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April Fools!MODSonline : In The NewsMODSonline Rocks
Almost fell for it, I love this site, been learning here for years.
Thanks for everything.
Elvis aka Fritz... [ more] |
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Apr 1, 2008 01:38 pm by deadelvis |
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[release] MiceWars_Fritz_v1Call of Duty : CoD and CoDUO Custom Map ReleasesHere's another MiceWars map.
This one is just the kitchen , has no vehicles and
will work on any uo server with any mods.
Supports dm, tdm, ctf and dom
Download Here
MiceWars WarZone IP: 67.18.1.98
... [ more] |
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Jan 27, 2007 12:36 pm by deadelvis |
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How do I make 6 Dom Flags ?Call of Duty : CoDUO Level DesignHello, I am searching for how to add 6 flags to my dom map.
I have 5 working on it now but haven't found any posts on how
to add 6 like on kharkov.
Can anyone give me the low-down on how to do it?
Thanks. Elvis ... [ more] |
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May 9, 2005 02:23 pm by deadelvis |
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UO_VoyagerCall of Duty : CoDUO Level DesignI got it off of www.maps-n-mods.org last night
do I need another version?
Cool map
Elvis... [ more] |
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Jan 20, 2005 02:56 pm by deadelvis |
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BMW MotorcycleCall of Duty : CoDUO Level DesignThe Bmw's are awesome.
I put 4 of them on the latest version of my first map
mp_deadsbox_8
I would love to get rid of the damage iprint stuff so thanks for
the heads up about commenting out that stuff. I will definately try it
out.
I am inte... [ more] |
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Jan 20, 2005 02:54 pm by deadelvis |
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mp_deadsbox_8Call of Duty : CoD and CoDUO Custom Map ReleasesI skipped a few versions and went straight to 8
This one is like mp_deadsbox_3 in size and shape
supports ctf and dom only.
Updates:
Added 4 BMW Motorcycles with some ramps to catch air on.
(thx to =DREAD= for the model was easy and so m... [ more] |
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Jan 7, 2005 01:12 am by deadelvis |
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WIP of new Starlight map based on COD SP Brecourt ManorCall of Duty : CoD and CoDUO Custom Map ReleasesHey thx for the reply Starlight, I figured dom out this morning after
looking at foy's flags, I was missing the gmi60 and usa60 script_models. I
spawned them, assigned targetnames, origin and model and it worked fine.
Now on to BAS. Will apply the same p... [ more] |
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Dec 18, 2004 02:26 am by deadelvis |
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WIP of new Starlight map based on COD SP Brecourt ManorCall of Duty : CoD and CoDUO Custom Map Releasesgreat looking map.
i have got ctf down np's there
darn domination is another story.
how u get it working ?
i just made prefab from foy. hid all layers but dom and saved as prefab
then i uploaded it to my map and placed it.
I can't see the blank fl... [ more] |
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Dec 17, 2004 01:18 pm by deadelvis |
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domination gametype help pleaseCall of Duty : CoDUO Level Designwell i am new to mapping and have my first map
mp_deadsbox 99% complete.
I was able to get ctf working on it and domination
BUT< the only flags that show up on dom is the axis flag once captured.
the blank flag doesn't show up at all and the allies f... [ more] |
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Dec 17, 2004 12:23 pm by deadelvis |
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/scr_debug_dom 1 ?? Call of Duty : CoDUO Level Designanyone know the command to test my domination gametype by myself. i know
/scr_debug_ctf 1 works but doesn't for dom.
thx, Elvis... [ more] |
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Dec 15, 2004 11:50 am by deadelvis |
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mp_deadsbox_betaCall of Duty : CoDUO Level DesignHere is some pics of my first map.
It supports CTF right now and I am adding 2 tanks and 2 jeeps. There is an
elaborate tunnel system under the map with entrances into many buildings
from below.
I am working on adding domination next and hope to release... [ more] |
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Dec 9, 2004 10:21 pm by deadelvis |
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Can Someone help this NoobCall of Duty : CoDUO Level DesignKK will check out the gsc , thx,
any idea how i would remove the other 4 collmaps that the prefab jeeps i
tried left in my map ? and could that be a problem? I deleted the jeeps but
when i check out my entities, i have 4 vehicle collmaps.
thx... [ more] |
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Dec 9, 2004 04:09 pm by deadelvis |
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Can Someone help this NoobCall of Duty : CoDUO Level Designlol
I'm getting there with this mapping. I got ctf working on my first map now
I am trying to get the vehicles working.
They are solid but I can't use them.
Recompiling now
Anyone with any info on adding dom ?
www.fm20.com
... [ more] |
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Dec 8, 2004 03:27 pm by deadelvis |
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ARMORGEDDON FINAL (DAY VERSION) RELEASE IN A DAY OR 2Call of Duty : CoD and CoDUO Custom Map ReleasesYes Sah! Great map, can't wait for this version.
We will be running it with Awe 1.0 and ctf with 46 public slots and 6
private. Keep those big maps coming.
www.fm20.com
... [ more] |
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Nov 23, 2004 05:08 pm by deadelvis |
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[Release] Red Oktober UOCall of Duty : CoD and CoDUO Custom Map ReleasesGreat map. We will be hosting it regular.
We love Gun Assault too. Any chance on a UO conversion?
Tanks and Jeeps would be excellent.
We are running Awe 1.0 on it and glad to see thats working well with Cnq
too. (Great Gametype)
www.fm20.com
... [ more] |
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Nov 22, 2004 01:57 am by deadelvis |
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UO_flak88 - COD conversion to UOCall of Duty : CoD and CoDUO Custom Map ReleasesGot it Just put it on our server and downloads section. Great job!
I have decided to learn how to map now and was wondering
if anyone could post some links to the good tutorials.
www.fm20.com
... [ more] |
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Nov 22, 2004 01:49 am by deadelvis |
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UO_flak88 - COD conversion to UOCall of Duty : CoD and CoDUO Custom Map ReleasesSweet, I have been waiting on this one.
btw, the link got me a corrupt zip file. Something is wrong with it.
www.fm20.com
... [ more] |
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Nov 21, 2004 04:37 am by deadelvis |
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UO_flak88 - COD conversion to UOCall of Duty : CoD and CoDUO Custom Map ReleasesSweet, I think I will wait for that version because it will be difficult to
get all those people to download this one.
Could you tell me, can i script in ctf on some old cod maps easily? or do I
have to use the gradient tool?
I scripted for mohaa and u... [ more] |
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Nov 18, 2004 03:30 pm by deadelvis |
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[RELEASE] mp_benouvilleCall of Duty : CoD and CoDUO Custom Map ReleasesGreat map! Any chance on adding some more vehicles?
maybe a few tanks and a couple more jeeps
www.fm20.com
... [ more] |
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Nov 18, 2004 03:38 am by deadelvis |
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UO_flak88 - COD conversion to UOCall of Duty : CoD and CoDUO Custom Map ReleasesIs this server-side? Since it's named the same name, will the people on my
server who have already autodowloaded the previous version need to install
this one?
www.fm20.com
... [ more] |
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Nov 18, 2004 03:33 am by deadelvis |
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mp_farmhouse1_2 for CoDUOCall of Duty : CoD and CoDUO Custom Map ReleasesGreat map. any word on the new version and if it will include a fix for the
artillery? We host it 46 public and it is complete maddness. we love it
www.fm20.com
... [ more] |
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Nov 18, 2004 03:26 am by deadelvis |
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-=[AP]=- DivisionCall of Duty : CoD and CoDUO Custom Map ReleasesOur server is called Cheech & Chong's UNITED OFFENSIVE
our site is www.fm20.com
stats on our server are here http://www.fm20.com/codstats/output/
come on by, we will be running many other maps too. Any suggestions for big
servers ? with UO gametype... [ more] |
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Nov 11, 2004 08:37 pm by deadelvis |
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UO_flak88 - COD conversion to UOCall of Duty : CoD and CoDUO Custom Map ReleasesYou can catch mad air with a jeep off that plane wing too.
I was also driving a jeep underwater lol good times
www.fm20.com
... [ more] |
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Nov 10, 2004 05:09 am by deadelvis |
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-=[AP]=- DivisionCall of Duty : CoD and CoDUO Custom Map ReleasesWe hosted the -=[ap]=- map on our UO server tonite and had a freaking
blast. ! it was hilarious with 40 + players. all respawning together , was
a massacre. Thumbs Up!
www.fm20.com
... [ more] |
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Nov 10, 2004 02:06 am by deadelvis |
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mp_farmhouse1_2 for CoDUOCall of Duty : CoD and CoDUO Custom Map ReleasesWe have been hosting mp_farmhouse1_1 for a few days on our server and we
love it. We are happy that you are making it brighter and adding some fire
tho. It was just a little dark.
I am interested in adding the UO gametypes to other custom maps, could a... [ more] |
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Nov 10, 2004 02:01 am by deadelvis |