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Sound FXCall of Duty : CoDUO Level DesignI have not been mapping much recently. After the computer crashed and I
lost two maps, Ive been uninspired...
I have been playing around with scripts though. For an MP map that I will
build when the time is right. The way Im doing my sounds now ... [ more] |
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Feb 25, 2005 05:28 am by RyanF |
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Clipping a player useable flak 88Call of Duty : CoDUO Level Design^ Hey thanks!
I had a flak inside a bunker as well. The barrel would rotate right
through the spport section of the bunker walls. This clearly wasn't what I
wanted. I will try these values out sometime.... [ more] |
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Feb 11, 2005 11:25 pm by RyanF |
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waterCall of Duty : CoDUO Level Designhttp://modsonline.com/Downloads-dl-560.html
Here's the water tutoial. Its a video tutorial. It covers the bobbing
funtion too which Im not sure if that is fully supported. Putting water in
your map is very easy. Go to your "common " textures. Selec... [ more] |
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Feb 11, 2005 11:14 pm by RyanF |
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How do i set up an mg34Call of Duty : CoDUO Level DesignYes those are what you want. Place it in your windowsill. It will
intersect the wall but that is ok. Pull is up above the windowsill a very
small amount. Like two or four units. Now strech it down untill it meets
he floor. Make it as wide as your win... [ more] |
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Feb 10, 2005 09:02 pm by RyanF |
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Vehicles driving on Patch Meshes...Call of Duty : CoDUO Level DesignWhat's more, I have even encountered problems with patches not even
touching my patch roads. It seems that bad patch manipulation will affect
nearby patches.
As you can well imagine, this one had me really stumped for awhile.
I had a badly manipu... [ more] |
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Feb 10, 2005 08:47 pm by RyanF |
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Vehicles driving on Patch Meshes...Call of Duty : CoDUO Level Designjd In the past I have used patches to create roads. They can make for
especially nice sweeping hills and what not. However I have encountered
more and more problems by using them. After studying thr mp_foy map, I
have concluded it is worthwhile to t... [ more] |
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Feb 10, 2005 08:27 pm by RyanF |
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Beach sectionCall of Duty : CoDUO Level DesignThe link is no longer functional. What was the effect? Was is waves
coming into shore? There's a texture in SFX for that.... [ more] |
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Feb 9, 2005 09:31 pm by RyanF |
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Vehicle for drivingCall of Duty : CoDUO Level DesignThe search button does come in handy.
Also check the tuorials section. Here's a direct link.
http://www.modsonline.com/Tutorials-read-181.html... [ more] |
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Feb 9, 2005 09:23 pm by RyanF |
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[PREVIEW] 'BARBAROSSA' Map & Vehicle ProjectCall of Duty : CoD and CoDUO Custom Map ReleasesAs I already said over at AHz, this map looks incredible Slyk. I can't
wait to play. Hopefully I will get the chance to do some Alpha testing on
it. The new AT's and vehicles just put this over the top. Awesome job!... [ more] |
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Feb 2, 2005 09:51 pm by RyanF |
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The noob`s reference post...Call of Duty : CoDUO Level DesignI know I'm clueless here. I know I had problems with my models. They
would be invisible inthe game until a granade or rocket exploded near them.
They'd turn visible just for a second while the explosion went off. I
played around and I think the proble... [ more] |
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Jan 29, 2005 06:48 am by RyanF |
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un-deletable caulk ? (or, what have i pressed now? lol)Call of Duty : CoDUO Level DesignThat shimmer is probably because you have multiple brushes in one area.
The one texture is right on top of the other causing the artifact. Try
selecting the brush and hit delete. If there is still a brush there after
you hit delete, then it is clear th... [ more] |
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Jan 29, 2005 06:38 am by RyanF |
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The noob`s reference post...Call of Duty : CoDUO Level DesignJust want to put in my two cents on sky progs.
Vue D Esprit is another program thatis great for rendering enviroments. I
used Bryce for ages but found I liked the quality of Vue better.
http://www.e-onsoftware.com I think Bryce might be a tad more s... [ more] |
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Jan 26, 2005 07:58 pm by RyanF |
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Design, Compile but how to play?? (Beginner)Call of Duty : CoDUO Level DesignWow congrats! You learn fast.
You need an arena file. Basically it would be tuinstrasse.arena. I can't
remember the exact directory structure of a pk3. I also am at work and
have to logoff the forum real soon. Hopefully someone else will jump in. ... [ more] |
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Jan 22, 2005 05:38 am by RyanF |
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Design, Compile but how to play?? (Beginner)Call of Duty : CoDUO Level DesignAfter you make your skybox, you will have to export your map again. After
the export you have to recompile the map so that the new changes you made
take effect.
Quote: RE LoadWorldMap: maps/mp/tuinstrasse.bsp not found
Don't forget, before y... [ more] |
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Jan 22, 2005 05:04 am by RyanF |
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Design, Compile but how to play?? (Beginner)Call of Duty : CoDUO Level DesignWell to play an MP map you have made, you need to
Start COD:UO Multi-player
Click on Start New Server and set the Pure option to NO.
Hit the tilde (~) key and type devmap YOURMAP
YOURMAP is whatever you named your map.
BUT Im sorry to ... [ more] |
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Jan 22, 2005 03:46 am by RyanF |
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BAS TUTORIAL !NEW!Call of Duty : CoDUO Level DesignExcellent Stryder! Thanks for the tutorial. That must have taken a few
mintues to write up.... [ more] |
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Jan 21, 2005 12:30 am by RyanF |
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night map & truck animation...Call of Duty : CoD Level DesignI made my scripts folder in the UO dir.
C:\Program Files\Call of Duty\uo\scripts
That gives me something to do today. I'll see if I can re-make my skies.
Computer went down a few weeks ago and I lost everything. ... [ more] |
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Jan 18, 2005 09:54 am by RyanF |
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The noob`s reference post...Call of Duty : CoDUO Level DesignOn occasion if I absolutely need to CAP the texture, I will take the object
and rotate it 90 degrees so that the face I want textured is facing up.
Mainly this is because I run into problems trying to CAP a texture when the
the face I want to texture is ... [ more] |
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Jan 18, 2005 09:37 am by RyanF |
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where has the download button gone to?Call of Duty : CoD and CoDUO Custom Map Releases lol I talked to Foyleman about this. I still couldn't find them in the
locations he mentioned. Finally I found them the other day. Go to
downloads section. Toward the right side of the screen there's sections
like "Top Downloads This Week". Look a... [ more] |
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Jan 16, 2005 06:50 am by RyanF |
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The noob`s reference post...Call of Duty : CoDUO Level DesignThe portals need to be drawn so that they are touching strutural brushes.
If you have window trim, make sure the portals extend and intersect them so
that they are flush with the structural walls. You can open up the Foy map
and look in there. Plus, yo... [ more] |
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Jan 16, 2005 04:11 am by RyanF |
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GSC File?Call of Duty : CoDUO Level DesignSometimes it's very difficult to get the answers. Giving tehnical help out
over the internet can be very difficult to fully describe properly.
Likewise, it's also difficult to ask a question in such a manner that it's
also perfectly clear. It's just th... [ more] |
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Jan 14, 2005 11:54 pm by RyanF |
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invisible "block"Call of Duty : CoD Level DesignI'm may not be much help on this one, but here's a tip that might help you
troubleshoot .
What does it look like in Graydiant? Is it just invisible in the game or
have you checked Graydiant? There must be something there. Make sure you
have checke... [ more] |
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Jan 14, 2005 11:42 pm by RyanF |
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How do i make a wire (phoneline from a pole..or powerline cable)Call of Duty : CoDUO Level DesignI belive they just have a long, thin (3X3 vertices) patch. The texture
applied can be found in textures/industrial. They should be right there at
the top. You can then grab the middle verts on the patch and move them
down to make itlook like the cale i... [ more] |
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Jan 14, 2005 12:28 am by RyanF |
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The noob`s reference post...Call of Duty : CoDUO Level DesignQuote: Next I see a lot of "couldn`t find shader for XXXXX/XXXX/XX/MY
CUSTOM TEXTURES...No textures are missing in the game though everything
nice. What does it mean? How can I fix it?
This shouldn't be a problem. Sometimes you need a shader, but mo... [ more] |
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Jan 13, 2005 09:29 pm by RyanF |
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The noob`s reference post...Call of Duty : CoDUO Level DesignNP, glad I could help.... [ more] |
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Jan 13, 2005 03:43 am by RyanF |