| |
Topic |
Replies |
Views |
Last Post |
 |
Maps pirated... againCall of Duty 4 : CoD4 General Gaming Looks to be that there just changing textures in the iwd.
There is no way to prevent this.
... [ more] |
38 |
321 |
Sep 17, 2008 09:03 pm by coywhite |
 |
elevator 3 floors cod2 error Call of Duty 2 : CoD2 ScriptingI can help you but i need to know if you want the ele to be triggered or
not. If you just want it to continuously run floor to floor or do you need
it to stop at each floor and wait to be triggered.... [ more] |
16 |
166 |
Sep 17, 2008 08:54 pm by coywhite |
 |
mod problemCall of Duty 4 : CoD 4 Scriptingmake sure you set the fs_game folder to what ever the folders name that the
mod is in.
example:
If you have your mod in cod4/mods/modtesting
then make sure your using this command in your command line.
+fs_game mods/modtesting
If your running a h... [ more] |
3 |
90 |
Sep 16, 2008 07:19 pm by coywhite |
 |
How to call custom gsc for mod.Call of Duty 4 : CoD 4 Scriptingthanks tally ... [ more] |
3 |
140 |
Sep 15, 2008 11:05 pm by coywhite |
 |
Random artillery impacts for mpCall of Duty 4 : CoD 4 Scriptingthe script should work, but you will need to change the fx that the script
calls on.
level._effect["mortar_explosion"][0] = loadfx
("fx/impacts/newimps/dirthit_mortar2day.efx");
level._effect["mortar_explosion"][1] = loadfx ("fx/impacts/newimps/mine... [ more] |
9 |
236 |
Sep 15, 2008 02:31 pm by coywhite |
 |
How to call custom gsc for mod.Call of Duty 4 : CoD 4 ScriptingIts me again..
I once again need the help of you fine gentlemen here at modsonline.com
(kill3r, caretaker, rasta )
I built a mod and i need to know how to implement the mod.
Where do i write the call function at? Right now im using a modifi... [ more] |
3 |
140 |
Sep 15, 2008 02:12 pm by coywhite |
 |
Custom Sound AliasCall of Duty 4 : CoD 4 ScriptingQuote:1) command in your sound alias?
A sound alias file is just a file linking a name to a file to be played...
so that when that alias is used in your script, the game knows which file
to play.
Im aware of what a sound alias is and what it does. W... [ more] |
4 |
175 |
Sep 13, 2008 02:53 pm by coywhite |
 |
Custom Sound AliasCall of Duty 4 : CoD 4 ScriptingHey guys,
I was wondering how you would implement a custom sound alias for a custom
mp map.
1) What command would you use to call the alias in the csv.
2) Must the sound alias be named the same as the map, mp_example.csv?
3)Does the .ff contai... [ more] |
4 |
175 |
Sep 13, 2008 01:59 am by coywhite |
 |
How to disconnect player from server Call of Duty 4 : CoD 4 ScriptingShort answer, no.... [ more] |
7 |
197 |
Sep 13, 2008 01:52 am by coywhite |
 |
How to call to playerCall of Duty 4 : CoD 4 ScriptingCould you post a sample.
... [ more] |
7 |
144 |
Sep 10, 2008 05:16 pm by coywhite |
 |
How to call to playerCall of Duty 4 : CoD 4 ScriptingI understand most script functions are the same, but player is not one of
them.
How do i link player to a ent?
edited on Sep. 10, 2008 04:13 pm by coywhite... [ more] |
7 |
144 |
Sep 10, 2008 04:11 pm by coywhite |
 |
How to call to playerCall of Duty 4 : CoD 4 ScriptingI want to link a ent to a player.
In cod2 the command for player was player or user.
example:
dummy enable linkto();
player linkto(dummy)
but i was browsing through the wiki script commands but i couldnt find
anything like player or user. So h... [ more] |
7 |
144 |
Sep 10, 2008 02:57 pm by coywhite |
 |
Sound of planes cant be hearCall of Duty 4 : CoD 4 ScriptingFirst of all that tut you followed is for CoD, Not CoD4.
Yes you might have gotten some of it to work but cod4 has changed a few
things.
Here's what you need to do to fix this.
1) Add this to your map zone source file.
sound,elm_jet_flyover_med... [ more] |
2 |
100 |
Sep 10, 2008 02:53 pm by coywhite |
 |
Call of duty cdkey stealerCall of Duty 4 : CoD 4 Level DesignI found this on youtube and word is it works.. ??? wtf. now are keys
arent safe... and hes selling it for $15. Anybody can afford that.
edit: removed the link. We do NOT support this kind of thing.
edited on Aug. 2, 2008 06:35 am by The_Careta... [ more] |
5 |
220 |
Aug 2, 2008 05:46 am by coywhite |
 |
script stop workingCall of Duty 2 : CoD2 ScriptingHere buddy. Use this.
________________________________________________
main()
{
maps\_load::main();
thread ele_1();
level.player takeallweapons();
level.player giveWeapon("mosin_nagant_sniper");
level.player giveWeapon("tt30");
level.player s... [ more] |
11 |
230 |
Jul 31, 2008 05:21 pm by coywhite |
 |
Your own riding CarCall of Duty 4 : CoD 4 Level DesignThis is what you do. If you want to continune to use the cart you made
using textures, do this.
Open your .map file.
Select the whole cart, Its important every brush is selected.
Now open a new map with the kart still selected,
Save changes "Yes"... [ more] |
4 |
173 |
Jul 31, 2008 05:08 pm by coywhite |
 |
Xmodel Problems...probbaly easy fix??Call of Duty 4 : CoD 4 Level DesignYou may want to try just adding the xmodels through the Misc>xmodels menu
when you right click on the grid. The tut says it will crash your radient
but mine works perfectly. Im running Vista, and have Radiant set to XP cap
mode. Hope this saves someone... [ more] |
5 |
143 |
Jul 31, 2008 04:57 pm by coywhite |