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WARRGGBLLL More minimap issues :(
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Latest Posts by brutus
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How to Insert Models in CoD Radiant
Call of Duty : CoD Level Design
I only started in SoF2 ;)... [more]
7 708 Nov 29, 2003 06:17 pm
by brutus
How to Insert Models in CoD Radiant
Call of Duty : CoD Level Design
Most seem to be clipped, however I found a couple that are not. Still, its nicer to have the default as being clipped, vs Old School clip everything.... [more]
7 708 Nov 29, 2003 04:15 pm
by brutus
Load BSP Map directly
Call of Duty : CoD Level Design
If you want to see tris and such, change the properties to: "C:\Program Files\Call of Duty\CoDMP.exe" + devmap brutus_battle_map + set sv_pure 0 For tris, in console type: /toggle r_showtris type it again to clear tris for r_speeds: /toggle... [more]
2 495 Nov 29, 2003 05:34 am
by brutus
Load BSP Map directly
Call of Duty : CoD Level Design
First, move your .BSP from main/maps to main/maps/mp after compiling. Then create a shortcut to your game's .EXE file, and modify the properties to: "C:\Program Files\Call of Duty\CoDMP.exe" + map brutus_battle_map + set sv_pure 0 where brutus_ba... [more]
2 495 Nov 29, 2003 05:07 am
by brutus
How to Insert Models in CoD Radiant
Call of Duty : CoD Level Design
The tall_spruce seems to be clipped by default.. Wonder what others are.... [more]
7 708 Nov 29, 2003 04:40 am
by brutus
Small issue with opening Files
Call of Duty : CoD Level Design
Allright.. After almost ripping my hair out I have found the following bug (On my system its repeatable anyhow.. Someone else will have to verify on their rig) If I use the file -> open command no problems at all. If I use the File -> MRU list (... [more]
1 352 Nov 29, 2003 03:51 am
by brutus
Compiling From the Editor
Call of Duty : CoD Level Design
Got it figured out guys... The above is from a LEAKED Map. 80 The metail floor texture I randomly selected to build a quick test map in was not a solid brush. Changed it over and voila! All is good. (Never doubt the Foyleman's work) ... [more]
56 6091 Nov 29, 2003 02:44 am
by brutus
Compiling From the Editor
Call of Duty : CoD Level Design
Okie Dokie.. my system always seems to be the wildcard in getting this setup the first time... I tried the above and this is what happens: Quote: ================== Running bsp command... ..\..\tools\bin\q3map ../../main/maps/fooling.map >>C:\... [more]
56 6091 Nov 29, 2003 02:28 am
by brutus
Lets get this party started
Call of Duty : CoD Level Design
yeah I was kind of tired this morning.. I worked this last 3 months all night shifts.. I get a bit of a repreive and am on normal shifts until the new year. I want to get this new editor under my belt post-haste so that come the new year I can spend the ... [more]
14 926 Nov 29, 2003 01:52 am
by brutus
Lets get this party started
Call of Duty : CoD Level Design
Hey Hey all.. I'm back in the salad again and looking forward to some COD mapping.. Where are y'all grabbing the tools from?... [more]
14 926 Nov 28, 2003 02:25 pm
by brutus
target_speaker control
Soldier of Fortune : SoFII Editing, Gaming, and Design
From SDk: Quote: "noise" wav file to play "soundSet" soundset name to use (do not combine with 'noise', ignores all other flags) A global sound will play full volume throughout the level. Activator sounds will play on the player that activated the t... [more]
8 537 Nov 10, 2003 12:02 pm
by brutus
problems seeing map
Soldier of Fortune : SoFII Editing, Gaming, and Design
Send me your .PK3 and I'll have a look if you want.... [more]
12 642 Nov 10, 2003 02:58 am
by brutus
seeing through walls and shootin ?
Soldier of Fortune : SoFII Editing, Gaming, and Design
in that case.. Create the wall with block_player... Texture the faces that you do not want the other players to see through with a wall texture. Should do it.... [more]
6 468 Nov 6, 2003 02:07 pm
by brutus
Player spawns
Soldier of Fortune : SoFII Editing, Gaming, and Design
Yeah it reads specifically in the documentation that TDM uses DM spawns. No ifs, ands, or buts.... [more]
4 453 Nov 3, 2003 01:52 am
by brutus
ladders
Soldier of Fortune : SoFII Editing, Gaming, and Design
without the angles key the ladder often throws players off when they try to climb up and they are slightly off center. Its a real PITA either way.... [more]
7 490 Oct 27, 2003 01:43 pm
by brutus
patch mesh for creating windows
Soldier of Fortune : SoFII Editing, Gaming, and Design
Sorry.. also shrink the brush down to 1 unit and no one will be the wiser. This is 1 unit BTW.. not one grid.... [more]
7 406 Oct 22, 2003 12:22 am
by brutus
patch mesh for creating windows
Soldier of Fortune : SoFII Editing, Gaming, and Design
This was brought up when I first started my Mapping adventure, and from what I have seen.. don't bother. The best that you can accomplish for all the effort required is to reduce the count down to 2 tris in-game. The same thing can be accomplished b... [more]
7 406 Oct 22, 2003 12:20 am
by brutus
Requested feature was omitted at compile time?
Soldier of Fortune : SoFII Editing, Gaming, and Design
Are your .JPG sizes a 'Power of 2'? ie. 64,128,256,512,1024 x 64,128,256,512,1024 Loading screens in particular MUST be 512x512... [more]
19 634 Oct 22, 2003 12:16 am
by brutus
Professional Lighting
Soldier of Fortune : SoFII Editing, Gaming, and Design
SPY writes...Quote:when i look at maps from another game engine JK2 uses the same game engine as SoF2 ;)... [more]
27 3436 Oct 21, 2003 11:43 am
by brutus
Requested feature was omitted at compile time?
Soldier of Fortune : SoFII Editing, Gaming, and Design
you have to change the .JPG file itself. When you save the .JPG there are two choices for encoding.. Standard or Progressive. Standard is the kind that on web pages you see it start drawing from the top downwards. Progressive (RARELY used anymore... [more]
19 634 Oct 21, 2003 01:42 am
by brutus
Texture / Shader Swap
Soldier of Fortune : SoFII Editing, Gaming, and Design
just a side thought.. there exists a number of prefabs for Quake3 and also for JK2.. I wonder how much work it would be to convert these over to work for SoF2?... [more]
3 281 Oct 20, 2003 02:35 pm
by brutus
Mappers Read This!
Soldier of Fortune : SoFII Editing, Gaming, and Design
I know the man-down mod added proper door functions, but I don't know if they coded the proper sound structures. Check out the man down mod and see what it has to offer.. I think it was narc who is really familiar with the mod.... [more]
19 3955 Oct 20, 2003 02:32 pm
by brutus
Two more simple questions...
Soldier of Fortune : SoFII Editing, Gaming, and Design
@brutus? lol.. mistaken identity I think.... [more]
8 594 Oct 20, 2003 02:30 pm
by brutus
Alpha Textures
Soldier of Fortune : SoFII Editing, Gaming, and Design
Alpha textures in sof2 are in the .png format. The way the alpha layer works is by embedded inside the file information is a "Mask" which is a solid filled outline of any areas in your PNG you wish to have transparent. You combine this with a shader... [more]
21 958 Oct 17, 2003 08:59 pm
by brutus
No-Drop?????
Soldier of Fortune : SoFII Editing, Gaming, and Design
the nodrop tool is for the areas that a player falls to their death.. the nodrop tells the game not to drop their weapons/nades at that point. If a player falls to their death, the case gets reset to its original location. AFAIK.. short of coding in... [more]
8 590 Oct 15, 2003 02:37 pm
by brutus
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