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Latest Posts by 103kill
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[preview] mp_U96
Call of Duty 2 : CoD2 Custom Map Releases
Just wanted to drop in to let anyone know who's following this thread that I've only been able to work on the map on and off due to school but I will hope to get some maps out including this one by this summer. Thanks, 103kill... [more]
25 640 Jun 19, 2008 11:19 pm
by 103kill
[preview] mp_U96
Call of Duty 2 : CoD2 Custom Map Releases
Here's another idea for a map with the boat. I added a sinking cargo ship and some debris in the water. Let me know what you think. http://img530.imageshack.us/img530/4396/shot0156tu0.jpg top view http://img530.imageshack.us/img530/3996/shot0159w... [more]
25 640 Feb 2, 2008 11:40 am
by 103kill
Destroyed Wall
Call of Duty 2 : CoD 2 Level Design
There should be a black explosion mark decal. One way to do that is to make a brush that extends over the hole in the wall, texture it with that decal, go to the surface inspector (hit s) and fit the decal. Keep adjusting the size of the brush and fitti... [more]
7 203 Dec 26, 2007 09:56 pm
by 103kill
[preview] mp_U96
Call of Duty 2 : CoD2 Custom Map Releases
Quote:However, I can't really see it being very playable. [ohwell] Sorry, but even with a harbour complex, you are still gonna get campers, hiding in the boat. I tried to make the harbor so the sub is not central to the gameplay, so there may not be to... [more]
25 640 Nov 22, 2007 03:43 pm
by 103kill
[preview] mp_U96
Call of Duty 2 : CoD2 Custom Map Releases
Here's a video I made of the inside of the sub. I'm working on a harbor map for it, so I'll post some screenshots of that later. http://youtube.com/watch?v=XM_KKvIRz4c... [more]
25 640 Nov 21, 2007 07:17 pm
by 103kill
[preview] mp_rouen
Call of Duty 2 : CoD2 Custom Map Releases
This is a map that I made for the Rise of the Resistance project, but now that RotR is no more, I figured I'd go ahead and release it on my own. Here's some screens: enjoy... [more]
3 205 Nov 21, 2007 06:07 pm
by 103kill
spot lights and conic sections
Call of Duty 2 : CoD 2 Level Design
I checked out the forums and played around with the settings in the docs but can't get a spotlight to look like a nice parabola or hyperbola (like the C:\Program Files\Activision\Call of Duty 2\Docs\lighting\exponent jpegs) or http://web.math.unifi.it/arc... [more]
2 153 Nov 3, 2007 03:20 pm
by 103kill
[preview] mp_U96
Call of Duty 2 : CoD2 Custom Map Releases
I just added the exterior of the uboat to the downloads section as a prefab, if anyone's interested. I figured with all the time I spent on it it shouldn't be constrained to just one map. I might add the full boat with interior later. Hope you enjoy i... [more]
25 640 Oct 7, 2007 11:38 pm
by 103kill
[preview] mp_U96
Call of Duty 2 : CoD2 Custom Map Releases
I tried that script, and apparently there's no function "temptakeallweapons." I looked in the docs folder and all I could find was "takeallweapons". I tried some other things and all I got were compile errors and unknown function errors. At this point ... [more]
25 640 Oct 7, 2007 11:48 am
by 103kill
[preview] mp_U96
Call of Duty 2 : CoD2 Custom Map Releases
Quote:Also. For a SD Map, What might be good if. The Germans are in the sub. Then have a script where boats go to the sub and attacks it. I was thinking about that, and it would be awesome for sd. The only problem is in the other gametypes. In sd yo... [more]
25 640 Sep 23, 2007 02:21 pm
by 103kill
[preview] mp_U96
Call of Duty 2 : CoD2 Custom Map Releases
I got bored one day and decided to make a uboat map since I love the movie Das Boot. It's a Type VII C. Here it is so far: (click on the descriptions to see the images) front view The thing off to the side is a raft side view top view Control Roo... [more]
25 640 Sep 23, 2007 01:51 pm
by 103kill
[release] Normandie (Night), France
Call of Duty 2 : CoD2 Custom Map Releases
Quote:I believe its spelled Normandy Normandie is the German and i believe also the French spelling Nice looking map. Keep up the good work.... [more]
12 942 Mar 3, 2007 04:07 pm
by 103kill
[Release] mp_zakopane beta
Call of Duty 2 : CoD2 Custom Map Releases
Pacinolife, thanks a lot for the tips, I'll work on opening up the ctf, I'm thinking the church courtyard and the outside of the railway station maybe? I will also fix some of the dead ends and stairs. Boltriflemaster, it actually started in my head a... [more]
9 650 Feb 10, 2007 10:01 pm
by 103kill
[Release] mp_zakopane beta
Call of Duty 2 : CoD2 Custom Map Releases
Sorry I thought I already had some up. Here's some more images of the map inside the garage looking out from the hotel a set of side stairs outside and here's some more screenshot 1 screenshot 2 screenshot 3 screenshot 4 screenshot... [more]
9 650 Feb 10, 2007 01:11 pm
by 103kill
[Release] mp_zakopane beta
Call of Duty 2 : CoD2 Custom Map Releases
finally I got a beta version done. you can download it here http://www.modsonline.com/Downloads-full-3645.html let me know what you think of it and what needs improvement. Thanks a lot. Cheers... [more]
9 650 Feb 5, 2007 04:43 pm
by 103kill
German Town
Call of Duty 2 : CoD2 Custom Map Releases
The dining table is xmodel/furniture_longdiningtable and the chairs are xmodel/furniture_duhoc_chair.... [more]
8 551 Dec 9, 2006 11:15 pm
by 103kill
German Town
Call of Duty 2 : CoD2 Custom Map Releases
I finally decided to start working on a map again, and here's what i got. Let me know what you think, and maybe some suggestions for a name. Hope you like it. Cheers... [more]
8 551 Dec 9, 2006 05:09 pm
by 103kill
driving halftracks in mp!
Call of Duty 2 : CoD2 Scripting
The problem you are having with getent is probably that you have multiple entities with the same targetname. If you only have 1 entity with a certain targetname, say "movingvehclip" you can use getent(). But is you have, say, 2 or more entities with the... [more]
23 788 Jun 22, 2006 11:56 am
by 103kill
driving halftracks in mp!
Call of Duty 2 : CoD2 Scripting
I had encountered this problem before back in CoD. What I did was to model the sp version of vehicle nodes with script_models to make a path for the vehicle. What I did with a halftrack (it worked pretty well) was to make a script_model halftrack an... [more]
23 788 Jun 19, 2006 01:31 am
by 103kill
old normandy map
Call of Duty : CoD and CoDUO Custom Map Releases
I was looking through some of my old stuff and found my old normandy map that never got finished. I took some pictures that i thought showcased some of the nice parts of the map. I don't think I will ever get the map finished... [more]
6 612 Jun 14, 2006 11:43 pm
by 103kill
preview - mp_estate
Call of Duty 2 : CoD2 Custom Map Releases
This is set on the grounds of an Estate, somewhere in Europe. The house, main steps and pool are modeled after the DuPont house at Winterthur. The house from the main steps Inside the underground passageway Greenhouse Bottom of th... [more]
4 463 May 21, 2006 04:23 pm
by 103kill
mp_normandy preview
Call of Duty : CoD and CoDUO Custom Map Releases
Let me know if it doesnt look right, but the light coming in is supposed to be moonlight.... [more]
6 631 Dec 28, 2005 03:58 pm
by 103kill
mp_normandy preview
Call of Duty : CoD and CoDUO Custom Map Releases
Here's a couple screenshots of a map I've been working on a little bit of the normandy invasion june 5th. bedroom barn house street... [more]
6 631 Dec 28, 2005 03:19 pm
by 103kill
Script Compile Error: Bad Syntax
Call of Duty : CoDUO Level Design
You have: Quote:thread tiger() thread tiger2() You are missing semicolons. It should be thread tiger(); thread tiger2(); Try that. Cheers ... [more]
19 604 Sep 11, 2005 06:05 pm
by 103kill
Gametype problems
Call of Duty : CoD Level Design
Well I don't know if it will help at all, but I went looking around in main and found at least two _teams files, but only 1 had loadout() in it. I have no idea if it's the case, but could it possibly be looking in just the one file that doesnt have loado... [more]
3 314 Sep 7, 2005 04:02 pm
by 103kill
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