| |
Topic |
Replies |
Views |
Last Post |
 |
what is that car??Call of Duty 2 : CoD 2 Level Designi placed here vehicle jeep, and when i compile it and run the map, there
was that:
whats that and why is that here please?? ... [ more] |
4 |
174 |
Jul 1, 2008 09:07 am by Kiwi |
 |
Hole in terrainCall of Duty 2 : CoD 2 Level Designone more question: i turned off (dunno how) the white lines on borders of
selected objects, i see it only red and no borders. how i turn it on
please? ... [ more] |
4 |
112 |
Jun 30, 2008 05:43 pm by Kiwi |
 |
Hole in terrainCall of Duty 2 : CoD 2 Level Designtoo late ... [ more] |
4 |
112 |
Jun 30, 2008 05:35 pm by Kiwi |
 |
Hole in terrainCall of Duty 2 : CoD 2 Level Designcan i do a hole in patched terrain? if i can, how please? thx... [ more] |
4 |
112 |
Jun 30, 2008 04:47 pm by Kiwi |
 |
2 Door rotateCall of Duty 2 : CoD 2 Level Designaaaw im stupit i forgot i copied that door...from now im extremely
careful.. thanks anyways ... [ more] |
14 |
175 |
Jun 30, 2008 02:04 pm by Kiwi |
 |
2 Door rotateCall of Duty 2 : CoD 2 Level Designno, i checked it now, one door is door1 and second is door2... [ more] |
14 |
175 |
Jun 30, 2008 01:51 pm by Kiwi |
 |
2 Door rotateCall of Duty 2 : CoD 2 Level Designthen what i have to do?? i have only one entity door_trigger2...... [ more] |
14 |
175 |
Jun 30, 2008 01:35 pm by Kiwi |
 |
2 Door rotateCall of Duty 2 : CoD 2 Level Designdoor - script_brushmodel, targetname - door1
trigger - trigger_use_touch, targetname - door_trigger1
door - script_brushmodel, targetname - door2
trigger - trigger_use_touch, targetname - door_trigger2
i dont see here any problem...and as i wr... [ more] |
14 |
175 |
Jun 30, 2008 01:20 pm by Kiwi |
 |
2 Door rotateCall of Duty 2 : CoD 2 Level Designi tried call them trig1 and trig2, but error again... [ more] |
14 |
175 |
Jun 30, 2008 01:16 pm by Kiwi |
 |
2 Door rotateCall of Duty 2 : CoD 2 Level Designthis is in console:
Quote:******* script runtime error *******
getent used with more than one entity: (file 'maps/mp/mp_tafroux.gsc', line
14)
door2 = getent("door2", "targetname");
*
called from:
(file 'maps/mp/mp_tafroux.gsc', line 5)
... [ more] |
14 |
175 |
Jun 30, 2008 01:13 pm by Kiwi |
 |
2 Door rotateCall of Duty 2 : CoD 2 Level Designnot working - give me error message
names of the triggers are door_trigger1 and door_trigger2.
im not too good in scripting yet...... [ more] |
14 |
175 |
Jun 30, 2008 01:09 pm by Kiwi |
 |
2 Door rotateCall of Duty 2 : CoD 2 Level Designplease help me, i really need it ... [ more] |
14 |
175 |
Jun 30, 2008 12:57 pm by Kiwi |
 |
2 Door rotateCall of Duty 2 : CoD 2 Level Designi want to rotate more doors in one map, one door is okay, its working, but
i dont know script for 2 doors. Heres what i tried, but not working:
Code:main() {
maps\mp\_load::main();
thread door2_rotate();
thread door1_rotate();
}
door2_ro... [ more] |
14 |
175 |
Jun 30, 2008 08:05 am by Kiwi |
 |
2 questionsCall of Duty 2 : CoD 2 Level Designkay, i will try. thx... [ more] |
5 |
126 |
Jun 29, 2008 01:45 pm by Kiwi |
 |
2 questionsCall of Duty 2 : CoD 2 Level Designthank you, but i really need to know how to do transparent things ... [ more] |
5 |
126 |
Jun 29, 2008 11:53 am by Kiwi |
 |
2 questionsCall of Duty 2 : CoD 2 Level Design1. how can i make that baground textures will not be visible behind other
objects? screen:
2. how can i do texture transparent or little transparent?
thx... [ more] |
5 |
126 |
Jun 29, 2008 11:23 am by Kiwi |
 |
FireCall of Duty 2 : CoD 2 Level Designthank you:)
another question : i dont know how, but when i unselect some textures like
player clip or water clip, it dissapear. In game is it, but i editor, when
unselected, i cant see it...how i can make it visible when uselected? thx... [ more] |
8 |
147 |
Jun 29, 2008 10:10 am by Kiwi |
 |
FireCall of Duty 2 : CoD 2 Level Designokay thanks :)
and i dont want to do another topic, then i ask here:
How can i do a switchable light using trigger? thanks... [ more] |
8 |
147 |
Jun 29, 2008 09:13 am by Kiwi |
 |
FireCall of Duty 2 : CoD 2 Level Designbut where can i find that building_fire_med or something??... [ more] |
8 |
147 |
Jun 29, 2008 09:01 am by Kiwi |
 |
FireCall of Duty 2 : CoD 2 Level Designhow can i make a fire please?... [ more] |
8 |
147 |
Jun 29, 2008 06:29 am by Kiwi |
 |
See through terrainCall of Duty 2 : CoD 2 Level Designthank you very much!
edited on Jun. 28, 2008 05:40 pm by Kiwi... [ more] |
7 |
168 |
Jun 28, 2008 05:40 pm by Kiwi |
 |
See through terrainCall of Duty 2 : CoD 2 Level Designthanks and how can i make wall with texture (f.e. wood), through what i
cant walk but i can shoot? and where can i find glass texture what has a
glass behaviour? thanks... [ more] |
7 |
168 |
Jun 28, 2008 04:15 pm by Kiwi |
 |
See through terrainCall of Duty 2 : CoD 2 Level Designah...ok, thanks, but theres no grass without "blend"...
and i have another question: how can i make INVISIBLE wall, through which i
CANT WALK, but i CAN SHOOT through it? thanks... [ more] |
7 |
168 |
Jun 28, 2008 03:57 pm by Kiwi |
 |
See through terrainCall of Duty 2 : CoD 2 Level Designwhy when i do simple terrain patch, some pieces of terrain are visible
through other pieces? and how can i solve this problem? screen:
thanks
... [ more] |
7 |
168 |
Jun 28, 2008 03:13 pm by Kiwi |
 |
Problem again, couldnt load d3dbspCall of Duty 2 : CoD 2 Level Designi dont know why, but now its working allright. anyways thanks for help :)... [ more] |
10 |
207 |
Jun 28, 2008 02:33 pm by Kiwi |