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CoD:WW Zombie/Co.. Posts: (4) Views: (67) by Pointy
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Latest Posts by revoker
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B17
Call of Duty : CoDUO Level Design
I found the B-17 model, can it be used like the stuka and have it fly across a map?... [more]
2 433 Apr 16, 2005 09:57 am
by revoker
Rotating radar
Call of Duty : CoDUO Level Design
ummmm make sure you spell origin "origin" and not orgin.....grrrr thanks for the help anyway :)... [more]
3 282 Apr 14, 2005 11:44 pm
by revoker
Rotating radar
Call of Duty : CoDUO Level Design
I'm having a little trouble with this rotating radar, currently I'm using the stock _rotate.gsc and have the script_brushmodel with the orgin, but after compiling the radar flys around the map. ... [more]
3 282 Apr 14, 2005 08:01 pm
by revoker
greydiant setting
Call of Duty : CoDUO Level Design
I'm having a problem with terrain patches, well I know the basics but I think I have a greydiant setting that is incorrect...when I apply the patch....the 3d window will not draw the brush...all i see is the wire frame of the patch....I've looked at diff... [more]
2 367 Nov 1, 2004 10:21 am
by revoker
New Map Release SK_dino2
Call of Duty : CoD and CoDUO Custom Map Releases
yeah the black tower has a trick entrance that will get you stuck, there is another way into it:) there may be one or 2 deathmatch spawn points. When we play it on our server...it seems to draw alot of people in, can the map be hosted here?... [more]
4 862 Nov 1, 2004 10:16 am
by revoker
New Map Release SK_dino2
Call of Duty : CoD and CoDUO Custom Map Releases
oh and tdm only ... [more]
4 862 Oct 30, 2004 12:11 pm
by revoker
New Map Release SK_dino2
Call of Duty : CoD and CoDUO Custom Map Releases
More of a fun map, rather then a historic location. Your comments on the map would be appreciated. gob.gamedaemons.net/codmaps/sk_dino2.pk3 ... [more]
4 862 Oct 30, 2004 11:32 am
by revoker
fps problem with screen shot of new map
Call of Duty : CoDUO Level Design
Whats the best way, to increase FPS in a map, was beta testing with some guys and all complained of the low fps they were getting. ... [more]
2 236 Oct 27, 2004 09:37 am
by revoker
Models after time disappear
Call of Duty : CoDUO Level Design
took the mod off, problem still happens, when more then 2 people get on the map tanks, weapons, and script_brushmodels disappear for like 5 secs and continue to do this. If anybody wants to download the map and see what i mean here is a link gob.gamedae... [more]
8 455 Oct 21, 2004 10:28 am
by revoker
Models after time disappear
Call of Duty : CoDUO Level Design
yes http://www.uzaclan.net/maps/zzz_UZA's_Weapons_of_Mass_Destruction_121.pk3... [more]
8 455 Oct 20, 2004 08:08 pm
by revoker
Models after time disappear
Call of Duty : CoDUO Level Design
only error i see ....every once in a while it says "can't find weapon" but doesn't advise which one...could that be the problem?... [more]
8 455 Oct 20, 2004 09:12 am
by revoker
Models after time disappear
Call of Duty : CoDUO Level Design
any ideas on why this is happeing.... I have reduced the amount of vehicles and it still happens.... I do have a brushmodel that rotates in the map and that disappears as well. I've replace the gsc with a copy of mp_foy.gsc and it still happens...would a... [more]
8 455 Oct 18, 2004 10:35 am
by revoker
Radar Dish
Call of Duty : CoDUO Level Design
key value for origin was not correct, when i selected the brush, since the brush was big it was giving me a value on the outside of the brush therefore it was not rotating on its axis... [more]
12 650 Oct 17, 2004 01:55 pm
by revoker
Models after time disappear
Call of Duty : CoDUO Level Design
Any body having problems with models disappearing after time? I is the a maximum number of tanks and jeeps u can have on a map?... [more]
8 455 Oct 16, 2004 10:57 am
by revoker
Need the mp_foy.bat
Call of Duty : CoDUO Level Design
cd ..\..\..\uotools\bin q3map -game uo -samplesize 32 ../../uo/maps/mp/mp_foy q3map -vis -fast -game uo ../../uo/maps/mp/mp_foy flare -extra -sundiffusesamples 3 -game uo ../../uo/maps/mp/mp_foy pause but this is the one that worked for me.... [more]
2 270 Oct 16, 2004 10:54 am
by revoker
Radar Dish
Call of Duty : CoDUO Level Design
I figured it out thanks guys ... [more]
12 650 Oct 15, 2004 08:55 pm
by revoker
Radar Dish
Call of Duty : CoDUO Level Design
the rotation works but now the radar dish is rotating around the map and not at a fixed location // entity 355 { "origin" "263.1 150.5 263" "classname" "script_brushmodel" "targetname" "rotate" "speed " "10" "script_noteworthy" "y"... [more]
12 650 Oct 14, 2004 11:29 pm
by revoker
Radar Dish
Call of Duty : CoDUO Level Design
ok... this is a individual gsc file titled _rotate how do I call this gsc file up in my main gsc file or should i just paste this to the game.gsc file... [more]
12 650 Oct 14, 2004 01:36 pm
by revoker
Airplane flypasts
Call of Duty : CoDUO Level Design
does this look right? main() { setCullFog(0, 20000, 0.35, 0.345, 0.33, 0 ); ambientPlay("ambient_mp_carentan"); // set the nighttime flag to be off //setcvar("sv_night", "0" ); maps\mp\_load::main(); level thread maps\mp\_tankdri... [more]
17 929 Oct 12, 2004 07:29 pm
by revoker
Airplane flypasts
Call of Duty : CoDUO Level Design
so we don't have to add anything to the .map file? I added the text from the mp_kharkov.gsc file and changed the cordinates...but I don't see anything... [more]
17 929 Oct 12, 2004 02:48 pm
by revoker
Radar Dish
Call of Duty : CoDUO Level Design
thanks guys...forgot about that map... [more]
12 650 Oct 9, 2004 12:40 am
by revoker
Radar Dish
Call of Duty : CoDUO Level Design
I'm wanting to create a rotating radar dish, creating the model shouldn't be that big of a problem, but anybody have any ideas on how to get it to rotate it.... [more]
12 650 Oct 8, 2004 04:21 pm
by revoker
Help with vehciles
Call of Duty : CoDUO Level Design
cod/main/collmaps or cod/main/uo/main/collmaps or should the files just be copyed to main directory....sorry for the trouble... [more]
5 478 Oct 3, 2004 11:10 pm
by revoker
Help with vehciles
Call of Duty : CoDUO Level Design
Ok guys I've looked at every forum posting and followed all the tips...but can't get vehicles to work. Actually, after I compile the map, the vechile shows up in the bsp but I can walk throught it. Also when i looked at the mp_foy map provided i didn'... [more]
5 478 Oct 3, 2004 08:52 pm
by revoker
Gradant won't install
Call of Duty : CoDUO Level Design
thanks... had to reinstall both cod and coduo... [more]
4 542 Oct 2, 2004 12:12 am
by revoker
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