| |
Topic |
Replies |
Views |
Last Post |
 |
B17Call of Duty : CoDUO Level DesignI found the B-17 model, can it be used like the stuka and have it fly
across a map?... [ more] |
2 |
433 |
Apr 16, 2005 09:57 am by revoker |
 |
Rotating radarCall of Duty : CoDUO Level Designummmm make sure you spell origin "origin" and not orgin.....grrrr thanks
for the help anyway :)... [ more] |
3 |
282 |
Apr 14, 2005 11:44 pm by revoker |
 |
Rotating radarCall of Duty : CoDUO Level DesignI'm having a little trouble with this rotating radar, currently I'm using
the stock _rotate.gsc and have the script_brushmodel with the orgin, but
after compiling the radar flys around the map.
... [ more] |
3 |
282 |
Apr 14, 2005 08:01 pm by revoker |
 |
greydiant settingCall of Duty : CoDUO Level DesignI'm having a problem with terrain patches, well I know the basics but I
think I have a greydiant setting that is incorrect...when I apply the
patch....the 3d window will not draw the brush...all i see is the wire
frame of the patch....I've looked at diff... [ more] |
2 |
367 |
Nov 1, 2004 10:21 am by revoker |
 |
New Map Release SK_dino2Call of Duty : CoD and CoDUO Custom Map Releasesyeah the black tower has a trick entrance that will get you stuck, there is
another way into it:) there may be one or 2 deathmatch spawn points. When
we play it on our server...it seems to draw alot of people in, can the map
be hosted here?... [ more] |
4 |
862 |
Nov 1, 2004 10:16 am by revoker |
 |
New Map Release SK_dino2Call of Duty : CoD and CoDUO Custom Map Releasesoh and tdm only ... [ more] |
4 |
862 |
Oct 30, 2004 12:11 pm by revoker |
 |
New Map Release SK_dino2Call of Duty : CoD and CoDUO Custom Map ReleasesMore of a fun map, rather then a historic location. Your comments on the
map would be appreciated.
gob.gamedaemons.net/codmaps/sk_dino2.pk3
... [ more] |
4 |
862 |
Oct 30, 2004 11:32 am by revoker |
 |
fps problem with screen shot of new mapCall of Duty : CoDUO Level DesignWhats the best way, to increase FPS in a map, was beta testing with some
guys and all complained of the low fps they were getting.
... [ more] |
2 |
236 |
Oct 27, 2004 09:37 am by revoker |
 |
Models after time disappearCall of Duty : CoDUO Level Designtook the mod off, problem still happens, when more then 2 people get on
the map tanks, weapons, and script_brushmodels disappear for like 5 secs
and continue to do this. If anybody wants to download the map and see what
i mean here is a link gob.gamedae... [ more] |
8 |
455 |
Oct 21, 2004 10:28 am by revoker |
 |
Models after time disappearCall of Duty : CoDUO Level Designyes
http://www.uzaclan.net/maps/zzz_UZA's_Weapons_of_Mass_Destruction_121.pk3... [ more] |
8 |
455 |
Oct 20, 2004 08:08 pm by revoker |
 |
Models after time disappearCall of Duty : CoDUO Level Designonly error i see ....every once in a while it says "can't find weapon" but
doesn't advise which one...could that be the problem?... [ more] |
8 |
455 |
Oct 20, 2004 09:12 am by revoker |
 |
Models after time disappearCall of Duty : CoDUO Level Designany ideas on why this is happeing.... I have reduced the amount of vehicles
and it still happens.... I do have a brushmodel that rotates in the map and
that disappears as well. I've replace the gsc with a copy of mp_foy.gsc
and it still happens...would a... [ more] |
8 |
455 |
Oct 18, 2004 10:35 am by revoker |
 |
Radar DishCall of Duty : CoDUO Level Designkey value for origin was not correct, when i selected the brush, since the
brush was big it was giving me a value on the outside of the brush
therefore it was not rotating on its axis... [ more] |
12 |
650 |
Oct 17, 2004 01:55 pm by revoker |
 |
Models after time disappearCall of Duty : CoDUO Level DesignAny body having problems with models disappearing after time? I is the a
maximum number of tanks and jeeps u can have on a map?... [ more] |
8 |
455 |
Oct 16, 2004 10:57 am by revoker |
 |
Need the mp_foy.batCall of Duty : CoDUO Level Designcd ..\..\..\uotools\bin
q3map -game uo -samplesize 32 ../../uo/maps/mp/mp_foy
q3map -vis -fast -game uo ../../uo/maps/mp/mp_foy
flare -extra -sundiffusesamples 3 -game uo ../../uo/maps/mp/mp_foy
pause
but this is the one that worked for me.... [ more] |
2 |
270 |
Oct 16, 2004 10:54 am by revoker |
 |
Radar DishCall of Duty : CoDUO Level DesignI figured it out thanks guys
... [ more] |
12 |
650 |
Oct 15, 2004 08:55 pm by revoker |
 |
Radar DishCall of Duty : CoDUO Level Designthe rotation works but now the radar dish is rotating around the map and
not at a fixed location
// entity 355
{
"origin" "263.1 150.5 263"
"classname" "script_brushmodel"
"targetname" "rotate"
"speed " "10"
"script_noteworthy" "y"... [ more] |
12 |
650 |
Oct 14, 2004 11:29 pm by revoker |
 |
Radar DishCall of Duty : CoDUO Level Designok... this is a individual gsc file titled _rotate
how do I call this gsc file up in my main gsc file or should i just paste
this to the game.gsc file... [ more] |
12 |
650 |
Oct 14, 2004 01:36 pm by revoker |
 |
Airplane flypastsCall of Duty : CoDUO Level Designdoes this look right?
main()
{
setCullFog(0, 20000, 0.35, 0.345, 0.33, 0 );
ambientPlay("ambient_mp_carentan");
// set the nighttime flag to be off
//setcvar("sv_night", "0" );
maps\mp\_load::main();
level thread maps\mp\_tankdri... [ more] |
17 |
929 |
Oct 12, 2004 07:29 pm by revoker |
 |
Airplane flypastsCall of Duty : CoDUO Level Designso we don't have to add anything to the .map file? I added the text from
the mp_kharkov.gsc file and changed the cordinates...but I don't see
anything... [ more] |
17 |
929 |
Oct 12, 2004 02:48 pm by revoker |
 |
Radar DishCall of Duty : CoDUO Level Designthanks guys...forgot about that map... [ more] |
12 |
650 |
Oct 9, 2004 12:40 am by revoker |
 |
Radar DishCall of Duty : CoDUO Level DesignI'm wanting to create a rotating radar dish, creating the model shouldn't
be that big of a problem, but anybody have any ideas on how to get it to
rotate it.... [ more] |
12 |
650 |
Oct 8, 2004 04:21 pm by revoker |
 |
Help with vehcilesCall of Duty : CoDUO Level Designcod/main/collmaps or cod/main/uo/main/collmaps or should the files just be
copyed to main directory....sorry for the trouble... [ more] |
5 |
478 |
Oct 3, 2004 11:10 pm by revoker |
 |
Help with vehcilesCall of Duty : CoDUO Level DesignOk guys I've looked at every forum posting and followed all the tips...but
can't get vehicles to work. Actually, after I compile the map, the vechile
shows up in the bsp but I can walk throught it.
Also when i looked at the mp_foy map provided i didn'... [ more] |
5 |
478 |
Oct 3, 2004 08:52 pm by revoker |
 |
Gradant won't installCall of Duty : CoDUO Level Designthanks... had to reinstall both cod and coduo... [ more] |
4 |
542 |
Oct 2, 2004 12:12 am by revoker |