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Day of Defeat: Source Beta, This SpringMODSonline : In The NewsAccording to a recent press release by Doug Lombardi, Day of Defeat:
Source, a revitalized World War II based multiplayer FPS, will be released
in beta form over the Steam network this spring."Integrated physics
simulation technology, all new audio, ... [ more] |
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Feb 23, 2005 10:56 am by RedTiger |
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Counter-Strike: Source Bots Coming SoonMODSonline : In The NewsIn a press release by Doug Lombardi of Valve Software, the Source bot will
be released for Counter-Strike: Source on Monday, January 17. The bots are
touted to be improved upon their older version and slated for continuing
updates in the future.The update... [ more] |
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Jan 15, 2005 02:03 pm by RedTiger |
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ATI Drivers (and you)Half Life 2 : HL2 General GamingThat's not the suite version number, but the number of the drivers or
control panel, or other part of it...entire bundle has a different
numbering system actually, but yah ati has a link to the latest drivers on
the front page, bottom left corner.... [ more] |
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Jan 1, 2005 02:28 am by RedTiger |
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game currently not avaleble?Half Life 2 : HL2 Level DesignI got the picture that he meant to put a shortcut on the desktop, go to
Play Games and select on the game, click Create Shortcut.... [ more] |
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Dec 25, 2004 08:53 am by RedTiger |
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Sequence questionsHalf Life 2 : HL2 Level DesignI can't tell you if it's faceposer that does it or not, my memory fails me
AND it may have changed since beta, but I doubt it.
The way it works from my memory, is that there is...think of it like a
header and it contains sentence information in the aud... [ more] |
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Dec 22, 2004 10:18 pm by RedTiger |
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Sequence questionsHalf Life 2 : HL2 Level DesignYou can make the character say and make different expressions to your
heart's content and they will say or do pretty much anything you can think
of.
How? Using the program 'faceposer' included in the recent Steam update of
the Source SDK.
I haven't ... [ more] |
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Dec 22, 2004 06:18 pm by RedTiger |
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ATI Drivers (and you)Half Life 2 : HL2 General GamingOh...lol! Yeah, I've had to go back to older drivers (and sometimes newer
ones!) before...like the situation with catalyst 4.1...was very sluggish so
I went to 4.2...they released 4.2 soon after 4.1 and then 4.3, was very
impressive...I thought they were ... [ more] |
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Dec 22, 2004 08:24 am by RedTiger |
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after update SDK I can't compile!!Half Life 2 : HL2 Level DesignOh and I believe they did change something in the options, cant' remember
exactly, so that must be it...there were a ton of changes to a lot of
things, so.... [ more] |
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Dec 22, 2004 08:18 am by RedTiger |
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ATI Drivers (and you)Half Life 2 : HL2 General Gamingwow...rofl!
I'm sorry to hear of your loss...no good card should go like that...its
just not fair!... [ more] |
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Dec 22, 2004 08:15 am by RedTiger |
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after update SDK I can't compile!!Half Life 2 : HL2 Level DesignThe rad problem sounds genuine, but the other one sounds more like a
mapping error (forgive me, I just woke up)...is it?
Actually the update for the SDK was mainly because they added faceposer,
guess what that does!
(and from the looks of things, I ... [ more] |
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Dec 22, 2004 08:13 am by RedTiger |
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Game of the Year 2004MODSonline : In The NewsIt's time to tally up the scores and see who comes out on top in the PC
gaming scene. Gamespy has just released the winners of 2004 Game of the
Year and the Top 10 lists, as well as the Gamer's Choice awards, where you
vote for your favorite games of the ... [ more] |
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Dec 22, 2004 01:23 am by RedTiger |
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ATI Drivers (and you)Half Life 2 : HL2 General GamingThanks, I can't say it was a great work (hypercritical), since I wrote it
mostly because I had no one to talk with about it...but figured it was
kinda useful...and then of course, informative too...
It's very interesting that FarCry supports Shader Mod... [ more] |
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Dec 22, 2004 12:49 am by RedTiger |
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ATI Drivers (and you)Half Life 2 : HL2 General GamingI forgot to put an ending to my book, so here it is.
Basically, I jumped into CATALYST Control Center 4.11 (that's right,
four-point-eleven) and...holy crap! Don't use 4.11 for HL2, just...please.
4.12 (that's four-point-twelve for the math challeng... [ more] |
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Dec 21, 2004 10:02 pm by RedTiger |
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ATI Drivers (and you)Half Life 2 : HL2 General GamingSo, checked your latest version of the ATI CATALYST drivers suite lately?
Realizing my slacking off on the drivers updates, due to the fact the new
drivers suite by ATI has been revamped, I now question whether or not the
new drivers are better or worse t... [ more] |
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Dec 21, 2004 09:57 pm by RedTiger |
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>>Mod Leaders Needed<<Half Life 2 : HL2 General GamingI sent you a pm but didn't see the email about this post until afterwards,
so basically ill go email you because this is an interesting concept, maybe
i can be of some use or creative inspiration at least, lol... [ more] |
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Dec 21, 2004 08:55 pm by RedTiger |
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An idea.MODSonline : MODSonlineAnyone is welcome to add or explain anything related to modding, level
design is a large aspect of that, but so are scripts and models.
Granted mapping is what is done the most, because there are simply more
mappers than modders and actual mod teams ar... [ more] |
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Dec 21, 2004 12:16 pm by RedTiger |
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Cant get the freakin crane to workHalf Life 2 : HL2 Level DesignIn the original Half-Life, although I can't say I have seen it in a while,
but what would happen was every now and then entities (and I think
non-entities as well) would disappear based on the server payload when a
map was loaded, but like I said it doesn... [ more] |
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Dec 21, 2004 12:04 pm by RedTiger |
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How do i test a single player HL2 map?Half Life 2 : HL2 Level DesignFor Half-Life 2, you need to use the info_player_start entity (to spawn)
and then you just just place the map into the hl2>maps folder and run the
game, you can use the console typing map mapname or select create server
and select your map.... [ more] |
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Dec 21, 2004 08:30 am by RedTiger |
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please...need some helpHalf Life 2 : HL2 Level DesignI can't tell you step by step and as I just woke up I may have it wrong, I
had to uninstall some things (including the SDK) for now, but I know you
add furniture either through the entity tool or you must use the
prop_detail or similar prop entity thingie... [ more] |
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Dec 18, 2004 08:18 am by RedTiger |
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Clipper crashing...Half Life 2 : HL2 Level DesignHaven't seen anything about this or heard of it, best bet is to post in the
Valve or VERC forums, since the actual Steam forums is full of very little
mappers and very many know-it-alls.
My advice? Don't use the clipper unless you have to!... [ more] |
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Dec 17, 2004 11:14 pm by RedTiger |
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Bots in CSSHalf Life 2 : HL2 General GamingSo far nothing, but like I said he's not supposed to have the bots working
right now anyway, Valve hasn't unlocked them yet (unless they did it
yesterday).... [ more] |
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Dec 17, 2004 11:03 am by RedTiger |
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Help on model viewer Half Life 2 : HL2 Level DesignIt's not that we don't want and do not try to help you, the fact of the
matter is that we are unable to do what is best suited for Steam tech
support.... [ more] |
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Dec 17, 2004 10:57 am by RedTiger |
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Texture Map Creator for PSMODSonline : In The NewsSounds great, worth checking out anyway... [ more] |
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Dec 16, 2004 08:37 pm by RedTiger |
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Help on model viewer Half Life 2 : HL2 Level DesignThis sounds like a problem with your computer using the model viewer, no
one else seems to have had this problem.
Contact Valve Software for support concerning their programs (all of
them).
Support page, here... [ more] |
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Dec 16, 2004 08:28 pm by RedTiger |
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E3 Around the CornerMODSonline : In The Newshaha if im goin to LA its gonna be a trip to remember and those cant happen
each time they put it in la...then again i dont really like california
so...
id rather have it on the east coast, lol... [ more] |
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Dec 15, 2004 09:29 pm by RedTiger |