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Call of Duty: World at War - Radiant Errors
CoD:WW Multiplay.. Posts: (14) Views: (683) by Stahlsta210
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Latest Posts by tdacguru
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error while compiling
Call of Duty 4 : CoD 4 Scripting
I had the same problem and i fixed the problem. In the cod4mw folder you find a map named RAW and a map named zone_source. In those maps there is a folder with the language. in my game it was english and i changed it to german. and all problems where... [more]
8 298 Aug 28, 2008 04:35 pm
by tdacguru
Moving an object
Call of Duty 2 : CoD 2 Level Design
Yeah thats a great tutorial, but correct me if i`m wrong with that trigger you can only move things from one place. Or is there a way to move the trigger with the brush or entity? Because when i shoot the ball i want to run after it to shoot it again ... [more]
3 196 Sep 2, 2006 05:06 pm
by tdacguru
Moving an object
Call of Duty 2 : CoD 2 Level Design
I have a question i am makeing a soccer stadium en i tought it would be fun to have a ball in it you can kick Is there a way to make an object move when you walk in to it ? Or is there any way this could be true ? ... [more]
3 196 Sep 2, 2006 12:54 pm
by tdacguru
Does file size matters ?
Call of Duty 2 : CoD 2 Level Design
I tried some mp3 and that did not work , but i did not look at what settings the mp3 was, so maybe you have to change the settings for the audio file to like i did with the wave.... [more]
6 258 Sep 2, 2006 09:17 am
by tdacguru
Does file size matters ?
Call of Duty 2 : CoD 2 Level Design
Thnx Caretaker your amazing, The wafe files need to be : 22050Hz 16 Bit Mono I converted my sounds and it worked !!! Thank u very much !!... [more]
6 258 Sep 2, 2006 08:00 am
by tdacguru
Does file size matters ?
Call of Duty 2 : CoD 2 Level Design
Question , i wanted to put a sound in my map but it didn`t play. So i tried everything. I looked over my script and tought it was good. So i tried an other wav file and yes it played. but some other wave files won`t play. Does some now why ?? Is it th... [more]
6 258 Sep 2, 2006 07:02 am
by tdacguru
Football/Soccer Mod
Call of Duty : CoDUO Level Design
Today i had the same idea , i started to build a stadium , its almost done. When i was playing mohaa there was a custom map named mohaabal it was realy fun to play. Run for the bal and try to make a goal but the opponent can shoot you down and surrender... [more]
5 527 Aug 31, 2006 05:14 pm
by tdacguru
Triggering a trigger with a brush ???
Call of Duty : CoDUO Level Design
Does anyone know this ? ... [more]
3 595 Jan 6, 2005 11:34 am
by tdacguru
Triggering a trigger with a brush ???
Call of Duty : CoDUO Level Design
Maybe its a stupid question (again)lol But can you use a moving brush to set of a trigger ? Because i have an elevator in my map and i made working doors . but if the elevator is on the 1th floor you can open the door on the 4th floor. so what i wan... [more]
3 595 Jan 4, 2005 11:47 am
by tdacguru
Fx Fire
Call of Duty : CoDUO Level Design
Thnx Stryder your good. i made a mistake in the script. It works fine now sorry for the post, next time i should look before i panic lol... Grtz Guru... [more]
3 395 Jan 4, 2005 10:35 am
by tdacguru
Fx Fire
Call of Duty : CoDUO Level Design
What am i doing wrong ? If i load a fx for fire its the tinybon fire if i change the fx to building_fire_big i get this Can somebody tell me why this is ? Grtz Guru.... [more]
3 395 Jan 3, 2005 11:14 am
by tdacguru
xmodel/switch1
Call of Duty : CoDUO Level Design
If you want to i would be glad !!!... [more]
6 590 Jan 2, 2005 01:39 pm
by tdacguru
xmodel/switch1
Call of Duty : CoDUO Level Design
I don`t know ... Maybe he switch the switch with the wrong switch..... So he ment an other switch instead of that switch ... Do you still switch it ?? lol ... [more]
6 590 Jan 2, 2005 01:20 pm
by tdacguru
xmodel/switch1
Call of Duty : CoDUO Level Design
Hey Toasty, I did the tut. about the elevator also and yes .. there is no switch just the ones you said. but i think it does not matter what switch you use.. I also found out how i let the elevator stop on multipel floors, maybe there is an easyer w... [more]
6 590 Jan 2, 2005 12:53 pm
by tdacguru
Elevator
Call of Duty : CoDUO Level Design
I used the script from the tu .. this is it : main() { level.elevatorDown = true; // elevator starts at bottom: true/false level.elevatorMoving = false; // elevator is not currently moving thread elevator_start(); } elevator_start() { ... [more]
3 600 Jan 2, 2005 05:21 am
by tdacguru
Elevator
Call of Duty : CoDUO Level Design
Hey everybody, First of all the best wishes for 2005 for all of you!! .... Now i have a few questions about the elevator in a mp map. I wanted to make an elevator in my map , so i followed the tut. And yes it worked the elevator is going up and... [more]
3 600 Jan 1, 2005 08:18 pm
by tdacguru
Sky Textures In Uo
Call of Duty : CoDUO Level Design
That was my problem to i could not find the skys in my pk3 files. so i just downloaded it and put the file in my coduo/uo/textures file. so you have to put the downloaded textures it in the file where gradient is taking your sky textures from grtz ... [more]
8 611 Nov 16, 2004 01:03 pm
by tdacguru
Sky Textures In Uo
Call of Duty : CoDUO Level Design
I don`t know if i did it right but it worked fine i downloaded the sky textures from this site. and put that folder in my skies folder under textures , then i started coduogradient loaded those textures and there they were !! ... [more]
8 611 Nov 16, 2004 12:46 pm
by tdacguru
Sound fx for a fire
Call of Duty : CoDUO Level Design
Hello all, I still have a problem, with the sounds in coduo. after a did many things ,that i tought to understand in the tutorials.still nothing . oke my problem is i have a fire with smoke now i want to place a fire.wav in it. can anyone please ... [more]
1 289 Nov 14, 2004 11:18 am
by tdacguru
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