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triggering a trigger with radiusDamage()Call of Duty : CoDUO Level Designok.. just so those that were searching find an answer if they see this, the
problem turned out to be with the breakable windows script. Every
modification I did would not cause the damage_trigger to explode the
building. So with some help from lauraMaegan... [ more] |
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Dec 15, 2004 10:07 am by Skirmish |
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Wires...Valve's Source : HL2 Level Designwhoops... very very sorry... i didnt pay attention to this being a HL2
post.... my world is COD and UO......... [ more] |
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Dec 14, 2004 07:23 pm by Skirmish |
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Wires...Valve's Source : HL2 Level Designif you're talking about telephone or power wires, a simple way would be to
make a basic mesh 5x5 and very narrow, then slope the middle down, then
thicken it by 1 and then use the wire texture to create the look of the
wire.......
if you dont thicken ... [ more] |
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Dec 14, 2004 06:37 pm by Skirmish |
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triggering a trigger with radiusDamage()Call of Duty : CoDUO Level DesignOK... using the scriptable windows tut, along with lauraMaegans mortars
prefab, I created some incredible exploding buildings...... (TYVM
guys....)
Only problem is that I can't get the trigger for the building to fire with
the radiusDamage() from the m... [ more] |
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Dec 13, 2004 06:50 pm by Skirmish |
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radiusDamage can you helpCall of Duty : CoD Level Designthanks, but nothing seems to work... even if I pull all of the no_pistol
no_rifle etc. spawnflags out, I cant get the radiusDamage() of the mortar
to trigger the buildingExploder trigger......
Has anyone else been able to make a radiusDamage make a tri... [ more] |
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Dec 13, 2004 06:20 pm by Skirmish |
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radiusDamage can you helpCall of Duty : CoD Level Designthanks.... I appreciate your help.......
the next trick is figuring out how to get your mortars to cause damage to
the building and cause it to blow up....... they dont seem to want to set
off the trigger for the house explosion...... i have the trigge... [ more] |
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Dec 13, 2004 03:57 pm by Skirmish |
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radiusDamage can you helpCall of Duty : CoD Level DesignOK....... just so people following this thread know, the problem with the
radiusDamage(); was, as Laura said, because my origin for the radiusDamage
was the same as the wall. This caused the wall to absorb the hit. So the
thing to do is to set the origin ... [ more] |
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Dec 13, 2004 10:03 am by Skirmish |
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radiusDamage can you helpCall of Duty : CoD Level DesignOK... I feel like a retard, but I figured out my problem with the
spawnflags and making only certain weapons work....... I was commenting out
the whole block that waited for damage to accrue, including the break. I
only had a self waittill("damage"); in t... [ more] |
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Dec 12, 2004 06:57 pm by Skirmish |
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radiusDamage can you helpCall of Duty : CoD Level DesignI'm not using the exploder script.... it's the same "scripted breakable
glass" tutorial that's here.... It does do a hide show of the before and
after models....
But my exploder and everything works just fine... along with earthquake,
etc. so I know th... [ more] |
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Dec 12, 2004 06:20 pm by Skirmish |
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radiusDamage can you helpCall of Duty : CoD Level Designyeah... really strange still.... I changed the varnames around so it wasnt
exploder like it was before, and
radiusDamage(buildingExploder.origin, 500, 2000, 1000);
still does no damage to my player when I shoot the building from right at
the wall.... [ more] |
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Dec 12, 2004 04:24 pm by Skirmish |
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radiusDamage can you helpCall of Duty : CoD Level DesignLaura,
did you ever find out what the problem was with the radiusDamage() issue? I
can't get your mortars to work... to cause damage.... nor can i get the
script
radiusDamage(exploder.origin, 500,500,100);
to work... (exploder is defined in the... [ more] |
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Dec 11, 2004 11:02 pm by Skirmish |
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using Anti tank rifle in mp maps?Call of Duty : CoDUO Level Designok.... thanks to Sir-Cowchip, I went digging and found the gsc and csv
files for Pavlov - the single player map that has the AT rifles. I found
the name of the sound, and even found another unspec'd file in weapons/mp
that gives the name of the soundfile ... [ more] |
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Dec 3, 2004 10:14 pm by Skirmish |
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using Anti tank rifle in mp maps?Call of Duty : CoDUO Level Designaaaahhhh... GREAT point!!! ... Thank you...... I will get right on
that.....
ROCK ON MAN!!! ... [ more] |
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Dec 2, 2004 03:04 pm by Skirmish |
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using Anti tank rifle in mp maps?Call of Duty : CoDUO Level Designyep.. got the GSC rollin' and everything... all the other weapons and
vehicles work fine... mg42, jeep with mg42, etc......... it's just this one
weapon that doesn't have a "firing" sound...... I am still trying to
figure out how to pull the soundclip o... [ more] |
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Dec 2, 2004 10:04 am by Skirmish |
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using Anti tank rifle in mp maps?Call of Duty : CoDUO Level DesignI posted some questions as to why the sound of the anti tank rifle doesnt
work in a MP map in another post, but they probably got old, so I am asking
again.....
I have the AT rifle placed, and it works, but without sound...(other than
hitting the vehic... [ more] |
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Dec 1, 2004 09:32 pm by Skirmish |
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How do you add weapons(to pick up i.e FG42 and panzerfaust) for in a big weapon-bunker.Call of Duty : CoD Level Designthanks sharpshot.... i found em, but that was pretty much for the mg42,
although i realize that and the anti tank rifle are similar.....
still havent found the issue with the AR rfile sound though..... even tried
on a fresh install of COD and UO, as we... [ more] |
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Nov 29, 2004 12:32 pm by Skirmish |
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How do you add weapons(to pick up i.e FG42 and panzerfaust) for in a big weapon-bunker.Call of Duty : CoD Level Designyeah stryder.... it was this forum posting that you posted the tutorial for
placing mg42 and anti tank rifles.... which i followed, and have the values
spec'd there in the keys.... and placing both guns worked, but the anti
tank rifle has no sound..... it... [ more] |
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Nov 28, 2004 09:28 pm by Skirmish |
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How do you add weapons(to pick up i.e FG42 and panzerfaust) for in a big weapon-bunker.Call of Duty : CoD Level Designyeah, sorry.. this was for UO, and I thought I was following the UO
tutorial, but maybe not... I will check the forums, thanks...... [ more] |
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Nov 28, 2004 09:19 pm by Skirmish |
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How do you add weapons(to pick up i.e FG42 and panzerfaust) for in a big weapon-bunker.Call of Duty : CoD Level Designso whats the trick to attaching sound to the anti tank rifle in a MP map? I
have it placed and it works, causing damage, but theres no sound or
projectile... did I miss a step?... [ more] |
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Nov 28, 2004 04:01 pm by Skirmish |
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How do you add weapons(to pick up i.e FG42 and panzerfaust) for in a big weapon-bunker.Call of Duty : CoD Level Designok.. I added the anti tank rifle to MP map... just as in the tutorial (this
time making sure I was using the specified model)..... but heres the weird
thing... theres no sound or projectile...... it hits and does damage to the
vehicle you're shooting at, ... [ more] |
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Nov 24, 2004 10:09 pm by Skirmish |
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Vehicles and a few other questionsCall of Duty : CoDUO Level Designok... I am embarrassed to admit this, but hopefully someone else can learn
from my mistake with the vehicles....
My problem (with the position being in the center of the vehicle when
driving) was that I was using the wrong model from the xmodel folder.... [ more] |
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Nov 24, 2004 08:57 pm by Skirmish |
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[tutorial] Useable Vehicles in UO MPCall of Duty : CoDUO Level Designok... I feel pretty stoopid admitting this, but hopefully someone else can
learn from my mistake with the vehicles....
My problem (with the position being in the center of the vehicle when
driving) was that I was using the wrong model from the xmodel f... [ more] |
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Nov 24, 2004 08:56 pm by Skirmish |
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Vehicles and a few other questionsCall of Duty : CoDUO Level DesignI know I know... you guys are probably sick of me by now....
after taking a closer look at the tutorial for adding script vehicles to
UO, and opening the file that was supplied, I am noticing that all of the
vehicles have a white arrow on them, pointin... [ more] |
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Nov 24, 2004 06:01 pm by Skirmish |
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[tutorial] Useable Vehicles in UO MPCall of Duty : CoDUO Level Designyeah.. I got this tutorial to work, AFTER I made sure the collmaps
directory was unpacked and put in the uo/ directory. I thought I was going
to have to make my own, but UO comes with their own.
My problem is now that when you get in and drive, the cha... [ more] |
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Nov 24, 2004 05:09 pm by Skirmish |
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Vehicles and a few other questionsCall of Duty : CoDUO Level DesignOK... did some more playin around.....
The Flak88 is fine.. got it working perfectly and the gunsight etc. all
lines up, but still problems with the tanks and vehicles.
When driving any vehicle, I am centered in the vehicle like I mentioned,
but if ... [ more] |
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Nov 24, 2004 04:39 pm by Skirmish |