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Is this all I can expect for a mapping program?Call of Duty 4 : CoD 4 Level Designjeannotvb writes...Quote:I'm running Vista Ultimate 64bit with UAC off, I
did need a modified compiler to make sure it connects the paths for
singleplayer maps, luckily someone found a fix and shared it with me, other
then that I have had no problems.
... [ more] |
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Oct 15, 2008 10:01 pm by mjrtoo |
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Is this all I can expect for a mapping program?Call of Duty 4 : CoD 4 Level DesignThe 'run as administrator' check box is greyed out and unchecked. Assuming
this is because my login is already a full administrator profile...?... [ more] |
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Oct 15, 2008 09:58 pm by mjrtoo |
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Is this all I can expect for a mapping program?Call of Duty 4 : CoD 4 Level Designcodmp writes...Quote:Do you run everything as administrator? I find doing
that usually fixes any problem that i have with the CoD Tools, and any
other program. Although im running on 32bit.
Yes, I'm an administrator on this machine. It's a self built ... [ more] |
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Oct 15, 2008 09:43 pm by mjrtoo |
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Is this all I can expect for a mapping program?Call of Duty 4 : CoD 4 Level DesignSparks. writes...Quote:Sounds like a problem with the user and not the
software.
I have Vista 64 bit (UAC is on, and I run Radiant without xp compatibility
mode), CoD4 and WaW tools both work like a beauty when updating zone
sources and overall usage o... [ more] |
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Oct 15, 2008 09:40 pm by mjrtoo |
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Is this all I can expect for a mapping program?Call of Duty 4 : CoD 4 Level DesignCptCool writes...Quote:Quote:I'm using Vista Ultimate 64 and running in
Compatability mode XP Pro.
found that in one of his posts
Honestly, I'm not even running it in compatability mode anymore. I'm just
curious how the game runs perfectly in Vista 6... [ more] |
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Oct 15, 2008 09:30 pm by mjrtoo |
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Is this all I can expect for a mapping program?Call of Duty 4 : CoD 4 Level DesignI'm using Vista 64 bit, and don't have any trouble with the program per
say. But, the strangeness comes in when I do even a simple map, go through
the five steps, and the zone update lists files that are not even
applicable to the current map name. Or, ... [ more] |
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Oct 15, 2008 09:28 pm by mjrtoo |
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Is this all I can expect for a mapping program?Call of Duty 4 : CoD 4 Level DesignWas radiant used to create the levels that came with COD4? Is this all I
can expect to get for this type of program? I enjoy the details, but don't
really enjoy the buggy interface and errors in compiles that don't even
have anything to do with the map ... [ more] |
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Oct 15, 2008 08:15 pm by mjrtoo |
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xmodel works, but tells me image file is missing on trigger....Call of Duty 4 : CoD 4 Level DesignYes, sorry, I gave the broken part both script_exploder/30 and
targetname/exploder.
... [ more] |
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Oct 13, 2008 12:53 pm by mjrtoo |
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xmodel works, but tells me image file is missing on trigger....Call of Duty 4 : CoD 4 Level DesignI gave both of the 'brushes' the same script_exploder value....in this case
30. I also gave the trigger the save value.
... [ more] |
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Oct 13, 2008 12:14 pm by mjrtoo |
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xmodel works, but tells me image file is missing on trigger....Call of Duty 4 : CoD 4 Level DesignI'm just messing around a bit, trying to learn the system. But that
specific test was with a window.
I was testing two different types of methods, one with exploderchunks and
one with an actual model. Both worked fine, but with the exploderchunk
meth... [ more] |
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Oct 13, 2008 08:05 am by mjrtoo |
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xmodel works, but tells me image file is missing on trigger....Call of Duty 4 : CoD 4 Level DesignMaybe another quick question as it relates...
Instead of doing an xmodel effect, I decided to give exploderchunks a try.
It looks alright, but I notice that I can see the chunks in the glass
before the trigger is....triggered.
Is there any way to g... [ more] |
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Oct 12, 2008 08:59 pm by mjrtoo |
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xmodel works, but tells me image file is missing on trigger....Call of Duty 4 : CoD 4 Level DesignOk, well, I think I got it. I did add the fx ,explosions/flashbang to the
zone file. But I guess you just need to go through the steps a few times
before it works. I'm a little confused with the editor, whey it doesn't
create the file locations automat... [ more] |
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Oct 12, 2008 08:32 pm by mjrtoo |
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xmodel works, but tells me image file is missing on trigger....Call of Duty 4 : CoD 4 Level DesignFlashbang was already there...... [ more] |
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Oct 12, 2008 07:47 pm by mjrtoo |
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xmodel works, but tells me image file is missing on trigger....Call of Duty 4 : CoD 4 Level DesignSevenz, not sure what you mean by that, there is a . not a , in the
file....or do you mean something else?
Rasta, I'm not sure what you mean either, do I need to place the
fx/explosions/flashbang.efx file in another folder? That seems strange...
... [ more] |
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Oct 12, 2008 06:26 pm by mjrtoo |
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xmodel works, but tells me image file is missing on trigger....Call of Duty 4 : CoD 4 Level DesignI have successfully created a script model and an origin etc, but when the
fx is triggered, I get a red outlined box that says 'missing fx' and flys
out to the origin rather than the fx..... Here's my _fx.gsc.
mp_scratch_fx.gsc
main()
{
precacheFX(... [ more] |
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Oct 12, 2008 05:17 pm by mjrtoo |
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Run Selected Map results in Cannot Locate DVD-ROM dialogCall of Duty 4 : CoD 4 Level DesignThat worked perfectly, thanks! Strange that it won't run from the tools
though.
... [ more] |
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Oct 9, 2008 07:03 am by mjrtoo |
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Run Selected Map results in Cannot Locate DVD-ROM dialogCall of Duty 4 : CoD 4 Level DesignNo ideas? I've tried enabling/disabling compatability mode and I did get
it to work once out of about 20 tries, without doing anything different.
edited on Oct. 8, 2008 10:45 pm by mjrtoo... [ more] |
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Oct 8, 2008 10:42 pm by mjrtoo |
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My custom COD4 Level will not loadCall of Duty 4 : CoD 4 Level DesignI saw an answer to this in the COD Error FAQ...I think it's a sticky.
edited on Oct. 8, 2008 10:41 pm by mjrtoo... [ more] |
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Oct 8, 2008 10:40 pm by mjrtoo |
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Run Selected Map results in Cannot Locate DVD-ROM dialogCall of Duty 4 : CoD 4 Level DesignI'm using Vista Ultimate 64 and running in Compatability mode XP Pro.
I successfully installed Radiant, went through the intro tutorial by making
a room from a hollow etc etc. It also seemed like steps 1-4 in level
compiling worked just fine as well. ... [ more] |
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Oct 8, 2008 12:19 am by mjrtoo |