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[preview] mp_U96Call of Duty 2 : CoD2 Custom Map ReleasesJust wanted to drop in to let anyone know who's following this thread that
I've only been able to work on the map on and off due to school but I will
hope to get some maps out including this one by this summer. Thanks,
103kill... [ more] |
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Jun 19, 2008 11:19 pm by 103kill |
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[preview] mp_U96Call of Duty 2 : CoD2 Custom Map ReleasesHere's another idea for a map with the boat. I added a sinking cargo ship
and some debris in the water. Let me know what you think.
http://img530.imageshack.us/img530/4396/shot0156tu0.jpg
top view
http://img530.imageshack.us/img530/3996/shot0159w... [ more] |
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Feb 2, 2008 11:40 am by 103kill |
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Destroyed WallCall of Duty 2 : CoD 2 Level DesignThere should be a black explosion mark decal. One way to do that is to
make a brush that extends over the hole in the wall, texture it with that
decal, go to the surface inspector (hit s) and fit the decal. Keep
adjusting the size of the brush and fitti... [ more] |
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Dec 26, 2007 09:56 pm by 103kill |
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[preview] mp_U96Call of Duty 2 : CoD2 Custom Map ReleasesQuote:However, I can't really see it being very playable. [ohwell] Sorry,
but even with a harbour complex, you are still gonna get campers, hiding in
the boat.
I tried to make the harbor so the sub is not central to the gameplay, so
there may not be to... [ more] |
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Nov 22, 2007 03:43 pm by 103kill |
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[preview] mp_U96Call of Duty 2 : CoD2 Custom Map ReleasesHere's a video I made of the inside of the sub. I'm working on a harbor
map for it, so I'll post some screenshots of that later.
http://youtube.com/watch?v=XM_KKvIRz4c... [ more] |
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Nov 21, 2007 07:17 pm by 103kill |
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[preview] mp_rouenCall of Duty 2 : CoD2 Custom Map ReleasesThis is a map that I made for the Rise of the Resistance project, but now
that RotR is no more, I figured I'd go ahead and release it on my own.
Here's some screens:
enjoy... [ more] |
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Nov 21, 2007 06:07 pm by 103kill |
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spot lights and conic sectionsCall of Duty 2 : CoD 2 Level DesignI checked out the forums and played around with the settings in the docs
but can't get a spotlight to look like a nice parabola or hyperbola (like
the C:\Program Files\Activision\Call of Duty 2\Docs\lighting\exponent
jpegs) or http://web.math.unifi.it/arc... [ more] |
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Nov 3, 2007 03:20 pm by 103kill |
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[preview] mp_U96Call of Duty 2 : CoD2 Custom Map ReleasesI just added the exterior of the uboat to the downloads section as a
prefab, if anyone's interested. I figured with all the time I spent on it
it shouldn't be constrained to just one map. I might add the full boat
with interior later. Hope you enjoy i... [ more] |
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Oct 7, 2007 11:38 pm by 103kill |
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[preview] mp_U96Call of Duty 2 : CoD2 Custom Map ReleasesI tried that script, and apparently there's no function
"temptakeallweapons." I looked in the docs folder and all I could find was
"takeallweapons". I tried some other things and all I got were compile
errors and unknown function errors. At this point ... [ more] |
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Oct 7, 2007 11:48 am by 103kill |
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[preview] mp_U96Call of Duty 2 : CoD2 Custom Map ReleasesQuote:Also. For a SD Map, What might be good if. The Germans are in the
sub. Then have a script where boats go to the sub and attacks it.
I was thinking about that, and it would be awesome for sd. The only
problem is in the other gametypes. In sd yo... [ more] |
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Sep 23, 2007 02:21 pm by 103kill |
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[preview] mp_U96Call of Duty 2 : CoD2 Custom Map ReleasesI got bored one day and decided to make a uboat map since I love the movie
Das Boot. It's a Type VII C. Here it is so far: (click on the
descriptions to see the images)
front view
The thing off to the side is a raft
side view
top view
Control Roo... [ more] |
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Sep 23, 2007 01:51 pm by 103kill |
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[release] Normandie (Night), FranceCall of Duty 2 : CoD2 Custom Map ReleasesQuote:I believe its spelled Normandy
Normandie is the German and i believe also the French spelling
Nice looking map. Keep up the good work.... [ more] |
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Mar 3, 2007 04:07 pm by 103kill |
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[Release] mp_zakopane betaCall of Duty 2 : CoD2 Custom Map ReleasesPacinolife, thanks a lot for the tips, I'll work on opening up the ctf, I'm
thinking the church courtyard and the outside of the railway station maybe?
I will also fix some of the dead ends and stairs.
Boltriflemaster, it actually started in my head a... [ more] |
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Feb 10, 2007 10:01 pm by 103kill |
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[Release] mp_zakopane betaCall of Duty 2 : CoD2 Custom Map ReleasesSorry I thought I already had some up.
Here's some more images of the map
inside the garage
looking out from the hotel
a set of side stairs outside
and here's some more
screenshot 1
screenshot 2
screenshot 3
screenshot 4
screenshot... [ more] |
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Feb 10, 2007 01:11 pm by 103kill |
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[Release] mp_zakopane betaCall of Duty 2 : CoD2 Custom Map Releasesfinally I got a beta version done.
you can download it here
http://www.modsonline.com/Downloads-full-3645.html
let me know what you think of it and what needs improvement.
Thanks a lot.
Cheers... [ more] |
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Feb 5, 2007 04:43 pm by 103kill |
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German TownCall of Duty 2 : CoD2 Custom Map ReleasesThe dining table is xmodel/furniture_longdiningtable and the chairs are
xmodel/furniture_duhoc_chair.... [ more] |
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Dec 9, 2006 11:15 pm by 103kill |
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German TownCall of Duty 2 : CoD2 Custom Map ReleasesI finally decided to start working on a map again, and here's what i got.
Let me know what you think, and maybe some suggestions for a name.
Hope you like it.
Cheers... [ more] |
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Dec 9, 2006 05:09 pm by 103kill |
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driving halftracks in mp!Call of Duty 2 : CoD2 ScriptingThe problem you are having with getent is probably that you have multiple
entities with the same targetname. If you only have 1 entity with a
certain targetname, say "movingvehclip" you can use getent(). But is you
have, say, 2 or more entities with the... [ more] |
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Jun 22, 2006 11:56 am by 103kill |
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driving halftracks in mp!Call of Duty 2 : CoD2 ScriptingI had encountered this problem before back in CoD. What I did was to model
the sp version of vehicle nodes with script_models to make a path for the
vehicle.
What I did with a halftrack (it worked pretty well) was to make a
script_model halftrack an... [ more] |
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Jun 19, 2006 01:31 am by 103kill |
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old normandy mapCall of Duty : CoD and CoDUO Custom Map ReleasesI was looking through some of my old stuff and found my old normandy map
that never got finished. I took some pictures that i thought showcased
some of the nice parts of the map.
I don't think I will ever get the map finished... [ more] |
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Jun 14, 2006 11:43 pm by 103kill |
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preview - mp_estateCall of Duty 2 : CoD2 Custom Map ReleasesThis is set on the grounds of an Estate, somewhere in Europe. The house,
main steps and pool are modeled after the DuPont house at Winterthur.
The house from the main steps
Inside the underground passageway
Greenhouse
Bottom of th... [ more] |
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May 21, 2006 04:23 pm by 103kill |
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mp_normandy previewCall of Duty : CoD and CoDUO Custom Map ReleasesLet me know if it doesnt look right, but the light coming in is supposed to
be moonlight.... [ more] |
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Dec 28, 2005 03:58 pm by 103kill |
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mp_normandy previewCall of Duty : CoD and CoDUO Custom Map ReleasesHere's a couple screenshots of a map I've been working on a little bit of
the normandy invasion june 5th.
bedroom
barn
house
street... [ more] |
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Dec 28, 2005 03:19 pm by 103kill |
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Script Compile Error: Bad SyntaxCall of Duty : CoDUO Level DesignYou have:
Quote:thread tiger()
thread tiger2()
You are missing semicolons. It should be
thread tiger();
thread tiger2();
Try that.
Cheers ... [ more] |
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Sep 11, 2005 06:05 pm by 103kill |
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Gametype problemsCall of Duty : CoD Level DesignWell I don't know if it will help at all, but I went looking around in main
and found at least two _teams files, but only 1 had loadout() in it. I
have no idea if it's the case, but could it possibly be looking in just the
one file that doesnt have loado... [ more] |
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Sep 7, 2005 04:02 pm by 103kill |