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its been a long timeDOOM III : DOOM III General GamingHey guys and gals
Marcus here with some more Dawn of the dead news if anyone is
interested....I'm like that bad fart that just won't drift away. There been
quite a huge development both mapping, modelling and sound. Some of the
melee weapon animations ... [ more] |
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May 14, 2006 07:21 pm by birritan |
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Indiana Jones 2007 TrailerMODSonline : In The NewsMan I really loved Emperors tomb. I can't wait for this......2007, perfect
timing for the run up to the film hmmm hehe - and the same time Stalker is
out aswell :o
so much to play!!!
edited on May. 13, 2006 12:16 pm by birritan... [ more] |
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May 13, 2006 12:16 pm by birritan |
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Missing texturesDOOM III : DOOM III Level DesignI'm not really a mapper though I dabble in it but I believe you'll see alot
more of the textures if you double click on the file in the textures list.
This will load them straight into your textures area where you can look at
them.
Though after you do ... [ more] |
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Apr 18, 2006 01:33 pm by birritan |
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DotD SCREENSHOTS!!DOOM III : DOOM III General GamingYeah when the time comes, mac compiles will be fantastic. If you want to
help you are very welcome to an any area of the mod. We are still missing a
front end menu to the mod which is a shame so its still using the doom3 one
but other than that and needin... [ more] |
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Mar 26, 2006 10:55 am by birritan |
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DotD SCREENSHOTS!!DOOM III : DOOM III General Gamingnah I don't think it will be any time soon though there will be a closed
beta release for testing which will be soon, I do plan on doing a few maps
releasing it then doing more so people arn't waiting on it too long....to
be honest this has been taking a... [ more] |
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Mar 26, 2006 04:06 am by birritan |
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DotD SCREENSHOTS!!DOOM III : DOOM III General GamingI've just released some new screenshots of map 2 in this epic singleplayer
mod for D3. Please take five minutes to shoot through these links.
http://www.blacktreeuk.net/dawn_of_the_dead/dotd_screens/1_1.jpg
http://www.blacktreeuk.net/dawn_of_the_dea... [ more] |
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Mar 25, 2006 07:51 pm by birritan |
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Everything we know about the Playstation 3MODSonline : In The NewsNo!!!! not CoD3!
when will the madness end *sobs in chair*... [ more] |
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Mar 10, 2006 11:28 am by birritan |
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Animation tutorialsDOOM III : DOOM III Level DesignI don't have Quake4 but it shouldn't be too tough, create the same kind of
folder structure in doom3 (mode;s/enemies/md5/..... and drop them in there.
Take their script fiels and put them in the scirpt file. You'll also need
to add the scripts to the doom... [ more] |
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Jan 27, 2006 06:36 am by birritan |
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Maya ForumMODSonline : Generalit's not really as complicated as you really think its just a case of
adding a Mental Ray material and dragging and dropping it into one of the
channels in your Lambert or Blinn or what ever.
Marcus... [ more] |
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Jan 12, 2006 01:23 pm by birritan |
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Maya ForumMODSonline : Generalhey I noticed on the first page you were talking about steal looking balls,
you just need to setup a nice shader network in the hypershade window.
Theres a material type called Dgs_material thats very good for doing quick
chrome. Also for nice renders mak... [ more] |
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Jan 11, 2006 04:56 pm by birritan |
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3DS Plug-in?General Gaming Topics : General Modelinghmm strange, you should be able to export out to a few model types, 3DS,
Vrml, ASE and a few otheres, you can download ActorX for Max which will
allow you to create bone models for Unreal, you can also get some MD5
anim/model exporters and importers fairl... [ more] |
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Jan 5, 2006 09:03 am by birritan |
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Help! Soldiers become invisible when applying new modelGeneral Gaming Topics : General ModelingTry posting your CoD problems in the CoD section. If you recieve errors
during the export then fine post here as alot of the time people have
messed up their plugin installation. Or if your show casing work or have a
general modelling problem and need a h... [ more] |
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Jan 4, 2006 11:07 am by birritan |
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My Gun ModelGeneral Gaming Topics : General ModelingThats a nice first model man, Nice texture work, for an FPS view weapon
it's alittle too low-poly so I'd think about fleshing it out to get rid of
that two diamentional feel to it. But a great start.
Marcus... [ more] |
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Jan 4, 2006 11:03 am by birritan |
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How do I make models?General Gaming Topics : General Modelingaye, the spike would have to be added to the original helmet model but the
decoration would be added in the texture and using Normal/bump mapping.
CoD2 uses normal maps I think...I don't know I don't have the game hehe.
Marcus... [ more] |
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Jan 3, 2006 12:43 pm by birritan |
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How do I make models?General Gaming Topics : General ModelingI know people have probably already said this but, retexturing the model
will probably be enough, you could probably easily do it in Photoshop. just
colour the areas that are blue on a new layer and chanhe the layer
properties to 'colour' that way you cou... [ more] |
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Jan 1, 2006 02:36 pm by birritan |
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quick questionDOOM III : DOOM III Level Designwell you can either load up doom3 and go into the options screen and set it
to fullscreen or go into the doom3cofig.cfg file and search for fullscreen
and set it to true. Either way is good.
Marcus... [ more] |
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Dec 29, 2005 04:51 pm by birritan |
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Model RenderingGeneral Gaming Topics : General Modelingaye most if not all 3d programs have a scene renderer. Maya has it's own
crappy Maya renderer and MentalRay, Max again has it's own crappy renderer
(alittle better than maya's) and also has MentalRay. For maya you need to
switch on 'Mayatmr' in your plugi... [ more] |
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Dec 21, 2005 04:45 am by birritan |
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Terrain CreationDOOM III : DOOM III Level DesignExport the model as a .ASE I made a tutorial on getting models into doom3
but to be honest theres loads of tutorials to get it models into doom3.
just setup a mtr file for your textures like you would. Open up the .ASE
model in notepad and change the ... [ more] |
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Dec 12, 2005 04:58 am by birritan |
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Gun ModelGeneral Gaming Topics : General Modelingvery very nice for a first model. I don't really use Milkshape 3D although
I own a copy of it I really only use it to convert 3d files from one type
to another but it's looking spot on. Make some more splits along the body
of the gun and extrude some deta... [ more] |
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Dec 5, 2005 07:00 am by birritan |
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Looking for a few models for mod...General Gaming Topics : General Modelinghey
You can pick up alot of tutorials on 3d modelling and it's well worth
learning. As for getting weapons into Doom3 I made some simple tutorials
about getting custom model weapons into doom3. They are pretty buggy as
they are quite old now and I know... [ more] |
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Dec 5, 2005 06:20 am by birritan |
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Terrain CreationDOOM III : DOOM III Level DesignHey....sorry for not being on here, I've just bought a new flat and the net
isn't yet up.
Uisng an 3D programme to make your model is the way to do it. In Unreal
they used models and thats how I would do it also. Maybe using maya or
Zbrush to get the n... [ more] |
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Dec 5, 2005 06:16 am by birritan |
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My Questions ThreadDOOM III : DOOM III Level Designyeah
I can't stress it enough, you must MUST must MUST must load into your mod.
Use a shortcut to load into your mod by all means.
"C:\Program Files\Doom 3\DOOM3.exe" +set fs_game "mod folder goes here"
that will load into your mod then load the ... [ more] |
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Nov 14, 2005 07:14 pm by birritan |
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My Questions ThreadDOOM III : DOOM III Level DesignThats weird. I only get errors like that when I have forgot to load into my
mod before going into the editor and it fails to load cause I'm trying to
load maps that are save into my mod/maps folder and not base/maps... [ more] |
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Nov 13, 2005 06:53 am by birritan |
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My Questions ThreadDOOM III : DOOM III Level Designmake sure you have the maps folder in your mod folder and save and compile
into that and always make sure your loaded into your mod before you load
your mod before loading a map.
Thats what the problem sounds like to me.... [ more] |
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Nov 12, 2005 06:07 pm by birritan |
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Help needed from tech kiddie!MODSonline : GeneralI have no way of getting hold of him, most of my friends are weird recluses
that live in trees
Marcus... [ more] |
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Nov 12, 2005 12:18 pm by birritan |