Level Design
Ok. Thanks Caretaker for your reply. ... [more]
3 81 Aug 11, 2008 01:43 pm
by joemontana
Compile Map for Testing
Call of Duty 4 : CoD 4 Level Design
I am wanting to compile my map to test some stuff in it. Do I just go to compile tools and go down the list compiling the four topics? I am running a mod to test the custom map on, just not sure how to go about getting my map ready to test it on my comput... [more]
3 81 Aug 11, 2008 12:55 pm
by joemontana
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