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Last Post |
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Compile ProblemQuake 4 : Q4 Level Designok sorted it... i named the files Maps and Game, maps and game, the capital
letter messed it up.... [ more] |
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370 |
Nov 8, 2005 11:55 am by nemek |
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Compile ProblemQuake 4 : Q4 Level Designi made my first room, but when i click BSP in my console it says
---- dmap ----
--- LoadDMapFile ---
loading maps/C:/Program
WARNING: Couldn't load map file: 'maps/C:/Program'
whats that mean?... [ more] |
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370 |
Nov 8, 2005 11:20 am by nemek |
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Resurrection Of EvilDOOM III : DOOM III General Gamingi think so, i cant remember should i of or not?, i ended up just
uninstalled the expansion,when i finish doom3 ill install the expansion
again.... [ more] |
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1068 |
Apr 21, 2005 07:10 am by nemek |
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Resurrection Of EvilDOOM III : DOOM III General Gamingi installed the expansion anyway, then thought.... y am i playin the
expansion when i havent finsihed Doom3 yet LOL so i loaded Doom3 up and
nothing would load!!!! no saved games, it comes up with this then goes back
to the main menu....
http://www.nem... [ more] |
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1068 |
Apr 8, 2005 08:06 am by nemek |
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Any ideas? or has doomedit done it againDOOM III : DOOM III Level Designhey, doomedit just p***** me off again, i ahvent used it for a few days, i
came 2 use iut again, i opened up my map, 2 find half my brushes gone! only
half of the, my walls are still there, but i had loads of piping and stuff,
which i may add took me hour... [ more] |
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759 |
Sep 25, 2004 01:18 pm by nemek |
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ArenaDOOM III : DOOM III Custom Map Releaseshehe, at about level 8 i just got slaughted lol... [ more] |
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1581 |
Sep 19, 2004 02:26 pm by nemek |
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ArenaDOOM III : DOOM III Custom Map Releasesthanks for the feedback when i get time ill av a ganda at the problem, i
didnt make it a pk4 cus i couldnt remember how 2, i got so amny tuts from
dif ppl on my pc n i cant remember which ones mension pk4s n i didnt have
time 2 look at them all lol, i wil... [ more] |
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1581 |
Sep 18, 2004 04:27 pm by nemek |
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Arena Map ReleasedDOOM III : DOOM III Level Designyea i know but i dont know how many people actully look at the map release
forum so i just added one here 2 say that theres a new map on that page heh... [ more] |
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823 |
Sep 17, 2004 08:40 am by nemek |
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Arena Map ReleasedDOOM III : DOOM III Level Designi released a map, go check it out, its a funmap that i have done, its
simple n i know there will be bugs so feel free to pick them out :P have
fun :)
heres a link to the map releases
Map Releases Page... [ more] |
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823 |
Sep 17, 2004 06:35 am by nemek |
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ArenaDOOM III : DOOM III Custom Map Releasesheres a mapi been working on, really simple but fun, see what you think n
feel free to PM me with your thoughts etc
just zip the file to your maps folder or where eva u save your maps, and
load it up
have fun :)
Download
Note : Its a fun map... [ more] |
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1581 |
Sep 17, 2004 06:31 am by nemek |
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hi DOOM III : DOOM III Level Designtbh doom3 is a must buy game, its got great graphics, gameplay and its
scary as hell, even if ur not into 1st person shooters, where better 2
start + with doom3 u get the editor with n the 2nd u play the game u will
be dyn 2 make ya own sh*t scary maps, s... [ more] |
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Sep 16, 2004 11:28 am by nemek |
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script runtime errorDOOM III : DOOM III Level Designback up the .map files then if it does delete them then u can just put the
.map files back in ya game/mp folder... [ more] |
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Sep 13, 2004 04:42 pm by nemek |
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animation?DOOM III : DOOM III Level Designu probs didnt get a reply cus no1 had figured the answer to ur question out
yet.
i have wondered how to do what u asked, could u explain how u did it
please?... [ more] |
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606 |
Sep 4, 2004 06:40 pm by nemek |
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MusicDOOM III : DOOM III Level Designcan u import ya own music? it would b cool 2 have some In Flames playin and
loads of zombies in a huge moshpit lmao only jokin, the idea gave me
thegiggles for a min or to tho :P
tho i have some cool ambient sounds that would b nice 2 use... [ more] |
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563 |
Sep 4, 2004 06:33 pm by nemek |
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FogDOOM III : DOOM III Level Designbecause then in the room above the fog doesnt coer the whle room, its a
fairly big room n i cant seem 2 get it right, n if ifs its 2 small i get
the werid box effect on the pics above, quit annoying... [ more] |
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701 |
Sep 3, 2004 12:06 pm by nemek |
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base platesDOOM III : DOOM III Level Designi found when i made my base plate and put it level with the ground it didnt
work, then when i move it so it was above my floor level it worked, altho
it dosnt look right when the plate its sticking up, it kinda spoils the
effect cus when u play the map u ... [ more] |
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670 |
Sep 3, 2004 08:44 am by nemek |
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FogDOOM III : DOOM III Level Designok i have 2 rooms one above the other, the top level is foggy the bottom
isnt, i have the fog in place n it looks ok, then when i go into the room
below the fog is leaking thro the floor into the room below is there anyway
2 block the fog from leaking to ... [ more] |
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701 |
Sep 3, 2004 08:31 am by nemek |
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laddersDOOM III : DOOM III Level Designim not sure if theres a proper texture for ladders, i havent seen any
myself, when i made my ladders i just built it myself with loads of
brushes, then textured it n then i put the /textures/common/ladder in front
of it to u can climb up... [ more] |
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624 |
Sep 3, 2004 08:10 am by nemek |
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cannot find the leak in mapDOOM III : DOOM III Level Designi have had some problems with leaks and they are lil red dots in the middl
ef no where i dunno what there doing there or y there there, i have 2 make
a lil box around it so mt map will compile, i dont know how it got there
but i seem 2 have loads of them ... [ more] |
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Sep 1, 2004 04:51 pm by nemek |
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Falling EnemyDOOM III : DOOM III Level Designthen instead of having a trigger to move the floor have a func_remove
linked to the brush that u want 2 disapear then link the func_remove to the
trigger
i think thats right... [ more] |
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683 |
Sep 1, 2004 04:44 pm by nemek |
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all my brushes are gone!!DOOM III : DOOM III Level Designi had this problem a week or so back and even my .bak file was messed up,
i ended up haveing to redo the whole map :(
altho it only took me half the time because i knew exactlywhat i was making
where etc, no wi make a extra backup everytime to prevent t... [ more] |
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792 |
Sep 1, 2004 04:05 pm by nemek |
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moveable_base problemDOOM III : DOOM III Level Designfoyleman 2 the rescue again :D... [ more] |
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606 |
Aug 28, 2004 06:53 pm by nemek |
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FogDOOM III : DOOM III Level Designwhat i wanted was for the fog 2 fade in, if the fog HAS to cover the hole 4
walls how can u enter a room that is fogy without it messing up?
e.g a long corridor and as u get further down the corridor fog apears and
it starts 2 get thicker as u proceed fu... [ more] |
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701 |
Aug 27, 2004 09:38 am by nemek |
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MonstersDOOM III : DOOM III Level Designhow do u make a monster spawn when u press a switch?
ok heres my map, its a single player fun map, u collect all the ammo in a
room then u enter the next room, the door locks behind you so theres no
goin back, the room ur in now is pretty big with swit... [ more] |
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Aug 27, 2004 09:34 am by nemek |
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Doom CrashesDOOM III : DOOM III Level Designy does my doom crash when i try to save my map, like 1 in 10 saves the
editor stops responding and it messes up my pc so i gotta restart n i lose
what i have done on my map... [ more] |
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481 |
Aug 26, 2004 04:00 pm by nemek |