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Latest Posts by Wyatt_Earp
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Did I miss anything in the past year?
Call of Duty 4 : CoD 4 Level Design
Hello all, im cooking up something and it should be good :)... [more]
5 192 Jun 6, 2008 02:57 am
by Wyatt_Earp
Different map config. for different gametype?
Call of Duty 2 : CoD 2 Level Design
Create your object Select all parts of the object and right click and create script_brushmodel. Next, the properties of the model need to changed. In the entity viewer (once you select the entire object) you will need to add the model to only spawn... [more]
3 429 Mar 8, 2007 11:28 pm
by Wyatt_Earp
DOWN WITH MICROSOFT!!!!!!!!!!!!
MODSonline : In The News
Yes Just like the NSA (National Security Agency) helped with security on sun solaris and several distros of UNIX/LINUX. Microsoft's biggest entity purchaser is the US Government (whom actually pay for the software and is regulated). In order to inc... [more]
2 338 Jan 10, 2007 09:17 pm
by Wyatt_Earp
Moh map released ( Algier)
Call of Duty 2 : CoD2 Custom Map Releases
It was a night time map. Any chance to make 2nd one for night. ... [more]
15 813 Dec 17, 2006 12:58 pm
by Wyatt_Earp
distance qestion about actors in SP
Call of Duty : CoD Level Design
use AI no-sight clip, put your player insight of it in the area you do not want him to see you.... [more]
3 328 Nov 25, 2006 06:49 pm
by Wyatt_Earp
Water tutorial
Call of Duty : CoD Level Design
Recommed using terrain mesh, Unless you want to use brush's When you put 2 brushes connecting, you need to use no-draw on the inner face of the brushes where they connect. THis will create a seemless water/river brush. edited on Nov. 23, 2006... [more]
10 707 Nov 23, 2006 12:00 am
by Wyatt_Earp
Map lagging???
Call of Duty : CoDUO Level Design
The issue with your performance might be related to your hosting. How are you hosting the game, dedicated and with cable or dsl? THis seems to be a lag issue related to bandwidth. Caulk can be applied to any surface. Since this map is in side; Porta... [more]
10 585 Nov 14, 2006 11:37 pm
by Wyatt_Earp
error when attepting to run map for first time
Call of Duty 2 : CoD 2 Level Design
Post your GSC file? In addition, if you are trying to run SP scripts they may not work in MP. edited on Nov. 8, 2006 01:11 am by Wyatt_Earp... [more]
10 636 Nov 8, 2006 01:10 am
by Wyatt_Earp
dust effects
Call of Duty 2 : CoD2 Scripting
in specific areas. Localized =load smoke effects and place them under the ground down deep enough they only show the top of the dust. Use one line of the effects listed to test in an area to determine the type, or create a test map for the effects... [more]
17 705 Nov 8, 2006 01:08 am
by Wyatt_Earp
Fog
Call of Duty : CoDUO Level Design
Try setExpFog (0, 8000, 0.8, 0.8, 0.8, 0); This is the fog that actually culls the geometry. The Cullfog for some reason was not named accordingly. This was from IW. Post a picture of what you are referring to, if you can please.... [more]
7 817 Nov 7, 2006 10:45 pm
by Wyatt_Earp
portaling?
Call of Duty : CoD Level Design
There is no scripting. You create the portals just like making anything else. ... [more]
14 763 Nov 7, 2006 10:43 pm
by Wyatt_Earp
portaling?
Call of Duty : CoD Level Design
http://www.modsonline.com/Tutorials-read-109.html 3 of them at the bottom ... [more]
14 763 Nov 7, 2006 08:46 pm
by Wyatt_Earp
Fog
Call of Duty : CoDUO Level Design
At least be happy you are not compiling the fog into the map like otehr games :) Ok, so the objects in the distance have become odd, or stand out in the fog? THis is where you adjust your color. You can use Windows Color picker to get an idea of the ... [more]
7 817 Nov 7, 2006 08:41 pm
by Wyatt_Earp
To Foyleman and others..
MODSonline : General
I agree with Foyleman. Doing these types of tutorials and other stuff for people that want to learn steals our valuable time. One reason people want the books, tutorials is to understand and make things easier for them. I stopped doing videos based on ... [more]
9 531 Aug 27, 2006 05:52 pm
by Wyatt_Earp
Bend
Call of Duty 2 : CoD 2 Level Design
P.o.W writes...Quote:i find it easier to use a terrian patch rather than a curve patch. Look into nevillers_enviro tht came with the editor and look how they arranged the verts to smaple a curved shape in the road. I dont like to use the bend feature on r... [more]
12 669 Apr 24, 2006 07:13 pm
by Wyatt_Earp
S&D Bombsites?
Call of Duty 2 : CoD 2 Level Design
Prefabs are not the best way to make SD. Your prefabs are referencing something that is not there. Check the values of the prefabs for references to other entities. This is the only reason they show as FX. Is there a bombtrigger? You also need to ... [more]
9 612 Apr 24, 2006 07:08 pm
by Wyatt_Earp
map list start?
Call of Duty : CoDUO Level Design
If it only loads for DM, this means you have the arena file to set correct.... [more]
6 416 Apr 24, 2006 07:03 pm
by Wyatt_Earp
Map Problem
Call of Duty : CoD Level Design
I would start over, that is too many to chase down, and besides it would take a long time. ... [more]
10 577 Apr 4, 2006 12:32 am
by Wyatt_Earp
Map Problem
Call of Duty : CoD Level Design
create a box around the area you want to select brushes in... Then use the select inside function.... [more]
10 577 Apr 3, 2006 11:39 pm
by Wyatt_Earp
High ping in MP with high speed?
Call of Duty : CoD General Gaming
Broadband down and land-line up? Meaning, do you have a receiver from the dish and using the phone line to push info up? If so that is the problem. That is the same as a regular 56k modem connection.... [more]
9 504 Feb 19, 2006 09:30 pm
by Wyatt_Earp
help with a forked tunnel
Call of Duty : CoDUO Level Design
Use terrain mesh, less complicated and will not toss errors.... [more]
7 524 Feb 14, 2006 01:36 am
by Wyatt_Earp
How Many Vertices to a Patch?
Call of Duty : CoDUO Level Design
To answer the original question Multiply width x Length = total verts If your terrain is flat, you only need 4 x 4 patch's. Nothing more. Just stretch them.... edited on Jan. 24, 2006 11:15 pm by Wyatt_Earp... [more]
22 580 Jan 24, 2006 11:14 pm
by Wyatt_Earp
Patch_BendToggle: Bending of terrain curves not implemented
Call of Duty : CoD Level Design
You can bend patch mesh, you can not bend terrain mesh... [more]
7 429 Jan 16, 2006 10:40 pm
by Wyatt_Earp
EDITING STOCK/CUSTOM MAPS (BSP FILES)!
Call of Duty : CoD Level Design
xumwun writes...Quote:If you can get bspc to work for a cod map then actually this is posible. I have decopiled q3 maps usung this tool however for some reason it doesn't work for cod. That is the point... [more]
26 2555 Dec 31, 2005 11:13 am
by Wyatt_Earp
I heard another one !!!
MODSonline : General
Has anyone seen that cat? I think he poo-poo in my mouth last night!... [more]
132 802 Dec 31, 2005 11:09 am
by Wyatt_Earp
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