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Latest Posts by RyanF
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Sound FX
Call of Duty : CoDUO Level Design
I have not been mapping much recently. After the computer crashed and I lost two maps, Ive been uninspired... I have been playing around with scripts though. For an MP map that I will build when the time is right. The way Im doing my sounds now ... [more]
6 657 Feb 25, 2005 05:28 am
by RyanF
Clipping a player useable flak 88
Call of Duty : CoDUO Level Design
^ Hey thanks! I had a flak inside a bunker as well. The barrel would rotate right through the spport section of the bunker walls. This clearly wasn't what I wanted. I will try these values out sometime.... [more]
3 449 Feb 11, 2005 11:25 pm
by RyanF
water
Call of Duty : CoDUO Level Design
http://modsonline.com/Downloads-dl-560.html Here's the water tutoial. Its a video tutorial. It covers the bobbing funtion too which Im not sure if that is fully supported. Putting water in your map is very easy. Go to your "common " textures. Selec... [more]
3 499 Feb 11, 2005 11:14 pm
by RyanF
How do i set up an mg34
Call of Duty : CoDUO Level Design
Yes those are what you want. Place it in your windowsill. It will intersect the wall but that is ok. Pull is up above the windowsill a very small amount. Like two or four units. Now strech it down untill it meets he floor. Make it as wide as your win... [more]
5 295 Feb 10, 2005 09:02 pm
by RyanF
Vehicles driving on Patch Meshes...
Call of Duty : CoDUO Level Design
What's more, I have even encountered problems with patches not even touching my patch roads. It seems that bad patch manipulation will affect nearby patches. As you can well imagine, this one had me really stumped for awhile. I had a badly manipu... [more]
11 968 Feb 10, 2005 08:47 pm
by RyanF
Vehicles driving on Patch Meshes...
Call of Duty : CoDUO Level Design
jd In the past I have used patches to create roads. They can make for especially nice sweeping hills and what not. However I have encountered more and more problems by using them. After studying thr mp_foy map, I have concluded it is worthwhile to t... [more]
11 968 Feb 10, 2005 08:27 pm
by RyanF
Beach section
Call of Duty : CoDUO Level Design
The link is no longer functional. What was the effect? Was is waves coming into shore? There's a texture in SFX for that.... [more]
5 679 Feb 9, 2005 09:31 pm
by RyanF
Vehicle for driving
Call of Duty : CoDUO Level Design
The search button does come in handy. Also check the tuorials section. Here's a direct link. http://www.modsonline.com/Tutorials-read-181.html... [more]
8 474 Feb 9, 2005 09:23 pm
by RyanF
[PREVIEW] 'BARBAROSSA' Map & Vehicle Project
Call of Duty : CoD and CoDUO Custom Map Releases
As I already said over at AHz, this map looks incredible Slyk. I can't wait to play. Hopefully I will get the chance to do some Alpha testing on it. The new AT's and vehicles just put this over the top. Awesome job!... [more]
7 1012 Feb 2, 2005 09:51 pm
by RyanF
The noob`s reference post...
Call of Duty : CoDUO Level Design
I know I'm clueless here. I know I had problems with my models. They would be invisible inthe game until a granade or rocket exploded near them. They'd turn visible just for a second while the explosion went off. I played around and I think the proble... [more]
92 2861 Jan 29, 2005 06:48 am
by RyanF
un-deletable caulk ? (or, what have i pressed now? lol)
Call of Duty : CoDUO Level Design
That shimmer is probably because you have multiple brushes in one area. The one texture is right on top of the other causing the artifact. Try selecting the brush and hit delete. If there is still a brush there after you hit delete, then it is clear th... [more]
6 569 Jan 29, 2005 06:38 am
by RyanF
The noob`s reference post...
Call of Duty : CoDUO Level Design
Just want to put in my two cents on sky progs. Vue D Esprit is another program thatis great for rendering enviroments. I used Bryce for ages but found I liked the quality of Vue better. http://www.e-onsoftware.com I think Bryce might be a tad more s... [more]
92 2861 Jan 26, 2005 07:58 pm
by RyanF
Design, Compile but how to play?? (Beginner)
Call of Duty : CoDUO Level Design
Wow congrats! You learn fast. You need an arena file. Basically it would be tuinstrasse.arena. I can't remember the exact directory structure of a pk3. I also am at work and have to logoff the forum real soon. Hopefully someone else will jump in. ... [more]
13 972 Jan 22, 2005 05:38 am
by RyanF
Design, Compile but how to play?? (Beginner)
Call of Duty : CoDUO Level Design
After you make your skybox, you will have to export your map again. After the export you have to recompile the map so that the new changes you made take effect. Quote: RE LoadWorldMap: maps/mp/tuinstrasse.bsp not found Don't forget, before y... [more]
13 972 Jan 22, 2005 05:04 am
by RyanF
Design, Compile but how to play?? (Beginner)
Call of Duty : CoDUO Level Design
Well to play an MP map you have made, you need to Start COD:UO Multi-player Click on Start New Server and set the Pure option to NO. Hit the tilde (~) key and type devmap YOURMAP YOURMAP is whatever you named your map. BUT Im sorry to ... [more]
13 972 Jan 22, 2005 03:46 am
by RyanF
BAS TUTORIAL !NEW!
Call of Duty : CoDUO Level Design
Excellent Stryder! Thanks for the tutorial. That must have taken a few mintues to write up.... [more]
5 602 Jan 21, 2005 12:30 am
by RyanF
night map & truck animation...
Call of Duty : CoD Level Design
I made my scripts folder in the UO dir. C:\Program Files\Call of Duty\uo\scripts That gives me something to do today. I'll see if I can re-make my skies. Computer went down a few weeks ago and I lost everything. ... [more]
50 1138 Jan 18, 2005 09:54 am
by RyanF
The noob`s reference post...
Call of Duty : CoDUO Level Design
On occasion if I absolutely need to CAP the texture, I will take the object and rotate it 90 degrees so that the face I want textured is facing up. Mainly this is because I run into problems trying to CAP a texture when the the face I want to texture is ... [more]
92 2861 Jan 18, 2005 09:37 am
by RyanF
where has the download button gone to?
Call of Duty : CoD and CoDUO Custom Map Releases
lol I talked to Foyleman about this. I still couldn't find them in the locations he mentioned. Finally I found them the other day. Go to downloads section. Toward the right side of the screen there's sections like "Top Downloads This Week". Look a... [more]
2 776 Jan 16, 2005 06:50 am
by RyanF
The noob`s reference post...
Call of Duty : CoDUO Level Design
The portals need to be drawn so that they are touching strutural brushes. If you have window trim, make sure the portals extend and intersect them so that they are flush with the structural walls. You can open up the Foy map and look in there. Plus, yo... [more]
92 2861 Jan 16, 2005 04:11 am
by RyanF
GSC File?
Call of Duty : CoDUO Level Design
Sometimes it's very difficult to get the answers. Giving tehnical help out over the internet can be very difficult to fully describe properly. Likewise, it's also difficult to ask a question in such a manner that it's also perfectly clear. It's just th... [more]
8 778 Jan 14, 2005 11:54 pm
by RyanF
invisible "block"
Call of Duty : CoD Level Design
I'm may not be much help on this one, but here's a tip that might help you troubleshoot . What does it look like in Graydiant? Is it just invisible in the game or have you checked Graydiant? There must be something there. Make sure you have checke... [more]
4 806 Jan 14, 2005 11:42 pm
by RyanF
How do i make a wire (phoneline from a pole..or powerline cable)
Call of Duty : CoDUO Level Design
I belive they just have a long, thin (3X3 vertices) patch. The texture applied can be found in textures/industrial. They should be right there at the top. You can then grab the middle verts on the patch and move them down to make itlook like the cale i... [more]
6 437 Jan 14, 2005 12:28 am
by RyanF
The noob`s reference post...
Call of Duty : CoDUO Level Design
Quote: Next I see a lot of "couldn`t find shader for XXXXX/XXXX/XX/MY CUSTOM TEXTURES...No textures are missing in the game though everything nice. What does it mean? How can I fix it? This shouldn't be a problem. Sometimes you need a shader, but mo... [more]
92 2861 Jan 13, 2005 09:29 pm
by RyanF
The noob`s reference post...
Call of Duty : CoDUO Level Design
NP, glad I could help.... [more]
92 2861 Jan 13, 2005 03:43 am
by RyanF
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