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demo/playbackCall of Duty 4 : CoD 4 Single PlayerMaybe it's "/demo demotest.dm_1" or similar ? Take a look in the demo
folder for the full name of the demo to playback..
Oops, just noticed it's for singleplayer so it may not work
edited on Jul. 25, 2008 08:18 pm by fullaholes... [ more] |
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Jul 25, 2008 08:16 pm by fullaholes |
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Strike StatueCall of Duty 4 : CoD 4 Level DesignIt's a model with the name "me_statue" ... [ more] |
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Jul 21, 2008 08:04 pm by fullaholes |
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ParsEpair to longCall of Duty 4 : CoD 4 Level DesignI was under the impression that the tools don't work very well with Vista
as it wasn't really compatible, did they fix this ? If not, it could be the
reason for the error ... [ more] |
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Jun 15, 2008 04:39 pm by fullaholes |
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red stripe prob, not local, on serverCall of Duty 4 : CoD 4 Level DesignI think you' ll need to include the following to your zone file and save it
before it will work correctly.
weapon,sp/mp5_silencer
xmodel,viewhands_black_kit
... [ more] |
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May 27, 2008 06:53 am by fullaholes |
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Perks and Challenges...Call of Duty 4 : CoD4 General Gaming set perk_allow_specialty_parabolic = Allows you to listen in on the other
teams team chat
set perk_allow_specialty_gpsjammer = Hides your red dot on the map
set perk_allow_specialty_holdbreath = Hold your breath for longer during
sniper shots
s... [ more] |
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Nov 17, 2007 06:22 am by fullaholes |
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where do i find COD4 radiant?Call of Duty 4 : CoD 4 Level DesignIt hasn't been released yet, few more weeks yet I imagine...... [ more] |
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Nov 16, 2007 07:57 am by fullaholes |
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Perks and Challenges...Call of Duty 4 : CoD4 General Gaming kals writes...Quote:Totally agree on the map sizes..Terribly small..In
spectator mode in a game the camera position in locked at the interval
point..Has anybody unlocked this?..I want to have a good fly around and
look at the map etc;
Set the spectat... [ more] |
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Nov 15, 2007 12:19 pm by fullaholes |
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I need help about starting player in mapCall of Duty : CoD Level DesignJust add more spawn points where you want to spawn, it's that simple Make
sure you have the latest drivers for your vid card and the latest Direct X.
edited on Sep. 30, 2007 02:14 pm by fullaholes... [ more] |
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Sep 30, 2007 02:12 pm by fullaholes |
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Walk through wall?Call of Duty 2 : CoD 2 Level DesignMake sure the model you are importing ends with static, an example would
be: german_artillery_flak88_static.
If I understand you correctly, you are able to walk through the walls ? If
this is the case then just recreate another instance of your walls a... [ more] |
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Sep 20, 2007 09:52 am by fullaholes |
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HELP: COD2 MappingCall of Duty 2 : CoD 2 Level Designpok1yoyo writes...Quote:Hey! I am also new in radiant so is possible that I
forgot something. When I make a terrain and click Y It shows me Advanced
patch editing options.Then I click on paint height. But there is no circle
for drawing! Can anybody help m... [ more] |
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Sep 8, 2007 07:51 am by fullaholes |
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Maps wont work in pure serversCall of Duty 2 : CoD 2 Level DesignYou probably have to many "single" custom maps in your Call of Duty 2\main
folder. Call of Duty 2 isn't like the original vanilla CoD or UO in this
respect unfortunately and requires you to make your own .iwd mappacks with
shorter names to conserve space,... [ more] |
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Jul 19, 2007 07:07 am by fullaholes |
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Why is it when I'm playing the game gets stuck and makes noises(stuttering) for about 10 secs then resumes. It's happened about 4 times now? Maybe graphics card? Call of Duty 2 : CoD 2 Level DesignWhat card is it that your using ? Try turning the settings down or even
select DX7 instead of DX9 in the video options.
/fullaholes...... [ more] |
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Jan 22, 2007 07:41 am by fullaholes |
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rcon commandCall of Duty : CoD General Gamingseta cg_drawCrosshair "0" I think
/fullaholes...
edited on Jan. 13, 2007 04:40 pm by fullaholes... [ more] |
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Jan 13, 2007 04:39 pm by fullaholes |
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Load screenCall of Duty : CoDUO Level DesignAre the dimensions correct for your loading screen (power of 2 and all
that) and the correct settings for the conversion to dds etc ?
/fullaholes...... [ more] |
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Dec 23, 2006 01:22 pm by fullaholes |
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CliffCall of Duty 2 : CoD 2 Level DesignGenerally there is usually two (2) identical textures, one is a "solid"
texture and the other will be capable of alpha blending. An example would
be:
mtl_caen_fullgrass_01 - Solid texture
&
mtl_caen_fullgrass_01_blend - Alpha capable texture
You w... [ more] |
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Dec 21, 2006 08:11 pm by fullaholes |
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wall that break's when you hit itCall of Duty 2 : CoD 2 Level DesignTake a look here > http://www.modsonline.com/Tutorials-read-239.html < ... [ more] |
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Dec 21, 2006 07:59 pm by fullaholes |
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problems with texturesCall of Duty 2 : CoD 2 Level DesignRemove any mods or custom maps from your call of duty/main folder and check
that all the paths are correct. What vid card are you using ?
/fullaholes...
edited on Dec. 21, 2006 07:53 pm by fullaholes... [ more] |
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Dec 21, 2006 07:51 pm by fullaholes |
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Same Textuing Problem OccuringCall of Duty : CoD Level DesignI wasn't referring to the folder you compile from, I was referring to your
C:\Program Files\Call of Duty Game of the Year Edition\Main folder. In your
first post it was evident that you had some mods in your main folder as you
could see them in the compil... [ more] |
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Dec 17, 2006 07:31 pm by fullaholes |
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Same Textuing Problem OccuringCall of Duty : CoD Level DesignRemove any mods or custom maps from your main folder whilst constructing
and compiling your map as the tools are very "picky" about what's in your
main folder. Any custom textures need to be included in their appropriate
folders and included in the .pk3 o... [ more] |
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Dec 17, 2006 05:08 pm by fullaholes |
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Microsoft Office SettingsMODSonline : GeneralNo need to move the file from it's current location or change anything
after the fullstop (period), just right click the .csv and select "open
with" from the drop down and select Notepad, wordpad or any other text
editor you prefer.
/fullaholes...... [ more] |
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Dec 14, 2006 09:13 am by fullaholes |
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1 simple sound???Call of Duty 2 : CoD 2 Level DesignGlad to see you got it sorted
/fullaholes...... [ more] |
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Dec 8, 2006 10:17 am by fullaholes |
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1 simple sound???Call of Duty 2 : CoD 2 Level DesignYou should be placing a script_model with a targetname of frogs in your map
and not a trigger_multiple m8
/fullaholes...... [ more] |
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Dec 8, 2006 09:12 am by fullaholes |
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1 simple sound???Call of Duty 2 : CoD 2 Level DesignMake sure the .wav file is compatible with the game, bit rate etc as Ive
had a few sound files that have needed to be run through Sound Forge before
they will work ingame. I've also run into a little problem with the name of
the sound file for some weird ... [ more] |
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Dec 8, 2006 07:58 am by fullaholes |
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setting up ctfCall of Duty 2 : CoD 2 Level DesignFX generally go in a seperate .gsc file called your_map_name_fx.gsc and an
added line in your .gsc file before/after "maps\mp\_load::main();" which
reads "maps\mp\your_map_name_fx::main();" so yours would look something
like :
Code:main()
{
level thr... [ more] |
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Dec 4, 2006 05:47 pm by fullaholes |
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windowsx xpCall of Duty 2 : CoD 2 Level DesignIn the Bios, disable all the drives in the boot sequence except your cd/dvd
drive and your floppy, once you have formatted and reinstalled XP Pro turn
them back on again in the Bios.
/fullaholes...
edited on Dec. 2, 2006 09:45 am by fullaholes... [ more] |
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Dec 2, 2006 09:40 am by fullaholes |