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Latest Posts by nemek
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Compile Problem
Quake 4 : Q4 Level Design
ok sorted it... i named the files Maps and Game, maps and game, the capital letter messed it up.... [more]
2 370 Nov 8, 2005 11:55 am
by nemek
Compile Problem
Quake 4 : Q4 Level Design
i made my first room, but when i click BSP in my console it says ---- dmap ---- --- LoadDMapFile --- loading maps/C:/Program WARNING: Couldn't load map file: 'maps/C:/Program' whats that mean?... [more]
2 370 Nov 8, 2005 11:20 am
by nemek
Resurrection Of Evil
DOOM III : DOOM III General Gaming
i think so, i cant remember should i of or not?, i ended up just uninstalled the expansion,when i finish doom3 ill install the expansion again.... [more]
4 1068 Apr 21, 2005 07:10 am
by nemek
Resurrection Of Evil
DOOM III : DOOM III General Gaming
i installed the expansion anyway, then thought.... y am i playin the expansion when i havent finsihed Doom3 yet LOL so i loaded Doom3 up and nothing would load!!!! no saved games, it comes up with this then goes back to the main menu.... http://www.nem... [more]
4 1068 Apr 8, 2005 08:06 am
by nemek
Any ideas? or has doomedit done it again
DOOM III : DOOM III Level Design
hey, doomedit just p***** me off again, i ahvent used it for a few days, i came 2 use iut again, i opened up my map, 2 find half my brushes gone! only half of the, my walls are still there, but i had loads of piping and stuff, which i may add took me hour... [more]
2 759 Sep 25, 2004 01:18 pm
by nemek
Arena
DOOM III : DOOM III Custom Map Releases
hehe, at about level 8 i just got slaughted lol... [more]
5 1581 Sep 19, 2004 02:26 pm
by nemek
Arena
DOOM III : DOOM III Custom Map Releases
thanks for the feedback when i get time ill av a ganda at the problem, i didnt make it a pk4 cus i couldnt remember how 2, i got so amny tuts from dif ppl on my pc n i cant remember which ones mension pk4s n i didnt have time 2 look at them all lol, i wil... [more]
5 1581 Sep 18, 2004 04:27 pm
by nemek
Arena Map Released
DOOM III : DOOM III Level Design
yea i know but i dont know how many people actully look at the map release forum so i just added one here 2 say that theres a new map on that page heh... [more]
4 823 Sep 17, 2004 08:40 am
by nemek
Arena Map Released
DOOM III : DOOM III Level Design
i released a map, go check it out, its a funmap that i have done, its simple n i know there will be bugs so feel free to pick them out :P have fun :) heres a link to the map releases Map Releases Page... [more]
4 823 Sep 17, 2004 06:35 am
by nemek
Arena
DOOM III : DOOM III Custom Map Releases
heres a mapi been working on, really simple but fun, see what you think n feel free to PM me with your thoughts etc just zip the file to your maps folder or where eva u save your maps, and load it up have fun :) Download Note : Its a fun map... [more]
5 1581 Sep 17, 2004 06:31 am
by nemek
hi
DOOM III : DOOM III Level Design
tbh doom3 is a must buy game, its got great graphics, gameplay and its scary as hell, even if ur not into 1st person shooters, where better 2 start + with doom3 u get the editor with n the 2nd u play the game u will be dyn 2 make ya own sh*t scary maps, s... [more]
7 840 Sep 16, 2004 11:28 am
by nemek
script runtime error
DOOM III : DOOM III Level Design
back up the .map files then if it does delete them then u can just put the .map files back in ya game/mp folder... [more]
11 796 Sep 13, 2004 04:42 pm
by nemek
animation?
DOOM III : DOOM III Level Design
u probs didnt get a reply cus no1 had figured the answer to ur question out yet. i have wondered how to do what u asked, could u explain how u did it please?... [more]
8 606 Sep 4, 2004 06:40 pm
by nemek
Music
DOOM III : DOOM III Level Design
can u import ya own music? it would b cool 2 have some In Flames playin and loads of zombies in a huge moshpit lmao only jokin, the idea gave me thegiggles for a min or to tho :P tho i have some cool ambient sounds that would b nice 2 use... [more]
5 563 Sep 4, 2004 06:33 pm
by nemek
Fog
DOOM III : DOOM III Level Design
because then in the room above the fog doesnt coer the whle room, its a fairly big room n i cant seem 2 get it right, n if ifs its 2 small i get the werid box effect on the pics above, quit annoying... [more]
12 701 Sep 3, 2004 12:06 pm
by nemek
base plates
DOOM III : DOOM III Level Design
i found when i made my base plate and put it level with the ground it didnt work, then when i move it so it was above my floor level it worked, altho it dosnt look right when the plate its sticking up, it kinda spoils the effect cus when u play the map u ... [more]
5 670 Sep 3, 2004 08:44 am
by nemek
Fog
DOOM III : DOOM III Level Design
ok i have 2 rooms one above the other, the top level is foggy the bottom isnt, i have the fog in place n it looks ok, then when i go into the room below the fog is leaking thro the floor into the room below is there anyway 2 block the fog from leaking to ... [more]
12 701 Sep 3, 2004 08:31 am
by nemek
ladders
DOOM III : DOOM III Level Design
im not sure if theres a proper texture for ladders, i havent seen any myself, when i made my ladders i just built it myself with loads of brushes, then textured it n then i put the /textures/common/ladder in front of it to u can climb up... [more]
4 624 Sep 3, 2004 08:10 am
by nemek
cannot find the leak in map
DOOM III : DOOM III Level Design
i have had some problems with leaks and they are lil red dots in the middl ef no where i dunno what there doing there or y there there, i have 2 make a lil box around it so mt map will compile, i dont know how it got there but i seem 2 have loads of them ... [more]
9 700 Sep 1, 2004 04:51 pm
by nemek
Falling Enemy
DOOM III : DOOM III Level Design
then instead of having a trigger to move the floor have a func_remove linked to the brush that u want 2 disapear then link the func_remove to the trigger i think thats right... [more]
11 683 Sep 1, 2004 04:44 pm
by nemek
all my brushes are gone!!
DOOM III : DOOM III Level Design
i had this problem a week or so back and even my .bak file was messed up, i ended up haveing to redo the whole map :( altho it only took me half the time because i knew exactlywhat i was making where etc, no wi make a extra backup everytime to prevent t... [more]
4 792 Sep 1, 2004 04:05 pm
by nemek
moveable_base problem
DOOM III : DOOM III Level Design
foyleman 2 the rescue again :D... [more]
8 606 Aug 28, 2004 06:53 pm
by nemek
Fog
DOOM III : DOOM III Level Design
what i wanted was for the fog 2 fade in, if the fog HAS to cover the hole 4 walls how can u enter a room that is fogy without it messing up? e.g a long corridor and as u get further down the corridor fog apears and it starts 2 get thicker as u proceed fu... [more]
12 701 Aug 27, 2004 09:38 am
by nemek
Monsters
DOOM III : DOOM III Level Design
how do u make a monster spawn when u press a switch? ok heres my map, its a single player fun map, u collect all the ammo in a room then u enter the next room, the door locks behind you so theres no goin back, the room ur in now is pretty big with swit... [more]
13 907 Aug 27, 2004 09:34 am
by nemek
Doom Crashes
DOOM III : DOOM III Level Design
y does my doom crash when i try to save my map, like 1 in 10 saves the editor stops responding and it messes up my pc so i gotta restart n i lose what i have done on my map... [more]
3 481 Aug 26, 2004 04:00 pm
by nemek
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