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Latest Posts by Spikenaylor
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Failed to Execute
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Using the launcher, ran the convertor. used the mp_barebones map to test. goes through all the steps fine. run map at end FAILED TO EXECUTE: ../CoDWaWmp +set useFastFile 1 +set fs_usedevdir 1 +set logfile 2 +set thereisacow 1337 +set com_intro... [more]
1 28 Dec 17, 2008 05:01 pm
by Spikenaylor
[Release] The Unknown Welshvalley 4
Call of Duty 4 : CoD4 Custom Map Releases
Hi there. I have at last finished my map. This an updated Call of Duty/Call of Duty 2 Map created for Call of Duty 4. It is an outside map and is quite large, set in an unknown valley in Wales. There is a daylight and a nighttime version of the map. Th... [more]
2 117 Dec 4, 2008 04:52 pm
by Spikenaylor
Radiant crash after save!
Call of Duty: World at War : CoD:WW Multiplayer Mapping
I am Using Vista 64 Bit and all radiants crash after autosave or save for me. All I do is right click the shortcut and on the compatibilty tab, tell it to run under Windows XP Service Pack 2 and Run as Admin. It all works correctly then. Spike... [more]
7 129 Nov 30, 2008 03:34 pm
by Spikenaylor
Allies and Axis
Call of Duty 4 : CoD 4 Level Design
My map is all but finished. This is the first part of my main GSC file. Code:main() { maps\mp\mp_welshvalley4_fx::main(); maps\createfx\mp_welshvalley4_fx::main(); maps\mp\mp_welshvalley4_drown::main(); maps\mp\_load::main(); level thread... [more]
1 42 Nov 10, 2008 07:59 pm
by Spikenaylor
Water Question...
Call of Duty 4 : CoD 4 Level Design
Hi there, just read this one. I successfully modded the script for CoD2 and have used it for COD4. I fixed the problem you are talking about. Here is the code. Test it to make sure it works. It works for me. Code:// Multiplayer drown script fo... [more]
17 310 Nov 6, 2008 05:31 pm
by Spikenaylor
Misc Model and its Origin
Call of Duty 4 : CoD 4 Level Design
I am not using the two models. I just wanted to use the ON model, but as you see from the picture the ON model has been created incorrectly by the developers in MAYA or whatever, they left the origin way below the model. Anyway I have given up trying t... [more]
7 129 Oct 20, 2008 01:28 am
by Spikenaylor
Misc Model and its Origin
Call of Duty 4 : CoD 4 Level Design
here is a photo of the problem The spotlight on the right is the off version and the origin is correct. ie. in the middle of the model. the one one the left is the on version which has the origin below the model. Can anyone fix this. Is it p... [more]
7 129 Oct 15, 2008 07:43 pm
by Spikenaylor
Misc Model and its Origin
Call of Duty 4 : CoD 4 Level Design
I am trying to use the following misc_model. com_spotlightvehicle_light_on to act as a light on for my truck in my map at night In Radiant, the blue bounding box (models origin) is below the actual model. thus in game, the model switches betwe... [more]
7 129 Oct 15, 2008 05:50 am
by Spikenaylor
Plane flyover custom moving sound
Call of Duty 4 : CoD 4 Scripting
I solved it. It was all to do with Loop. My sound is a 41 second wav file, that being also the amount of time I make the planes fly over, so I just played the sound. This caused the lack of spatial movement. Playing the 41 sec sound as a loop sound... [more]
6 170 Oct 11, 2008 01:40 pm
by Spikenaylor
Plane flyover custom moving sound
Call of Duty 4 : CoD 4 Scripting
I am sure I have tried that, but I gave it another go but still no luck. The sound does play, but my planes go across the map say left to right. I stand in game and listen. the sound starts off from the left as it should but does not move across... [more]
6 170 Oct 10, 2008 09:55 am
by Spikenaylor
Plane flyover custom moving sound
Call of Duty 4 : CoD 4 Scripting
Hi there, my map is virtually finished but I am having trouble moving the plane sound from one side of the map to the other following the planes. My planes are a script brushmodel and using a script_origin for the start and finish, I can succesfully... [more]
6 170 Oct 10, 2008 08:08 am
by Spikenaylor
Yet another Loadscreen Issue
Call of Duty 4 : CoD 4 Level Design
Thanks, have already tried that, but same result. ... [more]
3 127 Oct 2, 2008 09:33 am
by Spikenaylor
Yet another Loadscreen Issue
Call of Duty 4 : CoD 4 Level Design
Hi There I am running Version 1.7 of COD4. One Installed version clean for playing and testing of maps. One Installed version for mapping with Radiant installed to this directory. Radiant works fine, compiles etc all fine. Take the completed ... [more]
3 127 Oct 2, 2008 09:22 am
by Spikenaylor
Testing first map
Call of Duty 4 : CoD 4 Level Design
You need in your map at the very least. Qty 4 mp/tdm/spawn entity (2 per side) Qty 2 mp/tdm/spawn/allies_start entity Qty 2 mp/tdm/spawn/axis_start entity Qty 1 mp/global_intermission. You will also need a mp_yourmapname.gsc file to be in... [more]
7 214 Apr 2, 2008 05:53 am
by Spikenaylor
Custom Ambient Sound
Call of Duty 4 : CoD 4 Level Design
Hi there I am trying to get my custom ambient music to play, but have acheived nothing so far. I have looked around for answers but can't seem to find any that match my query so here goes. My sound file is ambient_welshvalley.mp3 @192KBs This is ... [more]
3 133 Mar 21, 2008 03:12 pm
by Spikenaylor
Brush_BuildWindings: Encountered degenerate brush.
Call of Duty 4 : CoD 4 Level Design
_Neo_ writes...Quote:When loading the map im currently working on in radiant i get the following in log, Brush_BuildWindings: Encountered degenerate brush. Brush_BuildWindings: Encountered degenerate brush. Brush_BuildWindings: Encountered degenerate... [more]
3 137 Mar 20, 2008 03:33 pm
by Spikenaylor
Delete object
Call of Duty 2 : CoD2 Custom Map Releases
Once seleted the offending object, press backspace and voila, gone. P.S. This question should have been in the level design forum not this one. edited on Mar. 11, 2007 04:43 pm by Spikenaylor edited on Mar. 11, 2007 04:43 pm by Spikenaylor... [more]
12 585 Mar 11, 2007 04:41 pm
by Spikenaylor
Radiant Error
Call of Duty 2 : CoD 2 Level Design
If this image file is not one of your own custom creations, then do this. Remove all mod files and all custom map files from COD2, one of those will be causing the error. ... [more]
7 452 Mar 11, 2007 04:40 pm
by Spikenaylor
The map has places which are covered by dark or light sites and which should not be there
Call of Duty 2 : CoD 2 Level Design
After seeing your compile log, the first thing you must do is remove all custom maps and mods in your main folder. ie. D:\Program Files\Activision\Call of Duty 2\main\zzz_mp_powcamp.iwd (22 files) D:\Program Files\Activision\Call of Duty 2\main\zzz_mp_... [more]
9 662 Mar 6, 2007 09:09 am
by Spikenaylor
waterfall/ effects editor
Call of Duty 2 : CoD 2 Level Design
All you need to do is Download the waterfall prefab. add all the relevent folders, sound files, soundaliases lines etc into you map folder structure. In the _fx.gsc file all that needs altering is the location co-ordinates for the waterfall, waterfal... [more]
7 734 Mar 5, 2007 04:34 am
by Spikenaylor
waterfall/ effects editor
Call of Duty 2 : CoD 2 Level Design
You Don't do anything in Radiant. An effect file is not used by or edited at all by radiant. All you do is place the effect files in the relevent folder structure. Your _fx.gsc file tells COD2 Engine the location at which to play the effects. edited ... [more]
7 734 Mar 4, 2007 09:06 am
by Spikenaylor
Compiler : Building Light Transport.
Call of Duty 2 : CoD 2 Level Design
Well still no luck. I have reformatted my drive, only installed windows and updates and video driver. Tried a compile. All fine upto 70% in about 24 hrs, then slows right down. The memory suddenly gets all used up and the hard disk starts getting hamm... [more]
7 665 Mar 4, 2007 03:13 am
by Spikenaylor
waterfall/ effects editor
Call of Duty 2 : CoD 2 Level Design
In your yourmapname_fx.gsc file Include the following : Code:main() { thread precacheFX(); thread spawnWorldFX(); level.scr_sound["flak88_explode"] = "flak88_explode"; } precacheFX() { level._effect["flak_explosion"] = loadfx("fx/explosio... [more]
7 734 Mar 4, 2007 03:07 am
by Spikenaylor
Sound delay for a moving model..
Call of Duty 2 : CoD 2 Level Design
in your script file, in the line before you play the sound, use wait 5; // for five second delay. wait 10; // for ten second delay.... [more]
2 538 Mar 2, 2007 05:08 pm
by Spikenaylor
rain
Call of Duty 2 : CoD2 Scripting
Try any of these variants. As for the rain sound, I haven't succesfully found a rain sound that even sounds right, and I as of yet haven't managed to get the sound implented. loadfx ("fx/misc/rain_1.efx"); loadfx ("fx/misc/rain_2.efx"); loadfx ("... [more]
9 717 Feb 28, 2007 05:03 pm
by Spikenaylor
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