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Last Post |
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Lights and soundsDOOM III : DOOM III Level DesignWhen I make a light flicker and I want a sounds to go along with the
flickering how do I know which sound to choose, so it is synched??... [ more] |
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Jun 13, 2005 08:16 pm by NightWolf |
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Fixed computer soundsDOOM III : DOOM III Level DesignEver wonder where the computer announcement sounds were on D3 edit? Well I
fixed it and its free for you to download and unzip and put in your base
folder!
http://www.modsonline.com/Downloads-full-2605.html
-edited by krankymonkee, made your link c... [ more] |
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Mar 30, 2005 09:00 am by NightWolf |
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Custom Wave filesDOOM III : DOOM III Level DesignHow do I get custom wave files in doom3??... [ more] |
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763 |
Mar 11, 2005 04:35 pm by NightWolf |
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ConsoleDOOM III : DOOM III Level DesignThank You krankymonkee... [ more] |
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482 |
Mar 6, 2005 08:58 pm by NightWolf |
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ConsoleDOOM III : DOOM III Level DesignInstead of pushing CTRL + ALT + TILDE to bring down the console how do I
make it where all I have to do is push TILDE???... [ more] |
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482 |
Mar 6, 2005 04:26 pm by NightWolf |
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RENDERING?DOOM III : DOOM III Level DesignI made a custom texture in PhotoShop CS it has a Diffuse map, Specular map,
and Bump Map. Now is there anyway possible that I can render the texture
and save it, so I can use a rendered preview instead of the specular map
preview, to show on a website???... [ more] |
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581 |
Mar 4, 2005 11:59 pm by NightWolf |
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target/setinfluence ???DOOM III : DOOM III Level DesignThat sounds like me lol my computer always crashes.... [ more] |
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895 |
Dec 20, 2004 09:07 pm by NightWolf |
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target/setinfluence ???DOOM III : DOOM III Level Designan example is on alpha labs one by the EPD laser in the room which is on
the other side of the observation room. Or on marscity2 where you go in the
bathroom and get close to the mirror.... [ more] |
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895 |
Dec 20, 2004 08:31 pm by NightWolf |
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target/setinfluence ???DOOM III : DOOM III Level DesignHow would I use the target/setinfluence and making it work?? Im trying to
achive a scary effect when you walk into a trigger once, like on ID's maps
the whole screen turns red. Is this the right way too do it??? ... [ more] |
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895 |
Dec 20, 2004 08:12 pm by NightWolf |
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Two QuestionsDOOM III : DOOM III Level DesignI have two questions the first is how do I adjust an orgin point on a
func_mover and the second with scripting how do I make a mover keep
repeating constantly?... [ more] |
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703 |
Dec 9, 2004 08:04 am by NightWolf |
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MonorailDOOM III : DOOM III Level Design---------------------------------------------------------------------------
-----
I want to http://www.3dbuzz.com and I regestered and I looked on their site
and I couldnt find anything where is it?
... [ more] |
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773 |
Dec 3, 2004 06:13 pm by NightWolf |
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MonorailDOOM III : DOOM III Level DesignI have 2 questions would I need scripting to make a monorail train move it
would only be going straight and also would the train itself be a
func_mover. If I need scripting I would have no clue on what to do lol.... [ more] |
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773 |
Dec 3, 2004 08:22 am by NightWolf |
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alpha textures/decals?DOOM III : DOOM III Level DesignIm not 100% sure but I think its the same way just like creating a texture.... [ more] |
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726 |
Oct 31, 2004 10:48 am by NightWolf |
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TextureDOOM III : DOOM III Level DesignWhat is the purpose of the nodraw texture???... [ more] |
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502 |
Oct 26, 2004 05:03 pm by NightWolf |
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Light go out one by one help!!!DOOM III : DOOM III Level DesignIm realy working ####### this map to the last detail... the last map I did
"arena" I wasnt to happy about it only took me a week it was my first map
anyway. On this new map im making, it took me 6hrs to get a whole room
done... I need to make sure everyth... [ more] |
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Oct 19, 2004 09:51 pm by NightWolf |
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Light go out one by one help!!!DOOM III : DOOM III Level Designlol, one day im going to learn im thinking about about making a robotic arm
move and stuff.... [ more] |
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909 |
Oct 19, 2004 09:45 pm by NightWolf |
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Light go out one by one help!!!DOOM III : DOOM III Level DesignI am scripting impaired lol thanks both for your help!!! Who ever said you
cant make a great map without scripting? lol... [ more] |
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909 |
Oct 19, 2004 06:23 pm by NightWolf |
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Light go out one by one help!!!DOOM III : DOOM III Level DesignIm making another map and I was just wondering how to make lights go out
one by one when walking through a trigger once. Plz help!... [ more] |
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909 |
Oct 18, 2004 08:00 pm by NightWolf |
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End GameDOOM III : DOOM III Level DesignHow do I make a GUI button that when I click it it will end my Single
Player map and go to the main menu???... [ more] |
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322 |
Sep 3, 2004 12:31 pm by NightWolf |
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Keypad for doorDOOM III : DOOM III Level DesignHow do I make a keypad for a door so u have to have the code to open the
door?... [ more] |
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616 |
Sep 1, 2004 10:30 pm by NightWolf |
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Wall ProblemsDOOM III : DOOM III Level DesignI just have a hollow box, my brush is structural, I have no hacks, I didnt
use caulk_nodraw, and I tried to texture the back and even the whole brush,
and I still walk right through it and keep falling and falling and falling
... [ more] |
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590 |
Aug 31, 2004 09:07 pm by NightWolf |
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Wall ProblemsDOOM III : DOOM III Level DesignWhen I make a map and play it why do I walk straight through the walls and
fall out of the map.
These are the steps I use for the map:
1- Make a brush with the caulking texture
2- Adjust the height using the Z axis
3- Hollow it out
4- Use the Ct... [ more] |
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590 |
Aug 31, 2004 08:26 pm by NightWolf |