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Latest Posts by sear
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Editing compiled levels
Call of Duty : CoDUO Level Design
No. Why do you ask? ... [more]
9 375 Dec 24, 2005 01:43 pm
by sear
IW closed down?
Call of Duty 2 : CoD 2 Level Design
That would be a step in a positive direction... I'm still hopeful. Sear ... [more]
8 583 Dec 8, 2005 12:45 am
by sear
STRIKE !
Call of Duty 2 : CoD2 General Gaming
Give me a break. Please in the future inject a little more sophistication into the justifications for your opinions. That might give your arguments more weight as well as potentially creating a comment that has a valid point. Sear ... [more]
28 1155 Dec 7, 2005 12:07 am
by sear
STRIKE !
Call of Duty 2 : CoD2 General Gaming
lol Think about the obvious!?! No kidding buddy, but it doesn't explain why a company would choose to not do a tiny amount of PR. Even EA are trying to keep their players informed about developments in BF2, why not IW and the publisher ACTV? Judging... [more]
28 1155 Dec 6, 2005 11:42 pm
by sear
STRIKE !
Call of Duty 2 : CoD2 General Gaming
Game or not, if I spend money I expect quality. If I am not getting it I demand some accountability from the company that made whatever it is that I purchased. If that doesn't work then I simpily never buy from them again. Cod2 has potential and I WANT... [more]
28 1155 Nov 28, 2005 09:57 pm
by sear
texture smudges out / portals suck!
Call of Duty : CoD Level Design
If it is still leaking you have not fixed it. Quote:I think im just gonna make square buildings in the future.. lol, good idea ... [more]
13 469 Aug 19, 2005 02:15 pm
by sear
texture smudges out / portals suck!
Call of Duty : CoD Level Design
Took a look at the map file. Your problem is that when you did your clipping to shape the hangar you didn't clip adjacent brushes so that they were cliped at the same angle. This results in brushes not touching each other and sealing the cell, thus you... [more]
13 469 Aug 18, 2005 09:07 pm
by sear
texture smudges out / portals suck!
Call of Duty : CoD Level Design
If you can post a screen shot or two of your hangar, we may see the problem better. Although it mat be a little tricky virtually any building should be able to be portalled. One exception is sometimes it isn't really worth trying to portal an almost co... [more]
13 469 Aug 17, 2005 08:30 pm
by sear
texture smudges out / portals suck!
Call of Duty : CoD Level Design
Also make sure the brushes you used to make the hanger are not detail, they must be structural for the cell to be closed by a portal. If they are then take a very close look at the seams b/c you have a gap somewhere. ... [more]
13 469 Aug 17, 2005 02:39 am
by sear
atillery problem
Call of Duty : CoDUO Level Design
Glad you have your skybox working already but just one point to add here. You can make the skybox non-colliding just add: -fulldetail (to your .bat and then you will not get a leak) However, this is only an advantage when your skybox is very clos... [more]
5 565 Jun 16, 2005 03:45 am
by sear
Bsp??
Call of Duty : CoDUO Level Design
You have a leak, make sure your skybox is 'airtight' then recompile. Check file>pointfile... to display the red line which will show you where your leak/leaks are. ... [more]
5 933 May 27, 2005 03:54 pm
by sear
Jay-Z split up with Beyonce!!!!
Call of Duty : CoD Level Design
This can happen for a variety of reasons so it is hard to say what is happening to you. But, likely the compile process is going haywire. Try to compile the new .map file (the one w/ the changes) after you have erase the previous .prt and .bsp from the... [more]
4 619 May 17, 2005 03:08 am
by sear
Latest Downloads
MODSonline : In The News
Thanks Folyeman. There is so much garbage on the internet today but at least we don't need to put up w/ it here at the best mapping site on the web. SEAR ... [more]
9 1125 Apr 21, 2005 08:34 pm
by sear
Artillery Hitting Skybox
Call of Duty : CoDUO Level Design
lol Set the height of the skybox above 2048 and it WILL work. Or, if the skybox is non-colliding then make sure you have the -fulldetail switch in the firstline of your batch file, like: "C:Program FilesCall of DutyuoToolsbinq3map" -v -fulldetail ... [more]
3 502 Mar 24, 2005 09:22 pm
by sear
need portal help
Call of Duty : CoD Level Design
In case you didn't know: -terrain and patch meshes are not considered structural even though they appear as black line in the 2d view, they are considered as detail in the compile process. So when portalling outdoors you need to create caulked structur... [more]
3 504 Mar 24, 2005 02:04 pm
by sear
Changing sky texture
Call of Duty : CoDUO Level Design
In addition to the above, changing the sky will NOT brighten up the map, in fact it makes it worse b/c now you have low sunlight settings and ambient (which are controlled by the worldspawn) creating an environment w/ dark surfaces but a bright sky! Th... [more]
9 620 Mar 23, 2005 01:18 pm
by sear
Uhhh oooo
Call of Duty : CoDUO Level Design
I didn't use a script origin in my map just the trigger_lookat, also get rid of the target_auto3 in the values for the trigger_multiple. Doing this got SD to work for me. I'm pretty sure all the other values I used were the same as your vid tut. Ho... [more]
5 472 Mar 23, 2005 12:13 am
by sear
early morning sky
Call of Duty : CoD Level Design
Rasta, IF your talking about my post... it was just in response to Olle_se's post asking for info on the other map named frozen. ... [more]
19 1087 Mar 18, 2005 08:14 pm
by sear
early morning sky
Call of Duty : CoD Level Design
Sorry for the tangent Rasta, Olle_se: you need an account to DL from this site but this is the link to Siffer's Frozen (named frozen field on the site). www.maps-n-mods.org/modules.php?name=Downloads&d_op=viewdownloaddetails&lid =74&ttitle=Frozen_Fi... [more]
19 1087 Mar 18, 2005 06:20 pm
by sear
My compile log...
Call of Duty : CoDUO Level Design
Don't make your skybox, or and brushes that you are using in conjuction w/ portals, detail. ... [more]
4 483 Mar 18, 2005 06:10 pm
by sear
early morning sky
Call of Duty : CoD Level Design
Frozen_beta is one of Siffer's maps. Smaller than his usual maps, but really nice all the same... ... [more]
19 1087 Mar 18, 2005 01:42 am
by sear
Leaky seams.
Call of Duty : CoDUO Level Design
Try the following batch: "C:GamesCall of DutyuoToolsbinq3map" -v -fulldetail -game uo "C:GamesCall of Dutyuomapstestmap8" pause "C:GamesCall of DutyuoToolsbinq3map" -vis -v -fast -game uo "C:GamesCall of Dutyuomapstestmap8" pause For whatev... [more]
25 1175 Mar 14, 2005 12:37 am
by sear
Is it necessary to join up terrain/patch mesh?
Call of Duty : CoDUO Level Design
lol oops... like yourlinkhere[/url*] just take out the * and your good to go. [smilie=devilishgrin] ... [more]
5 470 Mar 12, 2005 08:55 pm
by sear
Problem With Terrain In Map
Call of Duty : CoD Level Design
I assume you mean that you textured the ground w/ a brick texture, what is the name of this texture? (include the whole thing, this is important) Also state what you made your terrain with (mesh, brush???). Your not falling through a hole in the ground ... [more]
13 813 Mar 12, 2005 08:51 pm
by sear
Problem With Terrain In Map
Call of Duty : CoD Level Design
You have likely textured the terrain w/ an alpha texture. You can identify them by the white outline around them in the texture window. Change to a non alpha (no white border), this should take care of falling through the ground. ... [more]
13 813 Mar 12, 2005 06:55 pm
by sear
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