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MP FX in Codw@w has been fixedCall of Duty: World at War : CoD:WW Multiplayer MappingAhh yes, the zone file. I updated the wiki with that important step,
thanks.... [ more] |
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Dec 23, 2008 12:19 pm by amishthunder |
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nazi_zombie_psyCall of Duty: World at War : CoD:WW Custom Map ReleasesLooks cool, I really like the house idea.... [ more] |
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Dec 22, 2008 03:29 pm by amishthunder |
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MP FX in Codw@w has been fixedCall of Duty: World at War : CoD:WW Multiplayer MappingThere is a different way to spawn FX in CODWAW in MP. Please visit the
wiki for a revised method that requires no changes to the source files.
Thanks!
http://wiki.treyarch.com/wiki/FX_In_A_Map
... [ more] |
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Dec 22, 2008 03:14 pm by amishthunder |
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create an IWD??Call of Duty: World at War : CoD:WW Multiplayer MappingThis is essentially a renamed zip file, so yea its a file that is placed
next to your level fast file.
Quote:
you surely mean mp_yourmapname.iwd? Not .iwi?
Yea, that was just a typo, my bad. The last step before "Press OK" should
be .iwd and not .... [ more] |
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Dec 14, 2008 01:51 am by amishthunder |
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create an IWD??Call of Duty: World at War : CoD:WW Multiplayer MappingThe iwd file mimics your main folder so for a load screen the only thing
you will need is the directory "images/loadscreen_mp_yourmapname.iwi".
Create the folder "images" outside of your game directory.
Copy your "loadscreen_mp_yourmapname.iwi" into "... [ more] |
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Dec 14, 2008 01:05 am by amishthunder |
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Vertices...?Call of Duty: World at War : CoD:WW Multiplayer Mapping1.) Select your terrain mesh and press "v" to enable verticies.
2.) Shift Click on one vert and you should highlight a full row or column
of the single mesh, do again on the same vert to switch.
3.) Press "Shift Ctrl X" and it will look like nothing ... [ more] |
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Dec 14, 2008 12:50 am by amishthunder |
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[WIP] Zombie MallCall of Duty: World at War : CoD:WW Multiplayer MappingThis is going to remind me of Dead Rising, good times... :)... [ more] |
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Dec 14, 2008 12:38 am by amishthunder |
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Portal Error - Can Someone Explain?Call of Duty: World at War : CoD:WW Multiplayer MappingI have not seen that either but I have a pretty good guess as to what
happened, if I'm wrong please correct me.
You have a portal wall that sits right next to a geometry wall.
Picture of what I suspect is happening...
http://img101.imageshack... [ more] |
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Dec 14, 2008 12:34 am by amishthunder |
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Error when compiling (File Handles)Call of Duty: World at War : CoD:WW Multiplayer MappingThe general compile process happens in 2 steps. First it generates the
"unrendered" playable file then it uses that file to figure out the
lighting thus "rendering" it. That's a pretty small snip out of your
compile log but my guess is the first part fa... [ more] |
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Dec 14, 2008 12:21 am by amishthunder |
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Fist Map Terrian Questions Call of Duty: World at War : CoD:WW Multiplayer MappingFor large maps with open terrain I use a 15 x 15 mesh that covers a 1024
unit square. For more detailed areas I half that or adjust as I think
might be needed.... [ more] |
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Dec 14, 2008 12:17 am by amishthunder |
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Zombies - Last Christmas - including sourceCall of Duty: World at War : CoD:WW Custom Map ReleasesI think hillassault is going to die out. No longer can I keep detail up
and framerate up at the same time. The map is hard to portal and always
seems to release with major bugs no matter how many times I look over it.
Thanks though :)... [ more] |
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Dec 7, 2008 11:20 pm by amishthunder |
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Zombies - Last Christmas - including sourceCall of Duty: World at War : CoD:WW Custom Map ReleasesThe Last Christmas by AmishThunder and Sparks
Zombie co-op set in an underground subway with access to the street level.
There are 11 different ways for zombies to get in.
Plenty of room to manuver around, while running and shooting at the zombie... [ more] |
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Dec 4, 2008 04:26 pm by amishthunder |
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Zombies - Last ChristmasCall of Duty: World at War : CoD:WW Custom Map ReleasesI figure in a weeks time the map can be released, there are still some
issues to work out. I will be releasing the source on ModsOnline first.
I'll post again closer to the release.... [ more] |
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Nov 27, 2008 01:53 am by amishthunder |
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Zombies - Last ChristmasCall of Duty: World at War : CoD:WW Custom Map ReleasesA little update...
Once finished I will be hacking down the geometry and making the source
files publicly available. This should give both the mapper and my inbox a
little relief. :) The geometry will be hacked down of course but it should
give you s... [ more] |
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Nov 25, 2008 12:57 am by amishthunder |
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Zombies - Last ChristmasCall of Duty: World at War : CoD:WW Custom Map ReleasesA few kinks to work out and if all goes well we can release tomorrow. If
not by wed night then it might have to wait till monday.... [ more] |
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Nov 25, 2008 12:37 am by amishthunder |
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problem opening .map file from prev game(s)Call of Duty: World at War : CoD:WW Multiplayer MappingThe textures may not be showing because of the "missing texture" texture
can be seen through walls. That means that if you have missing textures on
brushes behind that wall your working on, you wont see it. Try it on the
edge of the map where nothing is... [ more] |
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Nov 24, 2008 03:25 pm by amishthunder |
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Zombies - Last ChristmasCall of Duty: World at War : CoD:WW Custom Map Releases
http://img526.imageshack.us/my.php?image=loadwo4.jpg... [ more] |
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Nov 23, 2008 03:05 am by amishthunder |
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Zombies - Last ChristmasCall of Duty: World at War : CoD:WW Custom Map ReleasesLook for a release in a few days, converted Subway and added much more.
Tons of zombie spawns and entrances, true survival. Brought to you by
AmishThunder and Sparks.
http://img242.imageshack.us/my.php?image=shot0000iw0.jpg
http://img399.image... [ more] |
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Nov 23, 2008 02:52 am by amishthunder |
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terrain has some parts you can see through ?Call of Duty 2 : CoD 2 Level DesignCheck to see if your using a decal or an alpha blend texture.... [ more] |
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Sep 15, 2008 11:35 am by amishthunder |
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Tutorials?Call of Duty: World at War : CoD:WW Multiplayer MappingWhat tutorials in the multiplayer area would you like to see? Throw some
ideas out there.... [ more] |
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Sep 15, 2008 11:34 am by amishthunder |
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How do I....Call of Duty 4 : CoD 4 Level DesignFor question 1 and 3 you need a .gsc file.
Please explain question 2 further.... [ more] |
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Feb 25, 2008 09:22 am by amishthunder |
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Infinity Ward Launches Mapping ContestMODSonline : In The NewsAwesome! Now I can redesign hill assault for the contest.... [ more] |
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Feb 1, 2008 02:20 pm by amishthunder |
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I'm looking for advice before i keep going.Call of Duty 4 : CoD 4 Level DesignIf you asking to make your terrain out of brushes then thats a no go.
However, your terrain looks god with the exception that it looks very
dense. I hope you know how to portal outdoors...... [ more] |
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Jan 30, 2008 11:48 pm by amishthunder |
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WIP, mp_hillassault for COD4Call of Duty 4 : CoD 4 Level Design
A lot more work to do but you can get the feel.... [ more] |
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Jan 27, 2008 11:14 pm by amishthunder |
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is there a tutorial to make rotating red lightCall of Duty 4 : CoD 4 Level DesignBrushmodels do not have shadows, I believe...
Right click -> Script -> model.
There is a alarm case or something.
key/value of targetname/rotating_light.
Inside that case should be a Primary light!... [ more] |
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Jan 24, 2008 05:43 pm by amishthunder |