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Start at level 15
CoD:WW Zombie/Co.. Posts: (4) Views: (66) by Pointy
vision script
CoD2 Scripting.. Posts: (2) Views: (14) by INSANE{H|S}
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MODSonline.com Forums

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
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Latest Posts by NightWolf
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Lights and sounds
DOOM III : DOOM III Level Design
When I make a light flicker and I want a sounds to go along with the flickering how do I know which sound to choose, so it is synched??... [more]
2 568 Jun 13, 2005 08:16 pm
by NightWolf
Fixed computer sounds
DOOM III : DOOM III Level Design
Ever wonder where the computer announcement sounds were on D3 edit? Well I fixed it and its free for you to download and unzip and put in your base folder! http://www.modsonline.com/Downloads-full-2605.html -edited by krankymonkee, made your link c... [more]
1 432 Mar 30, 2005 09:00 am
by NightWolf
Custom Wave files
DOOM III : DOOM III Level Design
How do I get custom wave files in doom3??... [more]
3 763 Mar 11, 2005 04:35 pm
by NightWolf
Console
DOOM III : DOOM III Level Design
Thank You krankymonkee... [more]
3 482 Mar 6, 2005 08:58 pm
by NightWolf
Console
DOOM III : DOOM III Level Design
Instead of pushing CTRL + ALT + TILDE to bring down the console how do I make it where all I have to do is push TILDE???... [more]
3 482 Mar 6, 2005 04:26 pm
by NightWolf
RENDERING?
DOOM III : DOOM III Level Design
I made a custom texture in PhotoShop CS it has a Diffuse map, Specular map, and Bump Map. Now is there anyway possible that I can render the texture and save it, so I can use a rendered preview instead of the specular map preview, to show on a website???... [more]
2 581 Mar 4, 2005 11:59 pm
by NightWolf
target/setinfluence ???
DOOM III : DOOM III Level Design
That sounds like me lol my computer always crashes.... [more]
6 895 Dec 20, 2004 09:07 pm
by NightWolf
target/setinfluence ???
DOOM III : DOOM III Level Design
an example is on alpha labs one by the EPD laser in the room which is on the other side of the observation room. Or on marscity2 where you go in the bathroom and get close to the mirror.... [more]
6 895 Dec 20, 2004 08:31 pm
by NightWolf
target/setinfluence ???
DOOM III : DOOM III Level Design
How would I use the target/setinfluence and making it work?? Im trying to achive a scary effect when you walk into a trigger once, like on ID's maps the whole screen turns red. Is this the right way too do it??? ... [more]
6 895 Dec 20, 2004 08:12 pm
by NightWolf
Two Questions
DOOM III : DOOM III Level Design
I have two questions the first is how do I adjust an orgin point on a func_mover and the second with scripting how do I make a mover keep repeating constantly?... [more]
2 703 Dec 9, 2004 08:04 am
by NightWolf
Monorail
DOOM III : DOOM III Level Design
--------------------------------------------------------------------------- ----- I want to http://www.3dbuzz.com and I regestered and I looked on their site and I couldnt find anything where is it? ... [more]
5 773 Dec 3, 2004 06:13 pm
by NightWolf
Monorail
DOOM III : DOOM III Level Design
I have 2 questions would I need scripting to make a monorail train move it would only be going straight and also would the train itself be a func_mover. If I need scripting I would have no clue on what to do lol.... [more]
5 773 Dec 3, 2004 08:22 am
by NightWolf
alpha textures/decals?
DOOM III : DOOM III Level Design
Im not 100% sure but I think its the same way just like creating a texture.... [more]
5 726 Oct 31, 2004 10:48 am
by NightWolf
Texture
DOOM III : DOOM III Level Design
What is the purpose of the nodraw texture???... [more]
2 502 Oct 26, 2004 05:03 pm
by NightWolf
Light go out one by one help!!!
DOOM III : DOOM III Level Design
Im realy working ####### this map to the last detail... the last map I did "arena" I wasnt to happy about it only took me a week it was my first map anyway. On this new map im making, it took me 6hrs to get a whole room done... I need to make sure everyth... [more]
10 909 Oct 19, 2004 09:51 pm
by NightWolf
Light go out one by one help!!!
DOOM III : DOOM III Level Design
lol, one day im going to learn im thinking about about making a robotic arm move and stuff.... [more]
10 909 Oct 19, 2004 09:45 pm
by NightWolf
Light go out one by one help!!!
DOOM III : DOOM III Level Design
I am scripting impaired lol thanks both for your help!!! Who ever said you cant make a great map without scripting? lol... [more]
10 909 Oct 19, 2004 06:23 pm
by NightWolf
Light go out one by one help!!!
DOOM III : DOOM III Level Design
Im making another map and I was just wondering how to make lights go out one by one when walking through a trigger once. Plz help!... [more]
10 909 Oct 18, 2004 08:00 pm
by NightWolf
End Game
DOOM III : DOOM III Level Design
How do I make a GUI button that when I click it it will end my Single Player map and go to the main menu???... [more]
2 322 Sep 3, 2004 12:31 pm
by NightWolf
Keypad for door
DOOM III : DOOM III Level Design
How do I make a keypad for a door so u have to have the code to open the door?... [more]
2 616 Sep 1, 2004 10:30 pm
by NightWolf
Wall Problems
DOOM III : DOOM III Level Design
I just have a hollow box, my brush is structural, I have no hacks, I didnt use caulk_nodraw, and I tried to texture the back and even the whole brush, and I still walk right through it and keep falling and falling and falling ... [more]
7 590 Aug 31, 2004 09:07 pm
by NightWolf
Wall Problems
DOOM III : DOOM III Level Design
When I make a map and play it why do I walk straight through the walls and fall out of the map. These are the steps I use for the map: 1- Make a brush with the caulking texture 2- Adjust the height using the Z axis 3- Hollow it out 4- Use the Ct... [more]
7 590 Aug 31, 2004 08:26 pm
by NightWolf
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