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Mappers Read This!Soldier of Fortune : SoFII Editing, Gaming, and DesignSure, there are newbies that doesen't know it but they will learn :)
Even if they do edit and distribute these files their first maps are seldom
worth downloading so they won't cause too much damage ;)
... [ more] |
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Jul 10, 2002 03:02 am by Pasca |
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Mappers Read This!Soldier of Fortune : SoFII Editing, Gaming, and DesignI agree with you that they could do that and I realy don't know why they
doesen't.
But as long as people make sure they doesen't edit and distribute any
existing gamefiles and name their stuff correctly there shouldn't be any
problems they way it works... [ more] |
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Jul 9, 2002 08:51 pm by Pasca |
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Mappers Read This!Soldier of Fortune : SoFII Editing, Gaming, and DesignThats how the pk3 files are supposed to work.
When raven releases patches and wants to update something they release a
patch with the update and name it so it will be read after the earlier
version and so override the old file. Otherwise they would have ... [ more] |
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Jul 9, 2002 08:01 pm by Pasca |
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Textures For ModelsSoldier of Fortune : SoFII Editing, Gaming, and DesignCan't help you with this but got to point out one thing. DO NOT edit the
*.shader files that comes with the game, especially if you are going to
distribute your stuff. If you put an edited shader file in a pk3 and give
it to other people file the game wil... [ more] |
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Jul 4, 2002 11:42 am by Pasca |
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Models are not solid !Soldier of Fortune : SoFII Editing, Gaming, and DesignDon't worry about it, it won't show up in the game.... [ more] |
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Jul 3, 2002 10:40 am by Pasca |
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Game typesSoldier of Fortune : SoFII Editing, Gaming, and Design*missing link*
Check out the above thread for instructions.... [ more] |
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Jul 3, 2002 02:55 am by Pasca |
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Stairs/RampsSoldier of Fortune : SoFII Editing, Gaming, and DesignYou make stairs out of individual brushes, like this.
Ramps can be made of a single brush wich you drag the edges on. The roof
part in the above picture could be used as a ramp.... [ more] |
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Jul 3, 2002 01:31 am by Pasca |
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Models are not solid !Soldier of Fortune : SoFII Editing, Gaming, and DesignThat is how the engine works.
You must use clip brushes to make them solid. Model some brushes to rougly
resemble the model, give them one of the clip textures and move them inside
the model (don't worry about the brushes showing up outside the model, th... [ more] |
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Jul 2, 2002 09:06 am by Pasca |
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lightsSoldier of Fortune : SoFII Editing, Gaming, and DesignUse the ambient light only as a complimentary to your regular lights to
lighten up the deep shadows. And use it carefully, too much ambient light
and your levels will look washed out.... [ more] |
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Jul 2, 2002 09:02 am by Pasca |
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item_******Soldier of Fortune : SoFII Editing, Gaming, and DesignSelect misc/misc_model and you will get a file browser. Browse the folders
and search for a *.mdl file and select it to insert it in the map.
Check the tutorial in the SoF2 mapping section onthe left for more info.... [ more] |
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Jul 2, 2002 08:52 am by Pasca |
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item_******Soldier of Fortune : SoFII Editing, Gaming, and DesignUse the pickup menu to plant weapons, ammo and armour on your map.... [ more] |
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Jul 2, 2002 05:01 am by Pasca |
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New TexturesSoldier of Fortune : SoFII Editing, Gaming, and DesignThe texture dimensions need to be dividible by 2.
Use these dimensions to make sure they work correctly:
16, 32, 64, 128, 256, 512 and 1024
you can combine any of these as you want to (ie 256*512, 16*128, 256*256,
you get the point)...
... [ more] |
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Jul 2, 2002 12:02 am by Pasca |
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Arched DoorwaySoldier of Fortune : SoFII Editing, Gaming, and DesignHere are steps to make textures look good on curves and caps.
Select the curve, if it is capped you will notice that it is made of three
different parts, two caps and the actual curve piece.
Press TAB and see how the different parts are selected in tu... [ more] |
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Jul 1, 2002 12:20 am by Pasca |
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Arched DoorwaySoldier of Fortune : SoFII Editing, Gaming, and DesignSounds like a complicated process... here is a tutorial that shows how to
make a arched doorway (the tut is for Q3 but it works fine here too).
http://planetquake.com/qworkshop3/tutorials/doorway/index.html
... [ more] |
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Jun 30, 2002 01:37 pm by Pasca |
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shader ?Soldier of Fortune : SoFII Editing, Gaming, and DesignHere is a lava shader from Q3A. I haven't tested it if it works as it
should but if you have Q3A you can check the shader files yourself.
anyway, here is the shader, hope it helps.
textures/liquids/lavahell
{
// Added to g3map_global texture on M... [ more] |
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Jun 30, 2002 05:30 am by Pasca |
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Compiling problems.........Soldier of Fortune : SoFII Editing, Gaming, and DesignHere is what I have in the fullvis command line.
D:spelSPELVE~1SoF2SDKbinsof2map -bsp -rename $ &&
D:spelSPELVE~1SoF2SDKbinsof2map -vis $ && D:spelSPELVE~1SoF2SDKbinsof2map
-light $
ReverendTed, the junk.txt is s log file over the compile. It is s... [ more] |
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Jun 25, 2002 12:12 am by Pasca |
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Compiling problems.........Soldier of Fortune : SoFII Editing, Gaming, and DesignDo you get any leaks (holes out to the void)when you compile (a red line
from one of the lights shows up and goes around in your map to the point
where the leak is)?
If I remember correctly the compile won't calculate lights if there is
leaks.
the jun... [ more] |
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Jun 24, 2002 03:06 pm by Pasca |
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Moving (swaying?) grassSoldier of Fortune : SoFII Editing, Gaming, and DesignJust use the col_grass texture on the ground. After your compile and load
the map in the game and you will see that the game has automaticly
generated the swaying grass.
Anyway, here is the .map file if you want to take a look, it doesn't look
like mu... [ more] |
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Jun 24, 2002 11:38 am by Pasca |
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pk3 creationSoldier of Fortune : SoFII Editing, Gaming, and DesignHere is the steps to make a pk3 file that should work.
Create two new folders called maps and scripts in your root (C:, D: or
whatever you prefer). Put your bsp file in the maps folder and the .arena
file in the scripts folder.
after that zip the two fo... [ more] |
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Jun 24, 2002 11:28 am by Pasca |
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pk3 creationSoldier of Fortune : SoFII Editing, Gaming, and DesignHave you created the correct folder paths inside the pk3 file? So your bsp
is in a maps folder?... [ more] |
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Jun 24, 2002 09:32 am by Pasca |
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Moving (swaying?) grassSoldier of Fortune : SoFII Editing, Gaming, and DesignIs this what you are looking for?... [ more] |
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Jun 24, 2002 09:30 am by Pasca |
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pk3 creationSoldier of Fortune : SoFII Editing, Gaming, and DesignFrom the SoF2_MP_Maps.doc:
4.2 The syntax of .ARENA
As stated above, a .ARENA is required by the menu system to display the
map. The syntax is as follows. Ignore everything between ( )
{
map "mp_shop" (the name of the bsp file)
longname "The S... [ more] |
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Jun 24, 2002 01:07 am by Pasca |
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Moving (swaying?) grassSoldier of Fortune : SoFII Editing, Gaming, and DesignKizan: That is the texture you are supposed to use (the "floor" one)... Use
it and the game will render the grass (you won't see the grass in the
editor).... [ more] |
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Jun 22, 2002 10:28 am by Pasca |
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Moving (swaying?) grassSoldier of Fortune : SoFII Editing, Gaming, and DesignHmmm... I tried that texture and the grass showed up in the game but
without any textures. Both the grass and the ground below is all black (you
can see the grass as a silhuette against a lit wall).
Anything I have missed?... [ more] |
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Jun 22, 2002 04:28 am by Pasca |
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Moving (swaying?) grassSoldier of Fortune : SoFII Editing, Gaming, and DesignI also would like to know how those large grassy areas are done. ... [ more] |
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Jun 22, 2002 01:29 am by Pasca |