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RELEASE: mp_carpark [version 1.1]Call of Duty 4 : CoD4 Custom Map ReleasesNew version out now!... [ more] |
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Mar 12, 2008 03:19 pm by Dragon |
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RELEASE: mp_carpark [version 1.1]Call of Duty 4 : CoD4 Custom Map ReleasesHi possible fans,
DOWNLOAD:
http://files.totalgamingnetwork.com/file/4980/Call+of+Duty+4+Map+-+Car+Park
+v2.0/
[latest map in progress:
http://www.infinityward.com/community/forum/index.php?topic=15536.0
screen throughout the thread]
This is carc... [ more] |
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Mar 12, 2008 03:18 pm by Dragon |
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Release: mp_carparkCall of Duty 4 : CoD4 Custom Map ReleasesREPACKED .RAR MIRROR... [ more] |
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Feb 5, 2008 06:21 pm by Dragon |
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Release: mp_carparkCall of Duty 4 : CoD4 Custom Map ReleasesMIRROR... [ more] |
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Feb 5, 2008 01:37 pm by Dragon |
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Release: mp_carparkCall of Duty 4 : CoD4 Custom Map ReleasesHi possible fans,
DOWNLOAD:
HERE
and on the site itself once reviewed.
This is carcity, check in time is now, check out time is never.
We played SD Normal 2v2 beta-run and it turned out to be the best score eve... [ more] |
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Feb 5, 2008 12:38 pm by Dragon |
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Preview: mp_carparkCall of Duty 4 : CoD4 Custom Map ReleasesLoadscreen and minimaps work! Doing a final compile today for a semi-public
beta!... [ more] |
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Feb 4, 2008 02:50 am by Dragon |
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Preview: mp_carparkCall of Duty 4 : CoD4 Custom Map ReleasesHi possible fans,
This is carcity, check in time is now, check out time is never.
We played SD Normal 2v2 beta-run and it turned out to be the best score
ever.. 10-10! A draw!
It felt really balanced and I loved how every floor ... [ more] |
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Feb 3, 2008 03:52 pm by Dragon |
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[release]Containers Prefab PackCall of Duty 4 : CoD 4 Level DesignNice, must have been very boring to do it all so thanks :)... [ more] |
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Jan 22, 2008 05:24 am by Dragon |
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NOTICE ! HOW TO FIX MODEL LOAD PROBLEMCall of Duty 4 : CoD 4 Level DesignComplete answer is in my blog.
http://mpcarpark.blogspot.com/... [ more] |
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Jan 20, 2008 01:02 pm by Dragon |
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First true map for COD4, completeCall of Duty 4 : CoD 4 Level DesignRasta writes...Quote:I think amishthunder deserves a well done at least..
You must see that the comments are partly jelousy, for some reason a lot of
people download the tools with the 'i gotta release the first map' idea on
mind.. I myself couldn't care ... [ more] |
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Jan 19, 2008 12:22 pm by Dragon |
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Blog updates on a map of pure quality .. that's coming soon!Call of Duty 4 : CoD 4 Level Designhttp://mpcarpark.blogspot.com/
Hi all, this is where I'll be posting updates on my map for CoD4 that I've
been starting on before the CoD4 Tools were actually out .. won't go into
that on how.
Comment, read, look and flame me for the stuff I post th... [ more] |
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Jan 19, 2008 07:04 am by Dragon |
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CoD4 Mod ToolsMODSonline : In The NewsFinally, guess I'll be posting on these here forums once again, right?
EDIT: Oh, and supporting Foyleman as a preferred member again, as per the
last two years.
EDIT: I feel generous and I'm making it preferred plus for no damn reason.
edited on Ja... [ more] |
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Jan 17, 2008 05:21 pm by Dragon |
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CoD4 Radiant InfoCall of Duty 4 : CoD 4 Level DesignThank god for the grass dealy, makes it all faster.♠♠... [ more] |
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Nov 20, 2007 11:15 am by Dragon |
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Best looking PC contest, Should We do it?MODSonline : In The NewsI have a rig. 8/10?... [ more] |
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Apr 14, 2007 08:10 am by Dragon |
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Build error help plzCall of Duty : CoD Level DesignThis is the worst of all errors. Code bug: Triangulation failed has struck
me about a year ago.
Just a couple of suggestions how to solve it, I'm not completely sure. I'd
just experiment.
Make a backup!
Press I. This will select everything.
Star... [ more] |
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Mar 22, 2007 04:13 pm by Dragon |
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Wii ProblemMODSonline : In The NewsI enjoy the site name. I have the Wii with the bad version, I just try to
be careful.... [ more] |
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Dec 16, 2006 05:05 pm by Dragon |
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Civilic car in MPCall of Duty : CoDUO Level DesignStop double posting aswell, hercogas.... [ more] |
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Dec 11, 2006 12:23 pm by Dragon |
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drain pipeCall of Duty 2 : CoD 2 Level DesignJust copy it, I wouldn't know how you could make it different.... [ more] |
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Nov 6, 2006 04:24 pm by Dragon |
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Tutorial Request: TerrainCall of Duty 2 : CoD 2 Level DesignAmishThunder is working on the mod UnboundForces, whereas he has completed
one futuristic map and is making another.... [ more] |
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Nov 6, 2006 04:23 pm by Dragon |
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Problem with soundCall of Duty 2 : CoD2 ScriptingYou do know what it all does right? All those comma's and stuff?
If not, look for my most recent posts, its somewhere in there.... [ more] |
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Nov 1, 2006 01:40 am by Dragon |
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[PREVIEW]Montebourg, FranceCall of Duty 2 : CoD2 Custom Map ReleasesOh, I didn't add any screenies to show its not flat. The intersected roads
go upward.... [ more] |
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Oct 30, 2006 04:41 pm by Dragon |
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[PREVIEW]Montebourg, FranceCall of Duty 2 : CoD2 Custom Map Releases
My newest project. Feedback is welcome!... [ more] |
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Oct 30, 2006 04:28 pm by Dragon |
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Sound does not workCall of Duty 2 : CoD 2 Level DesignExcatly. Just make your own string (as in sound) in the csv, use the 'name'
(first part of the whole string) as the alias for the playsound script part
in the .gsc... [ more] |
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Oct 30, 2006 04:14 pm by Dragon |
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Footstep sounds on user-clipped models?Call of Duty 2 : CoD 2 Level DesignClip_full gives a wooden sound.
edited on Oct. 30, 2006 10:52 am by Dragon... [ more] |
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Oct 30, 2006 10:52 am by Dragon |
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There is a bug with script_noteworthyCall of Duty 2 : CoD2 ScriptingI'm not that much of a scripter, but there's probably a work around? Does
it have to be in a group? Meh, nevermind, you need the help, not me. Though
I might want to give SP a try.. Hm.... [ more] |
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Oct 30, 2006 10:27 am by Dragon |