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error while compilingCall of Duty 4 : CoD 4 ScriptingI had the same problem and i fixed the problem.
In the cod4mw folder you find a map named RAW and a map named zone_source.
In those maps there is a folder with the language.
in my game it was english and i changed it to german.
and all problems where... [ more] |
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Aug 28, 2008 04:35 pm by tdacguru |
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Moving an object Call of Duty 2 : CoD 2 Level DesignYeah thats a great tutorial, but correct me if i`m wrong with that trigger
you can only move things from one place.
Or is there a way to move the trigger with the brush or entity?
Because when i shoot the ball i want to run after it to shoot it again ... [ more] |
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Sep 2, 2006 05:06 pm by tdacguru |
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Moving an object Call of Duty 2 : CoD 2 Level DesignI have a question i am makeing a soccer stadium en i tought it would be fun
to have a ball in it you can kick
Is there a way to make an object move when you walk in to it ?
Or is there any way this could be true ?
... [ more] |
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Sep 2, 2006 12:54 pm by tdacguru |
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Does file size matters ?Call of Duty 2 : CoD 2 Level DesignI tried some mp3 and that did not work , but i did not look at what
settings the mp3 was, so maybe you have to change the settings for the
audio file to like i did with the wave.... [ more] |
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Sep 2, 2006 09:17 am by tdacguru |
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Does file size matters ?Call of Duty 2 : CoD 2 Level DesignThnx Caretaker your amazing,
The wafe files need to be :
22050Hz 16 Bit Mono
I converted my sounds and it worked !!!
Thank u very much !!... [ more] |
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Sep 2, 2006 08:00 am by tdacguru |
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Does file size matters ?Call of Duty 2 : CoD 2 Level DesignQuestion , i wanted to put a sound in my map but it didn`t play. So i tried
everything. I looked over my script and tought it was good.
So i tried an other wav file and yes it played. but some other wave files
won`t play.
Does some now why ?? Is it th... [ more] |
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Sep 2, 2006 07:02 am by tdacguru |
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Football/Soccer ModCall of Duty : CoDUO Level DesignToday i had the same idea , i started to build a stadium , its almost
done.
When i was playing mohaa there was a custom map named mohaabal it was realy
fun to play.
Run for the bal and try to make a goal but the opponent can shoot you down
and surrender... [ more] |
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Aug 31, 2006 05:14 pm by tdacguru |
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Triggering a trigger with a brush ???Call of Duty : CoDUO Level DesignDoes anyone know this ?
... [ more] |
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Jan 6, 2005 11:34 am by tdacguru |
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Triggering a trigger with a brush ???Call of Duty : CoDUO Level DesignMaybe its a stupid question (again)lol
But can you use a moving brush to set of a trigger ?
Because i have an elevator in my map and i made working doors . but if the
elevator is on the 1th floor you can open the door on the 4th floor. so
what i wan... [ more] |
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Jan 4, 2005 11:47 am by tdacguru |
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Fx FireCall of Duty : CoDUO Level DesignThnx Stryder your good. i made a mistake in the script.
It works fine now sorry for the post, next time i should look before i
panic lol...
Grtz Guru... [ more] |
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Jan 4, 2005 10:35 am by tdacguru |
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Fx FireCall of Duty : CoDUO Level DesignWhat am i doing wrong ?
If i load a fx for fire its the tinybon fire if i change the fx to
building_fire_big i get this
Can somebody tell me why this is ?
Grtz Guru.... [ more] |
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Jan 3, 2005 11:14 am by tdacguru |
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xmodel/switch1Call of Duty : CoDUO Level DesignIf you want to i would be glad !!!... [ more] |
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Jan 2, 2005 01:39 pm by tdacguru |
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xmodel/switch1Call of Duty : CoDUO Level Design I don`t know ...
Maybe he switch the switch with the wrong switch.....
So he ment an other switch instead of that switch ...
Do you still switch it ?? lol
... [ more] |
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Jan 2, 2005 01:20 pm by tdacguru |
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xmodel/switch1Call of Duty : CoDUO Level DesignHey Toasty,
I did the tut. about the elevator also and yes .. there is no switch just
the ones you said. but i think it does not matter what switch you use..
I also found out how i let the elevator stop on multipel floors, maybe
there is an easyer w... [ more] |
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Jan 2, 2005 12:53 pm by tdacguru |
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ElevatorCall of Duty : CoDUO Level DesignI used the script from the tu ..
this is it :
main() {
level.elevatorDown = true; // elevator starts at bottom: true/false
level.elevatorMoving = false; // elevator is not currently moving
thread elevator_start();
}
elevator_start() {
... [ more] |
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Jan 2, 2005 05:21 am by tdacguru |
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ElevatorCall of Duty : CoDUO Level DesignHey everybody,
First of all the best wishes for 2005 for all of you!!
....
Now i have a few questions about the elevator in a mp map.
I wanted to make an elevator in my map , so i followed the tut. And yes it
worked the elevator is going up and... [ more] |
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Jan 1, 2005 08:18 pm by tdacguru |
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Sky Textures In UoCall of Duty : CoDUO Level DesignThat was my problem to i could not find the skys in my pk3 files.
so i just downloaded it and put the file in my coduo/uo/textures file.
so you have to put the downloaded textures it in the file where gradient is
taking your sky textures from
grtz ... [ more] |
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Nov 16, 2004 01:03 pm by tdacguru |
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Sky Textures In UoCall of Duty : CoDUO Level DesignI don`t know if i did it right but it worked fine i downloaded the sky
textures from this site. and put that folder in my skies folder under
textures , then i started coduogradient loaded those textures and there
they were !! ... [ more] |
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Nov 16, 2004 12:46 pm by tdacguru |
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Sound fx for a fireCall of Duty : CoDUO Level DesignHello all,
I still have a problem, with the sounds in coduo.
after a did many things ,that i tought to understand in the tutorials.still
nothing .
oke my problem is i have a fire with smoke now i want to place a fire.wav
in it.
can anyone please ... [ more] |
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Nov 14, 2004 11:18 am by tdacguru |