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Latest Posts by baltic.forever
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Missing Interface
Valve's Source : HL2 Level Design
Maybe you just forgot to place an “item_suit” in the map. You won’t have an interface and you can’t switch weapons without one.... [more]
5 416 Jul 14, 2006 10:12 am
by baltic.forever
my first hl2 mod & and prob
Valve's Source : HL2 Level Design
If this is a Source Mod, then make sure that you have included a “gameinfo.txt” file. It should look something like this; "GameInfo" { game "Coastline to Atmosphere" title "Coastline to Atmosphere" type singleplayer_only developer "Leon and... [more]
2 274 Jul 5, 2006 06:38 pm
by baltic.forever
Lights start fine, then fail
Valve's Source : HL2 Level Design
There is nothing wrong with your compile log but it looks like you have selected to run the game after the compile has finished. If I am correct, then this could be causing your problems. Compile the map first and then load it from the HL2 console. ... [more]
3 383 Jul 5, 2006 06:27 pm
by baltic.forever
Breakable Brushes?
Valve's Source : HL2 Level Design
I only have time to tell you about the suit. Select your entity tool and then select “item_suit” from the drop down menu. See screenshot Here... [more]
4 422 Feb 28, 2006 06:21 pm
by baltic.forever
safe_malloc and lights error...
Soldier of Fortune : SoFII Editing, Gaming, and Design
Error 1; Click Me Your second problem could be caused by a very long brush (or brushes). Split it (or them) into two or three pieces and the warning may go away.... [more]
8 421 Feb 23, 2006 05:34 pm
by baltic.forever
Strings Error
Call of Duty : CoD Level Design
Don’t know if this is important, but I have just noticed that you don’t have any spaces in your objectives before the &; Quote:objective_add(1, "active",&"COLDITZ_OBJ1", getent("obj1complete", "targetname").origin); This was how I set up the objecti... [more]
11 470 Jan 29, 2006 05:16 am
by baltic.forever
Water looks deformed in CS:S
Valve's Source : HL2 Level Design
You may have a LEAK, or you may have a no_draw texture on a brush which the player can see. It is difficult to tell without seeing a screenshot. ... [more]
7 513 Jan 28, 2006 02:12 pm
by baltic.forever
Strings Error
Call of Duty : CoD Level Design
Quote:REFERENCE OBJ5 LANG_ENGLISH "Escape with Sgt. O'Malley Is this a typing error? (Missing ” )... [more]
11 470 Jan 28, 2006 02:07 pm
by baltic.forever
lighting question?
Soldier of Fortune : SoFII Editing, Gaming, and Design
I was playing around with this idea myself. You would need to make your own shader for the walls to give off light. You can see some screenshots of textures that give off light Here ... [more]
3 484 Jan 20, 2006 08:35 am
by baltic.forever
Anyone know ?
Soldier of Fortune : SoFII Editing, Gaming, and Design
Make sure you have texture compression enabled.... [more]
2 293 Jan 20, 2006 08:27 am
by baltic.forever
textures arnt workin
Soldier of Fortune : SoFII Editing, Gaming, and Design
See if this helps. ClickMe... [more]
5 515 Jan 8, 2006 01:38 pm
by baltic.forever
Major Map Testing Problem
Valve's Source : HL2 Level Design
This is a known issue after the latest Steam update and they are working on a fix. Try typing “sv_lan 1” into the games console (without the quotes) and then load your map. If that doesn’t work, then compile your map using the following Additional g... [more]
4 485 Jan 8, 2006 05:20 am
by baltic.forever
The edtior wont work after the update!
Valve's Source : HL2 Level Design
This is happening to everyone after today’s update. There is nothing you can do to get the editor to work again, unless you are making a Mod. Steam still hasn’t fixed the first bug from a few months ago. I just hope that they fix this bug soon. I... [more]
6 491 Dec 2, 2005 05:13 pm
by baltic.forever
Leon HL2 Teaser
Valve's Source : HL2 Level Design
I have released a Teaser Movie of the soon to be released Leon HL2 Map Pack. It features scenes from two or three of the nine maps. You can get more information Here... [more]
2 531 Nov 27, 2005 04:07 pm
by baltic.forever
Problem With Textures/Shaders Being Not Available
Soldier of Fortune : SoFII Editing, Gaming, and Design
It sounds like your paths are all wrong. Go into the options and check your paths. If it says; Soldier of Fortune II - Double Helix Change it to; Soldier of Fortune II - Double Helix - GOLD ... [more]
18 671 Nov 27, 2005 03:59 pm
by baltic.forever
Entity drop list
Soldier of Fortune : SoFII Editing, Gaming, and Design
There have been many topics covering this problem, here are just three of them. Here Here and Here I hope one of these will help you fix your problem.... [more]
3 386 Nov 27, 2005 05:02 am
by baltic.forever
Source SDK Public Beta
Valve's Source : HL2 Level Design
The Source SDK Beta is now available to the general public. For more information click Here... [more]
1 267 Nov 26, 2005 09:15 am
by baltic.forever
crap... transparent water
Valve's Source : HL2 Level Design
Select your sky box and click on "to world". This will fix your problm.... [more]
6 542 Nov 12, 2005 07:42 pm
by baltic.forever
Warning: area portal has 512 verts. Could be a vbsp bug.
Valve's Source : HL2 Level Design
Has anyone ever come across this error, because I can’t find it anywhere on the internet? I get this error twice during the first stage of compile, and the rest of the compile log is error free.... [more]
2 420 Sep 25, 2005 03:40 pm
by baltic.forever
instant game crashing
Valve's Source : HL2 Level Design
Here is your problem; Quote:Error: displacement found on a(n) func_detail entity - not supported Find the displacement and move it back to world, or just delete it.... [more]
4 500 Sep 25, 2005 03:23 pm
by baltic.forever
Q3Map2
Soldier of Fortune : SoFII Editing, Gaming, and Design
Make sure you are using the latest stable version of the editor and compiler, and also make sure that you have installed the SoF2 Gold update (if you do not already have it). Or is this a server question?... [more]
4 417 Sep 25, 2005 03:08 pm
by baltic.forever
Im lost
Soldier of Fortune : SoFII Editing, Gaming, and Design
It would help if you post both of the compile logs so we know exactly what is happening during the compile process.... [more]
6 552 Sep 25, 2005 03:00 pm
by baltic.forever
DMH - Death Match Hamster
MODSonline : In The News
I once tied a spear to my dog to protect myself from burglars. Unfortunately, when I returned from work one day, my dog jumped up to greet me and the spear went right through my b***s. NOT RECOMENDED TO TIE A SPEAR TO YOUR DOG!!!! ... [more]
6 469 Sep 21, 2005 06:52 pm
by baltic.forever
Messy lights
Valve's Source : HL2 Level Design
Placing cubemaps into your map is only the first step. These will need to be placed correctly for the best results. You need to activate the cubemaps after you load the map into the game. Once the map has loaded, you need to bring dowm the consol and e... [more]
10 601 Sep 21, 2005 06:38 pm
by baltic.forever
intro cutscene from new sp-mappack download link here:
Valve's Source : HL2 Level Design
The problem with the download speed has now been fixed. You can now download the file at the maximum speed of your modem. ... [more]
4 632 Aug 30, 2005 06:49 pm
by baltic.forever
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