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Latest Posts by amishthunder
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MP FX in Codw@w has been fixed
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Ahh yes, the zone file. I updated the wiki with that important step, thanks.... [more]
33 471 Dec 23, 2008 12:19 pm
by amishthunder
nazi_zombie_psy
Call of Duty: World at War : CoD:WW Custom Map Releases
Looks cool, I really like the house idea.... [more]
4 367 Dec 22, 2008 03:29 pm
by amishthunder
MP FX in Codw@w has been fixed
Call of Duty: World at War : CoD:WW Multiplayer Mapping
There is a different way to spawn FX in CODWAW in MP. Please visit the wiki for a revised method that requires no changes to the source files. Thanks! http://wiki.treyarch.com/wiki/FX_In_A_Map ... [more]
33 471 Dec 22, 2008 03:14 pm
by amishthunder
create an IWD??
Call of Duty: World at War : CoD:WW Multiplayer Mapping
This is essentially a renamed zip file, so yea its a file that is placed next to your level fast file. Quote: you surely mean mp_yourmapname.iwd? Not .iwi? Yea, that was just a typo, my bad. The last step before "Press OK" should be .iwd and not .... [more]
21 198 Dec 14, 2008 01:51 am
by amishthunder
create an IWD??
Call of Duty: World at War : CoD:WW Multiplayer Mapping
The iwd file mimics your main folder so for a load screen the only thing you will need is the directory "images/loadscreen_mp_yourmapname.iwi". Create the folder "images" outside of your game directory. Copy your "loadscreen_mp_yourmapname.iwi" into "... [more]
21 198 Dec 14, 2008 01:05 am
by amishthunder
Vertices...?
Call of Duty: World at War : CoD:WW Multiplayer Mapping
1.) Select your terrain mesh and press "v" to enable verticies. 2.) Shift Click on one vert and you should highlight a full row or column of the single mesh, do again on the same vert to switch. 3.) Press "Shift Ctrl X" and it will look like nothing ... [more]
14 162 Dec 14, 2008 12:50 am
by amishthunder
[WIP] Zombie Mall
Call of Duty: World at War : CoD:WW Multiplayer Mapping
This is going to remind me of Dead Rising, good times... :)... [more]
30 253 Dec 14, 2008 12:38 am
by amishthunder
Portal Error - Can Someone Explain?
Call of Duty: World at War : CoD:WW Multiplayer Mapping
I have not seen that either but I have a pretty good guess as to what happened, if I'm wrong please correct me. You have a portal wall that sits right next to a geometry wall. Picture of what I suspect is happening... http://img101.imageshack... [more]
3 58 Dec 14, 2008 12:34 am
by amishthunder
Error when compiling (File Handles)
Call of Duty: World at War : CoD:WW Multiplayer Mapping
The general compile process happens in 2 steps. First it generates the "unrendered" playable file then it uses that file to figure out the lighting thus "rendering" it. That's a pretty small snip out of your compile log but my guess is the first part fa... [more]
4 54 Dec 14, 2008 12:21 am
by amishthunder
Fist Map Terrian Questions
Call of Duty: World at War : CoD:WW Multiplayer Mapping
For large maps with open terrain I use a 15 x 15 mesh that covers a 1024 unit square. For more detailed areas I half that or adjust as I think might be needed.... [more]
7 94 Dec 14, 2008 12:17 am
by amishthunder
Zombies - Last Christmas - including source
Call of Duty: World at War : CoD:WW Custom Map Releases
I think hillassault is going to die out. No longer can I keep detail up and framerate up at the same time. The map is hard to portal and always seems to release with major bugs no matter how many times I look over it. Thanks though :)... [more]
22 609 Dec 7, 2008 11:20 pm
by amishthunder
Zombies - Last Christmas - including source
Call of Duty: World at War : CoD:WW Custom Map Releases
The Last Christmas by AmishThunder and Sparks Zombie co-op set in an underground subway with access to the street level. There are 11 different ways for zombies to get in. Plenty of room to manuver around, while running and shooting at the zombie... [more]
22 609 Dec 4, 2008 04:26 pm
by amishthunder
Zombies - Last Christmas
Call of Duty: World at War : CoD:WW Custom Map Releases
I figure in a weeks time the map can be released, there are still some issues to work out. I will be releasing the source on ModsOnline first. I'll post again closer to the release.... [more]
29 770 Nov 27, 2008 01:53 am
by amishthunder
Zombies - Last Christmas
Call of Duty: World at War : CoD:WW Custom Map Releases
A little update... Once finished I will be hacking down the geometry and making the source files publicly available. This should give both the mapper and my inbox a little relief. :) The geometry will be hacked down of course but it should give you s... [more]
29 770 Nov 25, 2008 12:57 am
by amishthunder
Zombies - Last Christmas
Call of Duty: World at War : CoD:WW Custom Map Releases
A few kinks to work out and if all goes well we can release tomorrow. If not by wed night then it might have to wait till monday.... [more]
29 770 Nov 25, 2008 12:37 am
by amishthunder
problem opening .map file from prev game(s)
Call of Duty: World at War : CoD:WW Multiplayer Mapping
The textures may not be showing because of the "missing texture" texture can be seen through walls. That means that if you have missing textures on brushes behind that wall your working on, you wont see it. Try it on the edge of the map where nothing is... [more]
10 189 Nov 24, 2008 03:25 pm
by amishthunder
Zombies - Last Christmas
Call of Duty: World at War : CoD:WW Custom Map Releases
http://img526.imageshack.us/my.php?image=loadwo4.jpg... [more]
29 770 Nov 23, 2008 03:05 am
by amishthunder
Zombies - Last Christmas
Call of Duty: World at War : CoD:WW Custom Map Releases
Look for a release in a few days, converted Subway and added much more. Tons of zombie spawns and entrances, true survival. Brought to you by AmishThunder and Sparks. http://img242.imageshack.us/my.php?image=shot0000iw0.jpg http://img399.image... [more]
29 770 Nov 23, 2008 02:52 am
by amishthunder
terrain has some parts you can see through ?
Call of Duty 2 : CoD 2 Level Design
Check to see if your using a decal or an alpha blend texture.... [more]
9 179 Sep 15, 2008 11:35 am
by amishthunder
Tutorials?
Call of Duty: World at War : CoD:WW Multiplayer Mapping
What tutorials in the multiplayer area would you like to see? Throw some ideas out there.... [more]
12 520 Sep 15, 2008 11:34 am
by amishthunder
How do I....
Call of Duty 4 : CoD 4 Level Design
For question 1 and 3 you need a .gsc file. Please explain question 2 further.... [more]
7 318 Feb 25, 2008 09:22 am
by amishthunder
Infinity Ward Launches Mapping Contest
MODSonline : In The News
Awesome! Now I can redesign hill assault for the contest.... [more]
18 364 Feb 1, 2008 02:20 pm
by amishthunder
I'm looking for advice before i keep going.
Call of Duty 4 : CoD 4 Level Design
If you asking to make your terrain out of brushes then thats a no go. However, your terrain looks god with the exception that it looks very dense. I hope you know how to portal outdoors...... [more]
3 168 Jan 30, 2008 11:48 pm
by amishthunder
WIP, mp_hillassault for COD4
Call of Duty 4 : CoD 4 Level Design
A lot more work to do but you can get the feel.... [more]
3 213 Jan 27, 2008 11:14 pm
by amishthunder
is there a tutorial to make rotating red light
Call of Duty 4 : CoD 4 Level Design
Brushmodels do not have shadows, I believe... Right click -> Script -> model. There is a alarm case or something. key/value of targetname/rotating_light. Inside that case should be a Primary light!... [more]
5 244 Jan 24, 2008 05:43 pm
by amishthunder
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