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[release] mp_algiers
Call of Duty 2 : CoD2 Custom Map Releases
Thank you, someone that understands. I know this should be its own topic but oh well. It seems that most dont even get the point, so to see that someone does is refreshing enough to post a response of thank god.... [more]
30 1139 Aug 8, 2006 05:10 pm
by average
1 button 2 functions ??
Call of Duty 2 : CoD2 General Gaming
the rate of fire for machine gun and rate of fire for bash are different, it wouldnt work right. and if you bind 2 things to the same button you will probably get an error. ... [more]
4 298 Jul 13, 2006 10:39 am
by average
[TUTORIAL] exploding barrels - FlesyM's way
Call of Duty 2 : CoD 2 Level Design
THEN if thats how ur gonna do it, may i suggest, that you increase the hitpoints a bit on most of the barrels, and have one key barrel that you shoot less to make it all go up in flames. perhaps signifying the more explosive barrel by making it a differe... [more]
28 1481 Jul 9, 2006 12:32 pm
by average
Light through walls
Call of Duty 2 : CoD 2 Level Design
here is the solution posed by the other people that posted, in picture form. ... [more]
17 587 Jul 9, 2006 07:32 am
by average
Light through walls
Call of Duty 2 : CoD 2 Level Design
... [more]
17 587 Jul 9, 2006 04:06 am
by average
DT Edited Files
Call of Duty 2 : CoD2 General Gaming
well, as a map maker, i too cant stand people messing with a map. Its hard enough to get the dumb thing to work without someone else comin along and messin with it. Besides, for me the loadscreen is one of my favorite things to do. Its where I get to b... [more]
7 324 Jul 8, 2006 11:15 pm
by average
Concerning Recording Demos
Call of Duty 2 : CoD2 General Gaming
what if the mod folder has a few mods in it? how do u seperate them in the command line, and how about a fake example, those are always helpful. like C:\ProgramFiles\...\main\cod2mp.exe +fs_game mod1.iwd... [more]
4 302 Jul 8, 2006 11:05 pm
by average
Light through walls
Call of Duty 2 : CoD 2 Level Design
wow u guys talk about the hard ways to fix stuff. instead here is the easy way. Just make the wall longer, all the way to the bottom of the floor brush. Then, cut out the floor where it overlaps the wall now. After that you should have a floor that ... [more]
17 587 Jul 8, 2006 10:58 pm
by average
[TUTORIAL] exploding barrels - FlesyM's way
Call of Duty 2 : CoD 2 Level Design
well, i have to say thanks, at least u got it to one person that wanted it. I tried many times with the premade exploding barrels to get them to explode in multiplayer, and never got it to work. So thanks. Also, this could be applied to other models to... [more]
28 1481 Jul 8, 2006 10:50 pm
by average
[PREVIEW] Saint-Vallier, Quebec (mp_valley)
Call of Duty 2 : CoD2 Custom Map Releases
wow i never knew canada was attacked by the germans. thats almost as unimaginable as hawaii being attacked by the japanese.... [more]
11 626 Jul 8, 2006 10:40 pm
by average
How do you rotate the skybox?
Call of Duty 2 : CoD 2 Level Design
instead of the compass being dependent on your placement of N.S.E.W. instead, realize the placement of all the things in your map are currently dependent of the compass. So just make a small render, run the map and find north. then, go back, select ever... [more]
6 388 Jul 8, 2006 10:35 pm
by average
Broek Buildings
Call of Duty 2 : CoD 2 Level Design
another suggestion, which will help a lot, take the walls you want to modify with the clipper, and select them, copy them, create a new map, then cut them up and copy them back. how you want, replacing the old unaltered walls with the new ones. I have f... [more]
9 435 Jun 29, 2006 05:12 am
by average
Fog
Call of Duty 2 : CoD 2 Level Design
im sure you can. heres a few suggestions. take an efx of perhaps dust, or rolling smoke and... 1. in the fx file define its range/size on the z axis to less then its default size/amount. 2. go into the fx-editor and modify the effect and shrink it down... [more]
7 362 Jun 29, 2006 05:04 am
by average
[release] mp_algiers
Call of Duty 2 : CoD2 Custom Map Releases
im sorry to take a post off topic, i didnt really realize expressing myself about what i thought was a little flaw in reasoning that i saw all the time on servers of cod games could cause a map release topic get locked for going in a different direction.... [more]
30 1139 Jun 19, 2006 03:23 am
by average
[release] mp_algiers
Call of Duty 2 : CoD2 Custom Map Releases
restating your insults that im immature and uneducated in this matter doesnt make for a intellectual debate or arguement. It just restates personal attacks with with no basis in fact, reason or reality. I am maturely misspelling all my words but at leas... [more]
30 1139 Jun 18, 2006 03:12 pm
by average
[release] mp_algiers
Call of Duty 2 : CoD2 Custom Map Releases
what are you talking about, any kid that is old enough to play a game that realistically depicts violent killing should first be able to read a "bad word." Sure, its not wrong to keep kids away from foul language, but choose the right battles and battle ... [more]
30 1139 Jun 18, 2006 11:52 am
by average
[release] mp_algiers
Call of Duty 2 : CoD2 Custom Map Releases
its actually too bad that people place language higher on the chain of importance over violence. People will let a little kid kill with realistic dying sounds, weapons and animations, but heaven forbid those youngsters hear a bad word. I know the last po... [more]
30 1139 Jun 18, 2006 10:37 am
by average
shoot trough
Call of Duty 2 : CoD 2 Level Design
try making the brush out of weapon clip or even glass clip(thats what I use and no one notices), then just texture the two visable sides the fence texture.... [more]
5 268 Jun 18, 2006 10:25 am
by average
Terrain patches, can there be gaps?
Call of Duty 2 : CoD 2 Level Design
if u select the two patches and hit "V" you will see the verticies. then in the 2d or 3d view drag over them with mouse1 and u will get a blue box, when the 2 are highlighted you hit the "W" and they should join together(not stuck just in the same spot). ... [more]
5 322 May 1, 2006 02:36 am
by average
Public server available for testing
Call of Duty 2 : CoD2 Custom Map Releases
kill 2 birds with 1 stoned; my first cod2 releases are somewhat tested, everything but HQ works on both, but suggestions comments and exploit finds are cool. here u can download the maps i just made. Im still adjusting to this new editor and wanted to... [more]
2 421 May 1, 2006 02:28 am
by average
Got a few questions.
Call of Duty 2 : CoD 2 Level Design
its amazing, Almost literally-The words in your questions can be rearranged to the TITLES OF TUTORIALS ON THIS SITE. MERELY, one click away, from you. example, placing mg42 in your mp map, or search and destroy explained... Honestly, if i didnt know bet... [more]
11 582 May 1, 2006 02:12 am
by average
SD - HELP!!
Call of Duty 2 : CoD 2 Level Design
the thing you are talking about is in the sky in the mp_test.map just look up. select that, the 2 guns, and the 8 spawns, click copy. Then open your map, if it didnt auto-paste, then paste, position them all, and BAM your done with SD. as long as u ... [more]
7 357 Apr 29, 2006 03:12 pm
by average
Unique vehicle/server problem
Call of Duty : CoDUO Level Design
i eventually fixed the problem by switching the gsc out and putting a new one from an existing custom map with vehicles. Although i couldnt find the reason, and the maps did work with no hang ups on many servers in the past. I have a feeling I grabbed a... [more]
3 362 Apr 27, 2006 07:10 pm
by average
Unique vehicle/server problem
Call of Duty : CoDUO Level Design
on my own pc - pk3 with jeeps is fine (map runs normal) on the remote server - stock maps with jeeps fine on remote server - my custom maps with vehicles wont load past loading screen before server drops and resets to first map in rotation. If it was t... [more]
3 362 Apr 18, 2006 05:26 pm
by average
Recording Cod Demos
Call of Duty : CoD General Gaming
How to make cod2 movies. *works for all cod series 1. Use ingame demorecord feature. a. you can type /record in the console, then /stoprecord b. or use this where kp_5(#5 on thekeypad) will toggle record on and off set Recordon "record;set demot... [more]
4 399 Apr 14, 2006 02:46 am
by average
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