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Grid settingsCall of Duty 4 : CoD 4 Level DesignCan't remember where it is located at the moment, but you need to find
"Snap to Grid" button.... [ more] |
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Jun 10, 2008 04:35 pm by jreece2475 |
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Tying FX to a trigger?Call of Duty 4 : CoD 4 Level DesignI will be the first to admit that I stink at scripting, but understand the
basics. Here is what I am trying to do. I have an electric fence in my map
and would like to figure out how to tie to spark FX (have yet to find the
right effect but I know it's th... [ more] |
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May 25, 2008 01:04 pm by jreece2475 |
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Strange minimap problemCall of Duty 4 : CoD 4 Level DesignThat is a good idea. I wouldn't have thought leaving the original .ff
files would screw it up, but will give that a try tonight.... [ more] |
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May 12, 2008 12:01 pm by jreece2475 |
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Strange minimap problemCall of Duty 4 : CoD 4 Level DesignI read through everything I could find and didn't see an obvious solution
to this problem. I followed the tutorial and some of the help threads for
the minimap which btw works like a charm. To get the minimap working I
have to run the map from my mods d... [ more] |
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May 12, 2008 10:34 am by jreece2475 |
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Various red brushes.Call of Duty 4 : CoD 4 Level DesignThat is kind of strange. One other thing you can try os to put a block of
volume_lightgrid over the areas you are having problems and see if it
helps. It looks like the light/shadows are just bouncing off certain
textures in an odd way for some reason.... [ more] |
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May 7, 2008 10:16 am by jreece2475 |
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Mini Maps - Why is it so hard...Call of Duty 4 : CoD 4 Level DesignDon't do what a few others have and delete the mini-map nodes from your map
after you take the screenshot. A friend of mine beat his head against the
wall for 2 weeks over that one because he didn't think you needed them for
anything more than taking the... [ more] |
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May 2, 2008 04:13 pm by jreece2475 |
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Lag and choppy camera movement in RadiantCall of Duty 4 : CoD 4 Level DesignForgot that Button was there. So far it seems to have worked though.
Thanks.... [ more] |
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Apr 29, 2008 09:55 am by jreece2475 |
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Lag and choppy camera movement in RadiantCall of Duty 4 : CoD 4 Level DesignThis may just be a side effect of trying to use Radiant with Vista, however
I thought I would see if anyone had any ideas. Let me start by saying that
my system specs are more then enough to run Radiant smoothly.
What is happening is now that my map i... [ more] |
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Apr 28, 2008 01:35 pm by jreece2475 |
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Who wants to here about another minimap problem!!Call of Duty 4 : CoD 4 Level DesignTo put the whole folder into the .zip file, right click on the folder and
you should have an option to "add to archive" or "create archive" can't
remember which it is. Anyhow this will make the whole folder a .zip file.... [ more] |
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Apr 24, 2008 04:06 pm by jreece2475 |
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water leakageCall of Duty 4 : CoD 4 Level DesignCover your tunnels with a brush using the clip_weap texture. That should
keep the rain from coming through... [ more] |
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Apr 15, 2008 02:56 pm by jreece2475 |
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Spawn pointsCall of Duty 4 : CoD 4 Level DesignYeah, for TDM just make sure your allies_spawn and your axis_spawn are
pretty spread apart to start, but then just make clusters of tdm_spawns in
various areas you want people to spawn in. Depending on how many people
you expect your map to support, adju... [ more] |
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Apr 2, 2008 01:33 pm by jreece2475 |
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is here a way to make copys of cutsCall of Duty 4 : CoD 4 Level DesignI may have been lucky when I did a few of mine, but if you want all the
windows or groups of windows in the same positions on different faces, you
may want to try and just select all the brushes you want to cut at the same
time. In theory (how mine worke... [ more] |
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Mar 18, 2008 10:48 am by jreece2475 |
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Annoying red bsCall of Duty 4 : CoD 4 Level DesignThis may not have anything to do with it, but I had this issue as well when
I accidentally set one of my light sources to primary_spot and it touched a
surface the worldspawn lighting was already hitting.
It does seem that something is keeping you from... [ more] |
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Mar 7, 2008 12:35 pm by jreece2475 |
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Making brushes impenetrable to bullets?Call of Duty 4 : CoD 4 Level Designthe clip_weap texture should block it just fine.... [ more] |
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Mar 6, 2008 06:37 pm by jreece2475 |
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Help Needed with making a patch curvedCall of Duty 4 : CoD 4 Level DesignSeeing as how there doesn't seem to be the issue with curve patches in
CoD4, is there any real benefit to using the "convert curve to terrain "
feature?
BTW thanks for the input. I think alot of us learn something new just
about every day from those o... [ more] |
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Mar 5, 2008 06:20 pm by jreece2475 |
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Help Needed with making a patch curvedCall of Duty 4 : CoD 4 Level DesignThere may be a slightly easier way to do this. Something I have just
recently been using myself. If you use a 3x3 curve patch instead of a
terrain patch adjust the verts on the then ends and the outside vert in the
middle to make your curve then hit shif... [ more] |
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Mar 5, 2008 05:33 pm by jreece2475 |
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Light entities vs. Worldspawn lightCall of Duty 4 : CoD 4 Level DesignJust looking for some opinions from anyone who has tried this out. What I
am contemplating is using light entities+ lamp models etc. to light my
nighttime map and turning off the sun all together. If I remember
correctly as long as you attach a null_ent... [ more] |
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Feb 28, 2008 03:34 pm by jreece2475 |
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Call Of Duty 4 Stuck in Windowed Mode plz helpCall of Duty 4 : CoD 4 Level DesignYou can also add that command into the "custom command" line for the
compiler so it doesn't change it back again next time you compile/run a
map.... [ more] |
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Feb 28, 2008 10:56 am by jreece2475 |
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wall foliageCall of Duty 4 : CoD 4 Level DesignJust a suggestion, but when putting foliage on a wall, you may be better
off using a terrain patch instead of a brush. It will help it blend in
better and you don't have to worry about what to do with the other faces.... [ more] |
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Feb 28, 2008 10:55 am by jreece2475 |
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Prefab lightsCall of Duty 4 : CoD 4 Level DesignYes you do still need the light entity even with the "on" versions of the
prefab lights.
As for not filling the whole room, the best way I have found to direct the
light is to create a null entity, deselect everything, select the light
entity then th... [ more] |
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Feb 26, 2008 11:32 am by jreece2475 |
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portaling odd shaped areasCall of Duty 4 : CoD 4 Level DesignJust curious, but could you make your portal out of a curve patch or
terrain patch, or does it have to be a solid brush?... [ more] |
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Feb 22, 2008 06:42 pm by jreece2475 |
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vehicle_delivery_truck :(Call of Duty 4 : CoD 4 Level DesignMake sure you update your zone file to include the truck files.... [ more] |
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Feb 21, 2008 10:58 am by jreece2475 |
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? How to just do Smoke?Call of Duty 4 : CoD 4 Level DesignHere is the script I used on my map to change the direction the smoke
drifted:
Code:maps\mp\_fx::loopfx("effect", (-690, 165, 50), 1,(-680,165,50));
Obviously change your cords. to match what you are doing and play around
with them to get the desired... [ more] |
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Feb 21, 2008 10:54 am by jreece2475 |
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Very Noob Lighting Question.Call of Duty 4 : CoD 4 Level DesignI may be wrong and have yet to try it myself, But I seem to remember
reading somewhere that if you make a small brush to cover the area and use
one of the clip textures it works. I'll give it a shot tonight myself as I
have a couple of places I need to do... [ more] |
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Feb 19, 2008 06:29 pm by jreece2475 |
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Water help?Call of Duty 4 : CoD 4 Level DesignYeah, I see what you are saying. That is Crystal clear. I'm wondering if
any of the water textures work like decals where you can lay them on top am
alpha-blend them? Anyone know?... [ more] |
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Feb 14, 2008 06:24 pm by jreece2475 |