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Model missing partial textures (pic)Soldier of Fortune : SoFII Editing, Gaming, and Designyeah i think its fixable....
might need to write a new shader for it though detailing ***_BSP etc
etc...
Just been doing this for ASE models i have been making.
Funk... [ more] |
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Jun 3, 2005 07:22 am by oofunk |
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what is wrong???Soldier of Fortune : SoFII Editing, Gaming, and Designhmmm i dont get it...
The first pic is how my terrain always looks if done with Easygen... just
make sure your paths are correct.. Best way is to copy from the surface
inspector in GTK.. you know it 100% then.
You got teh template set correctly? ma... [ more] |
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May 17, 2005 12:18 pm by oofunk |
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Leaking structures, building style ?Soldier of Fortune : SoFII Editing, Gaming, and Designopps myob got there first but ill leave it here anyway......
You can do this with decal shaders.
Alot of the standard lights and details can be used as decals. They are the
same as standard textures but have a line "polygon offset", plus some ar... [ more] |
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May 16, 2005 06:03 pm by oofunk |
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Leaking structures, building style ?Soldier of Fortune : SoFII Editing, Gaming, and DesignI agree... but at the end of the day i guess i am too much of a
perfectionist!! I couldnt be happy if i knew i had left untidy brushes in
my map, regardless if you can see them etc
Also it may take longer to do things in this manner.... but when it com... [ more] |
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May 16, 2005 11:42 am by oofunk |
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what is wrong???Soldier of Fortune : SoFII Editing, Gaming, and DesignThats how it looks in GTK......... [ more] |
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May 16, 2005 08:09 am by oofunk |
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Leaking structures, building style ?Soldier of Fortune : SoFII Editing, Gaming, and DesignAhh i didnt realise the orientation.....
B1 then.... or B2... B3 has a higher possibilty of getting sparklies etc on
the outside of teh buildings, plus B2 would help with light leaks. but in
this application it doesnt really matter.
To quote dONKEY ... [ more] |
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May 16, 2005 07:29 am by oofunk |
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Leaking structures, building style ?Soldier of Fortune : SoFII Editing, Gaming, and DesignHow you make stairs doesnt matter as these will more than likely be detail
anyway.
Walls... none of the above..... basically you want to overlap the walls and
clip the corners on their mating 45degree angle.... if that makes sense...
its early on a Mon... [ more] |
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May 16, 2005 04:57 am by oofunk |
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Small question: Soldier of Fortune : SoFII Editing, Gaming, and DesignNot a massive deal but always best to clean up "warnings" if possible. Note
though that this is a warning not an error.
Try running the brush cleanup tool.... failing that have a look at your
compile log, it should tell you the brush number. Take that ... [ more] |
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May 13, 2005 09:33 am by oofunk |
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Shader ??'sSoldier of Fortune : SoFII Editing, Gaming, and DesignAre you setting the template correctly??
On the export page, make sure you set the template to q3map and not
standard.... i think thats what they are called anyway?? i havent used it
for about 6months!!
Make sure your paths are to the Shaders fold... [ more] |
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May 12, 2005 11:59 am by oofunk |
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TestingCall of Duty : CoD Level DesignIts an option.... you can choose to have the compile stop on leaks... well
you can on ones i have seen.
Funk... [ more] |
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May 12, 2005 07:23 am by oofunk |
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Mayhem Reloaded - Ad 'n' Funk ProductionsSoldier of Fortune : SoFI & II Custom Map ReleasesCool guys... glad you like it.. Sorry for the slow respnse but i forgot all
about this thread!!
Any more comments/reports/reviews are very much welcomed and appreciated!!
Funk... [ more] |
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May 12, 2005 07:10 am by oofunk |
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Screen off to the RightSoldier of Fortune : SoFII Editing, Gaming, and DesignI agree it does sound like that.... but i assure you my desktop is
1280x1024 and so is SOF2.
Really odd as everything else is working fine!, i have tried every possible
resolution within SOF2 but none seem to work for me anymore!!
Maybe a re-instal... [ more] |
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May 11, 2005 11:03 am by oofunk |
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Screen off to the RightSoldier of Fortune : SoFII Editing, Gaming, and Designhmmm... well since i havent loaded it in a couple of months checking and
going through all software i have loaded is just not do-able.....!!
I guess maybe update video drivers etc but i dont hold out much hope. The
other thing to add is that if i run ... [ more] |
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May 11, 2005 04:32 am by oofunk |
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About fencesCall of Duty : CoD Level DesignIf its the same as SOF2 then just use a nodraw texture but it depends on
how you want it to act.
Ie if you want to be able to shoot through it then its probably best to use
the Player Block shader, this will block anybody and appear solid but will
allo... [ more] |
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May 10, 2005 09:32 am by oofunk |
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Screen off to the RightSoldier of Fortune : SoFII Editing, Gaming, and DesignDudes....
I have been away from all of this jazz for a few months now... I have no
problems with GTK etc etc but i do have a problem with SOFMP.
I know it sounds like a stupid error, well at least i hope it is so i can
get back on, but for some rea... [ more] |
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May 10, 2005 06:49 am by oofunk |
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Problem with models.Soldier of Fortune : SoFII Editing, Gaming, and DesignIm not so sure that extracted everything is the answer but more of a fudge!
I have never extracted anything to use GTK and i never have a problem, Dont
see the point of using up extract space for no reason...
Check that the paths are correct in th... [ more] |
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Dec 22, 2004 07:23 am by oofunk |
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GTK or SDKSoldier of Fortune : SoFII Editing, Gaming, and DesignThis is true as GTK does what q3maptoolz does which is to just fire up a
Batch file with the relavent commands in.
Tha advantage to Q3maptoolz is that all the compile switches are laid out
in front of you with a decription of what each does, this makes... [ more] |
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Dec 20, 2004 06:48 am by oofunk |
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Another X mark troubleSoldier of Fortune : SoFII Editing, Gaming, and DesignIm not at home with Sof2 at the moment but if this is the only bit that the
light isnt affecting i guess the shader is set up to do this. Check the
shader to see if there are any lines within it that detail this. ... [ more] |
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Dec 17, 2004 09:53 am by oofunk |
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DARK MODELCall of Duty : CoD Level DesignI dont know if its the same in COD, but in SOF2 to sort 95% of black models
you just need to add the -rename switch to the BSP compile line.
Funk... [ more] |
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Dec 17, 2004 08:29 am by oofunk |
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Sounds in MP map...Call of Duty : CoD Level DesignThe only way i know of to contain is a sound is by setting the radius of
it. All you can do is set the radius/move the target_speaker around so you
can hear it where you want it and not where you dont. Should be acheivable
as the sound falls off quite fas... [ more] |
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Dec 16, 2004 11:50 am by oofunk |
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'The' Common texturesCall of Duty : CoD Level DesignThe occluder textures sounds like an interesting texture.
Could somebody please post the code for it so i can see how it works. I
dont have COD myself and would like to try it in SOF2.
Thanks Dudes....
Funk... [ more] |
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Dec 16, 2004 08:59 am by oofunk |
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mp_jor1 style skySoldier of Fortune : SoFII Editing, Gaming, and DesignI think you need to elaborate a little bit so that i actually understand
what your asking.
How exactly do you want it? how is the sky made differently? What old
maps?
Funk... [ more] |
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Dec 16, 2004 07:34 am by oofunk |
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Why are these TGA files getting made?Soldier of Fortune : SoFII Editing, Gaming, and DesignNo these dont need to go in the pk3, im not 100% what they are for but i
believe it has something to do with the generation/compiling of terrain.... [ more] |
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Dec 15, 2004 06:04 am by oofunk |
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Question of gravity.Soldier of Fortune : SoFII Editing, Gaming, and DesignI would imagine that it would take the gravity from the map, but the only
problem i could see is that if the next map in the cycle has no gravity
defined (obviously standard gavity maps default to 800 but very few people
will have stated that in thier wor... [ more] |
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Dec 15, 2004 05:56 am by oofunk |
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GTK or SDKSoldier of Fortune : SoFII Editing, Gaming, and DesignFodder, if your only using GTK for compiling i would suggest using q3map2
and q3maptoolz. your probably find that it will work faster as you wont
have GTK open at the same time sucking up all those resources!! Plus you
can access many more compiling switc... [ more] |
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Dec 10, 2004 08:07 am by oofunk |