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[release] mp_algiersCall of Duty 2 : CoD2 Custom Map ReleasesThank you, someone that understands. I know this should be its own topic
but oh well. It seems that most dont even get the point, so to see that
someone does is refreshing enough to post a response of thank god.... [ more] |
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1139 |
Aug 8, 2006 05:10 pm by average |
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1 button 2 functions ??Call of Duty 2 : CoD2 General Gamingthe rate of fire for machine gun and rate of fire for bash are different,
it wouldnt work right. and if you bind 2 things to the same button you
will probably get an error. ... [ more] |
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Jul 13, 2006 10:39 am by average |
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[TUTORIAL] exploding barrels - FlesyM's wayCall of Duty 2 : CoD 2 Level DesignTHEN if thats how ur gonna do it, may i suggest, that you increase the
hitpoints a bit on most of the barrels, and have one key barrel that you
shoot less to make it all go up in flames. perhaps signifying the more
explosive barrel by making it a differe... [ more] |
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Jul 9, 2006 12:32 pm by average |
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Light through wallsCall of Duty 2 : CoD 2 Level Designhere is the solution posed by the other people that posted, in picture
form.
... [ more] |
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Jul 9, 2006 07:32 am by average |
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Light through wallsCall of Duty 2 : CoD 2 Level Design... [ more] |
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Jul 9, 2006 04:06 am by average |
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DT Edited FilesCall of Duty 2 : CoD2 General Gamingwell, as a map maker, i too cant stand people messing with a map. Its hard
enough to get the dumb thing to work without someone else comin along and
messin with it. Besides, for me the loadscreen is one of my favorite
things to do. Its where I get to b... [ more] |
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Jul 8, 2006 11:15 pm by average |
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Concerning Recording DemosCall of Duty 2 : CoD2 General Gamingwhat if the mod folder has a few mods in it? how do u seperate them in the
command line, and how about a fake example, those are always helpful.
like C:\ProgramFiles\...\main\cod2mp.exe +fs_game mod1.iwd... [ more] |
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Jul 8, 2006 11:05 pm by average |
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Light through wallsCall of Duty 2 : CoD 2 Level Designwow u guys talk about the hard ways to fix stuff.
instead here is the easy way. Just make the wall longer, all the way to
the bottom of the floor brush. Then, cut out the floor where it overlaps
the wall now. After that you should have a floor that ... [ more] |
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Jul 8, 2006 10:58 pm by average |
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[TUTORIAL] exploding barrels - FlesyM's wayCall of Duty 2 : CoD 2 Level Designwell, i have to say thanks, at least u got it to one person that wanted it.
I tried many times with the premade exploding barrels to get them to
explode in multiplayer, and never got it to work. So thanks. Also, this
could be applied to other models to... [ more] |
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Jul 8, 2006 10:50 pm by average |
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[PREVIEW] Saint-Vallier, Quebec (mp_valley)Call of Duty 2 : CoD2 Custom Map Releaseswow i never knew canada was attacked by the germans.
thats almost as unimaginable as hawaii being attacked by the japanese.... [ more] |
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Jul 8, 2006 10:40 pm by average |
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How do you rotate the skybox?Call of Duty 2 : CoD 2 Level Designinstead of the compass being dependent on your placement of N.S.E.W.
instead, realize the placement of all the things in your map are currently
dependent of the compass. So just make a small render, run the map and
find north.
then, go back, select ever... [ more] |
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Jul 8, 2006 10:35 pm by average |
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Broek BuildingsCall of Duty 2 : CoD 2 Level Designanother suggestion, which will help a lot, take the walls you want to
modify with the clipper, and select them, copy them, create a new map, then
cut them up and copy them back. how you want, replacing the old unaltered
walls with the new ones. I have f... [ more] |
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Jun 29, 2006 05:12 am by average |
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FogCall of Duty 2 : CoD 2 Level Designim sure you can. heres a few suggestions. take an efx of perhaps dust, or
rolling smoke and...
1. in the fx file define its range/size on the z axis to less then its
default size/amount.
2. go into the fx-editor and modify the effect and shrink it down... [ more] |
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Jun 29, 2006 05:04 am by average |
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[release] mp_algiersCall of Duty 2 : CoD2 Custom Map Releasesim sorry to take a post off topic, i didnt really realize expressing
myself about what i thought was a little flaw in reasoning that i saw all
the time on servers of cod games could cause a map release topic get locked
for going in a different direction.... [ more] |
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Jun 19, 2006 03:23 am by average |
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[release] mp_algiersCall of Duty 2 : CoD2 Custom Map Releasesrestating your insults that im immature and uneducated in this matter
doesnt make for a intellectual debate or arguement. It just restates
personal attacks with with no basis in fact, reason or reality. I am
maturely misspelling all my words but at leas... [ more] |
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1139 |
Jun 18, 2006 03:12 pm by average |
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[release] mp_algiersCall of Duty 2 : CoD2 Custom Map Releaseswhat are you talking about, any kid that is old enough to play a game that
realistically depicts violent killing should first be able to read a "bad
word." Sure, its not wrong to keep kids away from foul language, but
choose the right battles and battle ... [ more] |
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Jun 18, 2006 11:52 am by average |
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[release] mp_algiersCall of Duty 2 : CoD2 Custom Map Releasesits actually too bad that people place language higher on the chain of
importance over violence. People will let a little kid kill with realistic
dying sounds, weapons and animations, but heaven forbid those youngsters
hear a bad word. I know the last po... [ more] |
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Jun 18, 2006 10:37 am by average |
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shoot troughCall of Duty 2 : CoD 2 Level Designtry making the brush out of weapon clip or even glass clip(thats what I use
and no one notices), then just texture the two visable sides the fence
texture.... [ more] |
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Jun 18, 2006 10:25 am by average |
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Terrain patches, can there be gaps?Call of Duty 2 : CoD 2 Level Designif u select the two patches and hit "V" you will see the verticies. then in
the 2d or 3d view drag over them with mouse1 and u will get a blue box,
when the 2 are highlighted you hit the "W" and they should join
together(not stuck just in the same spot). ... [ more] |
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May 1, 2006 02:36 am by average |
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Public server available for testingCall of Duty 2 : CoD2 Custom Map Releaseskill 2 birds with 1 stoned;
my first cod2 releases are somewhat tested, everything but HQ works on
both, but suggestions comments and exploit finds are cool. here u can
download the maps i just made. Im still adjusting to this new editor and
wanted to... [ more] |
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May 1, 2006 02:28 am by average |
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Got a few questions.Call of Duty 2 : CoD 2 Level Designits amazing, Almost literally-The words in your questions can be rearranged
to the TITLES OF TUTORIALS ON THIS SITE. MERELY, one click away, from you.
example, placing mg42 in your mp map, or search and destroy explained...
Honestly, if i didnt know bet... [ more] |
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May 1, 2006 02:12 am by average |
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SD - HELP!!Call of Duty 2 : CoD 2 Level Designthe thing you are talking about is in the sky in the mp_test.map
just look up. select that, the 2 guns, and the 8 spawns, click copy. Then
open your map, if it didnt auto-paste, then paste, position them all, and
BAM your done with SD. as long as u ... [ more] |
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Apr 29, 2006 03:12 pm by average |
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Unique vehicle/server problemCall of Duty : CoDUO Level Designi eventually fixed the problem by switching the gsc out and putting a new
one from an existing custom map with vehicles. Although i couldnt find the
reason, and the maps did work with no hang ups on many servers in the past.
I have a feeling I grabbed a... [ more] |
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Apr 27, 2006 07:10 pm by average |
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Unique vehicle/server problemCall of Duty : CoDUO Level Designon my own pc - pk3 with jeeps is fine (map runs normal)
on the remote server - stock maps with jeeps fine
on remote server - my custom maps with vehicles wont load past loading
screen before server drops and resets to first map in rotation.
If it was t... [ more] |
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Apr 18, 2006 05:26 pm by average |
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Recording Cod DemosCall of Duty : CoD General GamingHow to make cod2 movies. *works for all cod series
1. Use ingame demorecord feature.
a. you can type /record in the console, then /stoprecord
b. or use this where kp_5(#5 on thekeypad) will toggle record on and off
set Recordon "record;set demot... [ more] |
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Apr 14, 2006 02:46 am by average |