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Latest Posts by Brian_himself
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still model problems
Valve's Source : HL2 Level Design
I made the same experience with models being there i.e. there was a collision data, as i couldnt pass by where they were placed, but i couldnt see them. in my map it was a conflict between prop_static and prop_physic. Some models can only be used as prop_... [more]
9 859 Dec 30, 2004 07:18 am
by Brian_himself
map crashes on cache error
Valve's Source : HL2 Level Design
My map crashes, when i enter certain places and i get an error message like " application 0x2406dd69 is bound to cache 0x00f6facc. "Read" couldn't be done on cahce. Press OK to quit. "(originally it's in German, i hope, i translated it good enough so you ... [more]
1 376 Dec 29, 2004 05:46 pm
by Brian_himself
Machineguns on vehicle/vis-portals
Valve's Source : HL2 Level Design
Hi everyone, i was used to map on q3-engines, so firstly some basic questions: 1.Is it necessary in half life 2 to put the nodraw texture on the faces you cant see (as foleyman didnt in his tutorial, but i cant imagine you neednt) 2. Where the hell a... [more]
5 696 Dec 14, 2004 09:39 am
by Brian_himself
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