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Latest Posts by Skirmish
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triggering a trigger with radiusDamage()
Call of Duty : CoDUO Level Design
ok.. just so those that were searching find an answer if they see this, the problem turned out to be with the breakable windows script. Every modification I did would not cause the damage_trigger to explode the building. So with some help from lauraMaegan... [more]
2 617 Dec 15, 2004 10:07 am
by Skirmish
Wires...
Valve's Source : HL2 Level Design
whoops... very very sorry... i didnt pay attention to this being a HL2 post.... my world is COD and UO......... [more]
8 638 Dec 14, 2004 07:23 pm
by Skirmish
Wires...
Valve's Source : HL2 Level Design
if you're talking about telephone or power wires, a simple way would be to make a basic mesh 5x5 and very narrow, then slope the middle down, then thicken it by 1 and then use the wire texture to create the look of the wire....... if you dont thicken ... [more]
8 638 Dec 14, 2004 06:37 pm
by Skirmish
triggering a trigger with radiusDamage()
Call of Duty : CoDUO Level Design
OK... using the scriptable windows tut, along with lauraMaegans mortars prefab, I created some incredible exploding buildings...... (TYVM guys....) Only problem is that I can't get the trigger for the building to fire with the radiusDamage() from the m... [more]
2 617 Dec 13, 2004 06:50 pm
by Skirmish
radiusDamage can you help
Call of Duty : CoD Level Design
thanks, but nothing seems to work... even if I pull all of the no_pistol no_rifle etc. spawnflags out, I cant get the radiusDamage() of the mortar to trigger the buildingExploder trigger...... Has anyone else been able to make a radiusDamage make a tri... [more]
19 1109 Dec 13, 2004 06:20 pm
by Skirmish
radiusDamage can you help
Call of Duty : CoD Level Design
thanks.... I appreciate your help....... the next trick is figuring out how to get your mortars to cause damage to the building and cause it to blow up....... they dont seem to want to set off the trigger for the house explosion...... i have the trigge... [more]
19 1109 Dec 13, 2004 03:57 pm
by Skirmish
radiusDamage can you help
Call of Duty : CoD Level Design
OK....... just so people following this thread know, the problem with the radiusDamage(); was, as Laura said, because my origin for the radiusDamage was the same as the wall. This caused the wall to absorb the hit. So the thing to do is to set the origin ... [more]
19 1109 Dec 13, 2004 10:03 am
by Skirmish
radiusDamage can you help
Call of Duty : CoD Level Design
OK... I feel like a retard, but I figured out my problem with the spawnflags and making only certain weapons work....... I was commenting out the whole block that waited for damage to accrue, including the break. I only had a self waittill("damage"); in t... [more]
19 1109 Dec 12, 2004 06:57 pm
by Skirmish
radiusDamage can you help
Call of Duty : CoD Level Design
I'm not using the exploder script.... it's the same "scripted breakable glass" tutorial that's here.... It does do a hide show of the before and after models.... But my exploder and everything works just fine... along with earthquake, etc. so I know th... [more]
19 1109 Dec 12, 2004 06:20 pm
by Skirmish
radiusDamage can you help
Call of Duty : CoD Level Design
yeah... really strange still.... I changed the varnames around so it wasnt exploder like it was before, and radiusDamage(buildingExploder.origin, 500, 2000, 1000); still does no damage to my player when I shoot the building from right at the wall.... [more]
19 1109 Dec 12, 2004 04:24 pm
by Skirmish
radiusDamage can you help
Call of Duty : CoD Level Design
Laura, did you ever find out what the problem was with the radiusDamage() issue? I can't get your mortars to work... to cause damage.... nor can i get the script radiusDamage(exploder.origin, 500,500,100); to work... (exploder is defined in the... [more]
19 1109 Dec 11, 2004 11:02 pm
by Skirmish
using Anti tank rifle in mp maps?
Call of Duty : CoDUO Level Design
ok.... thanks to Sir-Cowchip, I went digging and found the gsc and csv files for Pavlov - the single player map that has the AT rifles. I found the name of the sound, and even found another unspec'd file in weapons/mp that gives the name of the soundfile ... [more]
6 860 Dec 3, 2004 10:14 pm
by Skirmish
using Anti tank rifle in mp maps?
Call of Duty : CoDUO Level Design
aaaahhhh... GREAT point!!! ... Thank you...... I will get right on that..... ROCK ON MAN!!! ... [more]
6 860 Dec 2, 2004 03:04 pm
by Skirmish
using Anti tank rifle in mp maps?
Call of Duty : CoDUO Level Design
yep.. got the GSC rollin' and everything... all the other weapons and vehicles work fine... mg42, jeep with mg42, etc......... it's just this one weapon that doesn't have a "firing" sound...... I am still trying to figure out how to pull the soundclip o... [more]
6 860 Dec 2, 2004 10:04 am
by Skirmish
using Anti tank rifle in mp maps?
Call of Duty : CoDUO Level Design
I posted some questions as to why the sound of the anti tank rifle doesnt work in a MP map in another post, but they probably got old, so I am asking again..... I have the AT rifle placed, and it works, but without sound...(other than hitting the vehic... [more]
6 860 Dec 1, 2004 09:32 pm
by Skirmish
How do you add weapons(to pick up i.e FG42 and panzerfaust) for in a big weapon-bunker.
Call of Duty : CoD Level Design
thanks sharpshot.... i found em, but that was pretty much for the mg42, although i realize that and the anti tank rifle are similar..... still havent found the issue with the AR rfile sound though..... even tried on a fresh install of COD and UO, as we... [more]
21 1011 Nov 29, 2004 12:32 pm
by Skirmish
How do you add weapons(to pick up i.e FG42 and panzerfaust) for in a big weapon-bunker.
Call of Duty : CoD Level Design
yeah stryder.... it was this forum posting that you posted the tutorial for placing mg42 and anti tank rifles.... which i followed, and have the values spec'd there in the keys.... and placing both guns worked, but the anti tank rifle has no sound..... it... [more]
21 1011 Nov 28, 2004 09:28 pm
by Skirmish
How do you add weapons(to pick up i.e FG42 and panzerfaust) for in a big weapon-bunker.
Call of Duty : CoD Level Design
yeah, sorry.. this was for UO, and I thought I was following the UO tutorial, but maybe not... I will check the forums, thanks...... [more]
21 1011 Nov 28, 2004 09:19 pm
by Skirmish
How do you add weapons(to pick up i.e FG42 and panzerfaust) for in a big weapon-bunker.
Call of Duty : CoD Level Design
so whats the trick to attaching sound to the anti tank rifle in a MP map? I have it placed and it works, causing damage, but theres no sound or projectile... did I miss a step?... [more]
21 1011 Nov 28, 2004 04:01 pm
by Skirmish
How do you add weapons(to pick up i.e FG42 and panzerfaust) for in a big weapon-bunker.
Call of Duty : CoD Level Design
ok.. I added the anti tank rifle to MP map... just as in the tutorial (this time making sure I was using the specified model)..... but heres the weird thing... theres no sound or projectile...... it hits and does damage to the vehicle you're shooting at, ... [more]
21 1011 Nov 24, 2004 10:09 pm
by Skirmish
Vehicles and a few other questions
Call of Duty : CoDUO Level Design
ok... I am embarrassed to admit this, but hopefully someone else can learn from my mistake with the vehicles.... My problem (with the position being in the center of the vehicle when driving) was that I was using the wrong model from the xmodel folder.... [more]
24 1132 Nov 24, 2004 08:57 pm
by Skirmish
[tutorial] Useable Vehicles in UO MP
Call of Duty : CoDUO Level Design
ok... I feel pretty stoopid admitting this, but hopefully someone else can learn from my mistake with the vehicles.... My problem (with the position being in the center of the vehicle when driving) was that I was using the wrong model from the xmodel f... [more]
7 1142 Nov 24, 2004 08:56 pm
by Skirmish
Vehicles and a few other questions
Call of Duty : CoDUO Level Design
I know I know... you guys are probably sick of me by now.... after taking a closer look at the tutorial for adding script vehicles to UO, and opening the file that was supplied, I am noticing that all of the vehicles have a white arrow on them, pointin... [more]
24 1132 Nov 24, 2004 06:01 pm
by Skirmish
[tutorial] Useable Vehicles in UO MP
Call of Duty : CoDUO Level Design
yeah.. I got this tutorial to work, AFTER I made sure the collmaps directory was unpacked and put in the uo/ directory. I thought I was going to have to make my own, but UO comes with their own. My problem is now that when you get in and drive, the cha... [more]
7 1142 Nov 24, 2004 05:09 pm
by Skirmish
Vehicles and a few other questions
Call of Duty : CoDUO Level Design
OK... did some more playin around..... The Flak88 is fine.. got it working perfectly and the gunsight etc. all lines up, but still problems with the tanks and vehicles. When driving any vehicle, I am centered in the vehicle like I mentioned, but if ... [more]
24 1132 Nov 24, 2004 04:39 pm
by Skirmish
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