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Did I miss anything in the past year?Call of Duty 4 : CoD 4 Level DesignHello all, im cooking up something and it should be good :)... [ more] |
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Jun 6, 2008 02:57 am by Wyatt_Earp |
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Different map config. for different gametype?Call of Duty 2 : CoD 2 Level DesignCreate your object
Select all parts of the object and right click and create
script_brushmodel.
Next, the properties of the model need to changed. In the entity viewer
(once you select the entire object) you will need to add the model to only
spawn... [ more] |
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Mar 8, 2007 11:28 pm by Wyatt_Earp |
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DOWN WITH MICROSOFT!!!!!!!!!!!!MODSonline : In The NewsYes
Just like the NSA (National Security Agency) helped with security on sun
solaris and several distros of UNIX/LINUX.
Microsoft's biggest entity purchaser is the US Government (whom actually
pay for the software and is regulated). In order to inc... [ more] |
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Jan 10, 2007 09:17 pm by Wyatt_Earp |
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Moh map released ( Algier)Call of Duty 2 : CoD2 Custom Map ReleasesIt was a night time map. Any chance to make 2nd one for night. ... [ more] |
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Dec 17, 2006 12:58 pm by Wyatt_Earp |
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distance qestion about actors in SPCall of Duty : CoD Level Designuse AI no-sight clip, put your player insight of it in the area you do not
want him to see you.... [ more] |
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Nov 25, 2006 06:49 pm by Wyatt_Earp |
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Water tutorialCall of Duty : CoD Level DesignRecommed using terrain mesh,
Unless you want to use brush's
When you put 2 brushes connecting, you need to use no-draw on the inner
face of the brushes where they connect. THis will create a seemless
water/river brush.
edited on Nov. 23, 2006... [ more] |
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Nov 23, 2006 12:00 am by Wyatt_Earp |
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Map lagging???Call of Duty : CoDUO Level DesignThe issue with your performance might be related to your hosting. How are
you hosting the game, dedicated and with cable or dsl? THis seems to be a
lag issue related to bandwidth.
Caulk can be applied to any surface. Since this map is in side; Porta... [ more] |
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Nov 14, 2006 11:37 pm by Wyatt_Earp |
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error when attepting to run map for first timeCall of Duty 2 : CoD 2 Level DesignPost your GSC file? In addition, if you are trying to run SP scripts they
may not work in MP.
edited on Nov. 8, 2006 01:11 am by Wyatt_Earp... [ more] |
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Nov 8, 2006 01:10 am by Wyatt_Earp |
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dust effectsCall of Duty 2 : CoD2 Scriptingin specific areas.
Localized =load smoke effects and place them under the ground down deep
enough they only show the top of the dust.
Use one line of the effects listed to test in an area to determine the
type, or create a test map for the effects... [ more] |
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Nov 8, 2006 01:08 am by Wyatt_Earp |
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FogCall of Duty : CoDUO Level DesignTry
setExpFog (0, 8000, 0.8, 0.8, 0.8, 0);
This is the fog that actually culls the geometry. The Cullfog for some
reason was not named accordingly. This was from IW.
Post a picture of what you are referring to, if you can please.... [ more] |
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Nov 7, 2006 10:45 pm by Wyatt_Earp |
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portaling?Call of Duty : CoD Level DesignThere is no scripting. You create the portals just like making anything
else. ... [ more] |
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Nov 7, 2006 10:43 pm by Wyatt_Earp |
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portaling?Call of Duty : CoD Level Designhttp://www.modsonline.com/Tutorials-read-109.html
3 of them at the bottom
... [ more] |
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Nov 7, 2006 08:46 pm by Wyatt_Earp |
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FogCall of Duty : CoDUO Level DesignAt least be happy you are not compiling the fog into the map like otehr
games :)
Ok, so the objects in the distance have become odd, or stand out in the
fog? THis is where you adjust your color. You can use Windows Color
picker to get an idea of the ... [ more] |
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Nov 7, 2006 08:41 pm by Wyatt_Earp |
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To Foyleman and others..MODSonline : GeneralI agree with Foyleman. Doing these types of tutorials and other stuff for
people that want to learn steals our valuable time. One reason people want
the books, tutorials is to understand and make things easier for them. I
stopped doing videos based on ... [ more] |
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Aug 27, 2006 05:52 pm by Wyatt_Earp |
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BendCall of Duty 2 : CoD 2 Level DesignP.o.W writes...Quote:i find it easier to use a terrian patch rather than a
curve patch. Look into nevillers_enviro tht came with the editor and look
how they arranged the verts to smaple a curved shape in the road. I dont
like to use the bend feature on r... [ more] |
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Apr 24, 2006 07:13 pm by Wyatt_Earp |
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S&D Bombsites?Call of Duty 2 : CoD 2 Level DesignPrefabs are not the best way to make SD.
Your prefabs are referencing something that is not there. Check the values
of the prefabs for references to other entities.
This is the only reason they show as FX. Is there a bombtrigger? You also
need to ... [ more] |
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Apr 24, 2006 07:08 pm by Wyatt_Earp |
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map list start?Call of Duty : CoDUO Level DesignIf it only loads for DM, this means you have the arena file to set correct.... [ more] |
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Apr 24, 2006 07:03 pm by Wyatt_Earp |
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Map ProblemCall of Duty : CoD Level DesignI would start over, that is too many to chase down, and besides it would
take a long time. ... [ more] |
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Apr 4, 2006 12:32 am by Wyatt_Earp |
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Map ProblemCall of Duty : CoD Level Designcreate a box around the area you want to select brushes in... Then use the
select inside function.... [ more] |
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Apr 3, 2006 11:39 pm by Wyatt_Earp |
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High ping in MP with high speed?Call of Duty : CoD General GamingBroadband down and land-line up?
Meaning, do you have a receiver from the dish and using the phone line to
push info up?
If so that is the problem.
That is the same as a regular 56k modem connection.... [ more] |
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Feb 19, 2006 09:30 pm by Wyatt_Earp |
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help with a forked tunnelCall of Duty : CoDUO Level DesignUse terrain mesh, less complicated and will not toss errors.... [ more] |
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Feb 14, 2006 01:36 am by Wyatt_Earp |
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How Many Vertices to a Patch?Call of Duty : CoDUO Level DesignTo answer the original question
Multiply
width x Length = total verts
If your terrain is flat, you only need 4 x 4 patch's. Nothing more. Just
stretch them....
edited on Jan. 24, 2006 11:15 pm by Wyatt_Earp... [ more] |
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Jan 24, 2006 11:14 pm by Wyatt_Earp |
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Patch_BendToggle: Bending of terrain curves not implementedCall of Duty : CoD Level DesignYou can bend patch mesh, you can not bend terrain mesh... [ more] |
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Jan 16, 2006 10:40 pm by Wyatt_Earp |
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EDITING STOCK/CUSTOM MAPS (BSP FILES)!Call of Duty : CoD Level Designxumwun writes...Quote:If you can get bspc to work for a cod map then
actually this is
posible. I have decopiled q3 maps usung this tool however for
some reason it doesn't work for cod.
That is the point... [ more] |
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Dec 31, 2005 11:13 am by Wyatt_Earp |
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I heard another one !!!MODSonline : GeneralHas anyone seen that cat? I think he poo-poo in my mouth last night!... [ more] |
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Dec 31, 2005 11:09 am by Wyatt_Earp |