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Compile Reflections errorCall of Duty 4 : CoD 4 Level DesignBy adding // before any line cancels out that command. or turns it into a
"comment" so to say, so that won't work if I want to get my fx to work.
Shift and tilde key gets me to the console, thanks.
Ok lets start over then... the tut on this site abo... [ more] |
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Sep 6, 2008 01:21 am by Cuda77 |
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Compile Reflections errorCall of Duty 4 : CoD 4 Level DesignHow did you learn about this one... good start for me.
I took out a prefab building that had a mp_detructable entity in it. now
reflections error reads a bit different. No destructables in my map now.
"Script runtime error"
(see console for details... [ more] |
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Sep 3, 2008 11:26 pm by Cuda77 |
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Compile Reflections errorCall of Duty 4 : CoD 4 Level DesignI have searched the forums but have not seen an answer that fits.....
My map is reaching completion, it compiles all the way and runs fine. (map
name = mp_room8)
Now I want to add the .gsc files (_fx.gsc and .gsc)
The files I have made reside in my raw... [ more] |
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Sep 2, 2008 11:38 pm by Cuda77 |
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two buttons = 1 targetSoldier of Fortune : SoFII Editing, Gaming, and DesignThat tutorial works for my application & much more. Thank you skOre! The
"AND" gate setup is for my aplication (just replace the shooter_plasma with
a target_laser ! Awesome awesome awesome :) I highly recommend downloading
the .zip file in the above link... [ more] |
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Jun 24, 2005 10:29 am by Cuda77 |
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two buttons = 1 targetSoldier of Fortune : SoFII Editing, Gaming, and Designexellent link bro :) very helpful. Still a little confused on the examples
on exactly how the doors can reveal an activation...(and gate) on the right
track here.... [ more] |
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Jun 22, 2005 10:23 pm by Cuda77 |
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two buttons = 1 targetSoldier of Fortune : SoFII Editing, Gaming, and DesignThat is a good idea, but I want two players, one at each end of a room to
activate the sound. The sound should'nt play until they both have activated
their individual buttons. Got the sounds working with one button, but two
separate buttons?....... [ more] |
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Jun 20, 2005 08:32 pm by Cuda77 |
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two buttons = 1 targetSoldier of Fortune : SoFII Editing, Gaming, and DesignI want to activate a sound (in multiplayer) only after two buttons have
been pressed, not just the same one twice.
Got me stumped.... a target_counter would work with some timers but can't
get it to work in multiplayer.
any takers here?
edited on Jun... [ more] |
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Jun 20, 2005 04:59 am by Cuda77 |
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Camera portals in sof2 MPSoldier of Fortune : SoFII Editing, Gaming, and DesignHere is a short tutorial for the camera portals in my map tainted_angel.
It is made up of three entities and a surface texture.
--- Make your brush you would like to use for your portal.
can be square / circle / rectangle / etc...
I put a ... [ more] |
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Apr 10, 2005 06:12 am by Cuda77 |
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Map releaseSoldier of Fortune : SoFI & II Custom Map ReleasesSure thing Scalper..have at it, the map has been released. Thanks for the
comments....enjoy :)... [ more] |
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Mar 15, 2005 09:10 am by Cuda77 |
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Map releaseSoldier of Fortune : SoFI & II Custom Map ReleasesHey thanks to all for thie help with all my questions...the map turned out
great!... I got the Sof2 camera portals to work...teleporters....water
slide....secret rooms.... here is a link for the download.....thanks
again....
http://www.taintedangelclan... [ more] |
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Mar 14, 2005 03:34 am by Cuda77 |
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Camera portals in sof2 MPSoldier of Fortune : SoFII Editing, Gaming, and DesignA camera portal... you walk up to a picture or some brush & through it you
see a live view of some other part of the map...like a surveylance tv
camera. ... [ more] |
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Mar 9, 2005 08:34 pm by Cuda77 |
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Camera portals in sof2 MPSoldier of Fortune : SoFII Editing, Gaming, and Designhmmmm, no takers here. Ok, has anyone seen this in any MP maps?... [ more] |
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Mar 9, 2005 09:07 am by Cuda77 |
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Camera portals in sof2 MPSoldier of Fortune : SoFII Editing, Gaming, and DesignCamera portals in multiplayer...have you seem this before? if so....how?... [ more] |
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Mar 6, 2005 03:35 am by Cuda77 |
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Water qusetionSoldier of Fortune : SoFII Editing, Gaming, and DesignI have a room with standing water in it. I want to hit a button & have the
water empty in the room. This is quite easy to do, but one problem...when
the func_door (brush with water texture on the top & water_no_draw sides &
bottom) drops down out of the r... [ more] |
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Feb 10, 2005 09:58 am by Cuda77 |
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lightSoldier of Fortune : SoFII Editing, Gaming, and DesignCan I use the caulk texture on the surface area of a structural brush, even
if it is covered by a detail brush. In other words...with detail & entities
filtered out, some of the perimiter brushes (structural, which are used to
"seal" the map) are textured... [ more] |
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Feb 6, 2005 12:32 am by Cuda77 |
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lightSoldier of Fortune : SoFII Editing, Gaming, and DesignWith pointfile loaded, there are no leaks. With detail brushes and entities
filtered out, the map is structurally sound..no holes. I know about plowing
through details & enties...structual brushes create all the boundaries for
portals & nodes (apart from ... [ more] |
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Feb 5, 2005 06:12 pm by Cuda77 |
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lightSoldier of Fortune : SoFII Editing, Gaming, and DesignAs above, I use dev from q3maptoolz... I thought that was the only way to
do it...you make reference to SOF2MPDEV.EXE where the hell is that?
(probably a dumb question)
As far as overdraw goes, I believe you are right....I use caulk everywhere,
exept... [ more] |
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Feb 5, 2005 05:32 am by Cuda77 |
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lightSoldier of Fortune : SoFII Editing, Gaming, and DesignI go through q3maptoolz & start the map in "dev mode" and then use
developer 1...still no go...after r_showtris 1 I have seen similar posts to
this problem...... [ more] |
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Feb 4, 2005 06:50 pm by Cuda77 |
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lightSoldier of Fortune : SoFII Editing, Gaming, and DesignThanks for the info. I have taken out a couple of torches in my map & the
FPS's have climbed about 10-15 ... I knew the torches would reduce fps's
but sometimes I try & have the best of both worlds...I took all the outside
entity lights out & just used th... [ more] |
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Feb 4, 2005 11:00 am by Cuda77 |
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lightSoldier of Fortune : SoFII Editing, Gaming, and DesignI heard from someone that to many lights (or light entites) can hurt
FPS's...any truth to that ?
And can someone point meto a link (or tell me) how to drop my outside light
entites and use the sky to light my map? I have many maps under my belt but
som... [ more] |
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Feb 1, 2005 10:02 am by Cuda77 |
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FPSSoldier of Fortune : SoFII Editing, Gaming, and Designhmmmm... 50 isn't low...I get 125 on every stock map...almost
everywhere...
I will try it bro :) thanks (very good idea)... [ more] |
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Jan 29, 2005 09:07 am by Cuda77 |
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FPSSoldier of Fortune : SoFII Editing, Gaming, and DesignI have good framerate in my map, but in a few places it seems to be pretty
low, which is expected in the wide open areas. However in a few spots
standing in front of a wall with nothing to look at my FPS's are very
low...50 or so. How can this be when the... [ more] |
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Jan 29, 2005 03:54 am by Cuda77 |
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shadersSoldier of Fortune : SoFII Editing, Gaming, and DesignI made a single shader file, as you stated. and put the name in the shaders
list. The shader file resides in the shaders folder along with the list.
When I compile I get the same message, only with a different file not
found. (my new file) lol
I seem to ... [ more] |
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Jan 29, 2005 03:38 am by Cuda77 |
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shadersSoldier of Fortune : SoFII Editing, Gaming, and DesignI have custom shaders & custom textures in my map. All of these work fine.
In the compile log of my map it says "Script file shaders / (a list of my
shaders here or textures) was not found" does any one know what this means?
I have the names of my shader... [ more] |
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Jan 28, 2005 10:26 am by Cuda77 |
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portalsSoldier of Fortune : SoFII Editing, Gaming, and DesignThere is no leak in my map, so that is good. Thanks Bro :)... [ more] |
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Jan 25, 2005 07:01 pm by Cuda77 |